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release-2.
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c1307133ce | |||
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3a885f888a | |||
6539b70062 | |||
8b696541ed | |||
711d30ddd4 | |||
c93900437f | |||
55b03c7493 | |||
beeac60227 | |||
214258660f | |||
08f83f953c | |||
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c0d1f73247 | |||
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782862b95c | |||
525e201728 | |||
0680314c2a | |||
7be77f0b3d | |||
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08e8824372 | |||
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3739dda6bd |
|
@ -16,8 +16,8 @@ AllowShortFunctionsOnASingleLine: All
|
|||
AllowShortIfStatementsOnASingleLine: Never
|
||||
AllowShortLoopsOnASingleLine: false
|
||||
|
||||
AlwaysBreakAfterDefinitionReturnType: None
|
||||
AlwaysBreakAfterReturnType: None
|
||||
AlwaysBreakAfterDefinitionReturnType: All
|
||||
AlwaysBreakAfterReturnType: AllDefinitions
|
||||
AlwaysBreakBeforeMultilineStrings: false
|
||||
AlwaysBreakTemplateDeclarations: MultiLine
|
||||
|
||||
|
@ -35,7 +35,7 @@ BraceWrapping:
|
|||
AfterUnion: true
|
||||
AfterExternBlock: false
|
||||
BeforeElse: false
|
||||
BeforeWhile: false
|
||||
BeforeWhile: true
|
||||
IndentBraces: false
|
||||
SplitEmptyFunction: true
|
||||
SplitEmptyRecord: true
|
||||
|
@ -62,8 +62,7 @@ IndentGotoLabels: true
|
|||
IndentPPDirectives: None
|
||||
IndentExternBlock: NoIndent
|
||||
|
||||
PointerAlignment: Right
|
||||
SpaceAfterCStyleCast: false
|
||||
SpaceAfterCStyleCast: true
|
||||
SpacesInCStyleCastParentheses: false
|
||||
SpacesInConditionalStatement: false
|
||||
SpacesInContainerLiterals: true
|
||||
|
|
58
.clang-tidy
|
@ -1,58 +0,0 @@
|
|||
---
|
||||
Checks: >
|
||||
-*,
|
||||
bugprone-assert-side-effect,
|
||||
bugprone-assignment-in-if-condition,
|
||||
bugprone-bool-pointer-implicit-conversion,
|
||||
bugprone-dangling-handle,
|
||||
bugprone-dynamic-static-initializers,
|
||||
bugprone-infinite-loop,
|
||||
bugprone-integer-division,
|
||||
bugprone-macro-repeated-side-effects,
|
||||
bugprone-misplaced-operator-in-strlen-in-alloc,
|
||||
bugprone-misplaced-pointer-arithmetic-in-alloc,
|
||||
bugprone-misplaced-widening-cast,
|
||||
bugprone-not-null-terminated-result,
|
||||
bugprone-posix-return,
|
||||
bugprone-redundant-branch-condition,
|
||||
bugprone-string-literal-with-embedded-nul,
|
||||
bugprone-suspicious-memset-usage,
|
||||
bugprone-suspicious-semicolon,
|
||||
bugprone-suspicious-string-compare,
|
||||
bugprone-too-small-loop-variable,
|
||||
bugprone-unused-return-value,
|
||||
cert-err33-c,
|
||||
clang-analyzer-core.*,
|
||||
clang-analyzer-valist.*,
|
||||
clang-analyzer-unix.Malloc,
|
||||
google-readability-casting,
|
||||
misc-misleading-bidirectional,
|
||||
misc-misleading-identifier,
|
||||
misc-misplaced-const,
|
||||
misc-redundant-expression,
|
||||
objc-*,
|
||||
performance-type-promotion-in-math-fn,
|
||||
readability-avoid-const-params-in-decls,
|
||||
readability-braces-around-statements,
|
||||
readability-const-return-type,
|
||||
readability-duplicate-include,
|
||||
readability-inconsistent-declaration-parameter-name,
|
||||
readability-misplaced-array-index,
|
||||
readability-non-const-parameter,
|
||||
readability-redundant-control-flow,
|
||||
readability-redundant-declaration,
|
||||
readability-redundant-function-ptr-dereference,
|
||||
readability-redundant-preprocessor,
|
||||
readability-simplify-boolean-expr
|
||||
|
||||
CheckOptions:
|
||||
- key: bugprone-assert-side-effect.AssertMacros
|
||||
value: "SDL_assert, SDL_assert_release, SDL_assert_paranoid, SDL_assert_always, SDL_COMPILE_TIME_ASSERT"
|
||||
- key: bugprone-misplaced-widening-cast.CheckImplicitCasts
|
||||
value: true
|
||||
- key: bugprone-not-null-terminated-result.WantToUseSafeFunctions
|
||||
value: false # Do not recommend _s functions
|
||||
|
||||
FormatStyle: "file"
|
||||
HeaderFilterRegex: "*.h$"
|
||||
WarningsAsErrors: ""
|
|
@ -4,38 +4,49 @@
|
|||
|
||||
root = true
|
||||
|
||||
[*.{c,cc,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
||||
[*.{c,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
trim_tailing_whitespace = true
|
||||
|
||||
[*.xml]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[{CMakeLists.txt,cmake/*.cmake}]
|
||||
[{CMakeLists.txt,sdl2-config*.cmake.in,cmake/*.cmake}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[{cmake/cmake_uninstall.cmake.in,test/CMakeLists.txt,cmake/SDL3Config.cmake.in}]
|
||||
[{cmake_uninstall.cmake.in,test/CMakeLists.txt}]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[configure.ac]
|
||||
# Inconsistently 2-, 4- or occasionally 3-space indented, but mostly 4,
|
||||
# so let's use 4 for new code
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
|
||||
indent_size = 8
|
||||
indent_style = tab
|
||||
tab_width = 8
|
||||
|
||||
[Makefile.os2]
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
|
||||
[test/Makefile.os2]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[{src/core/os2/geniconv/makefile,src/core/os2/geniconv/os2cp.c}]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
[src/joystick/controller_type.*]
|
||||
indent_style = tab
|
||||
|
||||
|
@ -52,7 +63,7 @@ indent_style = space
|
|||
[src/video/yuv2rgb/*.{c,h}]
|
||||
indent_style = tab
|
||||
|
||||
[wayland-protocols/*.xml]
|
||||
[src/wayland-protocols/*.xml]
|
||||
indent_size = 2
|
||||
indent_style = space
|
||||
|
||||
|
@ -64,6 +75,3 @@ tab_width = 4
|
|||
|
||||
[{*.bat,*.rc}]
|
||||
end_of_line = crlf
|
||||
|
||||
[*.cocci]'
|
||||
insert_final_newline = true
|
||||
|
|
16
.github/cmake/CMakeLists.txt
vendored
|
@ -1,16 +0,0 @@
|
|||
cmake_minimum_required(VERSION 3.0)
|
||||
project(ci_utils C CXX)
|
||||
|
||||
set(txt "CC=${CMAKE_C_COMPILER}
|
||||
CXX=${CMAKE_CXX_COMPILER}
|
||||
CFLAGS=${CMAKE_C_FLAGS}
|
||||
CXXFLAGS=${CMAKE_CXX_FLAGS}
|
||||
LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES}
|
||||
")
|
||||
|
||||
message("${txt}")
|
||||
|
||||
set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file")
|
||||
message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}")
|
||||
|
||||
file(WRITE "${VAR_PATH}" "${txt}")
|
43
.github/workflows/android.yml
vendored
|
@ -2,10 +2,6 @@ name: Build (Android)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
android:
|
||||
name: ${{ matrix.platform.name }}
|
||||
|
@ -16,10 +12,10 @@ jobs:
|
|||
matrix:
|
||||
platform:
|
||||
- { name: Android.mk }
|
||||
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64" }
|
||||
- { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64" }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- uses: nttld/setup-ndk@v1
|
||||
id: setup_ndk
|
||||
with:
|
||||
|
@ -36,15 +32,11 @@ jobs:
|
|||
- name: Configure (CMake)
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake -S . -B build \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
cmake -B build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_CLANG_TIDY=ON \
|
||||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||
-DSDL_STATIC_PIC=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-GNinja
|
||||
|
@ -56,12 +48,8 @@ jobs:
|
|||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake --install build --config Release
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
|
@ -70,17 +58,22 @@ jobs:
|
|||
-DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \
|
||||
-DANDROID_ABI=${{ matrix.platform.android_abi }} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl3.pc
|
||||
- name: Verify sdl2-config
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- uses: actions/upload-artifact@v3
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: ${{ matrix.platform.artifact }}
|
||||
path: build/dist/SDL3*
|
||||
run: |
|
||||
export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- name: Verify Android.mk
|
||||
if: ${{ matrix.platform.name == 'CMake' }}
|
||||
run: |
|
||||
export NDK_MODULE_PATH=${{ env.SDL2_DIR }}/share/ndk-modules
|
||||
ndk-build -C ${{ github.workspace }}/cmake/test APP_PLATFORM=android-${{ matrix.platform.android_platform }} APP_ABI=${{ matrix.platform.android_abi }} NDK_OUT=$PWD NDK_LIBS_OUT=$PWD V=1
|
||||
|
|
39
.github/workflows/emscripten.yml
vendored
|
@ -2,57 +2,36 @@ name: Build (Emscripten)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
emscripten:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- uses: mymindstorm/setup-emsdk@v10
|
||||
with:
|
||||
version: 2.0.32
|
||||
- name: Install ninja
|
||||
run: |
|
||||
sudo apt-get -y update
|
||||
sudo apt-get install -y ninja-build
|
||||
- name: Configure (CMake)
|
||||
version: 2.0.27
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
emcmake cmake -S . -B build \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix \
|
||||
-GNinja
|
||||
- name: Build (CMake)
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build/ --verbose
|
||||
- name: Run build-time tests
|
||||
run: |
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
# FIXME: enable Emscripten build time tests
|
||||
# ctest -VV --test-dir build/
|
||||
- name: Install (CMake)
|
||||
ctest -VV --test-dir build/
|
||||
- name: Install
|
||||
run: |
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
emcmake cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }}
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: SDL-emscripten
|
||||
path: build/dist/SDL3*
|
||||
|
|
72
.github/workflows/haiku.yml
vendored
|
@ -1,72 +0,0 @@
|
|||
name: Build (Haiku @QEMU)
|
||||
|
||||
on:
|
||||
# push: # Disabled ci on push because of long build times
|
||||
pull_request:
|
||||
paths:
|
||||
- '**/haiku/*'
|
||||
- '.github/workflows/haiku.yml'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
haiku:
|
||||
runs-on: ubuntu-latest
|
||||
name: Haiku
|
||||
container: docker.io/hectorm/qemu-haiku:latest
|
||||
steps:
|
||||
- name: Wait until the VM is ready
|
||||
run: |
|
||||
container-init & timeout 600 vmshell exit 0
|
||||
- name: Setup Haiku dependencies
|
||||
run: |
|
||||
vmshell pkgman install -y cmd:cmake cmd:gcc cmd:ld cmd:ninja cmd:pkg_config haiku_devel devel:libgl devel:libglu
|
||||
- name: Restart VM
|
||||
run: |
|
||||
sv force-restart qemu || true
|
||||
timeout 600 vmshell exit 0
|
||||
- uses: actions/checkout@v3
|
||||
- name: Copy project to VM
|
||||
run: |
|
||||
vmshell mkdir ./src/
|
||||
tar -cf - ./ | vmshell tar -xf - -C ./src/
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
vmshell cmake -S src -B build -GNinja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO=Github_Workflow \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
|
||||
-DSDL_TESTS_TIMEOUT_MULTIPLIER=10
|
||||
- name: Build (CMake)
|
||||
run: |
|
||||
vmshell cmake --build ./build/ --config Release --verbose --parallel
|
||||
- name: Run build-time tests (CMake)
|
||||
run: |
|
||||
vmshell ctest -VV --test-dir build/
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
vmshell cmake --install ./build/ --config Release
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
vmshell cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
vmshell cmake -S ./src/cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=\$PWD/cmake_prefix
|
||||
vmshell cmake --build ./cmake_config_build --verbose
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
vmshell CC=c++ PKG_CONFIG_PATH=\$PWD/cmake_prefix/lib/pkgconfig src/cmake/test/test_pkgconfig.sh
|
||||
- name: Copy package from VM
|
||||
run: |
|
||||
vmshell tar -cf - build/dist/ | tar -xf - -C ./
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: SDL-haiku
|
||||
path: build/dist/SDL3*
|
8
.github/workflows/ios.yml
vendored
|
@ -2,10 +2,6 @@ name: Build (iOS/tvOS)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
name: ${{ matrix.platform.name }}
|
||||
|
@ -19,6 +15,6 @@ jobs:
|
|||
- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build
|
||||
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
|
||||
run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
|
164
.github/workflows/main.yml
vendored
|
@ -2,10 +2,6 @@ name: Build
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
name: ${{ matrix.platform.name }}
|
||||
|
@ -19,15 +15,17 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, artifact: 'SDL-mingw32' }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL-mingw64' }
|
||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, artifact: 'SDL-msys2-clang32' }
|
||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64, artifact: 'SDL-msys2-clang64' }
|
||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64, artifact: 'SDL-msys2-ucrt64' }
|
||||
- { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh, artifact: 'SDL-ubuntu20.04' }
|
||||
- { name: Ubuntu 22.04, os: ubuntu-22.04, shell: sh, artifact: 'SDL-ubuntu22.04' }
|
||||
- { name: MacOS (Framework), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DSDL_FRAMEWORK=ON -DSDL_CLANG_TIDY=OFF', skip_test_pkgconfig: true, artifact: 'SDL-macos-framework' }
|
||||
- { name: MacOS (GNU prefix), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64" -DCLANG_TIDY_BINARY="$(brew --prefix llvm)/bin/clang-tidy"', artifact: 'SDL-macos-gnu' }
|
||||
- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
|
||||
- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
|
||||
- { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
|
||||
- { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
|
||||
- { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64 }
|
||||
- { name: Ubuntu 20.04 (CMake), os: ubuntu-20.04, shell: sh }
|
||||
- { name: Ubuntu 20.04 (autotools), os: ubuntu-20.04, shell: sh, autotools: true }
|
||||
- { name: Ubuntu 22.04 (CMake), os: ubuntu-22.04, shell: sh }
|
||||
- { name: Ubuntu 22.04 (autotools), os: ubuntu-22.04, shell: sh, autotools: true }
|
||||
- { name: MacOS (CMake), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"' }
|
||||
- { name: MacOS (autotools), os: macos-latest, shell: sh, autotools: true }
|
||||
|
||||
steps:
|
||||
- name: Set up MSYS2
|
||||
|
@ -40,13 +38,12 @@ jobs:
|
|||
${{ matrix.platform.msys-env }}-cmake
|
||||
${{ matrix.platform.msys-env }}-ninja
|
||||
${{ matrix.platform.msys-env }}-pkg-config
|
||||
${{ matrix.platform.msys-env }}-clang-tools-extra
|
||||
|
||||
- name: Setup Linux dependencies
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential git \
|
||||
sudo apt-get install build-essential git make autoconf automake libtool \
|
||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||
libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \
|
||||
|
@ -62,60 +59,135 @@ jobs:
|
|||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
brew install \
|
||||
ninja \
|
||||
llvm
|
||||
- uses: actions/checkout@v3
|
||||
ninja
|
||||
- uses: actions/checkout@v2
|
||||
- name: Check that versioning is consistent
|
||||
# We only need to run this once: arbitrarily use the Linux/CMake build
|
||||
if: "runner.os == 'Linux'"
|
||||
if: "runner.os == 'Linux' && ! matrix.platform.autotools"
|
||||
run: ./build-scripts/test-versioning.sh
|
||||
- name: Configure (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DSDL_CLANG_TIDY=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.cmake }}
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.cmake }}
|
||||
- name: Build (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
cmake --build build/ --config Release --verbose --parallel
|
||||
- name: Run build-time tests (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
set -eu
|
||||
export SDL_TESTS_QUICK=1
|
||||
ctest -VV --test-dir build/
|
||||
if test "${{ runner.os }}" = "Linux"; then
|
||||
# This should show us the SDL_REVISION
|
||||
strings build/libSDL3.so.0 | grep SDL-
|
||||
fi
|
||||
- name: Install (CMake)
|
||||
if: "! matrix.platform.autotools"
|
||||
run: |
|
||||
set -eu
|
||||
cmake --install build/ --config Release
|
||||
( cd cmake_prefix; find . ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Configure (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
set -eu
|
||||
rm -fr build-autotools
|
||||
mkdir build-autotools
|
||||
./autogen.sh
|
||||
(
|
||||
cd build-autotools
|
||||
${{ github.workspace }}/configure \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
)
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
curdir="$(pwd)"
|
||||
multiarch="$(dpkg-architecture -qDEB_HOST_MULTIARCH)"
|
||||
(
|
||||
mkdir -p build-autotools/test
|
||||
cd build-autotools/test
|
||||
${{ github.workspace }}/test/configure \
|
||||
--x-includes=/usr/include \
|
||||
--x-libraries="/usr/lib/${multiarch}" \
|
||||
--prefix=${{ github.workspace }}/autotools_prefix \
|
||||
SDL_CFLAGS="-I${curdir}/include" \
|
||||
SDL_LIBS="-L${curdir}/build-autotools/build/.libs -lSDL2" \
|
||||
ac_cv_lib_SDL2_ttf_TTF_Init=no \
|
||||
${NULL+}
|
||||
)
|
||||
fi
|
||||
- name: Build (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools V=1
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
make -j"${parallel}" -C build-autotools/test V=1
|
||||
fi
|
||||
- name: Run build-time tests (Autotools)
|
||||
if: ${{ matrix.platform.autotools && (runner.os != 'macOS') }}
|
||||
run: |
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
export SDL_TESTS_QUICK=1
|
||||
make -j"${parallel}" -C build-autotools/test check LD_LIBRARY_PATH="${curdir}/build-autotools/build/.libs"
