SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED

This commit is contained in:
Sam Lantinga 2023-01-28 09:55:27 -08:00
parent e83c54f271
commit 31f464153d
5 changed files with 11 additions and 3 deletions

View file

@ -2330,3 +2330,7 @@ expression e;
@@
- SDL_WINDOW_FULLSCREEN
+ SDL_WINDOW_FULLSCREEN_EXCLUSIVE
@@
@@
- SDL_WINDOW_INPUT_GRABBED
+ SDL_WINDOW_MOUSE_GRABBED

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@ -979,6 +979,9 @@ SDL_Window id type is named SDL_WindowID
SDL_WINDOW_FULLSCREEN has been renamed SDL_WINDOW_FULLSCREEN_EXCLUSIVE, and SDL_WINDOW_FULLSCREEN_DESKTOP no longer includes the old SDL_WINDOW_FULLSCREEN flag. You can use `(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_MASK) != 0` if you want to check for either state.
The following symbols have been renamed:
* SDL_WINDOW_INPUT_GRABBED => SDL_WINDOW_MOUSE_GRABBED
## SDL_vulkan.h
SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.

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@ -416,6 +416,7 @@
#define SDL_GetPointDisplayIndex SDL_GetDisplayIndexForPoint
#define SDL_GetRectDisplayIndex SDL_GetDisplayIndexForRect
#define SDL_WINDOW_FULLSCREEN SDL_WINDOW_FULLSCREEN_EXCLUSIVE
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
#elif !defined(SDL_DISABLE_OLD_NAMES)
@ -797,6 +798,7 @@
#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayIndexForPoint
#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayIndexForRect
#define SDL_WINDOW_FULLSCREEN SDL_WINDOW_FULLSCREEN_renamed_SDL_WINDOW_FULLSCREEN_EXCLUSIVE
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
#endif /* SDL_ENABLE_OLD_NAMES */

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@ -56,7 +56,7 @@ extern "C" {
* \param h The height of the window.
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with
* any of the following: ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_INPUT_GRABBED, ::SDL_WINDOW_HIDDEN,
* ::SDL_WINDOW_MOUSE_GRABBED, ::SDL_WINDOW_HIDDEN,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set,
* and ::SDL_WINDOW_FULLSCREEN_MASK is always unset.

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@ -131,7 +131,6 @@ typedef enum
SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
} SDL_WindowFlags;
#define SDL_WINDOW_FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_EXCLUSIVE | SDL_WINDOW_FULLSCREEN_DESKTOP)
@ -658,7 +657,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
* - `SDL_WINDOW_RESIZABLE`: window can be resized
* - `SDL_WINDOW_MINIMIZED`: window is minimized
* - `SDL_WINDOW_MAXIMIZED`: window is maximized
* - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
* - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus
*
* The SDL_Window is implicitly shown if SDL_WINDOW_HIDDEN is not set.
*