d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state
Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
(cherry-picked from commit df1bd07dee
)
This commit is contained in:
parent
923ab93969
commit
c0d1f73247
|
@ -1287,8 +1287,7 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
|
|||
D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor;
|
||||
|
||||
/* Release resources in the current command list */
|
||||
D3D_CALL(data->commandList, Close);
|
||||
D3D12_ResetCommandList(data);
|
||||
D3D12_IssueBatch(data);
|
||||
D3D_CALL(data->commandList, OMSetRenderTargets, 0, NULL, FALSE, NULL);
|
||||
|
||||
/* Release render targets */
|
||||
|
|
Loading…
Reference in a new issue