Change return type from void to int, for functions that set an error

(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
This commit is contained in:
Sylvain 2023-02-06 20:24:12 +01:00 committed by Sam Lantinga
parent 6c37d5b57f
commit c5c94a6be6
100 changed files with 472 additions and 389 deletions

View file

@ -851,10 +851,12 @@ extern DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream);
* \param len the length of the audio buffer in bytes
* \param volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
* for full audio volume
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
extern DECLSPEC int SDLCALL SDL_MixAudioFormat(Uint8 * dst,
const Uint8 * src,
SDL_AudioFormat format,
Uint32 len, int volume);

View file

@ -377,10 +377,12 @@ extern DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsi
* Close a HID device.
*
* \param dev A device handle returned from SDL_hid_open().
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_hid_close(SDL_hid_device *dev);
extern DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev);
/**
* Get The Manufacturer String from a HID device.

View file

@ -493,10 +493,12 @@ extern DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick);
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick()
* \param player_index Player index to assign to this joystick, or -1 to clear
* the player index and turn off player LEDs.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
extern DECLSPEC int SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
/**
* Get the implementation-dependent GUID for the joystick.
@ -966,12 +968,14 @@ extern DECLSPEC int SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const
* Close a joystick previously opened with SDL_OpenJoystick().
*
* \param joystick The joystick device to close
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_OpenJoystick
*/
extern DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
extern DECLSPEC int SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick);
/**
* Get the battery level of a joystick as SDL_JoystickPowerLevel.

View file

@ -310,12 +310,14 @@ extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
*
* \param rect the SDL_Rect structure representing the rectangle to receive
* text (ignored if NULL)
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_StartTextInput
*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
extern DECLSPEC int SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
/**
* Check whether the platform has screen keyboard support.

View file

@ -364,13 +364,15 @@ extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
* this is desired for any reason.
*
* \param cursor a cursor to make active
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateCursor
* \sa SDL_GetCursor
*/
extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
extern DECLSPEC int SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
/**
* Get the active cursor.

View file

@ -416,12 +416,14 @@ extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_CreatePixelFormat(Uint32 pixel_for
* Free an SDL_PixelFormat structure allocated by SDL_CreatePixelFormat().
*
* \param format the SDL_PixelFormat structure to free
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreatePixelFormat
*/
extern DECLSPEC void SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
extern DECLSPEC int SDLCALL SDL_DestroyPixelFormat(SDL_PixelFormat *format);
/**
* Create a palette structure with the specified number of color entries.
@ -478,12 +480,14 @@ extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
* Free a palette created with SDL_CreatePalette().
*
* \param palette the SDL_Palette structure to be freed
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreatePalette
*/
extern DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
extern DECLSPEC int SDLCALL SDL_DestroyPalette(SDL_Palette * palette);
/**
* Map an RGB triple to an opaque pixel value for a given pixel format.

View file

@ -172,10 +172,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersection(const SDL_Rect * A,
* \param B an SDL_Rect structure representing the second rectangle
* \param result an SDL_Rect structure filled in with the union of rectangles
* `A` and `B`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
extern DECLSPEC int SDLCALL SDL_GetRectUnion(const SDL_Rect * A,
const SDL_Rect * B,
SDL_Rect * result);
@ -311,10 +313,12 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *
* \param B an SDL_FRect structure representing the second rectangle
* \param result an SDL_FRect structure filled in with the union of rectangles
* `A` and `B`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
extern DECLSPEC int SDLCALL SDL_GetRectUnionFloat(const SDL_FRect * A,
const SDL_FRect * B,
SDL_FRect * result);

View file

@ -783,11 +783,14 @@ extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
*
* \param texture a texture locked by SDL_LockTexture()
*
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_LockTexture
*/
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
extern DECLSPEC int SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
/**
* Set a texture as the current rendering target.
@ -1408,6 +1411,8 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
* pixel.
*
* \param renderer the rendering context
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \threadsafety You may only call this function on the main thread.
*
@ -1425,7 +1430,7 @@ extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer,
* \sa SDL_SetRenderDrawBlendMode
* \sa SDL_SetRenderDrawColor
*/
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
extern DECLSPEC int SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
/**
* Destroy the specified texture.
@ -1434,13 +1439,15 @@ extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer *renderer);
* to "Invalid texture".
*
* \param texture the texture to destroy
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateTexture
* \sa SDL_CreateTextureFromSurface
*/
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
extern DECLSPEC int SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
/**
* Destroy the rendering context for a window and free associated textures.
@ -1449,12 +1456,14 @@ extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture);
* the SDL error message to "Invalid renderer". See SDL_GetError().
*
* \param renderer the rendering context
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateRenderer
*/
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
extern DECLSPEC int SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
/**
* Force the rendering context to flush any pending commands to the underlying

View file

@ -821,12 +821,14 @@ extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window *window, const char *
* `SDL_WINDOWPOS_UNDEFINED`
* \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
* `SDL_WINDOWPOS_UNDEFINED`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowPosition
*/
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
extern DECLSPEC int SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y);
/**
* Get the position of a window, in screen coordinates.
@ -837,12 +839,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, in
* \param window the window to query
* \param x a pointer filled in with the x position of the window, may be NULL
* \param y a pointer filled in with the y position of the window, may be NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_SetWindowPosition
*/
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
extern DECLSPEC int SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y);
/**
* Set the size of a window's client area, in screen coordinates.
@ -880,6 +884,8 @@ extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
* \param window the window to query the width and height from
* \param w a pointer filled in with the width of the window, may be NULL
* \param h a pointer filled in with the height of the window, may be NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -887,7 +893,7 @@ extern DECLSPEC int SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h);
* \sa SDL_GetWindowSizeInPixels
* \sa SDL_SetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
extern DECLSPEC int SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
/**
* Get the size of a window's borders (decorations) around the client area, in
@ -934,13 +940,15 @@ extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *to
* \param w a pointer to variable for storing the width in pixels, may be NULL
* \param h a pointer to variable for storing the height in pixels, may be
* NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateWindow
* \sa SDL_GetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
extern DECLSPEC int SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h);
/**
* Set the minimum size of a window's client area, in screen coordinates.
@ -966,13 +974,15 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min
* NULL
* \param h a pointer filled in with the minimum height of the window, may be
* NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowMaximumSize
* \sa SDL_SetWindowMinimumSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
extern DECLSPEC int SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h);
/**
* Set the maximum size of a window's client area, in screen coordinates.
@ -998,13 +1008,15 @@ extern DECLSPEC int SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max
* NULL
* \param h a pointer filled in with the maximum height of the window, may be
* NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowMinimumSize
* \sa SDL_SetWindowMaximumSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
extern DECLSPEC int SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h);
/**
* Set the border state of a window.
@ -1017,12 +1029,14 @@ extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w
*
* \param window the window of which to change the border state
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowFlags
*/
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
extern DECLSPEC int SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered);
/**
* Set the user-resizable state of a window.
@ -1035,12 +1049,14 @@ extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window *window, SDL_bool
*
* \param window the window of which to change the resizable state
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowFlags
*/
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
extern DECLSPEC int SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable);
/**
* Set the window to always be above the others.
@ -1051,80 +1067,94 @@ extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window *window, SDL_bool
* \param window The window of which to change the always on top state
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
* disable
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetWindowFlags
*/
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
extern DECLSPEC int SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top);
/**
* Show a window.
*
* \param window the window to show
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_HideWindow
* \sa SDL_RaiseWindow
*/
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_ShowWindow(SDL_Window *window);
/**
* Hide a window.
*
* \param window the window to hide
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_ShowWindow
*/
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_HideWindow(SDL_Window *window);
/**
* Raise a window above other windows and set the input focus.
*
* \param window the window to raise
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_RaiseWindow(SDL_Window *window);
/**
* Make a window as large as possible.
*
* \param window the window to maximize
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_MinimizeWindow
* \sa SDL_RestoreWindow
*/
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_MaximizeWindow(SDL_Window *window);
/**
* Minimize a window to an iconic representation.
*
* \param window the window to minimize
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_MaximizeWindow
* \sa SDL_RestoreWindow
*/
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_MinimizeWindow(SDL_Window *window);
/**
* Restore the size and position of a minimized or maximized window.
*
* \param window the window to restore
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_MaximizeWindow
* \sa SDL_MinimizeWindow
*/
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_RestoreWindow(SDL_Window *window);
/**
* Set a window's fullscreen state.
@ -1222,13 +1252,15 @@ extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, con
*
* \param window the window for which the input grab mode should be set
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetGrabbedWindow
* \sa SDL_GetWindowGrab
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
extern DECLSPEC int SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed);
/**
* Set a window's keyboard grab mode.
@ -1251,6 +1283,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grab
*
* \param window The window for which the keyboard grab mode should be set.
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1258,7 +1292,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window *window, SDL_bool grab
* \sa SDL_SetWindowMouseGrab
* \sa SDL_SetWindowGrab
*/
extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
extern DECLSPEC int SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed);
/**
* Set a window's mouse grab mode.
@ -1267,6 +1301,8 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_b
*
* \param window The window for which the mouse grab mode should be set.
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1274,7 +1310,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_b
* \sa SDL_SetWindowKeyboardGrab
* \sa SDL_SetWindowGrab
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
extern DECLSPEC int SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed);
/**
* Get a window's input grab mode.
@ -1521,13 +1557,15 @@ extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperati
* the SDL error message to "Invalid window". See SDL_GetError().
*
* \param window the window to destroy
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_CreateWindow
* \sa SDL_CreateWindowFrom
*/
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_DestroyWindow(SDL_Window *window);
/**
@ -1933,12 +1971,14 @@ extern DECLSPEC int SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
* Delete an OpenGL context.
*
* \param context the OpenGL context to be deleted
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GL_CreateContext
*/
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
extern DECLSPEC int SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
/* @} *//* OpenGL support functions */

View file

@ -564,7 +564,7 @@ static void SDL_ResampleCVT_SRC(SDL_AudioCVT *cvt, const int chans, const SDL_Au
#endif /* HAVE_LIBSAMPLERATE_H */
static void SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format)
static int SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioFormat format)
{
/* !!! FIXME in 2.1: there are ten slots in the filter list, and the theoretical maximum we use is six (seven with NULL terminator).
!!! FIXME in 2.1: We need to store data for this resampler, because the cvt structure doesn't store the original sample rates,
@ -592,8 +592,7 @@ static void SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioF
/* we keep no streaming state here, so pad with silence on both ends. */
padding = (float *)SDL_calloc(paddingsamples ? paddingsamples : 1, sizeof(float));
if (padding == NULL) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
cvt->len_cvt = SDL_ResampleAudio(chans, inrate, outrate, padding, padding, src, srclen, dst, dstlen);
@ -605,6 +604,7 @@ static void SDL_ResampleCVT(SDL_AudioCVT *cvt, const int chans, const SDL_AudioF
if (cvt->filters[++cvt->filter_index]) {
cvt->filters[cvt->filter_index](cvt, format);
}
return 0;
}
/* !!! FIXME: We only have this macro salsa because SDL_AudioCVT doesn't

