Commit graph

  • ea398811c4
    Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) Anonymous Maarten 2023-01-30 04:06:08 +0100
  • d58693928d video: Return the display ID when the window is fully enclosed Frank Praznik 2023-01-31 12:34:38 -0500
  • 29c8aefe99 video: Finalize the new video mode before the duplicate check #7206 Frank Praznik 2023-01-31 13:38:45 -0500
  • c5f570b30b Make sure count is 0 in out of memory conditions Sam Lantinga 2023-01-31 10:04:51 -0800
  • 6041c2c041 video: Return the display ID when the window is fully enclosed #7204 Frank Praznik 2023-01-31 12:34:38 -0500
  • 47deebe23f Fixes for Android builds Vladyslav Serhiienko 2023-01-30 22:59:48 -0800
  • 347f1ab7b1 Fixes for Android builds #7202 Vladyslav Serhiienko 2023-01-30 22:59:48 -0800
  • 0a3d038ff7 cmake: fix installed SDL3::SDL3_test + test on ci Anonymous Maarten 2023-01-31 05:26:02 +0100
  • 72f40cb1f5 ci: restart VM after installing haiku dependencies Anonymous Maarten 2023-01-30 18:47:04 +0100
  • 25b723cc82 cmake: detect Emscripten architecture as emscripten Anonymous Maarten 2023-01-30 19:13:40 +0100
  • 53d434fd24 cmake: add CPack support for creating binary archives Anonymous Maarten 2023-01-29 06:12:40 +0100
  • 64c97906c9 ci: fail CMake configuration on warning Anonymous Maarten 2023-01-24 05:30:24 +0100
  • 23c2c15a70 cmake: capitalize SDL3::Headers target Anonymous Maarten 2023-01-22 00:01:52 +0100
  • d45f0a0566 ci: upload artifacts for main workflow Anonymous Maarten 2023-01-21 01:13:58 +0100
  • 32e7921f98 cmake: by default, link tests to SDL3.dll on Windows Anonymous Maarten 2023-01-21 01:57:10 +0100
  • 13c294eec3 cmake: add support for creating Apple frameworks with CMake Anonymous Maarten 2023-01-21 01:08:32 +0100
  • 93c25e650c cmake: create SDL3::headers for include path + no exported CMake variables Anonymous Maarten 2023-01-21 00:55:44 +0100
  • 5690dfb65b cmake: don't install Android.mk files for Android Anonymous Maarten 2023-01-21 00:40:03 +0100
  • 09e2f83e17 cmake: no more SDL3_* cache variables Anonymous Maarten 2023-01-18 18:05:54 +0100
  • 19d162281c cmake: detect cpu architecture in SDL_DetectCPUArchitecture Anonymous Maarten 2023-01-09 15:06:45 +0100
  • 9cf34908a1 cmake: pass VERSION to project() + don't use SDL_VERSION Anonymous Maarten 2023-01-09 14:11:54 +0100
  • 3aa456dead cmake: remove MSCOS_RPATH related FIXME Anonymous Maarten 2023-01-09 13:41:54 +0100
  • 2bea0fbc46
    Add Hori Pokken Tournament DX Pro Pad #6849 Alfredo Escobar 2023-01-30 16:08:52 -0300
  • 31d09d458a ci: restart VM after installing haiku dependencies #7113 Anonymous Maarten 2023-01-30 18:47:04 +0100
  • ca1f8579ae cmake: detect Emscripten architecture as emscripten Anonymous Maarten 2023-01-30 19:13:40 +0100
  • c481b9cba3 cmake: add CPack support for creating binary archives Anonymous Maarten 2023-01-29 06:12:40 +0100
  • a0ecfba3f7 ci: fail CMake configuration on warning Anonymous Maarten 2023-01-24 05:30:24 +0100
  • e9fc6bd545 cmake: capitalize SDL3::Headers target Anonymous Maarten 2023-01-22 00:01:52 +0100
  • 54cc5a595b ci: upload artifacts for main workflow Anonymous Maarten 2023-01-21 01:13:58 +0100
  • ae443c7580 cmake: by default, link tests to SDL3.dll on Windows Anonymous Maarten 2023-01-21 01:57:10 +0100
  • d314fc411a cmake: add support for creating Apple frameworks with CMake Anonymous Maarten 2023-01-21 01:08:32 +0100
  • 862cf11f24 cmake: create SDL3::headers for include path + no exported CMake variables Anonymous Maarten 2023-01-21 00:55:44 +0100
  • e127f4ef5a cmake: don't install Android.mk files for Android Anonymous Maarten 2023-01-21 00:40:03 +0100
  • 4ade803cf6 cmake: no more SDL3_* cache variables Anonymous Maarten 2023-01-18 18:05:54 +0100
