SDL2/src/video/psp/SDL_pspvideo.c
Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00

267 lines
7.1 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#if SDL_VIDEO_DRIVER_PSP
/* SDL internals */
#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_keyboard_c.h"
#include <SDL3/SDL_syswm.h>
/* PSP declarations */
#include "SDL_pspvideo.h"
#include "SDL_pspevents_c.h"
#include "SDL_pspgl_c.h"
/* unused
static SDL_bool PSP_initialized = SDL_FALSE;
*/
static void PSP_Destroy(SDL_VideoDevice *device)
{
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *PSP_Create()
{
SDL_VideoDevice *device;
SDL_VideoData *phdata;
SDL_GLDriverData *gldata;
/* Initialize SDL_VideoDevice structure */
device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize internal PSP specific data */
phdata = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData));
if (phdata == NULL) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
gldata = (SDL_GLDriverData *)SDL_calloc(1, sizeof(SDL_GLDriverData));
if (gldata == NULL) {
SDL_OutOfMemory();
SDL_free(device);
SDL_free(phdata);
return NULL;
}
device->gl_data = gldata;
device->driverdata = phdata;
phdata->egl_initialized = SDL_TRUE;
/* Setup amount of available displays */
device->num_displays = 0;
/* Set device free function */
device->free = PSP_Destroy;
/* Setup all functions which we can handle */
device->VideoInit = PSP_VideoInit;
device->VideoQuit = PSP_VideoQuit;
device->GetDisplayModes = PSP_GetDisplayModes;
device->SetDisplayMode = PSP_SetDisplayMode;
device->CreateSDLWindow = PSP_CreateWindow;
device->CreateSDLWindowFrom = PSP_CreateWindowFrom;
device->SetWindowTitle = PSP_SetWindowTitle;
device->SetWindowIcon = PSP_SetWindowIcon;
device->SetWindowPosition = PSP_SetWindowPosition;
device->SetWindowSize = PSP_SetWindowSize;
device->ShowWindow = PSP_ShowWindow;
device->HideWindow = PSP_HideWindow;
device->RaiseWindow = PSP_RaiseWindow;
device->MaximizeWindow = PSP_MaximizeWindow;
device->MinimizeWindow = PSP_MinimizeWindow;
device->RestoreWindow = PSP_RestoreWindow;
device->DestroyWindow = PSP_DestroyWindow;
device->GL_LoadLibrary = PSP_GL_LoadLibrary;
device->GL_GetProcAddress = PSP_GL_GetProcAddress;
device->GL_UnloadLibrary = PSP_GL_UnloadLibrary;
device->GL_CreateContext = PSP_GL_CreateContext;
device->GL_MakeCurrent = PSP_GL_MakeCurrent;
device->GL_SetSwapInterval = PSP_GL_SetSwapInterval;
device->GL_GetSwapInterval = PSP_GL_GetSwapInterval;
device->GL_SwapWindow = PSP_GL_SwapWindow;
device->GL_DeleteContext = PSP_GL_DeleteContext;
device->HasScreenKeyboardSupport = PSP_HasScreenKeyboardSupport;
device->ShowScreenKeyboard = PSP_ShowScreenKeyboard;
device->HideScreenKeyboard = PSP_HideScreenKeyboard;
device->IsScreenKeyboardShown = PSP_IsScreenKeyboardShown;
device->PumpEvents = PSP_PumpEvents;
return device;
}
VideoBootStrap PSP_bootstrap = {
"PSP",
"PSP Video Driver",
PSP_Create
};
/*****************************************************************************/
/* SDL Video and Display initialization/handling functions */
/*****************************************************************************/
int PSP_VideoInit(_THIS)
{
SDL_DisplayMode mode;
SDL_zero(mode);
mode.pixel_w = 480;
mode.pixel_h = 272;
mode.refresh_rate = 60.0f;
/* 32 bpp for default */
mode.format = SDL_PIXELFORMAT_ABGR8888;
if (SDL_AddBasicVideoDisplay(&mode) == 0) {
return -1;
}
return 0;
}
void PSP_VideoQuit(_THIS)
{
}
int PSP_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
{
SDL_DisplayMode mode;
SDL_zero(mode);
mode.pixel_w = 480;
mode.pixel_h = 272;
mode.refresh_rate = 60.0f;
/* 32 bpp for default */
mode.format = SDL_PIXELFORMAT_ABGR8888;
SDL_AddFullscreenDisplayMode(display, &mode);
/* 16 bpp secondary mode */
mode.format = SDL_PIXELFORMAT_BGR565;
SDL_AddFullscreenDisplayMode(display, &mode);
return 0;
}
int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
{
return 0;
}
#define EGLCHK(stmt) \
do { \
EGLint err; \
\
stmt; \
err = eglGetError(); \
if (err != EGL_SUCCESS) { \
SDL_SetError("EGL error %d", err); \
return 0; \
} \
} while (0)
int PSP_CreateWindow(_THIS, SDL_Window *window)
{
SDL_WindowData *wdata;
/* Allocate window internal data */
wdata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (wdata == NULL) {
return SDL_OutOfMemory();
}
/* Setup driver data for this window */
window->driverdata = wdata;
SDL_SetKeyboardFocus(window);
/* Window has been successfully created */
return 0;
}
int PSP_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
{
return SDL_Unsupported();
}
void PSP_SetWindowTitle(_THIS, SDL_Window *window)
{
}
void PSP_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
{
}
void PSP_SetWindowPosition(_THIS, SDL_Window *window)
{
}
void PSP_SetWindowSize(_THIS, SDL_Window *window)
{
}
void PSP_ShowWindow(_THIS, SDL_Window *window)
{
}
void PSP_HideWindow(_THIS, SDL_Window *window)
{
}
void PSP_RaiseWindow(_THIS, SDL_Window *window)
{
}
void PSP_MaximizeWindow(_THIS, SDL_Window *window)
{
}
void PSP_MinimizeWindow(_THIS, SDL_Window *window)
{
}
void PSP_RestoreWindow(_THIS, SDL_Window *window)
{
}
void PSP_DestroyWindow(_THIS, SDL_Window *window)
{
}
/* TO Write Me */
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
{
return SDL_FALSE;
}
void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window)
{
}
void PSP_HideScreenKeyboard(_THIS, SDL_Window *window)
{
}
SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window)
{
return SDL_FALSE;
}
#endif /* SDL_VIDEO_DRIVER_PSP */