View file

@ -82,11 +82,11 @@ static const Uint8 mix8[] = {
#define ADJUST_VOLUME_U8(s, v) ((s) = ((((s) - 128) * (v)) / SDL_MIX_MAXVOLUME) + 128)
#define ADJUST_VOLUME_U16(s, v) ((s) = ((((s) - 32768) * (v)) / SDL_MIX_MAXVOLUME) + 32768)
void SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
Uint32 len, int volume)
{
if (volume == 0) {
return;
return 0;
}
switch (format) {
@ -334,7 +334,8 @@ void SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
} break;
default: /* If this happens... FIXME! */
SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
return;
return SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
}
return 0;
}

View file

@ -184,21 +184,20 @@ void SDL_UDEV_Quit(void)
}
}
void SDL_UDEV_Scan(void)
int SDL_UDEV_Scan(void)
{
struct udev_enumerate *enumerate = NULL;
struct udev_list_entry *devs = NULL;
struct udev_list_entry *item = NULL;
if (_this == NULL) {
return;
return 0;
}
enumerate = _this->syms.udev_enumerate_new(_this->udev);
if (enumerate == NULL) {
SDL_UDEV_Quit();
SDL_SetError("udev_enumerate_new() failed");
return;
return SDL_SetError("udev_enumerate_new() failed");
}
_this->syms.udev_enumerate_add_match_subsystem(enumerate, "input");
@ -216,6 +215,7 @@ void SDL_UDEV_Scan(void)
}
_this->syms.udev_enumerate_unref(enumerate);
return 0;
}
SDL_bool

View file

@ -100,7 +100,7 @@ extern void SDL_UDEV_Quit(void);
extern void SDL_UDEV_UnloadLibrary(void);
extern int SDL_UDEV_LoadLibrary(void);
extern void SDL_UDEV_Poll(void);
extern void SDL_UDEV_Scan(void);
extern int SDL_UDEV_Scan(void);
extern SDL_bool SDL_UDEV_GetProductInfo(const char *device_path, Uint16 *vendor, Uint16 *product, Uint16 *version);
extern int SDL_UDEV_AddCallback(SDL_UDEV_Callback cb);
extern void SDL_UDEV_DelCallback(SDL_UDEV_Callback cb);

View file

@ -146,7 +146,7 @@ SDL_DYNAPI_PROC(void,SDL_ClearHints,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ClearQueuedAudio,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),)
SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),)
SDL_DYNAPI_PROC(int,SDL_CloseJoystick,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),)
SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return)
SDL_DYNAPI_PROC(int,SDL_CondBroadcast,(SDL_cond *a),(a),return)
@ -184,13 +184,13 @@ SDL_DYNAPI_PROC(Uint32,SDL_DequeueAudio,(SDL_AudioDeviceID a, void *b, Uint32 c)
SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyCond,(SDL_cond *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_mutex *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),)
SDL_DYNAPI_PROC(int,SDL_DestroyPalette,(SDL_Palette *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DestroyPixelFormat,(SDL_PixelFormat *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DestroyRenderer,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_sem *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_DestroyTexture,(SDL_Texture *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_DestroyWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),)
SDL_DYNAPI_PROC(int,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_DisableScreenSaver,(void),(),)
@ -214,7 +214,7 @@ SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),)
SDL_DYNAPI_PROC(void,SDL_DestroyRW,(SDL_RWops *a),(a),)
SDL_DYNAPI_PROC(int,SDL_GL_BindTexture,(SDL_Texture *a, float *b, float *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GL_DeleteContext,(SDL_GLContext a),(a),)
SDL_DYNAPI_PROC(int,SDL_GL_DeleteContext,(SDL_GLContext a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
@ -384,8 +384,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b,
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetRelativeMouseMode,(void),(),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return)
@ -447,15 +447,15 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowID,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowOpacity,(SDL_Window *a, float *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),)
SDL_DYNAPI_PROC(int,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetWindowWMInfo,(SDL_Window *a, SDL_SysWMinfo *b, Uint32 c),(a,b,c),return)
@ -511,7 +511,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE41,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasSSE42,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasScreenKeyboardSupport,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_HideCursor,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_HideWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_HideWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_Init,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(int,SDL_InitSubSystem,(Uint32 a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return)
@ -545,14 +545,14 @@ SDL_DYNAPI_PROC(void,SDL_LogSetOutputFunction,(SDL_LogOutputFunction a, void *b)
SDL_DYNAPI_PROC(void,SDL_LogSetPriority,(int a, SDL_LogPriority b),(a,b),)
SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormat *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(void,SDL_MaximizeWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_MaximizeWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),)
SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),)
SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),)
SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return)
SDL_DYNAPI_PROC(void,SDL_MinimizeWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(void,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),)
SDL_DYNAPI_PROC(int,SDL_MinimizeWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_MouseIsHaptic,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_NumHaptics,(void),(),return)
SDL_DYNAPI_PROC(void,SDL_OnApplicationDidBecomeActive,(void),(),)
@ -586,7 +586,7 @@ SDL_DYNAPI_PROC(Sint64,SDL_RWseek,(SDL_RWops *a, Sint64 b, int c),(a,b,c),return
SDL_DYNAPI_PROC(Sint64,SDL_RWsize,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(Sint64,SDL_RWtell,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(Sint64,SDL_RWwrite,(SDL_RWops *a, const void *b, Sint64 c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_RaiseWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_RaiseWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_ReadBE16,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_ReadBE32,(SDL_RWops *a),(a),return)
SDL_DYNAPI_PROC(Uint64,SDL_ReadBE64,(SDL_RWops *a),(a),return)
@ -608,7 +608,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c
SDL_DYNAPI_PROC(int,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_RenderPresent,(SDL_Renderer *a),(a),)
SDL_DYNAPI_PROC(int,SDL_RenderPresent,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b, Uint32 c, void *d, int e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
@ -620,7 +620,7 @@ SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_ResetHint,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),)
SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),)
SDL_DYNAPI_PROC(void,SDL_RestoreWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_RestoreWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
@ -639,7 +639,7 @@ SDL_DYNAPI_PROC(int,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c)
SDL_DYNAPI_PROC(int,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetClipboardText,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_SetCursor,(SDL_Cursor *a),(a),)
SDL_DYNAPI_PROC(int,SDL_SetCursor,(SDL_Cursor *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(SDL_bool a),(a),)
@ -650,7 +650,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_SetHint,(const char *a, const char *b),(a,b),return
SDL_DYNAPI_PROC(SDL_bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(SDL_bool a),(a),)
SDL_DYNAPI_PROC(int,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return)
@ -675,31 +675,31 @@ SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorKey,(SDL_Surface *a, int b, Uint32 c),(a,
SDL_DYNAPI_PROC(int,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetSurfaceRLE,(SDL_Surface *a, int b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetTextInputRect,(const SDL_Rect *a),(a),)
SDL_DYNAPI_PROC(int,SDL_SetTextInputRect,(const SDL_Rect *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetTextureUserData,(SDL_Texture *a, void *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetThreadPriority,(SDL_ThreadPriority a),(a),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(void,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowBordered,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_SetWindowData,(SDL_Window *a, const char *b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowFullscreen,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowInputFocus,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowKeyboardGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowModalFor,(SDL_Window *a, SDL_Window *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseGrab,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),)
SDL_DYNAPI_PROC(void,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),)
SDL_DYNAPI_PROC(int,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowResizable,(SDL_Window *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b, SDL_WindowShapeMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return)
@ -707,7 +707,7 @@ SDL_DYNAPI_PROC(void,SDL_SetYUVConversionMode,(SDL_YUV_CONVERSION_MODE a),(a),)
SDL_DYNAPI_PROC(int,SDL_ShowCursor,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(Uint32 a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_ShowWindow,(SDL_Window *a),(a),)
SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_SoftStretchLinear,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(void,SDL_StartTextInput,(void),(),)
@ -727,7 +727,7 @@ SDL_DYNAPI_PROC(void,SDL_UnlockAudioDevice,(SDL_AudioDeviceID a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),)
SDL_DYNAPI_PROC(int,SDL_UnlockMutex,(SDL_mutex *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),)
SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),)
SDL_DYNAPI_PROC(int,SDL_UnlockTexture,(SDL_Texture *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),)
SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),)
SDL_DYNAPI_PROC(int,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return)
@ -786,7 +786,7 @@ SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),)
SDL_DYNAPI_PROC(char*,SDL_getenv,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(SDL_bool a),(a),)
SDL_DYNAPI_PROC(void,SDL_hid_close,(SDL_hid_device *a),(a),)
SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return)
SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return)
SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return)

View file

@ -1256,13 +1256,13 @@ SDL_CreateSystemCursor(SDL_SystemCursor id)
if this is desired for any reason. This is used when setting
the video mode and when the SDL window gains the mouse focus.
*/
void SDL_SetCursor(SDL_Cursor *cursor)
int SDL_SetCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
/* Return immediately if setting the cursor to the currently set one (fixes #7151) */
if (cursor == mouse->cur_cursor) {
return;
return 0;
}
/* Set the new cursor */
@ -1276,8 +1276,7 @@ void SDL_SetCursor(SDL_Cursor *cursor)
}
}
if (found == NULL) {
SDL_SetError("Cursor not associated with the current mouse");
return;
return SDL_SetError("Cursor not associated with the current mouse");
}
}
mouse->cur_cursor = cursor;
@ -1298,6 +1297,7 @@ void SDL_SetCursor(SDL_Cursor *cursor)
mouse->ShowCursor(NULL);
}
}
return 0;
}
SDL_Cursor *

View file

@ -54,13 +54,13 @@ typedef struct
int (*ShowCursor)(SDL_Cursor *cursor);
/* This is called when a mouse motion event occurs */
void (*MoveCursor)(SDL_Cursor *cursor);
int (*MoveCursor)(SDL_Cursor *cursor);
/* Free a window manager cursor */
void (*FreeCursor)(SDL_Cursor *cursor);
/* Warp the mouse to (x,y) within a window */
void (*WarpMouse)(SDL_Window *window, float x, float y);
int (*WarpMouse)(SDL_Window *window, float x, float y);
/* Warp the mouse to (x,y) in screen space */
int (*WarpMouseGlobal)(float x, float y);

View file

@ -1522,12 +1522,13 @@ int SDL_hid_get_feature_report(SDL_hid_device *device, unsigned char *data, size
return result;
}
void SDL_hid_close(SDL_hid_device *device)
int SDL_hid_close(SDL_hid_device *device)
{
CHECK_DEVICE_MAGIC(device, );
CHECK_DEVICE_MAGIC(device, -1);
device->backend->hid_close(device->device);
DeleteHIDDeviceWrapper(device);
return 0;
}
int SDL_hid_get_manufacturer_string(SDL_hid_device *device, wchar_t *string, size_t maxlen)

