Fixed bug #6287 - SDL_FillRect failed for SDL_Surface with BitsPerPixel == 4

This commit is contained in:
Sylvain 2022-09-27 10:21:15 +02:00
parent 1e1be0b954
commit d71df6448b
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@ -329,7 +329,7 @@ SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
if (dst->format->BitsPerPixel < 8) {
if (count == 1) {
const SDL_Rect *r = &rects[0];
if (r->x == 0 && r->y == 0 && r->w == dst->w && r->w == dst->h) {
if (r->x == 0 && r->y == 0 && r->w == dst->w && r->h == dst->h) {
if (dst->format->BitsPerPixel == 4) {
Uint8 b = (((Uint8) color << 4) | (Uint8) color);
SDL_memset(dst->pixels, b, dst->h * dst->pitch);