Merge 75cd636ffd
into b23d20cd4d
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commit
b5df8b11d7
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@ -34,6 +34,7 @@ using namespace Windows::ApplicationModel::Core;
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using namespace Windows::ApplicationModel::Activation;
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using namespace Windows::Devices::Input;
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using namespace Windows::Graphics::Display;
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using namespace Windows::Graphics::Display::Core;
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using namespace Windows::Foundation;
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using namespace Windows::System;
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using namespace Windows::UI::Core;
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@ -120,7 +121,13 @@ static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identify
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int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
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int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
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int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
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if (SDL_WinRTGetDeviceFamily() == SDL_WINRT_DEVICEFAMILY_XBOX) {
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HdmiDisplayInformation ^ hdi = HdmiDisplayInformation::GetForCurrentView();
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if (hdi) {
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w = hdi->GetCurrentDisplayMode()->ResolutionWidthInRawPixels;
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h = hdi->GetCurrentDisplayMode()->ResolutionHeightInRawPixels;
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}
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}
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#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
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/* WinPhone 8.0 always keeps its native window size in portrait,
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regardless of orientation. This changes in WinPhone 8.1,
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@ -43,6 +43,7 @@ using namespace std;
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using namespace Windows::ApplicationModel::Core;
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using namespace Windows::Foundation;
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using namespace Windows::Graphics::Display;
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using namespace Windows::Graphics::Display::Core;
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using namespace Windows::UI::Core;
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using namespace Windows::UI::ViewManagement;
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@ -417,6 +418,14 @@ static int WINRT_AddDisplaysForAdapter(_THIS, IDXGIFactory2 *dxgiFactory2, int a
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#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
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mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
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mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
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if (SDL_WinRTGetDeviceFamily() == SDL_WINRT_DEVICEFAMILY_XBOX) {
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HdmiDisplayInformation ^ hdi = HdmiDisplayInformation::GetForCurrentView();
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if (hdi) {
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mode.w = hdi->GetCurrentDisplayMode()->ResolutionWidthInRawPixels;
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mode.h = hdi->GetCurrentDisplayMode()->ResolutionHeightInRawPixels;
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}
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}
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#else
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/* On platform(s) that do not support VisibleBounds, such as Windows 8.1,
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fall back to CoreWindow's Bounds property.
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@ -510,6 +519,13 @@ WINRT_DetectWindowFlags(SDL_Window *window)
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
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int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
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if (SDL_WinRTGetDeviceFamily() == SDL_WINRT_DEVICEFAMILY_XBOX) {
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HdmiDisplayInformation ^ hdi = HdmiDisplayInformation::GetForCurrentView();
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if (hdi) {
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w = hdi->GetCurrentDisplayMode()->ResolutionWidthInRawPixels;
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h = hdi->GetCurrentDisplayMode()->ResolutionHeightInRawPixels;
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}
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}
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#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8)
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// On all WinRT platforms, except for WinPhone 8.0, rotate the
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@ -723,6 +739,13 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
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*/
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window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
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window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
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if (SDL_WinRTGetDeviceFamily() == SDL_WINRT_DEVICEFAMILY_XBOX) {
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HdmiDisplayInformation ^ hdi = HdmiDisplayInformation::GetForCurrentView();
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if (hdi) {
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window->w = hdi->GetCurrentDisplayMode()->ResolutionWidthInRawPixels;
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window->h = hdi->GetCurrentDisplayMode()->ResolutionHeightInRawPixels;
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}
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}
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}
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#endif
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