View file

@ -936,7 +936,7 @@ const char *SDL_GetGamepadStringForButton(SDL_GamepadButton button)
/*
* given a gamepad button name and a joystick name update our mapping structure with it
*/
static void SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton)
static int SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szGameButton, const char *szJoystickButton)
{
SDL_ExtendedGamepadBind bind;
SDL_GamepadButton button;
@ -975,8 +975,7 @@ static void SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szG
bind.outputType = SDL_GAMEPAD_BINDTYPE_BUTTON;
bind.output.button = button;
} else {
SDL_SetError("Unexpected gamepad element %s", szGameButton);
return;
return SDL_SetError("Unexpected gamepad element %s", szGameButton);
}
if (*szJoystickButton == '+' || *szJoystickButton == '-') {
@ -1015,24 +1014,23 @@ static void SDL_PrivateParseGamepadElement(SDL_Gamepad *gamepad, const char *szG
bind.input.hat.hat = hat;
bind.input.hat.hat_mask = mask;
} else {
SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
return;
return SDL_SetError("Unexpected joystick element: %s", szJoystickButton);
}
++gamepad->num_bindings;
gamepad->bindings = (SDL_ExtendedGamepadBind *)SDL_realloc(gamepad->bindings, gamepad->num_bindings * sizeof(*gamepad->bindings));
if (!gamepad->bindings) {
gamepad->num_bindings = 0;
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
gamepad->bindings[gamepad->num_bindings - 1] = bind;
return 0;
}
/*
* given a gamepad mapping string update our mapping object
*/
static void SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString)
static int SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char *pchString)
{
char szGameButton[20];
char szJoystickButton[20];
@ -1058,15 +1056,13 @@ static void SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char
} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
SDL_SetError("Button name too large: %s", szGameButton);
return;
return SDL_SetError("Button name too large: %s", szGameButton);
}
szGameButton[i] = *pchPos;
i++;
} else {
if (i >= sizeof(szJoystickButton)) {
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
return;
return SDL_SetError("Joystick button name too large: %s", szJoystickButton);
}
szJoystickButton[i] = *pchPos;
i++;
@ -1078,6 +1074,7 @@ static void SDL_PrivateParseGamepadConfigString(SDL_Gamepad *gamepad, const char
if (szGameButton[0] != '\0' || szJoystickButton[0] != '\0') {
SDL_PrivateParseGamepadElement(gamepad, szGameButton, szJoystickButton);
}
return 0;
}
/*

View file

@ -1043,15 +1043,16 @@ int SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick)
/**
* Set the player index of an opened joystick
*/
void SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index)
int SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index)
{
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, );
CHECK_JOYSTICK_MAGIC(joystick, -1);
SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
}
SDL_UnlockJoysticks();
return 0;
}
int SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
@ -1216,7 +1217,7 @@ int SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size)
/*
* Close a joystick previously opened with SDL_OpenJoystick()
*/
void SDL_CloseJoystick(SDL_Joystick *joystick)
int SDL_CloseJoystick(SDL_Joystick *joystick)
{
SDL_Joystick *joysticklist;
SDL_Joystick *joysticklistprev;
@ -1224,12 +1225,12 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
SDL_LockJoysticks();
{
CHECK_JOYSTICK_MAGIC(joystick, );
CHECK_JOYSTICK_MAGIC(joystick, -1);
/* First decrement ref count */
if (--joystick->ref_count > 0) {
SDL_UnlockJoysticks();
return;
return 0;
}
if (joystick->rumble_expiration) {
@ -1276,6 +1277,7 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
SDL_free(joystick);
}
SDL_UnlockJoysticks();
return 0;
}
void SDL_QuitJoysticks(void)

View file

@ -458,15 +458,15 @@ static SDL_bool RAWINPUT_MissingWindowsGamingInputSlot()
return SDL_FALSE;
}
static void RAWINPUT_UpdateWindowsGamingInput()
static int RAWINPUT_UpdateWindowsGamingInput()
{
int ii;
if (!wgi_state.gamepad_statics) {
return;
return 0;
}
if (!wgi_state.dirty) {
return;
return 0;
}
wgi_state.dirty = SDL_FALSE;
@ -507,13 +507,11 @@ static void RAWINPUT_UpdateWindowsGamingInput()
wgi_state.per_gamepad_count++;
wgi_state.per_gamepad = SDL_realloc(wgi_state.per_gamepad, sizeof(wgi_state.per_gamepad[0]) * wgi_state.per_gamepad_count);
if (!wgi_state.per_gamepad) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
gamepad_state = SDL_calloc(1, sizeof(*gamepad_state));
if (gamepad_state == NULL) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
wgi_state.per_gamepad[wgi_state.per_gamepad_count - 1] = gamepad_state;
gamepad_state->gamepad = gamepad;
@ -549,6 +547,7 @@ static void RAWINPUT_UpdateWindowsGamingInput()
wgi_state.per_gamepad[ii]->connected = SDL_FALSE; /* Not used by anything, currently */
}
}
return 0;
}
static void RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
{
@ -1907,7 +1906,7 @@ RAWINPUT_RegisterNotifications(HWND hWnd)
return SDL_TRUE;
}
void RAWINPUT_UnregisterNotifications()
int RAWINPUT_UnregisterNotifications()
{
int i;
RAWINPUTDEVICE rid[SDL_arraysize(subscribed_devices)];
@ -1920,9 +1919,9 @@ void RAWINPUT_UnregisterNotifications()
}
if (!RegisterRawInputDevices(rid, SDL_arraysize(rid), sizeof(RAWINPUTDEVICE))) {
SDL_SetError("Couldn't unregister for raw input events");
return;
return SDL_SetError("Couldn't unregister for raw input events");
}
return 0;
}
LRESULT CALLBACK

View file

@ -29,7 +29,7 @@ extern SDL_bool RAWINPUT_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Ui
/* Registers for input events */
extern SDL_bool RAWINPUT_RegisterNotifications(HWND hWnd);
extern void RAWINPUT_UnregisterNotifications();
extern int RAWINPUT_UnregisterNotifications();
/* Returns 0 if message was handled */
extern LRESULT CALLBACK RAWINPUT_WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);

View file

@ -26,7 +26,7 @@
extern "C" {
#endif
extern void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen);
extern int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen);
#ifdef __cplusplus
}

View file

@ -23,7 +23,8 @@
#include "../SDL_syslocale.h"
#include "../../core/android/SDL_android.h"
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
Android_JNI_GetLocale(buf, buflen);
return 0;
}

View file

@ -22,8 +22,8 @@
#include "SDL_internal.h"
#include "../SDL_syslocale.h"
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
/* dummy implementation. Caller already zero'd out buffer. */
SDL_Unsupported();
return SDL_Unsupported();
}

View file

@ -24,7 +24,7 @@
#include "SDL_internal.h"
#include "../SDL_syslocale.h"
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
/* *INDENT-OFF* */ /* clang-format off */
EM_ASM({
@ -67,4 +67,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
}
}, buf, buflen);
/* *INDENT-ON* */ /* clang-format on */
return 0;
}

View file

@ -26,7 +26,7 @@
#include "SDL_internal.h"
#include "../SDL_syslocale.h"
void
int
SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
BLocaleRoster *roster = BLocaleRoster::Default();
@ -34,16 +34,14 @@ SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
BMessage msg;
if (roster->GetPreferredLanguages(&msg) != B_OK) {
SDL_SetError("BLocaleRoster couldn't get preferred languages");
return;
return SDL_SetError("BLocaleRoster couldn't get preferred languages");
}
const char *key = "language";
type_code typ = B_ANY_TYPE;
int32 numlangs = 0;
if ((msg.GetInfo(key, &typ, &numlangs) != B_OK) || (typ != B_STRING_TYPE)) {
SDL_SetError("BLocaleRoster message was wrong");
return;
return SDL_SetError("BLocaleRoster message was wrong");
}
for (int32 i = 0; i < numlangs; i++) {
@ -71,4 +69,5 @@ SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
buflen--;
}
}
return 0;
}

View file

@ -24,7 +24,7 @@
#import <Foundation/Foundation.h>
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
@autoreleasepool {
NSArray *languages = NSLocale.preferredLanguages;
@ -72,4 +72,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
}
}
}
return 0;
}

View file

@ -29,7 +29,7 @@
SDL_FORCE_INLINE u8 GetLocaleIndex(void);
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
/* The 3DS only supports these 12 languages, only one can be active at a time */
static const char AVAILABLE_LOCALES[][6] = { "ja_JP", "en_US", "fr_FR", "de_DE",
@ -39,6 +39,7 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
if (current_locale != BAD_LOCALE) {
SDL_strlcpy(buf, AVAILABLE_LOCALES[current_locale], buflen);
}
return 0;
}
SDL_FORCE_INLINE u8

View file

@ -62,7 +62,7 @@ static void normalize_locales(char *dst, char *src, size_t buflen)
normalize_locale_str(dst, src, buflen);
}
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
/* !!! FIXME: should we be using setlocale()? Or some D-Bus thing? */
SDL_bool isstack;
@ -72,8 +72,7 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
SDL_assert(buflen > 0);
tmp = SDL_small_alloc(char, buflen, &isstack);
if (tmp == NULL) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
*tmp = '\0';
@ -100,4 +99,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
}
SDL_small_free(tmp, isstack);
return 0;
}

View file

@ -25,7 +25,7 @@
#include <psp2/apputil.h>
#include <psp2/system_param.h>
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
const char *vita_locales[] = {
"ja_JP",
@ -65,4 +65,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
SDL_strlcpy(buf, vita_locales[language], buflen);
sceAppUtilShutdown();
return 0;
}

View file

@ -54,7 +54,7 @@ static void SDL_SYS_GetPreferredLocales_winxp(char *buf, size_t buflen)
}
/* this works on Windows Vista and later. */
static void SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
static int SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
{
ULONG numlangs = 0;
WCHAR *wbuf = NULL;
@ -66,8 +66,7 @@ static void SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
wbuf = SDL_small_alloc(WCHAR, wbuflen, &isstack);
if (wbuf == NULL) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
if (!pGetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numlangs, wbuf, &wbuflen)) {
@ -91,9 +90,10 @@ static void SDL_SYS_GetPreferredLocales_vista(char *buf, size_t buflen)
}
SDL_small_free(wbuf, isstack);
return 0;
}
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
if (!kernel32) {
kernel32 = GetModuleHandle(TEXT("kernel32.dll"));
@ -107,4 +107,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
} else {
SDL_SYS_GetPreferredLocales_vista(buf, buflen); /* available on Vista and later. */
}
return 0;
}

View file

@ -27,7 +27,7 @@
/*using namespace Windows::Graphics::Display;*/
#include <wchar.h>
void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
int SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
WCHAR wbuffer[128] = L"";
int ret = 0;
@ -50,4 +50,5 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
buf[i] = (char)wbuffer[i]; /* assume this was ASCII anyhow. */
}
}
return 0;
}

