SDL2/src/video/haiku/SDL_bopengl.h
Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00

53 lines
1.9 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_BOPENGL_H
#define SDL_BOPENGL_H
#if SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL
#ifdef __cplusplus
extern "C" {
#endif
#include "../SDL_sysvideo.h"
extern int HAIKU_GL_LoadLibrary(_THIS, const char *path); /* FIXME */
extern SDL_FunctionPointer HAIKU_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */
extern void HAIKU_GL_UnloadLibrary(_THIS); /* TODO */
extern int HAIKU_GL_MakeCurrent(_THIS, SDL_Window *window,
SDL_GLContext context);
extern int HAIKU_GL_SetSwapInterval(_THIS, int interval); /* TODO */
extern int HAIKU_GL_GetSwapInterval(_THIS, int *interval); /* TODO */
extern int HAIKU_GL_SwapWindow(_THIS, SDL_Window *window);
extern SDL_GLContext HAIKU_GL_CreateContext(_THIS, SDL_Window *window);
extern int HAIKU_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void HAIKU_GL_RebootContexts(_THIS);
#ifdef __cplusplus
}
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU && SDL_VIDEO_OPENGL */
#endif