|
||||
- name: Install (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
set -eu
|
||||
curdir="$(pwd)"
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools install V=1
|
||||
if test "${{ runner.os }}" != "macOS" ; then
|
||||
make -j"${parallel}" -C build-autotools/test install V=1
|
||||
fi
|
||||
( cd autotools_prefix; find . ) | LC_ALL=C sort -u
|
||||
echo "SDL2_DIR=$(pwd)/autotools_prefix" >> $GITHUB_ENV
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DTEST_SHARED=ON \
|
||||
-DTEST_STATIC=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_PREFIX_PATH=$(echo "${{ github.workspace }}/cmake_prefix" | sed -e 's#\\#/#g')
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl3.pc
|
||||
if: ${{ !matrix.platform.skip_test_pkgconfig }}
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export PKG_CONFIG_PATH=$(echo "${{ github.workspace }}/cmake_prefix/lib/pkgconfig" | sed -e 's#\\#/#g')
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: ${{ matrix.platform.artifact }}
|
||||
path: build/dist/SDL3*
|
||||
- name: Distcheck (Autotools)
|
||||
if: matrix.platform.autotools
|
||||
run: |
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
make -j"${parallel}" -C build-autotools dist V=1
|
||||
# Similar to Automake `make distcheck`: check that the tarball
|
||||
# release is sufficient to do a new build
|
||||
mkdir distcheck
|
||||
tar -C distcheck -zxf build-autotools/SDL2-*.tar.gz
|
||||
( cd distcheck/SDL2-* && ./configure )
|
||||
make -j"${parallel}" -C distcheck/SDL2-*
|
||||
- name: Run installed-tests (Autotools)
|
||||
if: "runner.os == 'Linux' && matrix.platform.autotools"
|
||||
run: |
|
||||
set -eu
|
||||
parallel="$(getconf _NPROCESSORS_ONLN)"
|
||||
sudo make -j"${parallel}" -C build-autotools install
|
||||
sudo make -j"${parallel}" -C build-autotools/test install
|
||||
export SDL_TESTS_QUICK=1
|
||||
# We need to set LD_LIBRARY_PATH because it isn't in the default
|
||||
# linker search path. We don't need to set XDG_DATA_DIRS for
|
||||
# ginsttest-runner, because /usr/local/share *is* in the default
|
||||
# search path for that.
|
||||
env --chdir=/ \
|
||||
LD_LIBRARY_PATH=/usr/local/lib \
|
||||
SDL_AUDIODRIVER=dummy \
|
||||
SDL_VIDEODRIVER=dummy \
|
||||
ginsttest-runner --tap SDL2
|
||||
|
|
44
.github/workflows/msvc.yml
vendored
|
@ -2,10 +2,6 @@ name: Build (MSVC)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
name: ${{ matrix.platform.name }}
|
||||
|
@ -15,19 +11,19 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64', artifact: 'SDL-VC-x64' }
|
||||
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32', artifact: 'SDL-VC-x86' }
|
||||
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x64' }
|
||||
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x86' }
|
||||
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' }
|
||||
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' }
|
||||
- { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32' }
|
||||
- { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64' }
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true,
|
||||
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' }
|
||||
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' }
|
||||
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' }
|
||||
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON }
|
||||
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON }
|
||||
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 }
|
||||
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 }
|
||||
- { name: Windows (ARM), flags: -A ARM }
|
||||
- { name: Windows (ARM64), flags: -A ARM64 }
|
||||
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF,
|
||||
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- name: Create CMake project using SDL as a subproject
|
||||
shell: python
|
||||
run: |
|
||||
|
@ -44,13 +40,9 @@ jobs:
|
|||
"""))
|
||||
- name: Configure (CMake)
|
||||
run: cmake -S build -B build `
|
||||
-Wdeprecated -Wdev -Werror `
|
||||
-DSDL_WERROR=${{ !matrix.platform.nowerror }} `
|
||||
-DSDL_TESTS=ON `
|
||||
-DSDL_INSTALL_TESTS=ON `
|
||||
-DSDL_VENDOR_INFO="Github Workflow" `
|
||||
-DSDL_DISABLE_INSTALL=OFF `
|
||||
-DSDL_DISABLE_INSTALL_CPACK=OFF `
|
||||
-DSDL2_DISABLE_INSTALL=OFF `
|
||||
${{ matrix.platform.flags }} `
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
|
@ -62,16 +54,13 @@ jobs:
|
|||
ctest -VV --test-dir build/ -C Release
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV
|
||||
cmake --install build/
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target PACKAGE
|
||||
- name: Verify CMake configuration files
|
||||
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build `
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} `
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} `
|
||||
${{ matrix.platform.flags }}
|
||||
cmake --build cmake_config_build --config Release
|
||||
|
||||
|
@ -81,8 +70,3 @@ jobs:
|
|||
- name: Build msbuild
|
||||
if: ${{ matrix.platform.project != '' }}
|
||||
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }}
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: ${{ matrix.platform.artifact }}
|
||||
path: build/dist/SDL3*
|
||||
|
|
65
.github/workflows/n3ds.yml
vendored
|
@ -1,65 +0,0 @@
|
|||
name: Build (Nintendo 3DS)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
n3ds:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: devkitpro/devkitarm:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apt update
|
||||
apt install ninja-build
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
run: |
|
||||
cmake --build build --verbose
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain
|
||||
run: |
|
||||
cmake -S .github/cmake -B /tmp/cmake_extract \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DVAR_PATH=/tmp/n3ds_env.txt
|
||||
cat /tmp/n3ds_env.txt >> $GITHUB_ENV
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: SDL-n3ds
|
||||
path: build/dist/SDL3*
|
|
@ -2,19 +2,15 @@ name: Build (Sony Playstation 2)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
ps2:
|
||||
runs-on: ubuntu-latest
|
||||
container: ps2dev/ps2dev:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
apk update
|
||||
apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git
|
||||
|
||||
# To be removed once ps2_drivers is part of PS2DEV
|
||||
|
@ -28,42 +24,49 @@ jobs:
|
|||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
cmake -S . -B build -G Ninja\
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_INSTALL_PREFIX=cmake_prefix \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
- name: Build (CMake)
|
||||
- name: Build
|
||||
run: cmake --build build --config Release --verbose --parallel
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
set -eu
|
||||
cmake --install build/ --config Release
|
||||
echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
echo "SDL2_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV
|
||||
( cd cmake_prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl3.pc
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=mips64r5900el-ps2-elf-gcc
|
||||
export EXTRA_LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- uses: actions/upload-artifact@v3
|
||||
|
||||
- name: Get short SHA
|
||||
id: slug
|
||||
run: echo "::set-output name=sha8::$(echo ${GITHUB_SHA} | cut -c1-8)"
|
||||
|
||||
- name: Upload artifacts
|
||||
if: ${{ success() }}
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: SDL-ps2
|
||||
path: build/dist/SDL3*
|
||||
name: tests-${{ steps.slug.outputs.sha8 }}
|
||||
path: |
|
||||
build/test
|
|
@ -2,56 +2,48 @@ name: Build (Sony Playstation Portable)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
psp:
|
||||
runs-on: ubuntu-latest
|
||||
container: pspdev/pspdev:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- name: Setup dependencies
|
||||
run: |
|
||||
apk update
|
||||
apk update
|
||||
apk add cmake gmp mpc1 mpfr4 make pkgconf
|
||||
- name: Configure (CMake)
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -S . -B build \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
run: cmake --build build --config Release --verbose
|
||||
- name: Install (CMake)
|
||||
- name: Build
|
||||
run: cmake --build build --config Release
|
||||
- name: Install
|
||||
run: |
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build --config Release
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build \
|
||||
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl3.pc
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=psp-gcc
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
export EXTRA_LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib"
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: SDL-psp
|
||||
path: build/dist/SDL3*
|
41
.github/workflows/riscos.yml
vendored
|
@ -2,10 +2,6 @@ name: Build (RISC OS)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
Build:
|
||||
name: ${{ matrix.platform.name }}
|
||||
|
@ -16,23 +12,40 @@ jobs:
|
|||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: autotools, test_args: '-DTEST_SHARED=FALSE' } # FIXME: autotools should build and install shared libraries
|
||||
- { name: CMake }
|
||||
|
||||
steps:
|
||||
- name: Setup dependencies
|
||||
run: apt-get update && apt-get install -y cmake ninja-build
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- name: Configure (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: |
|
||||
mkdir build_autotools
|
||||
cd build_autotools
|
||||
../configure \
|
||||
--host=arm-unknown-riscos \
|
||||
--disable-gcc-atomics \
|
||||
--prefix=${{ github.workspace }}/prefix_autotools
|
||||
- name: Build (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: make -C build_autotools -j`nproc` V=1
|
||||
- name: Install (autotools)
|
||||
if: ${{ contains(matrix.platform.name, 'autotools') }}
|
||||
run: |
|
||||
echo "SDL2_DIR=${{ github.workspace }}/prefix_autotools" >> $GITHUB_ENV
|
||||
make -C build_autotools install
|
||||
( cd ${{ github.workspace }}/prefix_autotools; find ) | LC_ALL=C sort -u
|
||||
- name: Configure (CMake)
|
||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
||||
-DRISCOS:BOOL=ON \
|
||||
-DRISCOS=ON \
|
||||
-DSDL_GCC_ATOMICS=OFF \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DSDL_VENDOR_INFO="Github Workflow" \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake
|
||||
- name: Build (CMake)
|
||||
|
@ -41,22 +54,14 @@ jobs:
|
|||
- name: Install (CMake)
|
||||
if: ${{ contains(matrix.platform.name, 'CMake') }}
|
||||
run: |
|
||||
echo "SDL3_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
|
||||
echo "SDL2_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
${{ matrix.platform.test_args }}
|
||||
cmake --build cmake_config_build --verbose
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: SDL-riscos
|
||||
path: build/dist/SDL3*
|
||||
|
|
52
.github/workflows/vita.yaml
vendored
Normal file
|
@ -0,0 +1,52 @@
|
|||
name: Build (Sony Playstation Vita)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: sh
|
||||
|
||||
jobs:
|
||||
vita:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: vitasdk/vitasdk:latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake ninja pkgconf
|
||||
- name: Configure CMake
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build
|
||||
run: cmake --build build --verbose
|
||||
- name: Install CMake
|
||||
run: |
|
||||
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl2-config
|
||||
run: |
|
||||
export CC=arm-vita-eabi-gcc
|
||||
export PATH=${{ env.SDL2_DIR }}/bin:$PATH
|
||||
cmake/test/test_sdlconfig.sh
|
||||
- name: Verify sdl2.pc
|
||||
run: |
|
||||
export CC=arm-vita-eabi-gcc
|
||||
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
107
.github/workflows/vita.yml
vendored
|
@ -1,107 +0,0 @@
|
|||
name: Build (Sony Playstation Vita)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
defaults:
|
||||
run:
|
||||
shell: sh
|
||||
|
||||
jobs:
|
||||
vita:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: vitasdk/vitasdk:latest
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Vita (GLES w/ pib), os: windows-latest, pib: true, artifact: SDL-vita-pib }
|
||||
- { name: Vita (GLES w/ PVR_PSP2 + gles4vita), os: windows-latest, pvr: true, artifact: SDL-vita-pvr }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Install build requirements
|
||||
run: |
|
||||
apk update
|
||||
apk add cmake ninja pkgconf bash
|
||||
|
||||
- name: Configure PVR_PSP2 (GLES)
|
||||
if: ${{ !!matrix.platform.pvr }}
|
||||
run: |
|
||||
pvr_psp2_version=3.9
|
||||
|
||||
# Configure PVR_PSP2 headers
|
||||
wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
|
||||
unzip /tmp/v$pvr_psp2_version.zip -d/tmp
|
||||
cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* ${VITASDK}/arm-vita-eabi/include
|
||||
rm /tmp/v$pvr_psp2_version.zip
|
||||
|
||||
# include guard of PVR_PSP2's khrplatform.h does not match the usual one
|
||||
sed -i -e s/__drvkhrplatform_h_/__khrplatform_h_/ ${VITASDK}/arm-vita-eabi/include/KHR/khrplatform.h
|
||||
|
||||
# Configure PVR_PSP2 stub libraries
|
||||
wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
|
||||
unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
|
||||
find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} ${VITASDK}/arm-vita-eabi/lib \;
|
||||
rm /tmp/vitasdk_stubs.zip
|
||||
rm -rf /tmp/pvr_psp2_stubs
|
||||
|
||||
- name: Configure gl4es4vita (OpenGL)
|
||||
if: ${{ !!matrix.platform.pvr }}
|
||||
run: |
|
||||
gl4es4vita_version=1.1.4
|
||||
|
||||
# Configure gl4es4vita headers
|
||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
|
||||
unzip -o /tmp/include.zip -d${VITASDK}/arm-vita-eabi/include
|
||||
rm /tmp/include.zip
|
||||
|
||||
# Configure gl4es4vita stub libraries
|
||||
wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
|
||||
unzip /tmp/vitasdk_stubs.zip -d${VITASDK}/arm-vita-eabi/lib
|
||||
|
||||
- name: Configure (CMake)
|
||||
run: |
|
||||
cmake -S . -B build -G Ninja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
|
||||
-DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
|
||||
-DSDL_WERROR=ON \
|
||||
-DSDL_TESTS=ON \
|
||||
-DSDL_INSTALL_TESTS=ON \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_INSTALL_PREFIX=prefix
|
||||
- name: Build (CMake)
|
||||
run: cmake --build build --verbose
|
||||
- name: Install (CMake)
|
||||
run: |
|
||||
echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV
|
||||
cmake --install build/
|
||||
( cd prefix; find ) | LC_ALL=C sort -u
|
||||
- name: Package (CPack)
|
||||
run: |
|
||||
cmake --build build/ --config Release --target package
|
||||
- name: Verify CMake configuration files
|
||||
run: |
|
||||
cmake -S cmake/test -B cmake_config_build -G Ninja \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
|
||||
-DTEST_SHARED=FALSE \
|
||||
-DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build cmake_config_build --verbose
|
||||
- name: Verify sdl3.pc
|
||||
run: |
|
||||
export CC=arm-vita-eabi-gcc
|
||||
export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig
|
||||
cmake/test/test_pkgconfig.sh
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: ${{ matrix.platform.artifact }}
|
||||
path: build/dist/SDL3*
|
25
.github/workflows/vmactions.yml
vendored
|
@ -2,24 +2,19 @@ name: Build (VM Actions)
|
|||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
freebsd:
|
||||
runs-on: macos-12
|
||||
name: FreeBSD
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build
|
||||
uses: vmactions/freebsd-vm@v0
|
||||
with:
|
||||
usesh: true
|
||||
prepare: |
|
||||
pkg install -y \
|
||||
cmake \
|
||||
ninja \
|
||||
gmake \
|
||||
pkgconf \
|
||||
libXcursor \
|
||||
libXext \
|
||||
|
@ -38,6 +33,7 @@ jobs:
|
|||
libinotify \
|
||||
alsa-lib \
|
||||
jackit \
|
||||
nas \
|
||||
pipewire \
|
||||
pulseaudio \
|
||||
sndio \
|
||||
|
@ -48,15 +44,6 @@ jobs:
|
|||
libudev-devd
|
||||
|
||||
run: |
|
||||
cmake -S . -B build -GNinja \
|
||||
-Wdeprecated -Wdev -Werror \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DSDL_CHECK_REQUIRED_INCLUDES="/usr/local/include" \
|
||||
-DSDL_CHECK_REQUIRED_LINK_OPTIONS="-L/usr/local/lib"
|
||||
cmake --build build/ --config Release --verbose -- -j`sysctl -n hw.ncpu`
|
||||
cmake --build build/ --config Release --target package
|
||||
- uses: actions/upload-artifact@v3
|
||||
with:
|
||||
if-no-files-found: error
|
||||
name: SDL-freebsd
|
||||
path: build/dist/SDL3*
|
||||
mkdir build_autotools
|
||||
(cd build_autotools && CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib" ../configure)
|
||||
gmake -C build_autotools -j`sysctl -n hw.ncpu` V=1
|
||||
|
|
35
.github/workflows/watcom.yml
vendored
Normal file
|
@ -0,0 +1,35 @@
|
|||
name: Build (OpenWatcom)
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
os2:
|
||||
name: ${{ matrix.platform.name }}
|
||||
runs-on: windows-latest
|
||||
|
||||
strategy:
|
||||
matrix:
|
||||
platform:
|
||||
- { name: Windows, makefile: Makefile.w32 }
|
||||
- { name: OS/2, makefile: Makefile.os2 }
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: open-watcom/setup-watcom@v0
|
||||
- name: Build SDL2
|
||||
run: |
|
||||
wmake -f ${{ matrix.platform.makefile }}
|
||||
- name: Build tests
|
||||
run: |
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }}
|
||||
cd ..