View file

@ -2013,12 +2013,12 @@ static void SDL_UnlockTextureNative(SDL_Texture *texture)
SDL_UnlockTexture(native);
}
void SDL_UnlockTexture(SDL_Texture *texture)
int SDL_UnlockTexture(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, );
CHECK_TEXTURE_MAGIC(texture, -1);
if (texture->access != SDL_TEXTUREACCESS_STREAMING) {
return;
return 0;
}
#if SDL_HAVE_YUV
if (texture->yuv) {
@ -2034,6 +2034,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
SDL_DestroySurface(texture->locked_surface);
texture->locked_surface = NULL;
return 0;
}
static int SDL_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
@ -4002,11 +4003,11 @@ static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
}
}
void SDL_RenderPresent(SDL_Renderer *renderer)
int SDL_RenderPresent(SDL_Renderer *renderer)
{
SDL_bool presented = SDL_TRUE;
CHECK_RENDERER_MAGIC(renderer, );
CHECK_RENDERER_MAGIC(renderer, -1);
if (renderer->logical_target) {
SDL_SetRenderTargetInternal(renderer, NULL);
@ -4034,13 +4035,14 @@ void SDL_RenderPresent(SDL_Renderer *renderer)
(!presented && renderer->wanted_vsync)) {
SDL_SimulateRenderVSync(renderer);
}
return 0;
}
static void SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroying)
static int SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroying)
{
SDL_Renderer *renderer;
CHECK_TEXTURE_MAGIC(texture, );
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
if (is_destroying) {
@ -4084,11 +4086,12 @@ static void SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroy
texture->locked_surface = NULL;
SDL_free(texture);
return 0;
}
void SDL_DestroyTexture(SDL_Texture *texture)
int SDL_DestroyTexture(SDL_Texture *texture)
{
SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
return SDL_DestroyTextureInternal(texture, SDL_FALSE /* is_destroying */);
}
static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
@ -4113,9 +4116,9 @@ static void SDL_DiscardAllCommands(SDL_Renderer *renderer)
}
}
void SDL_DestroyRenderer(SDL_Renderer *renderer)
int SDL_DestroyRenderer(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, );
CHECK_RENDERER_MAGIC(renderer, -1);
SDL_DelEventWatch(SDL_RendererEventWatch, renderer);
@ -4144,6 +4147,7 @@ void SDL_DestroyRenderer(SDL_Renderer *renderer)
/* Free the renderer instance */
renderer->DestroyRenderer(renderer);
return 0;
}
int SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh)

View file

@ -1202,18 +1202,19 @@ int SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface)
return 0;
}
void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
int SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
{
EGLContext egl_context = (EGLContext)context;
/* Clean up GLES and EGL */
if (!_this->egl_data) {
return;
return 0;
}
if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) {
_this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context);
}
return 0;
}
EGLSurface *

View file

@ -128,7 +128,7 @@ extern void SDL_EGL_SetRequiredVisualId(_THIS, int visual_id);
extern int SDL_EGL_ChooseConfig(_THIS);
extern int SDL_EGL_SetSwapInterval(_THIS, int interval);
extern int SDL_EGL_GetSwapInterval(_THIS, int *interval);
extern void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context);
extern int SDL_EGL_DeleteContext(_THIS, SDL_GLContext context);
extern EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw);
extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface);

View file

@ -623,20 +623,19 @@ int SDL_InitFormat(SDL_PixelFormat *format, Uint32 pixel_format)
return 0;
}
void SDL_DestroyPixelFormat(SDL_PixelFormat *format)
int SDL_DestroyPixelFormat(SDL_PixelFormat *format)
{
SDL_PixelFormat *prev;
if (format == NULL) {
SDL_InvalidParamError("format");
return;
return SDL_InvalidParamError("format");
}
SDL_AtomicLock(&formats_lock);
if (--format->refcount > 0) {
SDL_AtomicUnlock(&formats_lock);
return;
return 0;
}
/* Remove this format from our list */
@ -657,6 +656,7 @@ void SDL_DestroyPixelFormat(SDL_PixelFormat *format)
SDL_DestroyPalette(format->palette);
}
SDL_free(format);
return 0;
}
SDL_Palette *
@ -744,17 +744,17 @@ int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors,
return status;
}
void SDL_DestroyPalette(SDL_Palette *palette)
int SDL_DestroyPalette(SDL_Palette *palette)
{
if (palette == NULL) {
SDL_InvalidParamError("palette");
return;
return SDL_InvalidParamError("palette");
}
if (--palette->refcount > 0) {
return;
return 0;
}
SDL_free(palette->colors);
SDL_free(palette);
return 0;
}
/*

View file

@ -118,29 +118,26 @@ SDL_INTERSECTRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
return !SDL_RECTEMPTY(result);
}
void SDL_UNIONRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
int SDL_UNIONRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
{
SCALARTYPE Amin, Amax, Bmin, Bmax;
if (A == NULL) {
SDL_InvalidParamError("A");
return;
return SDL_InvalidParamError("A");
} else if (B == NULL) {
SDL_InvalidParamError("B");
return;
return SDL_InvalidParamError("B");
} else if (result == NULL) {
SDL_InvalidParamError("result");
return;
return SDL_InvalidParamError("result");
} else if (SDL_RECTEMPTY(A)) { /* Special cases for empty Rects */
if (SDL_RECTEMPTY(B)) { /* A and B empty */
SDL_zerop(result);
} else { /* A empty, B not empty */
*result = *B;
}
return;
return 0;
} else if (SDL_RECTEMPTY(B)) { /* A not empty, B empty */
*result = *A;
return;
return 0;
}
/* Horizontal union */
@ -170,6 +167,7 @@ void SDL_UNIONRECT(const RECTTYPE *A, const RECTTYPE *B, RECTTYPE *result)
Amax = Bmax;
}
result->h = Amax - Amin;
return 0;
}
SDL_bool SDL_ENCLOSEPOINTS(const POINTTYPE *points, int count, const RECTTYPE *clip,

View file

@ -232,7 +232,7 @@ struct SDL_VideoDevice
/*
* Get a list of the available display modes for a display.
*/
void (*GetDisplayModes)(_THIS, SDL_VideoDisplay *display);
int (*GetDisplayModes)(_THIS, SDL_VideoDisplay *display);
/*
* Setting the display mode is independent of creating windows, so
@ -303,7 +303,7 @@ struct SDL_VideoDevice
int (*GL_SetSwapInterval)(_THIS, int interval);
int (*GL_GetSwapInterval)(_THIS, int *interval);
int (*GL_SwapWindow)(_THIS, SDL_Window *window);
void (*GL_DeleteContext)(_THIS, SDL_GLContext context);
int (*GL_DeleteContext)(_THIS, SDL_GLContext context);
void (*GL_DefaultProfileConfig)(_THIS, int *mask, int *major, int *minor);
/* * * */
@ -337,7 +337,7 @@ struct SDL_VideoDevice
/* Text input */
void (*StartTextInput)(_THIS);
void (*StopTextInput)(_THIS);
void (*SetTextInputRect)(_THIS, const SDL_Rect *rect);
int (*SetTextInputRect)(_THIS, const SDL_Rect *rect);
void (*ClearComposition)(_THIS);
SDL_bool (*IsTextInputShown)(_THIS);

