Make sure count is 0 in out of memory conditions
This prevents a crash if the caller assumes that they can always dereference the returned pointer if there is a non-zero count.
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@ -361,12 +361,12 @@ SDL_JoystickID *SDL_GetJoysticks(int *count)
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total_joysticks += SDL_joystick_drivers[i]->GetCount();
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}
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if (count) {
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*count = total_joysticks;
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}
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joysticks = (SDL_JoystickID *)SDL_malloc((total_joysticks + 1) * sizeof(*joysticks));
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if (joysticks) {
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if (count) {
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*count = total_joysticks;
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}
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for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
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num_joysticks = SDL_joystick_drivers[i]->GetCount();
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for (device_index = 0; device_index < num_joysticks; ++device_index) {
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@ -379,6 +379,10 @@ SDL_JoystickID *SDL_GetJoysticks(int *count)
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SDL_assert(joystick_index == total_joysticks);
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joysticks[joystick_index] = 0;
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} else {
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if (count) {
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*count = 0;
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}
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SDL_OutOfMemory();
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}
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}
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@ -115,12 +115,12 @@ SDL_SensorID *SDL_GetSensors(int *count)
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total_sensors += SDL_sensor_drivers[i]->GetCount();
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}
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if (count) {
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*count = total_sensors;
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}
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sensors = (SDL_SensorID *)SDL_malloc((total_sensors + 1) * sizeof(*sensors));
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if (sensors) {
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if (count) {
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*count = total_sensors;
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}
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for (i = 0; i < SDL_arraysize(SDL_sensor_drivers); ++i) {
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num_sensors = SDL_sensor_drivers[i]->GetCount();
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for (device_index = 0; device_index < num_sensors; ++device_index) {
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@ -133,6 +133,10 @@ SDL_SensorID *SDL_GetSensors(int *count)
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SDL_assert(sensor_index == total_sensors);
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sensors[sensor_index] = 0;
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} else {
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if (count) {
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*count = 0;
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}
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SDL_OutOfMemory();
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}
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}
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