|
||||
- name: Run tests
|
||||
if: "matrix.platform.makefile == 'Makefile.w32'"
|
||||
run: |
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }} check-quick
|
||||
cd ..
|
||||
- name: distclean
|
||||
run: |
|
||||
wmake -f ${{ matrix.platform.makefile }} distclean
|
||||
cd test && wmake -f ${{ matrix.platform.makefile }} distclean
|
||||
cd ..
|
76
.gitignore
vendored
|
@ -1,7 +1,20 @@
|
|||
build/
|
||||
buildbot/
|
||||
/VERSION.txt
|
||||
__pycache__
|
||||
aclocal.m4
|
||||
autom4te*
|
||||
config.cache
|
||||
config.log
|
||||
config.status
|
||||
libtool
|
||||
Makefile
|
||||
Makefile.rules
|
||||
sdl2-config
|
||||
sdl2-config.cmake
|
||||
sdl2-config-version.cmake
|
||||
sdl2.pc
|
||||
SDL2.spec
|
||||
build
|
||||
gen
|
||||
Build
|
||||
buildbot
|
||||
|
||||
*.so
|
||||
*.so.*
|
||||
|
@ -31,7 +44,7 @@ CMakeFiles/
|
|||
CMakeCache.txt
|
||||
cmake_install.cmake
|
||||
cmake_uninstall.cmake
|
||||
SDL3ConfigVersion.cmake
|
||||
SDL2ConfigVersion.cmake
|
||||
.ninja_*
|
||||
*.ninja
|
||||
|
||||
|
@ -56,33 +69,41 @@ Release
|
|||
*.ncb
|
||||
*.suo
|
||||
*.sdf
|
||||
VisualC/tests/gamepadmap/axis.bmp
|
||||
VisualC/tests/gamepadmap/button.bmp
|
||||
VisualC/tests/gamepadmap/gamepadmap.bmp
|
||||
VisualC/tests/gamepadmap/gamepadmap_back.bmp
|
||||
VisualC/tests/controllermap/axis.bmp
|
||||
VisualC/tests/controllermap/button.bmp
|
||||
VisualC/tests/controllermap/controllermap.bmp
|
||||
VisualC/tests/controllermap/controllermap_back.bmp
|
||||
VisualC/tests/loopwave/sample.wav
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
||||
VisualC/tests/testgamepad/axis.bmp
|
||||
VisualC/tests/testgamepad/button.bmp
|
||||
VisualC/tests/testgamepad/gamepadmap.bmp
|
||||
VisualC/tests/testgamepad/gamepadmap_back.bmp
|
||||
VisualC/tests/testoverlay/moose.dat
|
||||
VisualC/tests/testgamecontroller/axis.bmp
|
||||
VisualC/tests/testgamecontroller/button.bmp
|
||||
VisualC/tests/testgamecontroller/controllermap.bmp
|
||||
VisualC/tests/testgamecontroller/controllermap_back.bmp
|
||||
VisualC/tests/testoverlay2/moose.dat
|
||||
VisualC/tests/testrendertarget/icon.bmp
|
||||
VisualC/tests/testrendertarget/sample.bmp
|
||||
VisualC/tests/testscale/icon.bmp
|
||||
VisualC/tests/testscale/sample.bmp
|
||||
VisualC/tests/testsprite/icon.bmp
|
||||
VisualC/tests/testsprite2/icon.bmp
|
||||
VisualC/tests/testyuv/testyuv.bmp
|
||||
VisualC/visualtest/icon.bmp
|
||||
VisualC/visualtest/testquit.actions
|
||||
VisualC/visualtest/testquit.config
|
||||
VisualC/visualtest/testquit.exe
|
||||
VisualC/visualtest/testquit.parameters
|
||||
VisualC/visualtest/testsprite2.exe
|
||||
VisualC/visualtest/testsprite2_sample.actions
|
||||
VisualC/visualtest/testsprite2_sample.config
|
||||
VisualC/visualtest/testsprite2_sample.parameters
|
||||
VisualC-GDK/**/Layout
|
||||
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
android-project/.gradle/
|
||||
|
||||
test/checkkeys
|
||||
test/checkkeysthreads
|
||||
test/gamepadmap
|
||||
test/controllermap
|
||||
test/loopwave
|
||||
test/loopwavequeue
|
||||
test/testatomic
|
||||
|
@ -93,17 +114,17 @@ test/testautomation
|
|||
test/testbounds
|
||||
test/testcustomcursor
|
||||
test/testdisplayinfo
|
||||
test/testdraw
|
||||
test/testdraw2
|
||||
test/testdrawchessboard
|
||||
test/testdropfile
|
||||
test/testerror
|
||||
test/testevdev
|
||||
test/testfile
|
||||
test/testfilesystem
|
||||
test/testgamepad
|
||||
test/testgamecontroller
|
||||
test/testgeometry
|
||||
test/testgesture
|
||||
test/testgl
|
||||
test/testgl2
|
||||
test/testgles
|
||||
test/testgles2
|
||||
test/testhaptic
|
||||
|
@ -121,7 +142,7 @@ test/testmessage
|
|||
test/testmouse
|
||||
test/testmultiaudio
|
||||
test/testnative
|
||||
test/testoverlay
|
||||
test/testoverlay2
|
||||
test/testplatform
|
||||
test/testpower
|
||||
test/testqsort
|
||||
|
@ -135,7 +156,7 @@ test/testsem
|
|||
test/testsensor
|
||||
test/testshader
|
||||
test/testshape
|
||||
test/testsprite
|
||||
test/testsprite2
|
||||
test/testspriteminimal
|
||||
test/teststreaming
|
||||
test/testsurround
|
||||
|
@ -145,6 +166,15 @@ test/testurl
|
|||
test/testver
|
||||
test/testviewport
|
||||
test/testvulkan
|
||||
test/testwm
|
||||
test/testwm2
|
||||
test/testyuv
|
||||
test/torturethread
|
||||
|
||||
builddir/
|
||||
debian/*.debhelper.log
|
||||
debian/*.substvars
|
||||
debian/*.tar.gz
|
||||
debian/.debhelper/
|
||||
debian/files
|
||||
debian/libsdl*/
|
||||
debian/tmp/
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
projectfullname = SDL
|
||||
projectshortname = SDL
|
||||
incsubdir = include/SDL3
|
||||
projectfullname = SDL_mixer
|
||||
projectshortname = SDL_mixer
|
||||
incsubdir = include
|
||||
wikisubdir =
|
||||
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
|
||||
mainincludefname = SDL.h
|
||||
versionfname = include/SDL3/SDL_version.h
|
||||
versionfname = include/SDL_version.h
|
||||
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
|
||||
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
|
||||
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
|
||||
|
@ -13,4 +13,3 @@ projecturl = https://libsdl.org/
|
|||
wikiurl = https://wiki.libsdl.org
|
||||
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
|
||||
warn_about_missing = 0
|
||||
wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
|
||||
|
|
62
Android.mk
|
@ -8,9 +8,9 @@ LOCAL_PATH := $(call my-dir)
|
|||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := SDL3
|
||||
LOCAL_MODULE := SDL2
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
|
||||
|
||||
|
@ -56,11 +56,14 @@ LOCAL_SRC_FILES := \
|
|||
$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c))
|
||||
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||
|
||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_CFLAGS += \
|
||||
-Wall -Wextra \
|
||||
-Wdocumentation \
|
||||
-Wdocumentation-unknown-command \
|
||||
-Wmissing-prototypes \
|
||||
-Wunreachable-code-break \
|
||||
-Wunneeded-internal-declaration \
|
||||
|
@ -72,13 +75,12 @@ LOCAL_CFLAGS += \
|
|||
-Wstrict-prototypes \
|
||||
-Wkeyword-macro \
|
||||
|
||||
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
|
||||
|
||||
ifeq ($(NDK_DEBUG),1)
|
||||
cmd-strip :=
|
||||
endif
|
||||
|
@ -87,47 +89,35 @@ LOCAL_STATIC_LIBRARIES := cpufeatures
|
|||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL_test static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL3_test
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL3_test
|
||||
|
||||
LOCAL_SRC_FILES := \
|
||||
$(subst $(LOCAL_PATH)/,, \
|
||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
|
||||
LOCAL_EXPORT_LDLIBS :=
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
|
||||
###########################
|
||||
#
|
||||
# SDL static library
|
||||
#
|
||||
###########################
|
||||
|
||||
LOCAL_MODULE := SDL3_static
|
||||
LOCAL_MODULE := SDL2_static
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL3
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
|
||||
LOCAL_LDFLAGS :=
|
||||
LOCAL_MODULE_FILENAME := libSDL2
|
||||
|
||||
LOCAL_LDLIBS :=
|
||||
LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,android/cpufeatures)
|
||||
###########################
|
||||
#
|
||||
# SDL main static library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_C_INCLUDES := $(LOCAL_PATH)/include
|
||||
|
||||
LOCAL_MODULE := SDL2_main
|
||||
|
||||
LOCAL_MODULE_FILENAME := libSDL2main
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,android/cpufeatures)
|
||||
|
|
2366
CMakeLists.txt
|
@ -17,7 +17,7 @@ Thanks to everyone who made this possible, including:
|
|||
|
||||
* Alfred Reynolds for the game controller API and general (in)sanity
|
||||
|
||||
* Jørgen Tjernø for numerous magical macOS fixes.
|
||||
* Jørgen Tjernø for numerous magical Mac OS X fixes.
|
||||
|
||||
* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
|
||||
|
||||
|
|
14
INSTALL.txt
|
@ -4,20 +4,18 @@ To compile and install SDL:
|
|||
1. Windows with Visual Studio:
|
||||
* Read ./docs/README-visualc.md
|
||||
|
||||
Windows building with mingw-w64 for x86:
|
||||
* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build
|
||||
|
||||
Windows building with mingw-w64 for x64:
|
||||
* Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build
|
||||
Windows with gcc, either native or cross-compiling:
|
||||
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
|
||||
* Run './configure; make; make install'
|
||||
|
||||
macOS with Xcode:
|
||||
* Read docs/README-macos.md
|
||||
* Read docs/README-macosx.md
|
||||
|
||||
macOS from the command line:
|
||||
* Run: cmake -S . -B build && cmake --build build && cmake --install build
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Linux and other UNIX systems:
|
||||
* Run: cmake -S . -B build && cmake --build build && cmake --install build
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Android:
|
||||
* Read docs/README-android.md
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
|
260
Makefile.in
Normal file
|
@ -0,0 +1,260 @@
|
|||
# Makefile to build and install the SDL library
|
||||
|
||||
top_builddir = .