View file

@ -2157,9 +2157,9 @@ void *SDL_GetWindowData(SDL_Window *window, const char *name)
return NULL;
}
void SDL_SetWindowPosition(SDL_Window *window, int x, int y)
int SDL_SetWindowPosition(SDL_Window *window, int x, int y)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
SDL_DisplayID displayID = 0;
@ -2201,11 +2201,12 @@ void SDL_SetWindowPosition(SDL_Window *window, int x, int y)
_this->SetWindowPosition(_this, window);
}
}
return 0;
}
void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
int SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
/* Fullscreen windows are always at their display's origin */
if (window->flags & SDL_WINDOW_FULLSCREEN) {
@ -2242,11 +2243,12 @@ void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
*y = window->y;
}
}
return 0;
}
void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
int SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (bordered != SDL_FALSE); /* normalize the flag. */
const int have = !(window->flags & SDL_WINDOW_BORDERLESS);
@ -2259,11 +2261,12 @@ void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
_this->SetWindowBordered(_this, window, (SDL_bool)want);
}
}
return 0;
}
void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
int SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (resizable != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
@ -2276,11 +2279,12 @@ void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
_this->SetWindowResizable(_this, window, (SDL_bool)want);
}
}
return 0;
}
void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
int SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
const int want = (on_top != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_ALWAYS_ON_TOP) != 0);
@ -2293,6 +2297,7 @@ void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
_this->SetWindowAlwaysOnTop(_this, window, (SDL_bool)want);
}
}
return 0;
}
int SDL_SetWindowSize(SDL_Window *window, int w, int h)
@ -2330,15 +2335,16 @@ int SDL_SetWindowSize(SDL_Window *window, int w, int h)
return 0;
}
void SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
int SDL_GetWindowSize(SDL_Window *window, int *w, int *h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (w) {
*w = window->w;
}
if (h) {
*h = window->h;
}
return 0;
}
int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right)
@ -2370,11 +2376,11 @@ int SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *botto
return _this->GetWindowBordersSize(_this, window, top, left, bottom, right);
}
void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
int SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
{
int filter;
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (w == NULL) {
w = &filter;
@ -2410,6 +2416,7 @@ void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
}
}
}
return 0;
}
int SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
@ -2440,15 +2447,16 @@ int SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
return 0;
}
void SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
int SDL_GetWindowMinimumSize(SDL_Window *window, int *min_w, int *min_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (min_w) {
*min_w = window->min_w;
}
if (min_h) {
*min_h = window->min_h;
}
return 0;
}
int SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
@ -2478,37 +2486,39 @@ int SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
return 0;
}
void SDL_GetWindowMaximumSize(SDL_Window *window, int *max_w, int *max_h)
int SDL_GetWindowMaximumSize(SDL_Window *window, int *max_w, int *max_h)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (max_w) {
*max_w = window->max_w;
}
if (max_h) {
*max_h = window->max_h;
}
return 0;
}
void SDL_ShowWindow(SDL_Window *window)
int SDL_ShowWindow(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & SDL_WINDOW_HIDDEN)) {
return;
return 0;
}
if (_this->ShowWindow) {
_this->ShowWindow(_this, window);
}
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_SHOWN, 0, 0);
return 0;
}
void SDL_HideWindow(SDL_Window *window)
int SDL_HideWindow(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (window->flags & SDL_WINDOW_HIDDEN) {
return;
return 0;
}
window->is_hiding = SDL_TRUE;
@ -2519,26 +2529,28 @@ void SDL_HideWindow(SDL_Window *window)
}
window->is_hiding = SDL_FALSE;
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_HIDDEN, 0, 0);
return 0;
}
void SDL_RaiseWindow(SDL_Window *window)
int SDL_RaiseWindow(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (window->flags & SDL_WINDOW_HIDDEN) {
return;
return 0;
}
if (_this->RaiseWindow) {
_this->RaiseWindow(_this, window);
}
return 0;
}
void SDL_MaximizeWindow(SDL_Window *window)
int SDL_MaximizeWindow(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (window->flags & SDL_WINDOW_MAXIMIZED) {
return;
return 0;
}
/* !!! FIXME: should this check if the window is resizable? */
@ -2546,6 +2558,7 @@ void SDL_MaximizeWindow(SDL_Window *window)
if (_this->MaximizeWindow) {
_this->MaximizeWindow(_this, window);
}
return 0;
}
static SDL_bool SDL_CanMinimizeWindow(SDL_Window *window)
@ -2556,16 +2569,16 @@ static SDL_bool SDL_CanMinimizeWindow(SDL_Window *window)
return SDL_TRUE;
}
void SDL_MinimizeWindow(SDL_Window *window)
int SDL_MinimizeWindow(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (window->flags & SDL_WINDOW_MINIMIZED) {
return;
return 0;
}
if (!SDL_CanMinimizeWindow(window)) {
return;
return 0;
}
if (!DisableUnsetFullscreenOnMinimize(_this)) {
@ -2575,19 +2588,21 @@ void SDL_MinimizeWindow(SDL_Window *window)
if (_this->MinimizeWindow) {
_this->MinimizeWindow(_this, window);
}
return 0;
}
void SDL_RestoreWindow(SDL_Window *window)
int SDL_RestoreWindow(SDL_Window *window)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
return;
return 0;
}
if (_this->RestoreWindow) {
_this->RestoreWindow(_this, window);
}
return 0;
}
int SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen)
@ -2840,23 +2855,24 @@ void SDL_UpdateWindowGrab(SDL_Window *window)
}
}
void SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)
int SDL_SetWindowGrab(SDL_Window *window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
SDL_SetWindowMouseGrab(window, grabbed);
if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) {
SDL_SetWindowKeyboardGrab(window, grabbed);
}
return 0;
}
void SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)
int SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (!!grabbed == !!(window->flags & SDL_WINDOW_KEYBOARD_GRABBED)) {
return;
return 0;
}
if (grabbed) {
window->flags |= SDL_WINDOW_KEYBOARD_GRABBED;
@ -2864,14 +2880,15 @@ void SDL_SetWindowKeyboardGrab(SDL_Window *window, SDL_bool grabbed)
window->flags &= ~SDL_WINDOW_KEYBOARD_GRABBED;
}
SDL_UpdateWindowGrab(window);
return 0;
}
void SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)
int SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)
{
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
if (!!grabbed == !!(window->flags & SDL_WINDOW_MOUSE_GRABBED)) {
return;
return 0;
}
if (grabbed) {
window->flags |= SDL_WINDOW_MOUSE_GRABBED;
@ -2879,6 +2896,7 @@ void SDL_SetWindowMouseGrab(SDL_Window *window, SDL_bool grabbed)
window->flags &= ~SDL_WINDOW_MOUSE_GRABBED;
}
SDL_UpdateWindowGrab(window);
return 0;
}
SDL_bool SDL_GetWindowGrab(SDL_Window *window)
@ -3127,11 +3145,11 @@ SDL_Window *SDL_GetFocusWindow(void)
return NULL;
}
void SDL_DestroyWindow(SDL_Window *window)
int SDL_DestroyWindow(SDL_Window *window)
{
SDL_VideoDisplay *display;
CHECK_WINDOW_MAGIC(window, );
CHECK_WINDOW_MAGIC(window, -1);
window->is_destroying = SDL_TRUE;
@ -3208,6 +3226,7 @@ void SDL_DestroyWindow(SDL_Window *window)
}
SDL_free(window);
return 0;
}
SDL_bool SDL_ScreenSaverEnabled()
@ -4129,17 +4148,20 @@ int SDL_GL_SwapWindow(SDL_Window *window)
return _this->GL_SwapWindow(_this, window);
}
void SDL_GL_DeleteContext(SDL_GLContext context)
int SDL_GL_DeleteContext(SDL_GLContext context)
{
if (_this == NULL || !context) {
return;
if (_this == NULL) {
return SDL_UninitializedVideo(); \
}
if (!context) {
return SDL_InvalidParamError("context");
}
if (SDL_GL_GetCurrentContext() == context) {
SDL_GL_MakeCurrent(NULL, NULL);
}
_this->GL_DeleteContext(_this, context);
return _this->GL_DeleteContext(_this, context);
}
#if 0 /* FIXME */
@ -4327,11 +4349,16 @@ void SDL_StopTextInput(void)
SDL_SetEventEnabled(SDL_EVENT_TEXT_EDITING, SDL_FALSE);
}
void SDL_SetTextInputRect(const SDL_Rect *rect)
int SDL_SetTextInputRect(const SDL_Rect *rect)
{
if (_this && _this->SetTextInputRect) {
_this->SetTextInputRect(_this, rect);
if (rect == NULL) {
return SDL_InvalidParamError("rect");
}
if (_this && _this->SetTextInputRect) {
return _this->SetTextInputRect(_this, rect);
}
return SDL_Unsupported();
}
SDL_bool SDL_HasScreenKeyboardSupport(void)

View file

@ -359,16 +359,11 @@ void Android_StopTextInput(_THIS)
Android_JNI_HideTextInput();
}
void Android_SetTextInputRect(_THIS, const SDL_Rect *rect)
int Android_SetTextInputRect(_THIS, const SDL_Rect *rect)
{
SDL_VideoData *videodata = _this->driverdata;
if (rect == NULL) {
SDL_InvalidParamError("rect");
return;
}
videodata->textRect = *rect;
return 0;
}
#endif /* SDL_VIDEO_DRIVER_ANDROID */

View file

@ -30,4 +30,4 @@ extern SDL_bool Android_IsScreenKeyboardShown(_THIS, SDL_Window *window);
extern void Android_StartTextInput(_THIS);
extern void Android_StopTextInput(_THIS);
extern void Android_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern int Android_SetTextInputRect(_THIS, const SDL_Rect *rect);

View file

@ -29,7 +29,7 @@ extern void Cocoa_QuitKeyboard(_THIS);
extern void Cocoa_StartTextInput(_THIS);
extern void Cocoa_StopTextInput(_THIS);
extern void Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern int Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern void Cocoa_SetWindowKeyboardGrab(_THIS, SDL_Window *window, SDL_bool grabbed);

View file

@ -354,16 +354,11 @@ void Cocoa_StopTextInput(_THIS)
}
}
void Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect)
int Cocoa_SetTextInputRect(_THIS, const SDL_Rect *rect)
{
SDL_VideoData *data = _this->driverdata;
if (!rect) {
SDL_InvalidParamError("rect");
return;
}
[data.fieldEdit setInputRect:rect];
return 0;
}
void Cocoa_HandleKeyEvent(_THIS, NSEvent *event)

View file

@ -36,7 +36,7 @@ struct SDL_DisplayModeData
extern void Cocoa_InitModes(_THIS);
extern int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
extern int Cocoa_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
extern void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int Cocoa_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
extern int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern void Cocoa_QuitModes(_THIS);

View file

@ -473,7 +473,7 @@ int Cocoa_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, f
}
}
void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_DisplayData *data = display->driverdata;
CVDisplayLinkRef link = NULL;
@ -529,6 +529,7 @@ void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
}
CVDisplayLinkRelease(link);
return 0;
}
static CGError SetDisplayModeForDisplay(CGDirectDisplayID display, SDL_DisplayModeData *data)

View file

@ -289,9 +289,9 @@ static int Cocoa_WarpMouseGlobal(float x, float y)
return 0;
}
static void Cocoa_WarpMouse(SDL_Window *window, float x, float y)
static int Cocoa_WarpMouse(SDL_Window *window, float x, float y)
{
Cocoa_WarpMouseGlobal(window->x + x, window->y + y);
return Cocoa_WarpMouseGlobal(window->x + x, window->y + y);
}
static int Cocoa_SetRelativeMouseMode(SDL_bool enabled)

View file

@ -78,7 +78,7 @@ extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window *window,
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS, int *interval);
extern int Cocoa_GL_SwapWindow(_THIS, SDL_Window *window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
extern int Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
#ifdef __clang__
#pragma clang diagnostic pop

View file

@ -515,12 +515,13 @@ int Cocoa_GL_SwapWindow(_THIS, SDL_Window *window)
}
}
void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
int Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
{
@autoreleasepool {
SDLOpenGLContext *nscontext = (SDLOpenGLContext *)CFBridgingRelease(context);
[nscontext setWindow:NULL];
}
return 0;
}
/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */

View file

@ -39,7 +39,7 @@ extern int Cocoa_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext Cocoa_GLES_CreateContext(_THIS, SDL_Window *window);
extern int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window);
extern int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
extern void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int Cocoa_GLES_SetupWindow(_THIS, SDL_Window *window);
extern SDL_EGLSurface Cocoa_GLES_GetEGLSurface(_THIS, SDL_Window *window);

View file

@ -92,12 +92,13 @@ Cocoa_GLES_CreateContext(_THIS, SDL_Window *window)
}
}
void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
int Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
@autoreleasepool {
SDL_EGL_DeleteContext(_this, context);
Cocoa_GLES_UnloadLibrary(_this);
}
return 0;
}
int Cocoa_GLES_SwapWindow(_THIS, SDL_Window *window)

View file

@ -112,7 +112,7 @@ SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window *window)
return (SDL_GLContext)context;
}
void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
int Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_Window *window;
@ -126,6 +126,7 @@ void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
}
emscripten_webgl_destroy_context((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)context);
return 0;
}
int Emscripten_GLES_SwapWindow(_THIS, SDL_Window *window)

View file

@ -34,7 +34,7 @@ extern SDL_FunctionPointer Emscripten_GLES_GetProcAddress(_THIS, const char *pro
extern int Emscripten_GLES_SetSwapInterval(_THIS, int interval);
extern int Emscripten_GLES_GetSwapInterval(_THIS, int *interval);
extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window *window);
extern void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int Emscripten_GLES_SwapWindow(_THIS, SDL_Window *window);
extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);

View file

@ -226,7 +226,7 @@ int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) {
return 0;
}
void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
int HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
/* Get the current screen */
BScreen bscreen;
@ -248,6 +248,7 @@ void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display) {
}
}
free(bmodes); /* This should not be SDL_free() */
return 0;
}

View file

@ -34,7 +34,7 @@ extern int HAIKU_InitModes(_THIS);
extern int HAIKU_QuitModes(_THIS);
extern int HAIKU_GetDisplayBounds(_THIS, SDL_VideoDisplay *display,
SDL_Rect *rect);
extern void HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int HAIKU_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int HAIKU_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
SDL_DisplayMode *mode);

View file

@ -142,7 +142,7 @@ SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window * window) {
return (SDL_GLContext)(bwin->GetGLView());
}
void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
int HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
// printf("HAIKU_GL_DeleteContext(%llx), thread = %d\n", (uint64)context, find_thread(NULL));
BGLView* glView = (BGLView*)context;
SDL_BWin *bwin = (SDL_BWin*)glView->Window();
@ -151,6 +151,7 @@ void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context) {
} else {
bwin->RemoveGLView();
}
return 0;
}

View file

@ -39,7 +39,7 @@ extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
extern int HAIKU_GL_GetSwapInterval(_THIS, int *interval); /* TODO */
extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window *window);
extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window *window);
extern void HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
extern int HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void HAIKU_GL_RebootContexts(_THIS);