  • 41a7d3d554 cmake: detect cpu architecture in SDL_DetectCPUArchitecture Anonymous Maarten 2023-01-09 15:06:45 +0100
  • 8278100faf cmake: pass VERSION to project() + don't use SDL_VERSION Anonymous Maarten 2023-01-09 14:11:54 +0100
  • 6913e6ecd7 cmake: remove MSCOS_RPATH related FIXME Anonymous Maarten 2023-01-09 13:41:54 +0100
  • 7c085862e1 SDL_Video.h - audio driver Bruno Sanches 2023-01-30 09:33:08 -0300
  • a10d96101d
    SDL_Video.h - audio driver #7196 Bruno Sanches 2023-01-30 09:33:08 -0300
  • d66f27376e Prevent setting an error "invalid display" when the parameter displayID hasn't been set. Sylvain 2023-01-30 10:36:48 +0100
  • 99301038e3
    Prevent setting an error "invalid display" when the parameter displayID hasn't been set. #7195 Sylvain 2023-01-30 10:36:48 +0100
  • 0a3b3b44f8
    Adds Stadia BT mapping #7193 Alynne 2023-01-30 01:46:03 -0500
  • b07f8e987b Fixed checking the return values of SDL_AddBasicVideoDisplay() and SDL_AddVideoDisplay() Sam Lantinga 2023-01-29 21:57:30 -0800
  • 1ffc09c6e6 Changed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED to be the same value as SDL_EVENT_WINDOW_SIZE_CHANGED so SDL2 applications continue to work as expected. Sam Lantinga 2023-01-29 21:37:51 -0800
  • de766fdcd7 Fixed Haiku build Sam Lantinga 2023-01-29 21:35:45 -0800
  • 87af6c0019 Sync SDL3 wiki -> header SDL Wiki Bot 2023-01-30 03:26:14 +0000
  • 22c69bccdf Displays are now referenced by instance ID instead of index Sam Lantinga 2023-01-29 13:30:55 -0800
  • ccabedff41
    Merge b9f1610b0e into 758c0dd6d8 #7067 Ryan C. Gordon 2023-01-30 04:24:51 +0100
  • 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) Anonymous Maarten 2023-01-30 04:06:08 +0100
  • 8c9981bba0 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) #7191 Anonymous Maarten 2023-01-30 04:06:08 +0100
  • 2efe4a421f Displays are now referenced by instance ID instead of index #7189 Sam Lantinga 2023-01-29 13:30:55 -0800
  • 5a1d76a6a2
    Merge branch 'main' into br_remove_unsigned Sylvain Becker 2023-01-29 22:00:41 +0100
  • 413376cdb3 migration: replace SDL_DisplayMode w and h by screen_w and screen_h Sylvain 2023-01-29 14:54:24 +0100
  • 5b8f9b3740
    migration: replace SDL_DisplayMode w and h by screen_w and screen_h #7184 Sylvain 2023-01-29 14:54:24 +0100
  • e22f5ed7d3 wayland: Check that all required dynamic symbols have been successfully resolved at init time Frank Praznik 2023-01-29 12:45:48 -0500
  • 90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). Sasha Szpakowski 2023-01-28 22:43:03 -0400
  • 0d0a34f79f iOS: fix the desktop display mode's display scale property. Sasha Szpakowski 2023-01-29 11:37:58 -0400
  • 6fe44a8cd6 libwayland-egl is a hard requirement for wayland backend of SDL #7188 Edwin Török 2023-01-29 18:14:22 +0000
  • 453d923e2d wayland: Check that all required dynamic symbols have been successfully resolved at init time #7187 Frank Praznik 2023-01-29 12:45:48 -0500
  • 7ac43cfb6b
    Note that version.rc is public domain. Ryan C. Gordon 2023-01-29 11:43:59 -0500
  • 66a6d58c25 iOS: fix the desktop display mode's display scale property. #7186 Sasha Szpakowski 2023-01-29 11:37:58 -0400
  • f0b3078e34
    SDL_Render expose by default the same size as the window #7185 Sylvain 2023-01-29 15:39:22 +0100
  • e2068b8ee7 Remove SDL_GL/Metal/Vulkan_GetDrawableSize(). #7183 Sasha Szpakowski 2023-01-28 22:43:03 -0400
  • a67b441a10 wayland: Send a pixel sized change event when the drawable size changes Frank Praznik 2023-01-28 21:13:19 -0500
  • 86bf92f4fd wayland: Send a pixel sized change event when the drawable size changes #7182 Frank Praznik 2023-01-28 21:13:19 -0500
  • 4667d65f77 Fixes for building on Mac with OpenGL disabled. Aaron Barany 2023-01-28 16:05:11 -0800