|
||||
srcdir = @srcdir@
|
||||
objects = build
|
||||
gen = gen
|
||||
prefix = @prefix@
|
||||
exec_prefix = @exec_prefix@
|
||||
bindir = @bindir@
|
||||
libdir = @libdir@
|
||||
includedir = @includedir@
|
||||
datarootdir = @datarootdir@
|
||||
datadir = @datadir@
|
||||
auxdir = @ac_aux_dir@
|
||||
distpath = $(srcdir)/..
|
||||
distdir = SDL2-@SDL_VERSION@
|
||||
distfile = $(distdir).tar.gz
|
||||
|
||||
@SET_MAKE@
|
||||
SHELL = @SHELL@
|
||||
CC = @CC@
|
||||
CXX = @CXX@
|
||||
INCLUDE = @INCLUDE@
|
||||
CFLAGS = @BUILD_CFLAGS@
|
||||
EXTRA_CFLAGS = @EXTRA_CFLAGS@
|
||||
LDFLAGS = @BUILD_LDFLAGS@
|
||||
EXTRA_LDFLAGS = @EXTRA_LDFLAGS@
|
||||
LIBTOOL = @LIBTOOL@
|
||||
INSTALL = @INSTALL@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
RC = @RC@
|
||||
LINKER = @LINKER@
|
||||
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
OBJECTS = @OBJECTS@
|
||||
GEN_HEADERS = @GEN_HEADERS@
|
||||
GEN_OBJECTS = @GEN_OBJECTS@
|
||||
VERSION_OBJECTS = @VERSION_OBJECTS@
|
||||
|
||||
SDLMAIN_TARGET = libSDL2main.la
|
||||
SDLMAIN_OBJECTS = @SDLMAIN_OBJECTS@
|
||||
|
||||
SDLTEST_TARGET = libSDL2_test.la
|
||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||
|
||||
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
||||
WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
|
||||
|
||||
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
||||
|
||||
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac docs include Makefile.* mingw sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake.in src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
GEN_DIST = SDL2.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
RUN_CMD_AR = @echo " AR " $@;
|
||||
RUN_CMD_CC = @echo " CC " $@;
|
||||
RUN_CMD_CXX = @echo " CXX " $@;
|
||||
RUN_CMD_LTLINK = @echo " LTLINK" $@;
|
||||
RUN_CMD_RANLIB = @echo " RANLIB" $@;
|
||||
RUN_CMD_RC = @echo " RC " $@;
|
||||
RUN_CMD_GEN = @echo " GEN " $@;
|
||||
LIBTOOL += --quiet
|
||||
endif
|
||||
|
||||
HDRS = \
|
||||
SDL.h \
|
||||
SDL_assert.h \
|
||||
SDL_atomic.h \
|
||||
SDL_audio.h \
|
||||
SDL_bits.h \
|
||||
SDL_blendmode.h \
|
||||
SDL_clipboard.h \
|
||||
SDL_cpuinfo.h \
|
||||
SDL_egl.h \
|
||||
SDL_endian.h \
|
||||
SDL_error.h \
|
||||
SDL_events.h \
|
||||
SDL_filesystem.h \
|
||||
SDL_gamecontroller.h \
|
||||
SDL_gesture.h \
|
||||
SDL_guid.h \
|
||||
SDL_haptic.h \
|
||||
SDL_hidapi.h \
|
||||
SDL_hints.h \
|
||||
SDL_joystick.h \
|
||||
SDL_keyboard.h \
|
||||
SDL_keycode.h \
|
||||
SDL_loadso.h \
|
||||
SDL_locale.h \
|
||||
SDL_log.h \
|
||||
SDL_main.h \
|
||||
SDL_messagebox.h \
|
||||
SDL_metal.h \
|
||||
SDL_misc.h \
|
||||
SDL_mouse.h \
|
||||
SDL_mutex.h \
|
||||
SDL_name.h \
|
||||
SDL_opengl.h \
|
||||
SDL_opengl_glext.h \
|
||||
SDL_opengles.h \
|
||||
SDL_opengles2_gl2ext.h \
|
||||
SDL_opengles2_gl2.h \
|
||||
SDL_opengles2_gl2platform.h \
|
||||
SDL_opengles2.h \
|
||||
SDL_opengles2_khrplatform.h \
|
||||
SDL_pixels.h \
|
||||
SDL_platform.h \
|
||||
SDL_power.h \
|
||||
SDL_quit.h \
|
||||
SDL_rect.h \
|
||||
SDL_render.h \
|
||||
SDL_rwops.h \
|
||||
SDL_scancode.h \
|
||||
SDL_sensor.h \
|
||||
SDL_shape.h \
|
||||
SDL_stdinc.h \
|
||||
SDL_surface.h \
|
||||
SDL_system.h \
|
||||
SDL_syswm.h \
|
||||
SDL_thread.h \
|
||||
SDL_timer.h \
|
||||
SDL_touch.h \
|
||||
SDL_types.h \
|
||||
SDL_version.h \
|
||||
SDL_video.h \
|
||||
SDL_vulkan.h \
|
||||
begin_code.h \
|
||||
close_code.h
|
||||
|
||||
SDLTEST_HDRS = $(shell ls $(srcdir)/include | fgrep SDL_test)
|
||||
|
||||
LT_AGE = @LT_AGE@
|
||||
LT_CURRENT = @LT_CURRENT@
|
||||
LT_RELEASE = @LT_RELEASE@
|
||||
LT_REVISION = @LT_REVISION@
|
||||
LT_LDFLAGS = -no-undefined -rpath $(libdir) -release $(LT_RELEASE) -version-info $(LT_CURRENT):$(LT_REVISION):$(LT_AGE)
|
||||
|
||||
all: $(srcdir)/configure Makefile $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
|
||||
$(srcdir)/configure: $(srcdir)/configure.ac
|
||||
@echo "Warning, configure is out of date, please re-run autogen.sh"
|
||||
|
||||
Makefile: $(srcdir)/Makefile.in
|
||||
$(SHELL) config.status $@
|
||||
|
||||
Makefile.in:;
|
||||
|
||||
$(objects)/.created:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(objects)
|
||||
touch $@
|
||||
|
||||
update-revision:
|
||||
$(SHELL) $(auxdir)/updaterev.sh
|
||||
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||
|
||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(bindir)
|
||||
$(INSTALL) -m 755 sdl2-config $(DESTDIR)$(bindir)/sdl2-config
|
||||
endif
|
||||
|
||||
install-hdrs: update-revision
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(includedir)/SDL2
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/$$file $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
done
|
||||
$(INSTALL) -m 644 include/SDL_config.h $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
if test -f include/SDL_revision.h; then \
|
||||
$(INSTALL) -m 644 include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
else \
|
||||
$(INSTALL) -m 644 $(srcdir)/include/SDL_revision.h $(DESTDIR)$(includedir)/SDL2/SDL_revision.h; \
|
||||
fi
|
||||
|
||||
install-lib: $(objects)/$(TARGET) $(objects)/$(SDLMAIN_TARGET) $(objects)/$(SDLTEST_TARGET)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(TARGET) $(DESTDIR)$(libdir)/$(TARGET)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLMAIN_TARGET) $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
$(LIBTOOL) --mode=install $(INSTALL) $(objects)/$(SDLTEST_TARGET) $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
install-data:
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(datadir)/aclocal
|
||||
$(INSTALL) -m 644 $(srcdir)/sdl2.m4 $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/pkgconfig
|
||||
$(INSTALL) -m 644 sdl2.pc $(DESTDIR)$(libdir)/pkgconfig
|
||||
ifeq ($(INSTALL_SDL2_CONFIG),TRUE)
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl2-config.cmake $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
$(INSTALL) -m 644 sdl2-config-version.cmake $(DESTDIR)$(libdir)/cmake/SDL2
|
||||
endif
|
||||
|
||||
uninstall: uninstall-bin uninstall-hdrs uninstall-lib uninstall-data
|
||||
uninstall-bin:
|
||||
rm -f $(DESTDIR)$(bindir)/sdl2-config
|
||||
uninstall-hdrs:
|
||||
for file in $(HDRS) $(SDLTEST_HDRS); do \
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/$$file; \
|
||||
done
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_config.h
|
||||
rm -f $(DESTDIR)$(includedir)/SDL2/SDL_revision.h
|
||||
-rmdir $(DESTDIR)$(includedir)/SDL2
|
||||
uninstall-lib:
|
||||
$(LIBTOOL) --mode=uninstall rm -f $(DESTDIR)$(libdir)/$(TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLMAIN_TARGET)
|
||||
rm -f $(DESTDIR)$(libdir)/$(SDLTEST_TARGET)
|
||||
uninstall-data:
|
||||
rm -f $(DESTDIR)$(datadir)/aclocal/sdl2.m4
|
||||
rm -f $(DESTDIR)$(libdir)/pkgconfig/sdl2.pc
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config.cmake
|
||||
rm -f $(DESTDIR)$(libdir)/cmake/SDL2/sdl2-config-version.cmake
|
||||
|
||||
clean:
|
||||
rm -rf $(objects)
|
||||
rm -rf $(gen)
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
distclean: clean
|
||||
rm -f Makefile Makefile.rules sdl2-config
|
||||
rm -f config.status config.cache config.log libtool
|
||||
rm -rf $(srcdir)/autom4te*
|
||||
find $(srcdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f test/Makefile; then (cd test; $(MAKE) $@); fi
|
||||
|
||||
dist $(distfile):
|
||||
$(SHELL) $(auxdir)/mkinstalldirs $(distdir)
|
||||
(cd $(srcdir); tar cf - $(SRC_DIST)) | (cd $(distdir); tar xf -)
|
||||
tar cf - $(GEN_DIST) | (cd $(distdir); tar xf -)
|
||||
find $(distdir) \( \
|
||||
-name '*~' -o \
|
||||
-name '*.bak' -o \
|
||||
-name '*.old' -o \
|
||||
-name '*.rej' -o \
|
||||
-name '*.orig' -o \
|
||||
-name '.#*' \) \
|
||||
-exec rm -f {} \;
|
||||
if test -f $(distdir)/test/Makefile; then (cd $(distdir)/test && make distclean); fi
|
||||
(cd $(distdir); build-scripts/updaterev.sh)
|
||||
tar cvf - $(distdir) | gzip --best >$(distfile)
|
||||
rm -rf $(distdir)
|
||||
|
||||
rpm: $(distfile)
|
||||
rpmbuild -ta $?
|
61
Makefile.minimal
Normal file
|
@ -0,0 +1,61 @@
|
|||
# Makefile to build the SDL library
|
||||
|
||||
INCLUDE = -I./include
|
||||
CFLAGS = -g -O2 $(INCLUDE)
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
TARGET = libSDL2.a
|
||||
TESTTARGET = libSDL2_test.a
|
||||
|
||||
SOURCES = \
|
||||
src/*.c \
|
||||
src/atomic/*.c \
|
||||
src/audio/*.c \
|
||||
src/audio/dummy/*.c \
|
||||
src/cpuinfo/*.c \
|
||||
src/events/*.c \
|
||||
src/file/*.c \
|
||||
src/haptic/*.c \
|
||||
src/haptic/dummy/*.c \
|
||||
src/hidapi/*.c \
|
||||
src/joystick/*.c \
|
||||
src/joystick/dummy/*.c \
|
||||
src/loadso/dummy/*.c \
|
||||
src/power/*.c \
|
||||
src/filesystem/dummy/*.c \
|
||||
src/locale/*.c \
|
||||
src/locale/dummy/*.c \
|
||||
src/misc/*.c \
|
||||
src/misc/dummy/*.c \
|
||||
src/render/*.c \
|
||||
src/render/software/*.c \
|
||||
src/sensor/*.c \
|
||||
src/sensor/dummy/*.c \
|
||||
src/stdlib/*.c \
|
||||
src/libm/*.c \
|
||||
src/thread/*.c \
|
||||
src/thread/generic/*.c \
|
||||
src/timer/*.c \
|
||||
src/timer/dummy/*.c \
|
||||
src/video/*.c \
|
||||
src/video/yuv2rgb/*.c \
|
||||
src/video/dummy/*.c \
|
||||
|
||||
TSOURCES = src/test/*.c
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: $(TARGET) $(TESTTARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
$(TESTTARGET): $(TOBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)
|
291
Makefile.os2
Normal file
|
@ -0,0 +1,291 @@
|
|||
# Open Watcom makefile to build SDL2.dll for OS/2
|
||||
# wmake -f Makefile.os2
|
||||
#
|
||||
# If you have GNU libiconv installed (iconv2.dll), you
|
||||
# can compile against it by specifying LIBICONV=1, e.g.:
|
||||
# wmake -f Makefile.os2 LIBICONV=1
|
||||
#
|
||||
# If you have libusb-1.0 installed (usb100.dll, libusb.h), you
|
||||
# can compile hidapi joystick support against it (experimental)
|
||||
# by specifying HIDAPI=1, e.g.:
|
||||
# wmake -f Makefile.os2 HIDAPI=1
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 24
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
LIBICONV=0
|
||||
ICONVLIB=$(LIBICONV_LIB)
|
||||
|
||||
LIBHOME = .