View file

@ -35,7 +35,7 @@
static SDL_Cursor *KMSDRM_CreateDefaultCursor(void);
static SDL_Cursor *KMSDRM_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y);
static int KMSDRM_ShowCursor(SDL_Cursor *cursor);
static void KMSDRM_MoveCursor(SDL_Cursor *cursor);
static int KMSDRM_MoveCursor(SDL_Cursor *cursor);
static void KMSDRM_FreeCursor(SDL_Cursor *cursor);
/**************************************************************************************/
@ -76,7 +76,7 @@ void KMSDRM_DestroyCursorBO(_THIS, SDL_VideoDisplay *display)
/* Given a display's driverdata, create the cursor BO for it.
To be called from KMSDRM_CreateWindow(), as that's where we
build a window and assign a display to it. */
void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
int KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
{
SDL_VideoDevice *dev = SDL_GetVideoDevice();
@ -86,21 +86,18 @@ void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
if (!KMSDRM_gbm_device_is_format_supported(viddata->gbm_dev,
GBM_FORMAT_ARGB8888,
GBM_BO_USE_CURSOR | GBM_BO_USE_WRITE)) {
SDL_SetError("Unsupported pixel format for cursor");
return;
return SDL_SetError("Unsupported pixel format for cursor");
}
if (KMSDRM_drmGetCap(viddata->drm_fd,
DRM_CAP_CURSOR_WIDTH, &dispdata->cursor_w) ||
KMSDRM_drmGetCap(viddata->drm_fd, DRM_CAP_CURSOR_HEIGHT,
&dispdata->cursor_h)) {
SDL_SetError("Could not get the recommended GBM cursor size");
return;
return SDL_SetError("Could not get the recommended GBM cursor size");
}
if (dispdata->cursor_w == 0 || dispdata->cursor_h == 0) {
SDL_SetError("Could not get an usable GBM cursor size");
return;
return SDL_SetError("Could not get an usable GBM cursor size");
}
dispdata->cursor_bo = KMSDRM_gbm_bo_create(viddata->gbm_dev,
@ -108,11 +105,11 @@ void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display)
GBM_FORMAT_ARGB8888, GBM_BO_USE_CURSOR | GBM_BO_USE_WRITE | GBM_BO_USE_LINEAR);
if (!dispdata->cursor_bo) {
SDL_SetError("Could not create GBM cursor BO");
return;
return SDL_SetError("Could not create GBM cursor BO");
}
dispdata->cursor_bo_drm_fd = viddata->drm_fd;
return 0;
}
/* Remove a cursor buffer from a display's DRM cursor BO. */
@ -380,10 +377,10 @@ static int KMSDRM_WarpMouseGlobal(float x, float y)
}
}
static void KMSDRM_WarpMouse(SDL_Window *window, float x, float y)
static int KMSDRM_WarpMouse(SDL_Window *window, float x, float y)
{
/* Only one global/fullscreen window is supported */
KMSDRM_WarpMouseGlobal(x, y);
return KMSDRM_WarpMouseGlobal(x, y);
}
void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display)
@ -412,7 +409,7 @@ void KMSDRM_QuitMouse(_THIS)
}
/* This is called when a mouse motion event occurs */
static void KMSDRM_MoveCursor(SDL_Cursor *cursor)
static int KMSDRM_MoveCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
int ret = 0;
@ -425,16 +422,16 @@ static void KMSDRM_MoveCursor(SDL_Cursor *cursor)
SDL_DisplayData *dispdata = SDL_GetDisplayDriverDataForWindow(window);
if (!dispdata->cursor_bo) {
SDL_SetError("Cursor not initialized properly.");
return;
return SDL_SetError("Cursor not initialized properly.");
}
ret = KMSDRM_drmModeMoveCursor(dispdata->cursor_bo_drm_fd, dispdata->crtc->crtc_id, mouse->x, mouse->y);
if (ret) {
SDL_SetError("drmModeMoveCursor() failed.");
return SDL_SetError("drmModeMoveCursor() failed.");
}
}
return 0;
}
#endif /* SDL_VIDEO_DRIVER_KMSDRM */

View file

@ -46,7 +46,7 @@ typedef struct KMSDRM_CursorData
extern void KMSDRM_InitMouse(_THIS, SDL_VideoDisplay *display);
extern void KMSDRM_QuitMouse(_THIS);
extern void KMSDRM_CreateCursorBO(SDL_VideoDisplay *display);
extern int KMSDRM_CreateCursorBO(SDL_VideoDisplay *display);
extern void KMSDRM_DestroyCursorBO(_THIS, SDL_VideoDisplay *display);
extern void KMSDRM_InitCursor(void);

View file

@ -1281,7 +1281,7 @@ void KMSDRM_VideoQuit(_THIS)
}
/* Read modes from the connector modes, and store them in display->display_modes. */
void KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_DisplayData *dispdata = display->driverdata;
drmModeConnector *conn = dispdata->connector;
@ -1306,6 +1306,7 @@ void KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
SDL_free(modedata);
}
}
return 0;
}
int KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)

View file

@ -119,7 +119,7 @@ SDL_bool KMSDRM_WaitPageflip(_THIS, SDL_WindowData *windata);
/* Display and window functions */
int KMSDRM_VideoInit(_THIS);
void KMSDRM_VideoQuit(_THIS);
void KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int KMSDRM_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int KMSDRM_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
int KMSDRM_CreateWindow(_THIS, SDL_Window *window);
int KMSDRM_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
@ -148,6 +148,6 @@ int KMSDRM_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
int KMSDRM_GLES_SetSwapInterval(_THIS, int interval);
int KMSDRM_GLES_GetSwapInterval(_THIS);
int KMSDRM_GLES_SwapWindow(_THIS, SDL_Window *window);
void KMSDRM_GLES_DeleteContext(_THIS, SDL_GLContext context);
int KMSDRM_GLES_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_kmsdrmvideo_h */

View file

@ -31,7 +31,7 @@
#define N3DSVID_DRIVER_NAME "n3ds"
SDL_FORCE_INLINE void AddN3DSDisplay(gfxScreen_t screen);
SDL_FORCE_INLINE int AddN3DSDisplay(gfxScreen_t screen);
static int N3DS_VideoInit(_THIS);
static void N3DS_VideoQuit(_THIS);
@ -100,14 +100,13 @@ static int N3DS_VideoInit(_THIS)
return 0;
}
static void AddN3DSDisplay(gfxScreen_t screen)
static int AddN3DSDisplay(gfxScreen_t screen)
{
SDL_DisplayMode mode;
SDL_VideoDisplay display;
SDL_DisplayData *display_driver_data = SDL_calloc(1, sizeof(SDL_DisplayData));
if (display_driver_data == NULL) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
SDL_zero(mode);
@ -125,6 +124,7 @@ static void AddN3DSDisplay(gfxScreen_t screen)
display.driverdata = display_driver_data;
SDL_AddVideoDisplay(&display, SDL_FALSE);
return 0;
}
static void N3DS_VideoQuit(_THIS)

View file

@ -235,7 +235,7 @@ void PSP_InitOSKeymap(_THIS)
#endif
}
void PSP_EventInit(_THIS)
int PSP_EventInit(_THIS)
{
#ifdef PSPIRKEYB
int outputmode = PSP_IRKBD_OUTPUT_MODE_SCANCODE;
@ -249,14 +249,13 @@ void PSP_EventInit(_THIS)
#endif
/* Start thread to read data */
if ((event_sem = SDL_CreateSemaphore(1)) == NULL) {
SDL_SetError("Can't create input semaphore");
return;
return SDL_SetError("Can't create input semaphore");
}
running = 1;
if ((thread = SDL_CreateThreadInternal(EventUpdate, "PSPInputThread", 4096, NULL)) == NULL) {
SDL_SetError("Can't create input thread");
return;
return SDL_SetError("Can't create input thread");
}
return 0;
}
void PSP_EventQuit(_THIS)

View file

@ -165,14 +165,13 @@ int PSP_GL_SwapWindow(_THIS, SDL_Window *window)
return 0;
}
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
int PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_VideoData *phdata = _this->driverdata;
EGLBoolean status;
if (phdata->egl_initialized != SDL_TRUE) {
SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support");
return;
return SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support");
}
/* Check if OpenGL ES connection has been initialized */
@ -181,13 +180,11 @@ void PSP_GL_DeleteContext(_THIS, SDL_GLContext context)
status = eglDestroyContext(_this->gl_data->display, context);
if (status != EGL_TRUE) {
/* Error during OpenGL ES context destroying */
SDL_SetError("PSP: OpenGL ES context destroy error");
return;
return SDL_SetError("PSP: OpenGL ES context destroy error");
}
}
}
return;
return 0;
}
#endif /* SDL_VIDEO_DRIVER_PSP */

View file

@ -153,7 +153,7 @@ void PSP_VideoQuit(_THIS)
{
}
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_DisplayMode mode;
@ -169,6 +169,7 @@ void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
/* 16 bpp secondary mode */
mode.format = SDL_PIXELFORMAT_BGR565;
SDL_AddFullscreenDisplayMode(display, &mode);
return 0;
}
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)

View file

@ -47,7 +47,7 @@ struct SDL_WindowData
/* Display and window functions */
int PSP_VideoInit(_THIS);
void PSP_VideoQuit(_THIS);
void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
int PSP_CreateWindow(_THIS, SDL_Window *window);
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
@ -72,7 +72,7 @@ int PSP_GL_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
int PSP_GL_SetSwapInterval(_THIS, int interval);
int PSP_GL_GetSwapInterval(_THIS, int *interval);
int PSP_GL_SwapWindow(_THIS, SDL_Window *window);
void PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
int PSP_GL_DeleteContext(_THIS, SDL_GLContext context);
/* PSP on screen keyboard */
SDL_bool PSP_HasScreenKeyboardSupport(_THIS);

View file

@ -42,7 +42,7 @@
static SDL_Cursor *RPI_CreateDefaultCursor(void);
static SDL_Cursor *RPI_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y);
static int RPI_ShowCursor(SDL_Cursor *cursor);
static void RPI_MoveCursor(SDL_Cursor *cursor);
static int RPI_MoveCursor(SDL_Cursor *cursor);
static void RPI_FreeCursor(SDL_Cursor *cursor);
static SDL_Cursor *global_cursor;
@ -283,9 +283,9 @@ static int RPI_WarpMouseGlobal(float x, float y)
return RPI_WarpMouseGlobalGraphically(x, y);
}
static void RPI_WarpMouse(SDL_Window *window, float x, float y)
static int RPI_WarpMouse(SDL_Window *window, float x, float y)
{
RPI_WarpMouseGlobal(x, y);
return RPI_WarpMouseGlobal(x, y);
}
void RPI_InitMouse(_THIS)
@ -310,12 +310,12 @@ void RPI_QuitMouse(_THIS)
}
/* This is called when a mouse motion event occurs */
static void RPI_MoveCursor(SDL_Cursor *cursor)
static int RPI_MoveCursor(SDL_Cursor *cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
/* We must NOT call SDL_SendMouseMotion() on the next call or we will enter recursivity,
* so we create a version of WarpMouseGlobal without it. */
RPI_WarpMouseGlobalGraphically(mouse->x, mouse->y);
return RPI_WarpMouseGlobalGraphically(mouse->x, mouse->y);
}
#endif /* SDL_VIDEO_DRIVER_RPI */

