c5c94a6be6
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam()) Update prototype to forward errors to generic layer, for the functions: MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes. Check invalid parameter in SDL_SetTextInputRect() generic layer.
154 lines
5.4 KiB
C
154 lines
5.4 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#if SDL_VIDEO_DRIVER_WAYLAND
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#include "../SDL_sysvideo.h"
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#include "SDL_waylandvideo.h"
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#include "SDL_waylandevents_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "text-input-unstable-v3-client-protocol.h"
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int Wayland_InitKeyboard(_THIS)
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{
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#ifdef SDL_USE_IME
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SDL_VideoData *driverdata = _this->driverdata;
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if (driverdata->text_input_manager == NULL) {
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SDL_IME_Init();
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}
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#endif
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SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu");
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return 0;
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}
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void Wayland_QuitKeyboard(_THIS)
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{
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#ifdef SDL_USE_IME
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SDL_VideoData *driverdata = _this->driverdata;
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if (driverdata->text_input_manager == NULL) {
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SDL_IME_Quit();
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}
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#endif
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}
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void Wayland_StartTextInput(_THIS)
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{
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SDL_VideoData *driverdata = _this->driverdata;
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if (driverdata->text_input_manager) {
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struct SDL_WaylandInput *input = driverdata->input;
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if (input != NULL && input->text_input) {
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const SDL_Rect *rect = &input->text_input->cursor_rect;
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/* Don't re-enable if we're already enabled. */
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if (input->text_input->is_enabled) {
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return;
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}
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/* For some reason this has to be done twice, it appears to be a
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* bug in mutter? Maybe?
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* -flibit
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*/
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zwp_text_input_v3_enable(input->text_input->text_input);
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zwp_text_input_v3_commit(input->text_input->text_input);
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zwp_text_input_v3_enable(input->text_input->text_input);
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zwp_text_input_v3_commit(input->text_input->text_input);
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/* Now that it's enabled, set the input properties */
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zwp_text_input_v3_set_content_type(input->text_input->text_input,
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ZWP_TEXT_INPUT_V3_CONTENT_HINT_NONE,
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ZWP_TEXT_INPUT_V3_CONTENT_PURPOSE_NORMAL);
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if (!SDL_RectEmpty(rect)) {
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/* This gets reset on enable so we have to cache it */
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zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
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rect->x,
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rect->y,
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rect->w,
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rect->h);
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}
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zwp_text_input_v3_commit(input->text_input->text_input);
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input->text_input->is_enabled = SDL_TRUE;
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}
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}
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}
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void Wayland_StopTextInput(_THIS)
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{
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SDL_VideoData *driverdata = _this->driverdata;
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if (driverdata->text_input_manager) {
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struct SDL_WaylandInput *input = driverdata->input;
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if (input != NULL && input->text_input) {
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zwp_text_input_v3_disable(input->text_input->text_input);
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zwp_text_input_v3_commit(input->text_input->text_input);
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input->text_input->is_enabled = SDL_FALSE;
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}
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}
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#ifdef SDL_USE_IME
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else {
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SDL_IME_Reset();
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}
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#endif
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}
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int Wayland_SetTextInputRect(_THIS, const SDL_Rect *rect)
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{
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SDL_VideoData *driverdata = _this->driverdata;
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if (driverdata->text_input_manager) {
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struct SDL_WaylandInput *input = driverdata->input;
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if (input != NULL && input->text_input) {
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if (!SDL_RectsEqual(rect, &input->text_input->cursor_rect)) {
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SDL_copyp(&input->text_input->cursor_rect, rect);
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zwp_text_input_v3_set_cursor_rectangle(input->text_input->text_input,
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rect->x,
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rect->y,
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rect->w,
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rect->h);
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zwp_text_input_v3_commit(input->text_input->text_input);
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}
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}
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}
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#ifdef SDL_USE_IME
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else {
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SDL_IME_UpdateTextRect(rect);
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}
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#endif
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return 0;
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}
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SDL_bool Wayland_HasScreenKeyboardSupport(_THIS)
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{
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/* In reality we just want to return true when the screen keyboard is the
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* _only_ way to get text input. So, in addition to checking for the text
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* input protocol, make sure we don't have any physical keyboards either.
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*/
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SDL_VideoData *driverdata = _this->driverdata;
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SDL_bool haskeyboard = (driverdata->input != NULL) && (driverdata->input->keyboard != NULL);
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SDL_bool hastextmanager = (driverdata->text_input_manager != NULL);
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return !haskeyboard && hastextmanager;
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}
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#endif /* SDL_VIDEO_DRIVER_WAYLAND */
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