|
||||
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
||||
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
||||
LNKFILE = $(LIBNAME).lnk
|
||||
|
||||
INCPATH = -I"$(%WATCOM)/h/os2" -I"$(%WATCOM)/h"
|
||||
INCPATH+= -Iinclude
|
||||
|
||||
LIBM = SDL2libm.lib
|
||||
TLIB = SDL2test.lib
|
||||
LIBS = mmpm2.lib $(LIBM)
|
||||
CFLAGS = -bt=os2 -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
# Debug options:
|
||||
# - debug messages from OS/2 related code to stdout:
|
||||
#CFLAGS+= -DOS2DEBUG
|
||||
# - debug messages from OS/2 code via SDL_LogDebug():
|
||||
#CFLAGS+= -DOS2DEBUG=2
|
||||
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
CFLAGS+= -wcd=303
|
||||
# the include paths :
|
||||
CFLAGS+= $(INCPATH)
|
||||
CFLAGS_STATIC=$(CFLAGS)
|
||||
# building dll:
|
||||
CFLAGS_DLL =$(CFLAGS)
|
||||
CFLAGS_DLL+= -bd
|
||||
# iconv:
|
||||
LIBICONV_LIB=iconv2.lib
|
||||
!ifeq LIBICONV 1
|
||||
CFLAGS_DLL+= -DHAVE_ICONV=1 -DHAVE_ICONV_H=1
|
||||
LIBS+= $(ICONVLIB)
|
||||
!else
|
||||
LIBS+= libuls.lib libconv.lib
|
||||
!endif
|
||||
# hidapi (libusb):
|
||||
!ifeq HIDAPI 1
|
||||
CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
|
||||
!endif
|
||||
# building SDL itself (for DECLSPEC):
|
||||
CFLAGS_DLL+= -DBUILD_SDL
|
||||
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
|
||||
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
|
||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||
SRCS+= SDL_rwops.c SDL_power.c
|
||||
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
|
||||
|
||||
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||
SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
SRCS+= SDL_locale.c SDL_syslocale.c
|
||||
SRCS+= SDL_url.c SDL_sysurl.c
|
||||
|
||||
SRCS+= SDL_os2.c
|
||||
!ifeq LIBICONV 0
|
||||
SRCS+= geniconv.c os2cp.c os2iconv.c sys2utf8.c
|
||||
!endif
|
||||
SRCS+= SDL_os2audio.c
|
||||
SRCS+= SDL_os2video.c SDL_os2util.c SDL_os2dive.c SDL_os2vman.c &
|
||||
SDL_os2mouse.c SDL_os2messagebox.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
OBJS = $(SRCS:.c=.obj)
|
||||
|
||||
.extensions:
|
||||
.extensions: .lib .dll .obj .c .asm
|
||||
|
||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||
.c: ./src/core/os2;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
|
||||
.c: ./src/core/os2/geniconv;
|
||||
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
|
||||
|
||||
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
|
||||
|
||||
build_dll: .symbolic
|
||||
@echo * Compiling dll objects
|
||||
|
||||
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(LIBICONV_LIB) $(LNKFILE)
|
||||
@echo * Linking: $@
|
||||
wlink @$(LNKFILE)
|
||||
|
||||
$(LIBFILE): $(DLLFILE)
|
||||
@echo * Creating LIB file: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $* $(DLLFILE)
|
||||
|
||||
.c.obj:
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
|
||||
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_wave.obj: SDL_wave.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
|
||||
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendline.obj: SDL_blendline.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
!ifeq HIDAPI 1
|
||||
# c99 mode needed because of structs with flexible array members in libusb.h
|
||||
SDL_hidapi.obj: SDL_hidapi.c
|
||||
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
|
||||
!endif
|
||||
|
||||
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ @$<
|
||||
|
||||
# SDL2libm
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
||||
MOBJS= $(MSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/libm;
|
||||
e_atan2.obj: e_atan2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_exp.obj: e_exp.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_fmod.obj: e_fmod.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log10.obj: e_log10.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log.obj: e_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_pow.obj: e_pow.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_rem_pio2.obj: e_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_sqrt.obj: e_sqrt.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_cos.obj: k_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_rem_pio2.obj: k_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_sin.obj: k_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_tan.obj: k_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_atan.obj: s_atan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_copysign.obj: s_copysign.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_cos.obj: s_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_fabs.obj: s_fabs.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_floor.obj: s_floor.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_scalbn.obj: s_scalbn.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_sin.obj: s_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_tan.obj: s_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_libm: .symbolic
|
||||
@echo * Compiling libm objects
|
||||
$(LIBM): build_libm $(MOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||
|
||||
# SDL2test
|
||||
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
|
||||
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
|
||||
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
|
||||
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
|
||||
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
|
||||
TOBJS= $(TSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/test;
|
||||
SDL_test_assert.obj: SDL_test_assert.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_common.obj: SDL_test_common.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_compare.obj: SDL_test_compare.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_crc32.obj: SDL_test_crc32.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_font.obj: SDL_test_font.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_harness.obj: SDL_test_harness.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageFace.obj: SDL_test_imageFace.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_log.obj: SDL_test_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_md5.obj: SDL_test_md5.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_random.obj: SDL_test_random.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_memory.obj: SDL_test_memory.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_tlib: .symbolic
|
||||
@echo * Compiling testlib objects
|
||||
$(TLIB): build_tlib $(TOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
|
||||
|
||||
$(LNKFILE):
|
||||
@echo * Creating linker file: $@
|
||||
@%create $@
|
||||
@%append $@ SYSTEM os2v2_dll INITINSTANCE TERMINSTANCE
|
||||
@%append $@ NAME $(DLLFILE)
|
||||
@for %i in ($(OBJS)) do @%append $@ FILE %i
|
||||
@for %i in ($(LIBS)) do @%append $@ LIB %i
|
||||
@%append $@ OPTION QUIET
|
||||
@%append $@ OPTION IMPF=$(LIBHOME)/$^&.exp
|
||||
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
|
||||
@%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
|
||||
@%append $@ OPTION ELIMINATE
|
||||
@%append $@ OPTION MANYAUTODATA
|
||||
@%append $@ OPTION OSNAME='OS/2 and eComStation'
|
||||
@%append $@ OPTION SHOWDEAD
|
||||
|
||||
clean: .SYMBOLIC
|
||||
@echo * Clean: $(LIBNAME)
|
||||
@if exist *.obj rm *.obj
|
||||
@if exist *.err rm *.err
|
||||
@if exist $(LNKFILE) rm $(LNKFILE)
|
||||
@if exist $(LIBM) rm $(LIBM)
|
||||
@if exist $(LIBICONV_LIB) rm $(LIBICONV_LIB)
|
||||
|
||||
distclean: .SYMBOLIC clean
|
||||
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
||||
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
||||
@if exist $(LIBFILE) rm $(LIBFILE)
|
||||
@if exist $(DLLFILE) rm $(DLLFILE)
|
||||
@if exist $(TLIB) rm $(TLIB)
|
64
Makefile.pandora
Normal file
|
@ -0,0 +1,64 @@
|
|||
# Makefile to build the pandora SDL library
|
||||
|
||||
AR = arm-none-linux-gnueabi-ar
|
||||
RANLIB = arm-none-linux-gnueabi-ranlib
|
||||
CC = arm-none-linux-gnueabi-gcc
|
||||
CXX = arm-none-linux-gnueabi-g++
|
||||
STRIP = arm-none-linux-gnueabi-strip
|
||||
|
||||
CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
|
||||
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
||||
-I./include -I$(PNDSDK)/usr/include
|
||||
|
||||
TARGET = libSDL2.a
|
||||
|
||||
SOURCES =
|
||||
./src/*.c \
|
||||
./src/atomic/*.c \
|
||||
./src/audio/*.c \
|
||||
./src/audio/disk/*.c \
|
||||
./src/audio/dsp/*.c \
|
||||
./src/audio/dummy/*.c \
|
||||
./src/cpuinfo/*.c \
|
||||
./src/events/*.c \
|
||||
./src/file/*.c \
|
||||
./src/filesystem/unix/*.c \
|
||||
./src/haptic/*.c \
|
||||
./src/haptic/linux/*.c \
|
||||
./src/hidapi/*.c \
|
||||
./src/joystick/*.c \
|
||||
./src/joystick/linux/*.c \
|
||||
./src/loadso/dlopen/*.c \
|
||||
./src/locale/*.c \
|
||||
./src/locale/unix/*.c \
|
||||
./src/misc/*.c \
|
||||
./src/misc/unix/*.c \
|
||||
./src/power/*.c \
|
||||
./src/sensor/*.c \
|
||||
./src/sensor/dummy/*.c \
|
||||
./src/stdlib/*.c \
|
||||
./src/thread/*.c \
|
||||
./src/thread/pthread/SDL_syscond.c \
|
||||
./src/thread/pthread/SDL_sysmutex.c \
|
||||
./src/thread/pthread/SDL_syssem.c \
|
||||
./src/thread/pthread/SDL_systhread.c \
|
||||
./src/timer/*.c \
|
||||
./src/timer/unix/*.c \
|
||||
./src/video/*.c \
|
||||
./src/video/yuv2rgb/*.c \
|
||||
./src/video/dummy/*.c \
|
||||
./src/video/x11/*.c \
|
||||
./src/video/pandora/*.c
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
$(TARGET): $(CONFIG_H) $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
273
Makefile.w32
Normal file
|
@ -0,0 +1,273 @@
|
|||
# Open Watcom makefile to build SDL2.dll for Win32
|
||||
# wmake -f Makefile.w32
|
||||
|
||||
LIBNAME = SDL2
|
||||
MAJOR_VERSION = 2
|
||||
MINOR_VERSION = 24
|
||||
MICRO_VERSION = 2
|
||||
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
|
||||
|
||||
LIBHOME = .
|
||||
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
|
||||
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
|
||||
EXPFILE = $(LIBHOME)/$(LIBNAME).exp
|
||||
LNKFILE = $(LIBNAME).lnk
|
||||
|
||||
INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
|
||||
INCPATH+= -Iinclude
|
||||
INCPATH+= -I"src/video/khronos"
|
||||
|
||||
LIBM = SDL2libm.lib
|
||||
TLIB = SDL2test.lib
|
||||
# user32.lib, gdi32.lib, ole32.lib and oleaut32.lib are actually
|
||||
# among the default libraries in wlink.lnk for nt_dll linkage...
|
||||
LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)
|
||||
|
||||
CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
|
||||
# max warnings:
|
||||
CFLAGS+= -wx
|
||||
# newer OpenWatcom versions enable W303 by default
|
||||
CFLAGS+= -wcd=303
|
||||
# the include paths :
|
||||
CFLAGS+= $(INCPATH)
|
||||
CFLAGS_STATIC=$(CFLAGS)
|
||||
# building dll:
|
||||
CFLAGS_DLL =$(CFLAGS)
|
||||
CFLAGS_DLL+= -bd
|
||||
# we override the DECLSPEC define in begin_code.h, because we are using
|
||||
# an exports file to remove the _cdecl '_' prefix from the symbol names
|
||||
CFLAGS_DLL+= -DDECLSPEC=
|
||||
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
|
||||
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)
|
||||
|
||||
RCFLAGS = -q -r -bt=nt $(INCPATH)
|
||||
|
||||
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
|
||||
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
|
||||
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
|
||||
SRCS+= SDL_rwops.c SDL_power.c
|
||||
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||
SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c
|
||||
|
||||
SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||
SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
SRCS+= SDL_locale.c SDL_syslocale.c
|
||||
SRCS+= SDL_url.c SDL_sysurl.c
|
||||
|
||||
SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
|
||||
SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
|
||||
SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
|
||||
SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
|
||||
SRCS+= SDL_syspower.c
|
||||
SRCS+= SDL_d3dmath.c
|
||||
SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
|
||||
SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
|
||||
SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
|
||||
SRCS+= SDL_render_gl.c SDL_shaders_gl.c
|
||||
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
|
||||
SRCS+= SDL_windowssensor.c
|
||||
SRCS+= SDL_syscond_cv.c
|
||||
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c
|
||||
|
||||
SRCS+= SDL_dynapi.c
|
||||
|
||||
RCSRCS = version.rc
|
||||
|
||||
OBJS = $(SRCS:.c=.obj)
|
||||
RCOBJS= $(RCSRCS:.rc=.res)
|
||||
|
||||
.extensions:
|
||||
.extensions: .lib .dll .obj .res .c .rc .asm
|
||||
|
||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||
.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
|
||||
.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
|
||||
.rc: ./src/main/windows
|
||||
|
||||
all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic
|
||||
|
||||
build_dll: .symbolic
|
||||
@echo * Compiling dll objects
|
||||
|
||||
$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
|
||||
@echo * Linking: $@
|
||||
wlink @$(LNKFILE)
|
||||
|
||||
$(LIBFILE): $(DLLFILE)
|
||||
@echo * Creating LIB file: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)
|
||||
|
||||
.c.obj:
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
|
||||
.rc.res:
|
||||
wrc $(RCFLAGS) -fo=$^@ $<
|
||||
|
||||
SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
|
||||
wcc386 $(CFLAGS_DLL) -fo=$^@ $<
|
||||
SDL_cpuinfo.obj: SDL_cpuinfo.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_wave.obj: SDL_wave.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
|
||||
SDL_blendfillrect.obj: SDL_blendfillrect.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendline.obj: SDL_blendline.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
SDL_malloc.obj: SDL_malloc.c
|
||||
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
|
||||
|
||||
# SDL2libm
|
||||
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
|
||||
k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
|
||||
s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
|
||||
MOBJS= $(MSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/libm;
|
||||
e_atan2.obj: e_atan2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_exp.obj: e_exp.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_fmod.obj: e_fmod.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log10.obj: e_log10.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_log.obj: e_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_pow.obj: e_pow.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_rem_pio2.obj: e_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
e_sqrt.obj: e_sqrt.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_cos.obj: k_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_rem_pio2.obj: k_rem_pio2.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_sin.obj: k_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
k_tan.obj: k_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_atan.obj: s_atan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_copysign.obj: s_copysign.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_cos.obj: s_cos.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_fabs.obj: s_fabs.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_floor.obj: s_floor.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_scalbn.obj: s_scalbn.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_sin.obj: s_sin.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
s_tan.obj: s_tan.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_libm: .symbolic
|
||||
@echo * Compiling libm objects
|
||||
$(LIBM): build_libm $(MOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||
|
||||
# SDL2test
|
||||
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
|
||||
SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
|
||||
SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
|
||||
SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
|
||||
SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
|
||||
TOBJS= $(TSRCS:.c=.obj)
|
||||
|
||||
.c: ./src/test;
|
||||
SDL_test_assert.obj: SDL_test_assert.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_common.obj: SDL_test_common.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_compare.obj: SDL_test_compare.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_crc32.obj: SDL_test_crc32.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_font.obj: SDL_test_font.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_harness.obj: SDL_test_harness.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imageFace.obj: SDL_test_imageFace.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_log.obj: SDL_test_log.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_md5.obj: SDL_test_md5.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_random.obj: SDL_test_random.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
SDL_test_memory.obj: SDL_test_memory.c
|
||||
wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
|
||||
|
||||
build_tlib: .symbolic
|
||||
@echo * Compiling testlib objects
|
||||
$(TLIB): build_tlib $(TOBJS)
|
||||
@echo * Creating: $@
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)
|
||||
|
||||
$(LNKFILE): Makefile.w32
|
||||
@echo * Creating linker file: $@
|
||||
@%create $@
|
||||
@%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
|
||||
@%append $@ NAME $(DLLFILE)
|
||||
@for %i in ($(OBJS)) do @%append $@ FILE %i
|
||||
@for %i in ($(LIBS)) do @%append $@ LIB %i
|
||||
@%append $@ OPTION RESOURCE=$(RCOBJS)
|
||||
@%append $@ EXPORT=src/dynapi/SDL2.exports
|
||||
@%append $@ OPTION QUIET
|
||||
@%append $@ OPTION IMPF=$(EXPFILE)
|
||||
@%append $@ OPTION MAP=$(LIBHOME)/$^&.map
|
||||
@%append $@ OPTION ELIMINATE
|
||||
@%append $@ OPTION SHOWDEAD
|
||||
|
||||
clean: .SYMBOLIC
|
||||
@echo * Clean: $(LIBNAME)
|
||||
@if exist *.obj rm *.obj
|
||||
@if exist *.res rm *.res
|
||||
@if exist *.err rm *.err
|
||||
@if exist $(LNKFILE) rm $(LNKFILE)
|
||||
@if exist $(LIBM) rm $(LIBM)
|
||||
|
||||
distclean: .SYMBOLIC clean
|
||||
@if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
|
||||
@if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
|
||||
@if exist $(LIBFILE) rm $(LIBFILE)
|
||||
@if exist $(DLLFILE) rm $(DLLFILE)
|
||||
@if exist $(TLIB) rm $(TLIB)
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
# Simple DirectMedia Layer (SDL) Version 3.0
|
||||
# Simple DirectMedia Layer (SDL) Version 2.0
|
||||
|
||||
https://www.libsdl.org/
|
||||
|
||||
|
|
119
SDL2.spec.in
Normal file
|
@ -0,0 +1,119 @@
|
|||
Summary: Simple DirectMedia Layer
|
||||
Name: SDL2
|
||||
Version: @SDL_VERSION@
|
||||
Release: 2
|
||||
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
|
||||
URL: http://www.libsdl.org/
|
||||
License: zlib
|
||||
Group: System Environment/Libraries
|
||||
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
|
||||
Prefix: %{_prefix}
|
||||
%ifos linux
|
||||
Provides: libSDL2-2.0.so.0
|
||||
%endif
|
||||
|
||||
%define __defattr %defattr(-,root,root)
|
||||
%define __soext so
|
||||
|
||||
%description
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
%package devel
|
||||
Summary: Libraries, includes and more to develop SDL applications.