View file

@ -61,7 +61,7 @@ struct SDL_WindowData
/* Display and window functions */
int RPI_VideoInit(_THIS);
void RPI_VideoQuit(_THIS);
void RPI_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int RPI_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int RPI_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
int RPI_CreateWindow(_THIS, SDL_Window *window);
int RPI_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
@ -86,6 +86,6 @@ int RPI_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
int RPI_GLES_SetSwapInterval(_THIS, int interval);
int RPI_GLES_GetSwapInterval(_THIS);
int RPI_GLES_SwapWindow(_THIS, SDL_Window *window);
void RPI_GLES_DeleteContext(_THIS, SDL_GLContext context);
int RPI_GLES_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_rpivideo_h */

View file

@ -230,7 +230,7 @@ int RISCOS_InitModes(_THIS)
return 0;
}
void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_DisplayMode mode;
_kernel_swi_regs regs;
@ -243,14 +243,12 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
regs.r[7] = 0;
error = _kernel_swi(OS_ScreenMode, &regs, &regs);
if (error != NULL) {
SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
return;
return SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
}
block = SDL_malloc(-regs.r[7]);
if (block == NULL) {
SDL_OutOfMemory();
return;
return SDL_OutOfMemory();
}
regs.r[6] = (int)block;
@ -258,8 +256,7 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
error = _kernel_swi(OS_ScreenMode, &regs, &regs);
if (error != NULL) {
SDL_free(block);
SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
return;
return SDL_SetError("Unable to enumerate screen modes: %s (%i)", error->errmess, error->errnum);
}
for (pos = block; pos < (void *)regs.r[6]; pos += *((int *)pos)) {
@ -273,8 +270,8 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
mode.driverdata = convert_mode_block(pos + 4);
if (!mode.driverdata) {
SDL_OutOfMemory();
break;
SDL_free(block);
return SDL_OutOfMemory();
}
if (!SDL_AddFullscreenDisplayMode(display, &mode)) {
@ -283,6 +280,7 @@ void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
}
SDL_free(block);
return 0;
}
int RISCOS_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)

View file

@ -24,7 +24,7 @@
#define SDL_riscosmodes_h_
extern int RISCOS_InitModes(_THIS);
extern void RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int RISCOS_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int RISCOS_SetDisplayMode(_THIS, SDL_VideoDisplay *display,
SDL_DisplayMode *mode);

View file

@ -45,7 +45,7 @@ extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
extern int UIKit_InitModes(_THIS);
extern int UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event);
extern void UIKit_DelDisplay(UIScreen *uiscreen);
extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int UIKit_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern void UIKit_QuitModes(_THIS);

View file

@ -417,7 +417,7 @@ int UIKit_InitModes(_THIS)
return 0;
}
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
@autoreleasepool {
SDL_DisplayData *data = display->driverdata;
@ -448,6 +448,7 @@ void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
}
}
return 0;
}
int UIKit_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)

View file

@ -29,7 +29,7 @@ extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window *window,
SDL_GLContext context);
extern int UIKit_GL_SwapWindow(_THIS, SDL_Window *window);
extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window);
extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern int UIKit_GL_DeleteContext(_THIS, SDL_GLContext context);
extern SDL_FunctionPointer UIKit_GL_GetProcAddress(_THIS, const char *proc);
extern int UIKit_GL_LoadLibrary(_THIS, const char *path);

View file

@ -185,7 +185,7 @@ SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window *window)
}
}
void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
int UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
{
@autoreleasepool {
/* The context was retained in SDL_GL_CreateContext, so we release it
@ -193,6 +193,7 @@ void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
* context is deallocated. */
CFRelease(context);
}
return 0;
}
void UIKit_GL_RestoreCurrentContext(void)

View file

@ -89,5 +89,5 @@ SDL_bool UIKit_HasScreenKeyboardSupport(_THIS);
void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window);
void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window);
SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window);
void UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect);
int UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect);
#endif

View file

@ -552,13 +552,8 @@ UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window)
}
}
void UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect)
int UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect)
{
if (!rect) {
SDL_InvalidParamError("rect");
return;
}
@autoreleasepool {
SDL_uikitviewcontroller *vc = GetWindowViewController(SDL_GetFocusWindow());
if (vc != nil) {
@ -569,6 +564,7 @@ void UIKit_SetTextInputRect(_THIS, const SDL_Rect *rect)
}
}
}
return 0;
}
#endif /* SDL_IPHONE_KEYBOARD */

View file

@ -191,14 +191,13 @@ int VITA_GLES_SwapWindow(_THIS, SDL_Window *window)
return 0;
}
void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context)
int VITA_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_VideoData *phdata = _this->driverdata;
EGLBoolean status;
if (phdata->egl_initialized != SDL_TRUE) {
SDL_SetError("VITA: GLES initialization failed, no OpenGL ES support");
return;
return SDL_SetError("VITA: GLES initialization failed, no OpenGL ES support");
}
/* Check if OpenGL ES connection has been initialized */
@ -207,13 +206,12 @@ void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context)
status = eglDestroyContext(_this->gl_data->display, context);
if (status != EGL_TRUE) {
/* Error during OpenGL ES context destroying */
SDL_SetError("VITA: OpenGL ES context destroy error");
return;
return SDL_SetError("VITA: OpenGL ES context destroy error");
}
}
}
return;
return 0;
}
#endif /* SDL_VIDEO_DRIVER_VITA */

View file

@ -60,7 +60,7 @@ extern SDL_Window *Vita_Window;
/* Display and window functions */
int VITA_VideoInit(_THIS);
void VITA_VideoQuit(_THIS);
void VITA_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int VITA_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int VITA_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
int VITA_CreateWindow(_THIS, SDL_Window *window);
int VITA_CreateWindowFrom(_THIS, SDL_Window *window, const void *data);
@ -94,7 +94,7 @@ int VITA_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
int VITA_GLES_SetSwapInterval(_THIS, int interval);
int VITA_GLES_GetSwapInterval(_THIS, int *interval);
int VITA_GLES_SwapWindow(_THIS, SDL_Window *window);
void VITA_GLES_DeleteContext(_THIS, SDL_GLContext context);
int VITA_GLES_DeleteContext(_THIS, SDL_GLContext context);
#endif
/* VITA on screen keyboard */

View file

@ -70,7 +70,7 @@ struct SDL_WindowData
/* Display and window functions */
int VIVANTE_VideoInit(_THIS);
void VIVANTE_VideoQuit(_THIS);
void VIVANTE_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int VIVANTE_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
int VIVANTE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
int VIVANTE_CreateWindow(_THIS, SDL_Window *window);
void VIVANTE_SetWindowTitle(_THIS, SDL_Window *window);

View file

@ -112,15 +112,9 @@ void Wayland_StopTextInput(_THIS)
#endif
}
void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
int Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
{
SDL_VideoData *driverdata = _this->driverdata;
if (rect == NULL) {
SDL_InvalidParamError("rect");
return;
}
if (driverdata->text_input_manager) {
struct SDL_WaylandInput *input = driverdata->input;
if (input != NULL && input->text_input) {
@ -141,6 +135,7 @@ void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
SDL_IME_UpdateTextRect(rect);
}
#endif
return 0;
}
SDL_bool Wayland_HasScreenKeyboardSupport(_THIS)

View file

@ -35,7 +35,7 @@ extern int Wayland_InitKeyboard(_THIS);
extern void Wayland_QuitKeyboard(_THIS);
extern void Wayland_StartTextInput(_THIS);
extern void Wayland_StopTextInput(_THIS);
extern void Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern int Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern SDL_bool Wayland_HasScreenKeyboardSupport(_THIS);
#endif /* SDL_waylandkeyboard_h_ */

View file

@ -533,22 +533,23 @@ static int Wayland_ShowCursor(SDL_Cursor *cursor)
return 0;
}
static void Wayland_WarpMouse(SDL_Window *window, float x, float y)
static int Wayland_WarpMouse(SDL_Window *window, float x, float y)
{
SDL_VideoDevice *vd = SDL_GetVideoDevice();
SDL_VideoData *d = vd->driverdata;
struct SDL_WaylandInput *input = d->input;
if (input->cursor_visible == SDL_TRUE) {
SDL_Unsupported();
return SDL_Unsupported();
} else if (input->warp_emulation_prohibited) {
SDL_Unsupported();
return SDL_Unsupported();
} else {
if (!d->relative_mouse_mode) {
Wayland_input_lock_pointer(input);
input->relative_mode_override = SDL_TRUE;
}
}
return 0;
}
static int Wayland_SetRelativeMouseMode(SDL_bool enabled)

View file

@ -187,10 +187,11 @@ int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context)
return ret;
}
void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
int Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_EGL_DeleteContext(_this, context);
WAYLAND_wl_display_flush(_this->driverdata->display);
return 0;
}
EGLSurface Wayland_GLES_GetEGLSurface(_THIS, SDL_Window *window)

View file

@ -42,7 +42,7 @@ extern int Wayland_GLES_SetSwapInterval(_THIS, int interval);
extern int Wayland_GLES_GetSwapInterval(_THIS, int *interval);
extern int Wayland_GLES_SwapWindow(_THIS, SDL_Window *window);
extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern SDL_EGLSurface Wayland_GLES_GetEGLSurface(_THIS, SDL_Window *window);
#endif /* SDL_waylandopengles_h_ */

View file

@ -681,15 +681,14 @@ static const struct wl_output_listener output_listener = {
display_handle_scale
};
static void Wayland_add_display(SDL_VideoData *d, uint32_t id)
static int Wayland_add_display(SDL_VideoData *d, uint32_t id)
{
struct wl_output *output;
SDL_DisplayData *data;
output = wl_registry_bind(d->registry, id, &wl_output_interface, 2);
if (output == NULL) {
SDL_SetError("Failed to retrieve output.");
return;
return SDL_SetError("Failed to retrieve output.");
}
data = (SDL_DisplayData *)SDL_calloc(1, sizeof(*data));
data->videodata = d;
@ -717,6 +716,7 @@ static void Wayland_add_display(SDL_VideoData *d, uint32_t id)
data->xdg_output = zxdg_output_manager_v1_get_xdg_output(data->videodata->xdg_output_manager, output);
zxdg_output_v1_add_listener(data->xdg_output, &xdg_output_listener, data);
}
return 0;
}
static void Wayland_free_display(SDL_VideoData *d, uint32_t id)

