Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2023-01-28 18:57:14 +00:00
parent 31f464153d
commit 8814bedc3b

View file

@ -647,7 +647,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display mode to the closest fullscreen resolution
* - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display
* mode to the closest fullscreen resolution
* - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
@ -1158,12 +1159,13 @@ extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
/**
* Set a window's fullscreen state.
*
* `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen with a
* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
* that takes the size of the desktop; and 0 for windowed mode.
* `flags` may be `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, for "real" fullscreen
* with a videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake"
* fullscreen that takes the size of the desktop; and 0 for windowed mode.
*
* \param window the window to change
* \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
* \param flags `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`,
* `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*