|
||||
Group: Development/Libraries
|
||||
Requires: %{name} = %{version}
|
||||
|
||||
%description devel
|
||||
This is the Simple DirectMedia Layer, a generic API that provides low
|
||||
level access to audio, keyboard, mouse, and display framebuffer across
|
||||
multiple platforms.
|
||||
|
||||
This is the libraries, include files and other resources you can use
|
||||
to develop SDL applications.
|
||||
|
||||
|
||||
%prep
|
||||
%setup -q
|
||||
|
||||
%build
|
||||
%ifos linux
|
||||
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
|
||||
%else
|
||||
%configure
|
||||
%endif
|
||||
make
|
||||
|
||||
%install
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
%ifos linux
|
||||
make install prefix=$RPM_BUILD_ROOT%{prefix} \
|
||||
bindir=$RPM_BUILD_ROOT%{_bindir} \
|
||||
libdir=$RPM_BUILD_ROOT%{_libdir} \
|
||||
includedir=$RPM_BUILD_ROOT%{_includedir} \
|
||||
datadir=$RPM_BUILD_ROOT%{_datadir} \
|
||||
mandir=$RPM_BUILD_ROOT%{_mandir}
|
||||
%else
|
||||
%makeinstall
|
||||
%endif
|
||||
|
||||
%clean
|
||||
rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%files
|
||||
%{__defattr}
|
||||
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
|
||||
%{_libdir}/lib*.%{__soext}.*
|
||||
|
||||
%files devel
|
||||
%{__defattr}
|
||||
%doc docs/README*.md
|
||||
%{_bindir}/*-config
|
||||
%{_libdir}/lib*.a
|
||||
%{_libdir}/lib*.la
|
||||
%{_libdir}/lib*.%{__soext}
|
||||
%{_includedir}/*/*.h
|
||||
%{_libdir}/cmake/*
|
||||
%{_libdir}/pkgconfig/SDL2/*
|
||||
%{_datadir}/aclocal/*
|
||||
|
||||
%changelog
|
||||
* Thu Jun 04 2015 Ryan C. Gordon <icculus@icculus.org>
|
||||
- Fixed README paths.
|
||||
|
||||
* Sun Dec 07 2014 Simone Contini <s.contini@oltrelinux.com>
|
||||
- Fixed changelog date issue and docs filenames
|
||||
|
||||
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org>
|
||||
- Updated for SDL 2.0
|
||||
|
||||
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
|
||||
- Removed support for Darwin, due to build problems on ps2linux
|
||||
|
||||
* Sat Jan 03 2004 Anders Bjorklund <afb@algonet.se>
|
||||
- Added support for Darwin, updated spec file
|
||||
|
||||
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
|
||||
- Re-integrated spec file into SDL distribution
|
||||
- 'name' and 'version' come from configure
|
||||
- Some of the documentation is devel specific
|
||||
- Removed SMP support from %build - it doesn't work with libtool anyway
|
||||
|
||||
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
|
||||
- Hacked Mandrake sdl spec to build 1.1
|
||||
|
||||
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Build Release
|
||||
|
||||
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
|
||||
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
|
||||
- Added docs
|
||||
|
||||
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
|
||||
- v 1.0.0
|
||||
|
||||
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
|
||||
- First spec file for Mandrake distribution.
|
||||
|
||||
# end of file
|
65
SDL2Config.cmake.in
Normal file
|
@ -0,0 +1,65 @@
|
|||
# sdl2 cmake project-config input for CMakeLists.txt script
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
@PACKAGE_INIT@
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
if(ANDROID)
|
||||
enable_language(CXX)
|
||||
endif()
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2staticTargets.cmake")
|
||||
set(SDL2_SDL2-static_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2mainTargets.cmake")
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2testTargets.cmake")
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
endif()
|
||||
|
||||
check_required_components(SDL2)
|
||||
|
||||
# Create SDL2::SDL2 alias for static-only builds
|
||||
if(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# FIXME: Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
add_library(SDL2::SDL2 INTERFACE IMPORTED)
|
||||
set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
|
||||
else()
|
||||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set(SDL2_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL2_EXEC_PREFIX "@PACKAGE_CMAKE_INSTALL_PREFIX@")
|
||||
set(SDL2_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
|
||||
set(SDL2_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@;@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@/SDL2")
|
||||
set(SDL2_BINDIR "@PACKAGE_CMAKE_INSTALL_FULL_BINDIR@")
|
||||
set(SDL2_LIBDIR "@PACKAGE_CMAKE_INSTALL_FULL_LIBDIR@")
|
||||
set(SDL2_LIBRARIES SDL2::SDL2)
|
||||
set(SDL2_STATIC_LIBRARIES SDL2::SDL2-static)
|
||||
set(SDL2_STATIC_PRIVATE_LIBS)
|
||||
|
||||
set(SDL2MAIN_LIBRARY)
|
||||
if(TARGET SDL2::SDL2main)
|
||||
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
|
||||
list(INSERT SDL2_LIBRARIES 0 SDL2::SDL2main)
|
||||
list(INSERT SDL2_STATIC_LIBRARIES 0 SDL2::SDL2main)
|
||||
endif()
|
||||
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
|
@ -4,13 +4,15 @@ VisualStudioVersion = 17.1.32414.318
|
|||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
|
||||
EndProject
|
||||
|
@ -36,6 +38,18 @@ Global
|
|||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.ActiveCfg = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.Scarlett.x64.Build.0 = Debug|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.ActiveCfg = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Gaming.Xbox.XboxOne.x64.Build.0 = Debug|Gaming.Xbox.XboxOne.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.ActiveCfg = Release|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.Scarlett.x64.Build.0 = Release|Gaming.Xbox.Scarlett.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.ActiveCfg = Release|Gaming.Xbox.XboxOne.x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Gaming.Desktop.x64.Deploy.0 = Debug|Gaming.Desktop.x64
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL3</ProjectName>
|
||||
<ProjectName>SDL2</ProjectName>
|
||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
||||
<RootNamespace>SDL</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
|
@ -87,6 +87,18 @@
|
|||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -106,12 +118,6 @@
|
|||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">
|
||||
<IncludePath>$(SolutionDir)/../src;$(IncludePath)</IncludePath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
@ -129,8 +135,6 @@
|
|||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
@ -214,8 +218,6 @@
|
|||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>SDL_internal.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
@ -288,83 +290,86 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_gamepad.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_platform_defines.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_shape.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
|
||||
<ClInclude Include="..\..\include\begin_code.h" />
|
||||
<ClInclude Include="..\..\include\close_code.h" />
|
||||
<ClInclude Include="..\..\include\SDL.h" />
|
||||
<ClInclude Include="..\..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_atomic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_audio.h" />
|
||||
<ClInclude Include="..\..\include\SDL_bits.h" />
|
||||
<ClInclude Include="..\..\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config_wingdk.h" />
|
||||
<ClInclude Include="..\..\include\SDL_copying.h" />
|
||||
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\..\include\SDL_egl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_endian.h" />
|
||||
<ClInclude Include="..\..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL_guid.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_loadso.h" />
|
||||
<ClInclude Include="..\..\include\SDL_locale.h" />
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||
<ClInclude Include="..\..\include\SDL_metal.h" />
|
||||
<ClInclude Include="..\..\include\SDL_misc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mouse.h" />
|
||||
<ClInclude Include="..\..\include\SDL_mutex.h" />
|
||||
<ClInclude Include="..\..\include\SDL_name.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_pixels.h" />
|
||||
<ClInclude Include="..\..\include\SDL_platform.h" />
|
||||
<ClInclude Include="..\..\include\SDL_power.h" />
|
||||
<ClInclude Include="..\..\include\SDL_quit.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rect.h" />
|
||||
<ClInclude Include="..\..\include\SDL_render.h" />
|
||||
<ClInclude Include="..\..\include\SDL_revision.h" />
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h" />
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h" />
|
||||
<ClInclude Include="..\..\include\SDL_sensor.h" />
|
||||
<ClInclude Include="..\..\include\SDL_shape.h" />
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\..\include\SDL_surface.h" />
|
||||
<ClInclude Include="..\..\include\SDL_system.h" />
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h" />
|
||||
<ClInclude Include="..\..\include\SDL_test_memory.h" />
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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@ -373,6 +378,7 @@
|
|||
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||||
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||||
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||||
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||||
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|
|||
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||||
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||||
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||||
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@ -403,8 +410,7 @@
|
|||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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@ -441,32 +447,10 @@
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|||
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@ -530,6 +514,7 @@
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@ -611,19 +595,16 @@
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@ -666,7 +647,6 @@
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||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_quit.h">
|
||||
<ClInclude Include="..\..\include\SDL_power.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rect.h">
|
||||
<ClInclude Include="..\..\include\SDL_quit.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_render.h">
|
||||
<ClInclude Include="..\..\include\SDL_rect.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_revision.h">
|
||||
<ClInclude Include="..\..\include\SDL_render.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h">
|
||||
<ClInclude Include="..\..\include\SDL_revision.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h">
|
||||
<ClInclude Include="..\..\include\SDL_rwops.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h">
|
||||
<ClInclude Include="..\..\include\SDL_scancode.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_shape.h">
|
||||
<ClInclude Include="..\..\include\SDL_sensor.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h">
|
||||
<ClInclude Include="..\..\include\SDL_shape.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_surface.h">
|
||||
<ClInclude Include="..\..\include\SDL_stdinc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_system.h">
|
||||
<ClInclude Include="..\..\include\SDL_surface.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h">
|
||||
<ClInclude Include="..\..\include\SDL_system.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test.h">
|
||||
<ClInclude Include="..\..\include\SDL_syswm.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h">
|
||||
<ClInclude Include="..\..\include\SDL_test.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_assert.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_common.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_compare.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_crc32.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_font.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_harness.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_images.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_log.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_thread.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_md5.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_timer.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_random.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_touch.h">
|
||||
<ClInclude Include="..\..\include\SDL_thread.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_types.h">
|
||||
<ClInclude Include="..\..\include\SDL_timer.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_version.h">
|
||||
<ClInclude Include="..\..\include\SDL_touch.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_video.h">
|
||||
<ClInclude Include="..\..\include\SDL_types.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
|
||||
<ClInclude Include="..\..\include\SDL_version.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_video.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_vulkan.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
|
||||
<ClInclude Include="..\..\include\SDL_metal.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h">
|
||||
<ClInclude Include="..\..\include\SDL_misc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_memory.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
|
@ -456,6 +465,9 @@
|
|||
<ClInclude Include="..\..\src\events\SDL_events_c.h">
|
||||
<Filter>events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\events\SDL_gesture_c.h">
|
||||
<Filter>events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
|
||||
<Filter>events</Filter>
|
||||
</ClInclude>
|
||||
|
@ -483,10 +495,7 @@
|
|||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
|
||||
<Filter>haptic</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h">
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
|
||||
|
@ -525,6 +534,9 @@
|
|||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClInclude>
|
||||
|
@ -660,6 +672,9 @@
|
|||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
|
||||
<Filter>timer</Filter>
|
||||
</ClInclude>
|
||||
|
@ -818,6 +833,9 @@
|
|||
<Filter>render\direct3d12</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
|
||||
<ClInclude Include="..\..\include\SDL_config_wingdk.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\core\gdk\SDL_gdk.h">
|
||||
<Filter>core\gdk</Filter>
|
||||
</ClInclude>
|
||||
|
@ -889,6 +907,9 @@
|
|||
<ClCompile Include="..\..\src\events\SDL_events.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
|
@ -919,7 +940,7 @@
|
|||
<ClCompile Include="..\..\src\joystick\controller_type.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c">
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
|
||||
|
@ -976,9 +997,6 @@
|
|||
<ClCompile Include="..\..\src\libm\s_floor.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\libm\s_modf.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\libm\s_scalbn.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1012,6 +1030,9 @@
|
|||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1042,9 +1063,6 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1060,15 +1078,9 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1361,14 +1373,8 @@
|
|||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp">
|
||||
<Filter>render\direct3d12</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\pch.c">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\pch_cpp.cpp">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
@ -26,10 +26,13 @@
|
|||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\main\gdk\SDL_gdk_main.c" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL3_test</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||
<RootNamespace>SDL_test</RootNamespace>
|
||||
<ProjectName>SDL2main</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
|
||||
<RootNamespace>SDLmain</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -87,6 +90,18 @@
|
|||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -190,20 +205,7 @@
|
|||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
226
VisualC-GDK/SDLtest/SDLtest.vcxproj
Normal file
|
@ -0,0 +1,226 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Desktop.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Desktop.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2test</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||
<RootNamespace>SDLtest</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
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|
|
@ -2,12 +2,12 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamepad.exe"
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
TargetDeviceFamily="PC"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
@ -19,15 +19,15 @@
|
|||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamepad"
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testgamepad"
|
||||
Description="testgamecontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
|
@ -2,27 +2,33 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamepad.exe"
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<DesktopRegistration>
|
||||
<DependencyList>
|
||||
<KnownDependency Name="VC14"/>
|
||||
</DependencyList>
|
||||
</DesktopRegistration>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamepad"
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgamepad"
|
||||
Description="testgamecontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
|
@ -2,27 +2,27 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgamepad.exe"
|
||||
<Executable Name="testgamecontroller.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgamepad"
|
||||
<ShellVisuals DefaultDisplayName="testgamecontroller"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testgamepad"
|
||||
Description="testgamecontroller"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
|
@ -1,5 +1,5 @@
|
|||
/*
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -18,10 +18,9 @@
|
|||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
|
||||
#include <SDL3/SDL_test.h>
|
||||
#include <SDL3/SDL_test_common.h>
|
||||
#include "SDL_test.h"
|
||||
#include "SDL_test_common.h"
|
||||
#include "../src/core/windows/SDL_windows.h"
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
extern "C" {
|
||||
#include "../test/testutils.h"
|
||||
|
@ -70,7 +69,7 @@ quit(int rc)
|
|||
{
|
||||
SDL_free(sprites);
|
||||
close_audio();
|
||||
SDL_free(wave.sound);
|
||||
SDL_FreeWAV(wave.sound);
|
||||
SDLTest_CommonQuit(state);
|
||||
/* If rc is 0, just let main return normally rather than calling exit.