View file

@ -31,7 +31,7 @@
#include <oleauto.h>
#ifndef SDL_DISABLE_WINDOWS_IME
static void IME_Init(SDL_VideoData *videodata, HWND hwnd);
static int IME_Init(SDL_VideoData *videodata, HWND hwnd);
static void IME_Enable(SDL_VideoData *videodata, HWND hwnd);
static void IME_Disable(SDL_VideoData *videodata, HWND hwnd);
static void IME_Quit(SDL_VideoData *videodata);
@ -235,16 +235,11 @@ void WIN_StopTextInput(_THIS)
#endif /* !SDL_DISABLE_WINDOWS_IME */
}
void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect)
int WIN_SetTextInputRect(_THIS, const SDL_Rect *rect)
{
SDL_VideoData *videodata = _this->driverdata;
HIMC himc = 0;
if (rect == NULL) {
SDL_InvalidParamError("rect");
return;
}
#ifndef SDL_DISABLE_WINDOWS_IME
videodata->ime_rect = *rect;
@ -275,6 +270,7 @@ void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect)
ImmReleaseContext(videodata->ime_hwnd_current, himc);
}
#endif /* !SDL_DISABLE_WINDOWS_IME */
return 0;
}
#ifdef SDL_DISABLE_WINDOWS_IME
@ -374,12 +370,12 @@ static SDL_bool WIN_ShouldShowNativeUI()
return SDL_GetHintBoolean(SDL_HINT_IME_SHOW_UI, SDL_FALSE);
}
static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
static int IME_Init(SDL_VideoData *videodata, HWND hwnd)
{
HRESULT hResult = S_OK;
if (videodata->ime_initialized) {
return;
return 0;
}
videodata->ime_hwnd_main = hwnd;
@ -388,8 +384,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
hResult = CoCreateInstance(&CLSID_TF_ThreadMgr, NULL, CLSCTX_INPROC_SERVER, &IID_ITfThreadMgr, (LPVOID *)&videodata->ime_threadmgr);
if (hResult != S_OK) {
videodata->ime_available = SDL_FALSE;
SDL_SetError("CoCreateInstance() failed, HRESULT is %08X", (unsigned int)hResult);
return;
return SDL_SetError("CoCreateInstance() failed, HRESULT is %08X", (unsigned int)hResult);
}
}
videodata->ime_initialized = SDL_TRUE;
@ -397,7 +392,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
if (!videodata->ime_himm32) {
videodata->ime_available = SDL_FALSE;
SDL_ClearError();
return;
return 0;
}
/* *INDENT-OFF* */ /* clang-format off */
videodata->ImmLockIMC = (LPINPUTCONTEXT2 (WINAPI *)(HIMC))SDL_LoadFunction(videodata->ime_himm32, "ImmLockIMC");
@ -412,7 +407,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
if (!videodata->ime_himc) {
videodata->ime_available = SDL_FALSE;
IME_Disable(videodata, hwnd);
return;
return 0;
}
videodata->ime_available = SDL_TRUE;
IME_UpdateInputLocale(videodata);
@ -424,6 +419,7 @@ static void IME_Init(SDL_VideoData *videodata, HWND hwnd)
}
IME_UpdateInputLocale(videodata);
IME_Disable(videodata, hwnd);
return 0;
}
static void IME_Enable(SDL_VideoData *videodata, HWND hwnd)

View file

@ -31,7 +31,7 @@ extern void WIN_ResetDeadKeys(void);
extern void WIN_StartTextInput(_THIS);
extern void WIN_StopTextInput(_THIS);
extern void WIN_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern int WIN_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern void WIN_ClearComposition(_THIS);
extern SDL_bool WIN_IsTextInputShown(_THIS);

View file

@ -718,7 +718,7 @@ void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut)
#endif
}
void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
int WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_DisplayData *data = display->driverdata;
DWORD i;
@ -741,6 +741,7 @@ void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
SDL_free(mode.driverdata);
}
}
return 0;
}
#ifdef DEBUG_MODES

View file

@ -44,7 +44,7 @@ extern void WIN_ScreenPointFromSDLFloat(float x, float y, LONG *xOut, LONG *yOut
extern void WIN_ScreenPointToSDL(int *x, int *y);
extern void WIN_ScreenPointToSDLFloat(LONG x, LONG y, float *xOut, float *yOut);
extern int WIN_GetDisplayPhysicalDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int WIN_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern void WIN_RefreshDisplays(_THIS);
extern void WIN_QuitModes(_THIS);

View file

@ -277,7 +277,7 @@ void WIN_SetCursorPos(int x, int y)
}
}
static void WIN_WarpMouse(SDL_Window *window, float x, float y)
static int WIN_WarpMouse(SDL_Window *window, float x, float y)
{
SDL_WindowData *data = window->driverdata;
HWND hwnd = data->hwnd;
@ -285,7 +285,7 @@ static void WIN_WarpMouse(SDL_Window *window, float x, float y)
/* Don't warp the mouse while we're doing a modal interaction */
if (data->in_title_click || data->focus_click_pending) {
return;
return 0;
}
WIN_ClientPointFromSDLFloat(window, x, y, &pt.x, &pt.y);
@ -294,6 +294,7 @@ static void WIN_WarpMouse(SDL_Window *window, float x, float y)
/* Send the exact mouse motion associated with this warp */
SDL_SendMouseMotion(0, window, SDL_GetMouse()->mouseID, 0, x, y);
return 0;
}
static int WIN_WarpMouseGlobal(float x, float y)

View file

@ -885,12 +885,13 @@ int WIN_GL_SwapWindow(_THIS, SDL_Window *window)
return 0;
}
void WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
int WIN_GL_DeleteContext(_THIS, SDL_GLContext context)
{
if (!_this->gl_data) {
return;
return 0;
}
_this->gl_data->wglDeleteContext((HGLRC)context);
return 0;
}
SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow)

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@ -113,7 +113,7 @@ extern int WIN_GL_MakeCurrent(_THIS, SDL_Window *window,
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
extern int WIN_GL_GetSwapInterval(_THIS, int *interval);
extern int WIN_GL_SwapWindow(_THIS, SDL_Window *window);
extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
extern int WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void WIN_GL_InitExtensions(_THIS);
extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow);

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@ -94,10 +94,11 @@ WIN_GLES_CreateContext(_THIS, SDL_Window *window)
return context;
}
void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_EGL_DeleteContext(_this, context);
WIN_GLES_UnloadLibrary(_this);
return 0;
}
SDL_EGL_SwapWindow_impl(WIN)

View file

@ -39,7 +39,7 @@ extern int WIN_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window *window);
extern int WIN_GLES_SwapWindow(_THIS, SDL_Window *window);
extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
extern int WIN_GLES_SetupWindow(_THIS, SDL_Window *window);
extern SDL_EGLSurface WIN_GLES_GetEGLSurface(_THIS, SDL_Window *window);

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@ -422,16 +422,12 @@ void X11_StopTextInput(_THIS)
#endif
}
void X11_SetTextInputRect(_THIS, const SDL_Rect *rect)
int X11_SetTextInputRect(_THIS, const SDL_Rect *rect)
{
if (rect == NULL) {
SDL_InvalidParamError("rect");
return;
}
#ifdef SDL_USE_IME
SDL_IME_UpdateTextRect(rect);
#endif
return 0;
}
SDL_bool

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@ -28,7 +28,7 @@ extern void X11_UpdateKeymap(_THIS, SDL_bool send_event);
extern void X11_QuitKeyboard(_THIS);
extern void X11_StartTextInput(_THIS);
extern void X11_StopTextInput(_THIS);
extern void X11_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern int X11_SetTextInputRect(_THIS, const SDL_Rect *rect);
extern SDL_bool X11_HasScreenKeyboardSupport(_THIS);
extern void X11_ShowScreenKeyboard(_THIS, SDL_Window *window);
extern void X11_HideScreenKeyboard(_THIS, SDL_Window *window);

View file

@ -656,7 +656,7 @@ int X11_InitModes(_THIS)
return X11_InitModes_StdXlib(_this);
}
void X11_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display)
int X11_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display)
{
SDL_DisplayData *data = sdl_display->driverdata;
SDL_DisplayMode mode;
@ -699,9 +699,9 @@ void X11_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display)
X11_XRRFreeOutputInfo(output_info);
X11_XRRFreeScreenResources(res);
}
return;
}
#endif /* SDL_VIDEO_DRIVER_X11_XRANDR */
return 0;
}
#if SDL_VIDEO_DRIVER_X11_XRANDR

View file

@ -52,7 +52,7 @@ struct SDL_DisplayModeData
};
extern int X11_InitModes(_THIS);
extern void X11_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int X11_GetDisplayModes(_THIS, SDL_VideoDisplay *display);
extern int X11_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
extern void X11_QuitModes(_THIS);

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@ -347,7 +347,7 @@ static void X11_WarpMouseInternal(Window xwindow, float x, float y)
videodata->global_mouse_changed = SDL_TRUE;
}
static void X11_WarpMouse(SDL_Window *window, float x, float y)
static int X11_WarpMouse(SDL_Window *window, float x, float y)
{
SDL_WindowData *data = window->driverdata;
@ -359,6 +359,7 @@ static void X11_WarpMouse(SDL_Window *window, float x, float y)
#else
X11_WarpMouseInternal(data->xwindow, x, y);
#endif
return 0;
}
static int X11_WarpMouseGlobal(float x, float y)
@ -373,10 +374,8 @@ static int X11_SetRelativeMouseMode(SDL_bool enabled)
if (X11_Xinput2IsInitialized()) {
return 0;
}
#else
SDL_Unsupported();
#endif
return -1;
return SDL_Unsupported();
}
static int X11_CaptureMouse(SDL_Window *window)

View file

@ -863,7 +863,7 @@ int X11_GL_SetSwapInterval(_THIS, int interval)
int status = -1;
if ((interval < 0) && (!_this->gl_data->HAS_GLX_EXT_swap_control_tear)) {
SDL_SetError("Negative swap interval unsupported in this GL");
return SDL_SetError("Negative swap interval unsupported in this GL");
} else if (_this->gl_data->glXSwapIntervalEXT) {
Display *display = _this->driverdata->display;
const SDL_WindowData *windowdata = SDL_GL_GetCurrentWindow()->driverdata;
@ -900,7 +900,7 @@ int X11_GL_SetSwapInterval(_THIS, int interval)
swapinterval = interval;
}
} else {
SDL_Unsupported();
return SDL_Unsupported();
}
return status;
}
@ -952,16 +952,17 @@ int X11_GL_SwapWindow(_THIS, SDL_Window *window)
return 0;
}
void X11_GL_DeleteContext(_THIS, SDL_GLContext context)
int X11_GL_DeleteContext(_THIS, SDL_GLContext context)
{
Display *display = _this->driverdata->display;
GLXContext glx_context = (GLXContext)context;
if (!_this->gl_data) {
return;
return 0;
}
_this->gl_data->glXDestroyContext(display, glx_context);
X11_XSync(display, False);
return 0;
}
#endif /* SDL_VIDEO_OPENGL_GLX */

View file

@ -79,7 +79,7 @@ extern int X11_GL_MakeCurrent(_THIS, SDL_Window *window,
extern int X11_GL_SetSwapInterval(_THIS, int interval);
extern int X11_GL_GetSwapInterval(_THIS, int *interval);
extern int X11_GL_SwapWindow(_THIS, SDL_Window *window);
extern void X11_GL_DeleteContext(_THIS, SDL_GLContext context);
extern int X11_GL_DeleteContext(_THIS, SDL_GLContext context);
#endif /* SDL_VIDEO_OPENGL_GLX */