Fixed Haiku build

This commit is contained in:
Sam Lantinga 2023-01-29 21:35:45 -08:00
parent 87af6c0019
commit de766fdcd7

View file

@ -51,7 +51,7 @@ static int _InitWindow(_THIS, SDL_Window *window) {
window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
window->y + window->h - 1
);
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
/* TODO: Add support for this flag */
printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
@ -71,7 +71,7 @@ static int _InitWindow(_THIS, SDL_Window *window) {
return -1;
}
window->driverdata = bwin;
window->driverdata = (SDL_WindowData *)bwin;
int32 winID = _GetBeApp()->GetID(window);
bwin->SetID(winID);
@ -82,7 +82,7 @@ int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
if (_InitWindow(_this, window) < 0) {
return -1;
}
/* Start window loop */
_ToBeWin(window)->Show();
return 0;
@ -94,29 +94,29 @@ int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
if (!otherBWin->LockLooper()) {
return -1;
}
/* Create the new window and initialize its members */
window->x = (int)otherBWin->Frame().left;
window->y = (int)otherBWin->Frame().top;
window->w = (int)otherBWin->Frame().Width();
window->h = (int)otherBWin->Frame().Height();
/* Set SDL flags */
if (!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
window->flags |= SDL_WINDOW_RESIZABLE;
}
/* If we are out of memory, return the error code */
if (_InitWindow(_this, window) < 0) {
return -1;
}
/* TODO: Add any other SDL-supported window attributes here */
_ToBeWin(window)->SetTitle(otherBWin->Title());
/* Start window loop and unlock the other window */
_ToBeWin(window)->Show();
otherBWin->UnlockLooper();
return 0;
}
@ -193,7 +193,7 @@ void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
BMessage msg(BWIN_FULLSCREEN);
msg.AddBool("fullscreen", fullscreen);
_ToBeWin(window)->PostMessage(&msg);
}
@ -221,7 +221,7 @@ int HAIKU_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
return 0;
}
#ifdef __cplusplus
}
#endif