|
||||
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
|
||||
|
@ -87,7 +86,7 @@ open_audio()
|
|||
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
|
||||
if (!device) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
|
||||
SDL_free(wave.sound);
|
||||
SDL_FreeWAV(wave.sound);
|
||||
quit(2);
|
||||
}
|
||||
|
||||
|
@ -240,17 +239,17 @@ LoadSprite(const char *file)
|
|||
/* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
|
||||
sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
|
||||
if (!sprites[i]) {
|
||||
return -1;
|
||||
return (-1);
|
||||
}
|
||||
if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
|
||||
SDL_DestroyTexture(sprites[i]);
|
||||
return -1;
|
||||
return (-1);
|
||||
}
|
||||
}
|
||||
|
||||
/* We're ready to roll. :) */
|
||||
return 0;
|
||||
return (0);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -365,9 +364,8 @@ loop()
|
|||
#endif
|
||||
}
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
if (state->windows[i] == NULL) {
|
||||
if (state->windows[i] == NULL)
|
||||
continue;
|
||||
}
|
||||
DrawSprites(state->renderers[i], sprites[i]);
|
||||
}
|
||||
}
|
||||
|
@ -384,7 +382,7 @@ main(int argc, char *argv[])
|
|||
|
||||
/* Initialize test framework */
|
||||
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
|
||||
if (state == NULL) {
|
||||
if (!state) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -447,7 +445,7 @@ main(int argc, char *argv[])
|
|||
/* Create the windows, initialize the renderers, and load the textures */
|
||||
sprites =
|
||||
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
||||
if (sprites == NULL) {
|
||||
if (!sprites) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
||||
quit(2);
|
||||
}
|
||||
|
@ -500,3 +498,5 @@ main(int argc, char *argv[])
|
|||
SDL_free(soundname);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{1C9A3F71-35A5-4C56-B292-F4375B3C3649}</ProjectGuid>
|
||||
<RootNamespace>testsprite</RootNamespace>
|
||||
<RootNamespace>testsprite2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -124,7 +124,7 @@
|
|||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -151,7 +151,7 @@
|
|||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -178,7 +178,7 @@
|
|||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -205,7 +205,7 @@
|
|||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -235,7 +235,7 @@
|
|||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -265,7 +265,7 @@
|
|||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -297,7 +297,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
|
@ -19,8 +19,8 @@
|
|||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
|
@ -13,8 +13,8 @@
|
|||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -2,9 +2,9 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testgdk.exe"
|
||||
|
@ -13,8 +13,8 @@
|
|||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testgdk"
|
||||
PublisherDisplayName="SDL"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<Package>
|
||||
<Chunk Id="1000" Marker="Launch">
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="testsprite2.exe" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
|
||||
<FileGroup DestinationPath="." SourcePath="." Include="*.png" />
|
|
@ -28,7 +28,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
|
||||
<RootNamespace>testsprite</RootNamespace>
|
||||
<RootNamespace>testsprite2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -124,7 +124,7 @@
|
|||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -151,7 +151,7 @@
|
|||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -178,7 +178,7 @@
|
|||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -205,7 +205,7 @@
|
|||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -235,7 +235,7 @@
|
|||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -265,7 +265,7 @@
|
|||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -297,7 +297,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -333,7 +339,7 @@ copy "%(FullPath)" "$(OutDir)\"</Command>
|
|||
</CopyFileToFolders>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsprite.c" />
|
||||
<ClCompile Include="..\..\..\test\testsprite2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsprite.c" />
|
||||
<ClCompile Include="..\..\..\test\testsprite2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
|
@ -2,12 +2,12 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite.exe"
|
||||
<Executable Name="testsprite2.exe"
|
||||
TargetDeviceFamily="PC"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
@ -19,15 +19,15 @@
|
|||
</DesktopRegistration>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite"
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testsprite"
|
||||
Description="testsprite2"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
|
@ -2,27 +2,27 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite.exe"
|
||||
<Executable Name="testsprite2.exe"
|
||||
TargetDeviceFamily="XboxOne"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite"
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
Description="testsprite"
|
||||
Description="testsprite2"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
||||
StoreLogo="Logo100x100.png"/>
|
|
@ -2,26 +2,26 @@
|
|||
<Game configVersion="1">
|
||||
|
||||
<!-- Set these to the correct identifiers from Partner Center -->
|
||||
<Identity Name="SDL"
|
||||
<Identity Name="41336MicrosoftATG.ATGSimpleLiveSample"
|
||||
Version="1.0.0.0"
|
||||
Publisher="CN=Publisher"/>
|
||||
Publisher="CN=A4954634-DF4B-47C7-AB70-D3215D246AF1"/>
|
||||
|
||||
<ExecutableList>
|
||||
<Executable Name="testsprite.exe"
|
||||
<Executable Name="testsprite2.exe"
|
||||
TargetDeviceFamily="Scarlett"
|
||||
Id="Game" />
|
||||
</ExecutableList>
|
||||
|
||||
<!-- Set these to the correct values from Partner Center -->
|
||||
<MSAAppId>PleaseChangeMe</MSAAppId>
|
||||
<TitleId>FFFFFFFF</TitleId>
|
||||
<TitleId>7325F784</TitleId>
|
||||
<MSAAppId>0000000000000000</MSAAppId>
|
||||
|
||||
<ShellVisuals DefaultDisplayName="testsprite"
|
||||
<ShellVisuals DefaultDisplayName="testsprite2"
|
||||
PublisherDisplayName="SDL"
|
||||
Square480x480Logo="Logo480x480.png"
|
||||
Square150x150Logo="Logo150x150.png"
|
||||
Square44x44Logo="Logo44x44.png"
|
||||
Description="testsprite"
|
||||
Description="testsprite2"
|
||||
SplashScreenImage="SplashScreenImage.png"
|
||||
ForegroundText="light"
|
||||
BackgroundColor="#000000"
|
|
@ -1,69 +1,34 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.33027.164
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
|
||||
{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
|
@ -21,10 +17,6 @@
|
|||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
|
@ -35,61 +27,62 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_close_code.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_assert.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_atomic.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_audio.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_copying.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_egl.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_endian.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_error.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_events.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_guid.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_haptic.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_hints.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_input.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_joystick.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_keycode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_loadso.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_locale.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_log.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_main.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_main_impl.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_misc.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_mouse.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_mutex.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_name.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_opengles2.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_pixels.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_platform_defines.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_power.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_quit.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_rect.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_render.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_revision.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_rwops.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_scancode.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_sensor.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_shape.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_stdinc.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_surface.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_system.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_syswm.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_thread.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_timer.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_touch.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_types.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_version.h" />
|
||||
<ClInclude Include="..\include\SDL3\SDL_video.h" />
|
||||
<ClInclude Include="..\include\begin_code.h" />
|
||||
<ClInclude Include="..\include\close_code.h" />
|
||||
<ClInclude Include="..\include\SDL.h" />
|
||||
<ClInclude Include="..\include\SDL_assert.h" />
|
||||
<ClInclude Include="..\include\SDL_atomic.h" />
|
||||
<ClInclude Include="..\include\SDL_audio.h" />
|
||||
<ClInclude Include="..\include\SDL_blendmode.h" />
|
||||
<ClInclude Include="..\include\SDL_clipboard.h" />
|
||||
<ClInclude Include="..\include\SDL_config.h" />
|
||||
<ClInclude Include="..\include\SDL_config_minimal.h" />
|
||||
<ClInclude Include="..\include\SDL_config_winrt.h" />
|
||||
<ClInclude Include="..\include\SDL_copying.h" />
|
||||
<ClInclude Include="..\include\SDL_cpuinfo.h" />
|
||||
<ClInclude Include="..\include\SDL_egl.h" />
|
||||
<ClInclude Include="..\include\SDL_endian.h" />
|
||||
<ClInclude Include="..\include\SDL_error.h" />
|
||||
<ClInclude Include="..\include\SDL_events.h" />
|
||||
<ClInclude Include="..\include\SDL_filesystem.h" />
|
||||
<ClInclude Include="..\include\SDL_guid.h" />
|
||||
<ClInclude Include="..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\include\SDL_input.h" />
|
||||
<ClInclude Include="..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\include\SDL_keycode.h" />
|
||||
<ClInclude Include="..\include\SDL_loadso.h" />
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
||||
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|
||||
|
@ -432,7 +435,7 @@
|
|||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
@ -447,7 +450,7 @@
|
|||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
|
@ -513,6 +516,9 @@
|
|||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
|
@ -546,7 +552,7 @@
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
@ -828,9 +834,6 @@
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
|
@ -839,14 +842,5 @@
|
|||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|||
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|
||||
|
||||
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
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||||
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@ -1,331 +0,0 @@
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||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>/nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Link>
|
||||
<AdditionalDependencies>d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
||||
<AdditionalOptions>/nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions)</AdditionalOptions>
|
||||
</Link>
|
||||
<ClCompile>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
|
||||
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
||||
<DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\LockScreenLogo.scale-200.png" />
|
||||
<Image Include="Assets\SplashScreen.scale-200.png" />
|
||||
<Image Include="Assets\Square150x150Logo.scale-200.png" />
|
||||
<Image Include="Assets\Square44x44Logo.scale-200.png" />
|
||||
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Image Include="Assets\StoreLogo.png" />
|
||||
<Image Include="Assets\Wide310x150Logo.scale-200.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SDL-UWP.vcxproj">
|
||||
<Project>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_common.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_random.c" />
|
||||
<ClCompile Include="..\..\test\main.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\test\testdraw.c">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
|
||||
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -1,88 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Common">
|
||||
<UniqueIdentifier>95943bbe-f378-4068-a3fd-dae1b8309b6e</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Assets">
|
||||
<UniqueIdentifier>dad3d573-ab33-428d-ae70-6098066c27e7</UniqueIdentifier>
|
||||
<Extensions>bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Content">
|
||||
<UniqueIdentifier>e4caa635-e149-44c2-8915-48ffa6ac48f7</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Image Include="Assets\LockScreenLogo.scale-200.png">
|
||||
<Filter>Assets</Filter>
|
||||
</Image>
|
||||
<Image Include="Assets\SplashScreen.scale-200.png">
|
||||
<Filter>Assets</Filter>
|
||||
</Image>
|
||||
<Image Include="Assets\Square150x150Logo.scale-200.png">
|
||||
<Filter>Assets</Filter>
|
||||
</Image>
|
||||
<Image Include="Assets\Square44x44Logo.scale-200.png">
|
||||
<Filter>Assets</Filter>
|
||||
</Image>
|
||||
<Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
|
||||
<Filter>Assets</Filter>
|
||||
</Image>
|
||||
<Image Include="Assets\Wide310x150Logo.scale-200.png">
|
||||
<Filter>Assets</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\StoreLogo.png">
|
||||
<Filter>Assets</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\test\main.cpp">
|
||||
<Filter>Content</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\test\testdraw.c">
|
||||
<Filter>Content</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_assert.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_common.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_compare.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_crc32.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_font.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_log.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\test\SDL_test_random.c">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -2,7 +2,9 @@ Microsoft Visual Studio Solution File, Format Version 11.00
|
|||
# Visual Studio 2010
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
|
||||
EndProject
|
||||
|
@ -12,15 +14,17 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testato
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcxproj", "{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08304}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
|
||||
EndProject
|
||||
|
@ -34,19 +38,19 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscal
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamepad", "tests\testgamepad\testgamepad.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gamepadmap", "tests\gamepadmap\gamepadmap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\controllermap\controllermap.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08306}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
||||
EndProject
|
||||
|
@ -70,6 +74,14 @@ Global
|
|||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
|
||||
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
|
||||
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
|
||||
|
@ -118,6 +130,14 @@ Global
|
|||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
|
||||
{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|x64
|
||||
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@ -281,6 +301,7 @@ Global
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@ -151,8 +137,6 @@
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@ -186,8 +170,6 @@
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@ -318,6 +302,7 @@
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<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
|
||||
|
@ -480,16 +461,12 @@
|
|||
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
|
||||
<ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
|
||||
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||||
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|
||||
<ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_displayevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_dropevents.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_events.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
|
||||
<ClCompile Include="..\..\src\events\SDL_quit.c" />
|
||||
|
@ -509,19 +486,16 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_combined.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_shield.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
|
@ -546,7 +520,6 @@
|
|||
<ClCompile Include="..\..\src\libm\s_cos.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_fabs.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_floor.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_modf.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_sin.c" />
|
||||
<ClCompile Include="..\..\src\libm\s_tan.c" />
|
||||
|
@ -648,7 +621,7 @@
|
|||
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
|
||||
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||||
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||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
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||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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||||
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||||
<ImportGroup Label="ExtensionTargets">
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||||
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|
|
@ -76,6 +76,9 @@
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|||
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<UniqueIdentifier>{4c8ad943-c2fb-4014-9ca3-041e0ad08426}</UniqueIdentifier>
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||||
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@ -171,235 +174,247 @@
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|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_vulkan.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
|
||||
<ClInclude Include="..\..\src\SDL_error_c.h" />
|
||||
<ClInclude Include="..\..\src\SDL_list.h" />
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
|
||||
<ClInclude Include="..\..\include\SDL_metal.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_misc.h">
|
||||
<ClInclude Include="..\..\include\SDL_misc.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
|
||||
<ClInclude Include="..\..\include\SDL_test_memory.h">
|
||||
<Filter>API Headers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
|
||||
|
@ -450,6 +465,9 @@
|
|||
<ClInclude Include="..\..\src\events\SDL_events_c.h">
|
||||
<Filter>events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\events\SDL_gesture_c.h">
|
||||
<Filter>events</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
|
||||
<Filter>events</Filter>
|
||||
</ClInclude>
|
||||
|
@ -477,10 +495,7 @@
|
|||
<ClInclude Include="..\..\src\haptic\SDL_haptic_c.h">
|
||||
<Filter>haptic</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_c.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamepad_db.h">
|
||||
<ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h">
|
||||
<Filter>joystick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
|
||||
|
@ -519,6 +534,9 @@
|
|||
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClInclude>
|
||||
|
@ -654,6 +672,9 @@
|
|||
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\video\windows\SDL_windowstaskdialog.h">
|
||||
<Filter>video\windows</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
|
||||
<Filter>timer</Filter>
|
||||
</ClInclude>
|
||||
|
@ -877,6 +898,9 @@
|
|||
<ClCompile Include="..\..\src\events\SDL_events.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_gesture.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\events\SDL_keyboard.c">
|
||||
<Filter>events</Filter>
|
||||
</ClCompile>
|
||||
|
@ -907,7 +931,7 @@
|
|||
<ClCompile Include="..\..\src\joystick\controller_type.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamepad.c">
|
||||
<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
|
||||
<Filter>joystick</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
|
||||
|
@ -964,9 +988,6 @@
|
|||
<ClCompile Include="..\..\src\libm\s_floor.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\libm\s_modf.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\libm\s_scalbn.c">
|
||||
<Filter>libm</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1000,6 +1021,9 @@
|
|||
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
|
||||
<Filter>audio\dummy</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c">
|
||||
<Filter>audio\winmm</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c">
|
||||
<Filter>audio\wasapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1030,9 +1054,6 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps3.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1048,15 +1069,9 @@
|
|||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_steam.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_wii.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c">
|
||||
<Filter>joystick\hidapi</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1334,14 +1349,9 @@
|
|||
<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
|
||||
<Filter>render\direct3d12</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\core\windows\pch.c">
|
||||
<Filter>core\windows</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c">
|
||||
<Filter>stdlib</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_mslibc.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\..\src\core\windows\version.rc" />
|
||||
<ResourceCompile Include="..\..\src\main\windows\version.rc" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
161
VisualC/SDLmain/SDLmain.vcxproj
Normal file
|
@ -0,0 +1,161 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL2main</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
|
||||
<RootNamespace>SDLmain</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup>
|
||||
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<PreBuildEvent>
|
||||
<Command>
|
||||
</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
<OmitDefaultLibName>true</OmitDefaultLibName>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\main\windows\SDL_windows_main.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -19,9 +19,9 @@
|
|||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectName>SDL3_test</ProjectName>
|
||||
<ProjectName>SDL2test</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
|
||||
<RootNamespace>SDL_test</RootNamespace>
|
||||
<RootNamespace>SDLtest</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -160,6 +160,11 @@
|
|||
<ClCompile Include="..\..\src\test\SDL_test_font.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_harness.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_imageBlit.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_imageBlitBlend.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_imageFace.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_imagePrimitives.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_imagePrimitivesBlend.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_log.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_md5.c" />
|
||||
<ClCompile Include="..\..\src\test\SDL_test_memory.c" />
|
|
@ -1,14 +1,14 @@
|
|||
# based on the files generated by CMake's write_basic_package_version_file
|
||||
|
||||
# SDL CMake version configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
||||
# SDL2 CMake version configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
|
||||
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h")
|
||||
message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the root of SDL2-devel-2.x.y-VC")
|
||||
return()
|
||||
endif()
|
||||
|
||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h" _sdl_version_h)
|
||||
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL_version.h" _sdl_version_h)
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
|
||||
set(_sdl_major "${CMAKE_MATCH_1}")
|
||||
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
|
||||
|
@ -18,7 +18,7 @@ set(_sdl_patch "${CMAKE_MATCH_1}")
|
|||
if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
|
||||
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
|
||||
else()
|
||||
message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
|
||||
message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
|
||||
return()
|
||||
endif()
|
||||
|
111
VisualC/pkg-support/cmake/sdl2-config.cmake
Normal file
|
@ -0,0 +1,111 @@
|
|||
# SDL2 CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL2-devel-2.x.y-VC
|
||||
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL2 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL2_FOUND TRUE)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
||||
set(_sdl_arch_subdir "x86")
|
||||
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
||||
set(_sdl_arch_subdir "x64")
|
||||
else()
|
||||
set(SDL2_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# For compatibility with autotools sdl2-config.cmake, provide SDL2_* variables.
