SDL2/src/video/n3ds/SDL_n3dsvideo.c
Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00

177 lines
4.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include "../SDL_sysvideo.h"
#include "SDL_n3dsevents_c.h"
#include "SDL_n3dsframebuffer_c.h"
#include "SDL_n3dsswkb.h"
#include "SDL_n3dstouch.h"
#include "SDL_n3dsvideo.h"
#define N3DSVID_DRIVER_NAME "n3ds"
SDL_FORCE_INLINE int AddN3DSDisplay(gfxScreen_t screen);
static int N3DS_VideoInit(_THIS);
static void N3DS_VideoQuit(_THIS);
static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect);
static int N3DS_CreateWindow(_THIS, SDL_Window *window);
static void N3DS_DestroyWindow(_THIS, SDL_Window *window);
struct SDL_DisplayData
{
gfxScreen_t screen;
};
/* N3DS driver bootstrap functions */
static void N3DS_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->displays);
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *N3DS_CreateDevice(void)
{
SDL_VideoDevice *device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return 0;
}
device->VideoInit = N3DS_VideoInit;
device->VideoQuit = N3DS_VideoQuit;
device->GetDisplayBounds = N3DS_GetDisplayBounds;
device->CreateSDLWindow = N3DS_CreateWindow;
device->DestroyWindow = N3DS_DestroyWindow;
device->HasScreenKeyboardSupport = N3DS_HasScreenKeyboardSupport;
device->StartTextInput = N3DS_StartTextInput;
device->StopTextInput = N3DS_StopTextInput;
device->PumpEvents = N3DS_PumpEvents;
device->CreateWindowFramebuffer = SDL_N3DS_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_N3DS_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_N3DS_DestroyWindowFramebuffer;
device->free = N3DS_DeleteDevice;
return device;
}
VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS_CreateDevice };
static int N3DS_VideoInit(_THIS)
{
gfxInit(GSP_RGBA8_OES, GSP_RGBA8_OES, false);
hidInit();
AddN3DSDisplay(GFX_TOP);
AddN3DSDisplay(GFX_BOTTOM);
N3DS_InitTouch();
N3DS_SwkbInit();
return 0;
}
static int AddN3DSDisplay(gfxScreen_t screen)
{
SDL_DisplayMode mode;
SDL_VideoDisplay display;
SDL_DisplayData *display_driver_data = SDL_calloc(1, sizeof(SDL_DisplayData));
if (display_driver_data == NULL) {
return SDL_OutOfMemory();
}
SDL_zero(mode);
SDL_zero(display);
display_driver_data->screen = screen;
mode.pixel_w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
mode.pixel_h = GSP_SCREEN_WIDTH;
mode.refresh_rate = 60.0f;
mode.format = FRAMEBUFFER_FORMAT;
display.name = (screen == GFX_TOP) ? "N3DS top screen" : "N3DS bottom screen";
display.desktop_mode = mode;
display.driverdata = display_driver_data;
SDL_AddVideoDisplay(&display, SDL_FALSE);
return 0;
}
static void N3DS_VideoQuit(_THIS)
{
N3DS_SwkbQuit();
N3DS_QuitTouch();
hidExit();
gfxExit();
}
static int N3DS_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
{
SDL_DisplayData *driver_data = display->driverdata;
if (driver_data == NULL) {
return -1;
}
rect->x = 0;
rect->y = (driver_data->screen == GFX_TOP) ? 0 : GSP_SCREEN_WIDTH;
rect->w = display->current_mode->screen_w;
rect->h = display->current_mode->screen_h;
return 0;
}
static int N3DS_CreateWindow(_THIS, SDL_Window *window)
{
SDL_DisplayData *display_data;
SDL_WindowData *window_data = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (window_data == NULL) {
return SDL_OutOfMemory();
}
display_data = SDL_GetDisplayDriverDataForWindow(window);
window_data->screen = display_data->screen;
window->driverdata = window_data;
SDL_SetKeyboardFocus(window);
return 0;
}
static void N3DS_DestroyWindow(_THIS, SDL_Window *window)
{
if (window == NULL) {
return;
}
SDL_free(window->driverdata);
}
#endif /* SDL_VIDEO_DRIVER_N3DS */