  • 97ab596d39 Fixes for building on Mac with OpenGL disabled. #7181 Aaron Barany 2023-01-28 16:05:11 -0800
  • df7639f100 Call SDL_OnWindow* handlers after the event has been delivered Sam Lantinga 2023-01-28 15:27:20 -0800
  • 432af82a88 Don't deliver window events while it's being destroyed Sam Lantinga 2023-01-28 15:24:18 -0800
  • bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED Sam Lantinga 2023-01-28 15:22:16 -0800
  • dfc56cfc0e Fix For issue #6948 (#6991) Matt Durgavich 2023-01-05 11:54:27 -0500
  • af0ec13fc3 iOS: fix display modes to have accurate pixel sizes and screen scales. Sasha Szpakowski 2023-01-28 17:09:24 -0400
  • 0734ec2d53 Call SDL_OnWindow* handlers after the event has been delivered #7179 Sam Lantinga 2023-01-28 15:27:20 -0800
  • e116813170 Don't deliver window events while it's being destroyed Sam Lantinga 2023-01-28 15:24:18 -0800
  • ebd5391035 Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED Sam Lantinga 2023-01-28 15:22:16 -0800
  • acb7b46225 iOS: fix display modes to have accurate pixel sizes and screen scales. #7178 Sasha Szpakowski 2023-01-28 17:09:24 -0400
  • 8814bedc3b Sync SDL3 wiki -> header SDL Wiki Bot 2023-01-28 18:57:14 +0000
  • 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED Sam Lantinga 2023-01-28 09:55:27 -0800
  • e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags Sam Lantinga 2023-01-28 09:52:31 -0800
  • c767b1d03f SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED #7174 Sam Lantinga 2023-01-28 09:55:27 -0800
  • b010283ba1 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags Sam Lantinga 2023-01-28 09:52:31 -0800
  • bd81177a62 Fix For issue #6948 (#6991) #7173 Matt Durgavich 2023-01-05 11:54:27 -0500
  • 67037f064b macOS: remove obsolete 10.7 and 10.8-specific code. Sasha Szpakowski 2023-01-27 21:45:19 -0400
  • d293145ec9 macOS: include @1x display modes with the same point-size as @2x modes Sasha Szpakowski 2023-01-27 22:30:03 -0400
  • 9e194b8811 macOS: include @1x display modes with the same point-size as @2x modes #7171 Sasha Szpakowski 2023-01-27 22:30:03 -0400
  • 6d1388c64e macOS: remove obsolete 10.7 and 10.8-specific code. #7170 Sasha Szpakowski 2023-01-27 21:45:19 -0400
  • ba74e76e56 wayland: Correct mode values to use pixels instead of screen units Frank Praznik 2023-01-26 22:29:38 -0500
  • 7e74761c20 wayland: Correct mode values to use pixels instead of screen units #7167 Frank Praznik 2023-01-26 22:29:38 -0500
  • 0229091f37 Fixed build Sam Lantinga 2023-01-27 14:24:06 -0800
  • 24fec13ac1 Add full high DPI information to SDL_DisplayMode #7169 Sam Lantinga 2023-01-27 10:46:51 -0800
  • b5df8b11d7
    Merge 75cd636ffd into b23d20cd4d #6770 Sakura 2023-01-27 13:12:31 -0700
  • 6a3487cb16
    Merge 92c8167efb into b23d20cd4d #7018 elahav 2023-01-27 13:12:26 -0700
  • b23d20cd4d Android: display_mode scale: cast to do a float division Sylvain 2023-01-27 10:15:08 +0100
  • fc5f363ff7 video: Send the new fullscreen size in screen coordinates Frank Praznik 2023-01-26 22:07:34 -0500
  • ceb3b3a1f8
    Reverted SDL_test_images.h for merging Sylvain 2023-01-27 13:21:29 +0100
  • 01721e07ec
    re-add unsigned to SDL_HapticQuery Sylvain 2023-01-27 13:18:48 +0100
  • a92cf2e7a2
    Android: display_mode scale: cast to do a float division #7164 Sylvain 2023-01-27 10:15:08 +0100
  • f955a2c912 video: Send the new fullscreen size in screen coordinates #7163 Frank Praznik 2023-01-26 22:07:34 -0500
  • c2d79cb411 Verify that clear ignores the viewport and test a logical size that isn't the same aspect ratio as the window Sam Lantinga 2023-01-26 16:10:13 -0800
  • d9b53399fe Added an SDL render logical size test Sam Lantinga 2023-01-26 14:49:23 -0800