|
||||
|
||||
set_and_check(SDL2_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL2_EXEC_PREFIX "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set_and_check(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include")
|
||||
set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}")
|
||||
set_and_check(SDL2_BINDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
set_and_check(SDL2_LIBDIR "${SDL2_PREFIX}/lib/${_sdl_arch_subdir}")
|
||||
|
||||
set(SDL2_LIBRARIES SDL2::SDL2main SDL2::SDL2)
|
||||
set(SDL2MAIN_LIBRARY SDL2::SDL2main)
|
||||
set(SDL2TEST_LIBRARY SDL2::SDL2test)
|
||||
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL2-target.cmake files.
|
||||
|
||||
set(_sdl2_library "${SDL2_LIBDIR}/SDL2.lib")
|
||||
set(_sdl2_dll_library "${SDL2_BINDIR}/SDL2.dll")
|
||||
if(EXISTS "${_sdl2_library}" AND EXISTS "${_sdl2_dll_library}")
|
||||
if(NOT TARGET SDL2::SDL2)
|
||||
add_library(SDL2::SDL2 SHARED IMPORTED)
|
||||
set_target_properties(SDL2::SDL2
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_IMPLIB "${_sdl2_library}"
|
||||
IMPORTED_LOCATION "${_sdl2_dll_library}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL2_SHARED"
|
||||
INTERFACE_SDL2_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2_library)
|
||||
unset(_sdl2_dll_library)
|
||||
|
||||
set(_sdl2main_library "${SDL2_LIBDIR}/SDL2main.lib")
|
||||
if(EXISTS "${_sdl2main_library}")
|
||||
if(NOT TARGET SDL2::SDL2main)
|
||||
add_library(SDL2::SDL2main STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2main
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${_sdl2main_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2main_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2main_library)
|
||||
|
||||
set(_sdl2test_library "${SDL2_LIBDIR}/SDL2test.lib")
|
||||
if(EXISTS "${_sdl2test_library}")
|
||||
if(NOT TARGET SDL2::SDL2test)
|
||||
add_library(SDL2::SDL2test STATIC IMPORTED)
|
||||
set_target_properties(SDL2::SDL2test
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIRS}"
|
||||
IMPORTED_LOCATION "${_sdl2test_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL2_SDL2test_FOUND TRUE)
|
||||
else()
|
||||
set(SDL2_SDL2_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl2test_library)
|
||||
|
||||
check_required_components(SDL2)
|
|
@ -1,100 +0,0 @@
|
|||
# SDL CMake configuration file:
|
||||
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
|
||||
|
||||
cmake_minimum_required(VERSION 3.0)
|
||||
|
||||
include(FeatureSummary)
|
||||
set_package_properties(SDL3 PROPERTIES
|
||||
URL "https://www.libsdl.org/"
|
||||
DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
|
||||
)
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(set_and_check _var _file)
|
||||
set(${_var} "${_file}")
|
||||
if(NOT EXISTS "${_file}")
|
||||
message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
# Copied from `configure_package_config_file`
|
||||
macro(check_required_components _NAME)
|
||||
foreach(comp ${${_NAME}_FIND_COMPONENTS})
|
||||
if(NOT ${_NAME}_${comp}_FOUND)
|
||||
if(${_NAME}_FIND_REQUIRED_${comp})
|
||||
set(${_NAME}_FOUND FALSE)
|
||||
endif()
|
||||
endif()
|
||||
endforeach()
|
||||
endmacro()
|
||||
|
||||
set(SDL3_FOUND TRUE)
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
|
||||
set(_sdl_arch_subdir "x86")
|
||||
elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
|
||||
set(_sdl_arch_subdir "x64")
|
||||
else()
|
||||
set(SDL3_FOUND FALSE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set_and_check(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/..")
|
||||
set(_sdl3_include_dirs "${_sdl3_prefix}/include;${_sdl3_prefix}/include/SDL3")
|
||||
unset(_sdl3_prefix)
|
||||
|
||||
set(SDL3_LIBRARIES SDL3::SDL3)
|
||||
set(SDL3TEST_LIBRARY SDL3::SDL3_test)
|
||||
|
||||
|
||||
# All targets are created, even when some might not be requested though COMPONENTS.
|
||||
# This is done for compatibility with CMake generated SDL3-target.cmake files.
|
||||
|
||||
if(NOT TARGET SDL3::Headers)
|
||||
add_library(SDL3::Headers INTERFACE IMPORTED)
|
||||
set_target_properties(SDL3::SDL3
|
||||
PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_Headers_FOUND TRUE)
|
||||
unset(_sdl3_include_dirs)
|
||||
|
||||
set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib")
|
||||
set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll")
|
||||
if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
|
||||
if(NOT TARGET SDL3::SDL3)
|
||||
add_library(SDL3::SDL3 SHARED IMPORTED)
|
||||
set_target_properties(SDL3::SDL3
|
||||
PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
||||
IMPORTED_IMPLIB "${_sdl3_library}"
|
||||
IMPORTED_LOCATION "${_sdl3_dll_library}"
|
||||
COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
|
||||
INTERFACE_SDL3_SHARED "ON"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3_FOUND TRUE)
|
||||
else()
|
||||
set(SDL3_SDL3_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl3_library)
|
||||
unset(_sdl3_dll_library)
|
||||
|
||||
set(_sdl3test_library "${SDL3_LIBDIR}/SDL3_test.lib")
|
||||
if(EXISTS "${_sdl3test_library}")
|
||||
if(NOT TARGET SDL3::SDL3_test)
|
||||
add_library(SDL3::SDL3_test STATIC IMPORTED)
|
||||
set_target_properties(SDL3::SDL3_test
|
||||
PROPERTIES
|
||||
INTERFACE_LINK_LIBRARIES "SDL3::Headers"
|
||||
IMPORTED_LOCATION "${_sdl3test_library}"
|
||||
)
|
||||
endif()
|
||||
set(SDL3_SDL3_test_FOUND TRUE)
|
||||
else()
|
||||
set(SDL3_SDL3_FOUND FALSE)
|
||||
endif()
|
||||
unset(_sdl3test_library)
|
||||
|
||||
check_required_components(SDL3)
|
|
@ -194,7 +194,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -216,4 +222,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08306}</ProjectGuid>
|
||||
<RootNamespace>gamepadmap</RootNamespace>
|
||||
<RootNamespace>controllermap</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/gamepadmap.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/controllermap.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -112,7 +112,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/gamepadmap.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/controllermap.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -135,7 +135,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/gamepadmap.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/controllermap.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -161,7 +161,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/gamepadmap.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/controllermap.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\..\test\axis.bmp">
|
||||
|
@ -226,7 +232,7 @@
|
|||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\test\gamepadmap.bmp">
|
||||
<CustomBuild Include="..\..\..\test\controllermap.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
</Command>
|
||||
|
@ -244,7 +250,7 @@
|
|||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\test\gamepadmap_back.bmp">
|
||||
<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
</Command>
|
||||
|
@ -264,10 +270,10 @@
|
|||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\gamepadmap.c" />
|
||||
<ClCompile Include="..\..\..\test\controllermap.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -194,6 +194,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Test\loopwave.c" />
|
||||
|
@ -222,4 +228,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testatomic.c" />
|
||||
|
|
|
@ -188,7 +188,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -202,7 +208,6 @@
|
|||
<ClCompile Include="..\..\..\test\testautomation_events.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_guid.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_hints.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_images.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_joystick.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_keyboard.c" />
|
||||
<ClCompile Include="..\..\..\test\testautomation_main.c" />
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}</ProjectGuid>
|
||||
<RootNamespace>testdraw</RootNamespace>
|
||||
<RootNamespace>testdraw2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testdraw.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testdraw2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -112,7 +112,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testdraw.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testdraw2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -135,7 +135,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testdraw.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testdraw2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -161,7 +161,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testdraw.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testdraw2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -188,7 +188,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -196,7 +202,7 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testdraw.c" />
|
||||
<ClCompile Include="..\..\..\test\testdraw2.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
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<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Test\testfile.c" />
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
|
||||
<RootNamespace>testgamepad</RootNamespace>
|
||||
<RootNamespace>testgamecontroller</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testgamecontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -112,7 +112,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testgamepad.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testgamecontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -135,7 +135,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testgamecontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -161,7 +161,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testgamepad.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testgamecontroller.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\..\test\axis.bmp">
|
||||
|
@ -226,7 +232,7 @@
|
|||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\test\gamepadmap.bmp">
|
||||
<CustomBuild Include="..\..\..\test\controllermap.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
</Command>
|
||||
|
@ -244,7 +250,7 @@
|
|||
</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
|
||||
</CustomBuild>
|
||||
<CustomBuild Include="..\..\..\test\gamepadmap_back.bmp">
|
||||
<CustomBuild Include="..\..\..\test\controllermap_back.bmp">
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
|
||||
</Command>
|
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|
@ -264,10 +270,10 @@
|
|||
</CustomBuild>
|
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</ItemGroup>
|
||||
<ItemGroup>
|
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<ClCompile Include="..\..\..\test\testgamepad.c" />
|
||||
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
|
210
VisualC/tests/testgesture/testgesture.vcxproj
Normal file
|
@ -0,0 +1,210 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
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</ProjectConfiguration>
|
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</ItemGroup>
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<PropertyGroup Label="Globals">
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||||
<ProjectGuid>{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}</ProjectGuid>
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||||
<RootNamespace>testgesture</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
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<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
|
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup>
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<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
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||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
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||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
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||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
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||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
|
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
|
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<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
|
||||
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testgesture.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testgesture.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testgesture.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Midl>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testgesture.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL\SDL.vcxproj">
|
||||
<Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testgesture.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
|
@ -20,7 +20,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}</ProjectGuid>
|
||||
<RootNamespace>testgl</RootNamespace>
|
||||
<RootNamespace>testgl2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testgl.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testgl2.tlb</TypeLibraryName>
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||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -116,7 +116,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testgl.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testgl2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -143,7 +143,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testgl.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testgl2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -167,7 +167,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testgl.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testgl2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -192,7 +192,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -200,7 +206,7 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testgl.c" />
|
||||
<ClCompile Include="..\..\..\test\testgl2.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
|
@ -188,7 +188,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -201,4 +207,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testjoystick.c" />
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}</ProjectGuid>
|
||||
<RootNamespace>testoverlay</RootNamespace>
|
||||
<RootNamespace>testoverlay2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testoverlay.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testoverlay2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -112,7 +112,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testoverlay.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testoverlay2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -135,7 +135,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testoverlay.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testoverlay2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -161,7 +161,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testoverlay.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testoverlay2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -188,8 +188,8 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
|
@ -216,10 +216,11 @@
|
|||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testoverlay.c" />
|
||||
<ClCompile Include="..\..\..\test\testoverlay2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
<ClCompile Include="..\..\..\test\testyuv_cvt.c" />
|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
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|
||||
</Project>
|
|
@ -216,6 +216,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Test\testplatform.c" />
|
||||
|
|
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testpower.c" />
|
||||
|
|
|
@ -188,7 +188,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -240,4 +246,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
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|
||||
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|
||||
|
|
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
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|
||||
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|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testrumble.c" />
|
||||
|
|
|
@ -188,7 +188,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
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|
||||
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|
||||
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|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -240,4 +246,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsensor.c" />
|
||||
|
@ -195,4 +201,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
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|
||||
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|
||||
|
|
|
@ -188,6 +188,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testshape.c" />
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
|
||||
<RootNamespace>testsprite</RootNamespace>
|
||||
<RootNamespace>testsprite2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
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|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -112,7 +112,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -135,7 +135,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -161,7 +161,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testsprite2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -188,7 +188,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -216,10 +222,10 @@
|
|||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testsprite.c" />
|
||||
<ClCompile Include="..\..\..\test\testsprite2.c" />
|
||||
<ClCompile Include="..\..\..\test\testutils.c" />
|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
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|
||||
</Project>
|
|
@ -194,6 +194,12 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
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|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\Test\testsurround.c" />
|
||||
|
|
|
@ -182,7 +182,11 @@
|
|||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
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||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
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|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
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||||
|
@ -197,4 +201,4 @@
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
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|
||||
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|
||||
</Project>
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}</ProjectGuid>
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||||
<RootNamespace>testwm</RootNamespace>
|
||||
<RootNamespace>testwm2</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
|
@ -89,7 +89,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testwm.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testwm2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -115,7 +115,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Debug/testwm.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Debug/testwm2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
|
@ -141,7 +141,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>Win32</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testwm.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testwm2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -164,7 +164,7 @@
|
|||
<MkTypLibCompatible>true</MkTypLibCompatible>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<TargetEnvironment>X64</TargetEnvironment>
|
||||
<TypeLibraryName>.\Release/testwm.tlb</TypeLibraryName>
|
||||
<TypeLibraryName>.\Release/testwm2.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
|
@ -188,7 +188,13 @@
|
|||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
|
||||
<ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
|
||||
<Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
<ReferenceOutputAssembly>true</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
|
||||
<Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
|
||||
<Private>false</Private>
|
||||
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
|
||||
|
@ -196,9 +202,9 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\test\testwm.c" />
|
||||
<ClCompile Include="..\..\..\test\testwm2.c" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|