Added an SDL render logical size test

This commit is contained in:
Sam Lantinga 2023-01-26 14:49:23 -08:00
parent c708ddd66f
commit d9b53399fe

View file

@ -13,9 +13,7 @@
#define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
#define RENDER_COLOR_CLEAR 0x00000000
#define RENDER_COLOR_BLACK 0xFF000000
#define RENDER_COLOR_WHITE 0xFFFFFFFF
#define RENDER_COLOR_CLEAR 0xFF000000
#define RENDER_COLOR_GREEN 0xFF00FF00
#define ALLOWABLE_ERROR_OPAQUE 0
@ -838,7 +836,83 @@ int render_testViewport(void *arg)
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
SDL_DestroySurface(referenceSurface);
return TEST_COMPLETED;
}
/**
* @brief Test logical size
*/
int render_testLogicalSize(void *arg)
{
int ret;
SDL_Surface *referenceSurface;
SDL_Rect viewport;
SDL_FRect rect;
int w, h;
const int factor = 2;
viewport.x = ((TESTRENDER_SCREEN_W / 4) / factor) * factor;
viewport.y = ((TESTRENDER_SCREEN_H / 4) / factor) * factor;
viewport.w = ((TESTRENDER_SCREEN_W / 2) / factor) * factor;
viewport.h = ((TESTRENDER_SCREEN_H / 2) / factor) * factor;
/* Create expected result */
referenceSurface = SDL_CreateSurface(TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, RENDER_COMPARE_FORMAT);
ret = SDL_FillSurfaceRect(referenceSurface, NULL, RENDER_COLOR_CLEAR);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
ret = SDL_FillSurfaceRect(referenceSurface, &viewport, RENDER_COLOR_GREEN);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_FillSurfaceRect, expected: 0, got: %i", ret);
/* Clear surface. */
clearScreen();
/* Set the logical size and do a fill operation */
ret = SDL_GetRendererOutputSize(renderer, &w, &h);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderLogicalSize(renderer, w / factor, h / factor);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
rect.x = (float)viewport.x / factor;
rect.y = (float)viewport.y / factor;
rect.w = (float)viewport.w / factor;
rect.h = (float)viewport.h / factor;
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Clear surface. */
clearScreen();
/* Set the logical size and viewport and do a fill operation */
ret = SDL_GetRendererOutputSize(renderer, &w, &h);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_GetRendererOutputSize, expected: 0, got: %i", ret);
ret = SDL_SetRenderLogicalSize(renderer, w / factor, h / factor);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderLogicalSize, expected: 0, got: %i", ret);
viewport.x = (TESTRENDER_SCREEN_W / 4) / factor;
viewport.y = (TESTRENDER_SCREEN_H / 4) / factor;
viewport.w = (TESTRENDER_SCREEN_W / 2) / factor;
viewport.h = (TESTRENDER_SCREEN_H / 2) / factor;
ret = SDL_SetRenderViewport(renderer, &viewport);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
ret = SDL_SetRenderViewport(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderViewport, expected: 0, got: %i", ret);
/* Check to see if final image matches. */
compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
@ -1208,9 +1282,15 @@ static const SDLTest_TestCaseReference renderTest8 = {
(SDLTest_TestCaseFp)render_testViewport, "render_testViewport", "Tests viewport", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest9 = {
(SDLTest_TestCaseFp)render_testLogicalSize, "render_testLogicalSize", "Tests logical size", TEST_ENABLED
};
/* Sequence of Render test cases */
static const SDLTest_TestCaseReference *renderTests[] = {
&renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, &renderTest8, NULL
&renderTest1, &renderTest2, &renderTest3, &renderTest4,
&renderTest5, &renderTest6, &renderTest7, &renderTest8,
&renderTest9, NULL
};
/* Render test suite (global) */