Commit graph

241 commits

Author SHA1 Message Date
Anonymous Maarten 23c2c15a70 cmake: capitalize SDL3::Headers target 2023-01-31 01:59:21 +01:00
Anonymous Maarten 93c25e650c cmake: create SDL3::headers for include path + no exported CMake variables 2023-01-31 01:59:21 +01:00
Sam Lantinga b5e6d0eba9 Added testautomation to the Xcode project 2023-01-26 13:58:59 -08:00
Sam Lantinga 364db52ca3 Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
Sam Lantinga 8e4a39b41c Rename the xcFramework target to SDL.xcframework so it's clear when being embedded in other projects 2023-01-12 13:23:49 -08:00
Sam Lantinga 5f39dd8a2f Always run xcFramework and disk image creation builds when requested 2023-01-12 13:08:33 -08:00
Sam Lantinga 050507c333 Fail the xcFramework build if the archive didn't succeed 2023-01-11 16:48:55 -08:00
Sam Lantinga d0aaf74ec0 Added an xcframework target to cover all supported Apple platforms
This is also used to create the release disk image
2023-01-11 14:41:30 -08:00
Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Sam Lantinga fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Anonymous Maarten 7150d6b05a cmake: add SDL3 to include path
This reverts parts of 9f2ca87
2022-12-29 09:01:56 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga de871dc5f7 Sorted headers in Xcode project
This lets us more easily see when one is missing
2022-12-19 09:55:53 -08:00
Sam Lantinga 0d172ccb40 Fixed marking SDL headers as public in the Xcode project
Fixes https://github.com/libsdl-org/SDL/issues/6851
2022-12-19 09:45:43 -08:00
Sam Lantinga 5a45d2e58b Updated Xcode project for SDL_main as a header-only library 2022-12-15 10:53:44 -08:00
Daniel Gibson c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/*
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Sasha Szpakowski b3b94cf36b Fix xcode project after opengles renderer removal 2022-11-30 17:25:43 -08:00
Sam Lantinga c5790359fd
Added precompiled header support for Visual Studio and Xcode (#6710)
Fixes https://github.com/libsdl-org/SDL/issues/6704
2022-11-29 18:34:15 -08:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga 0a48abc860 Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga 6786dc481d Xcode expects SUPPORTED_PLATFORMS to be "macosx" (thanks @MaddTheSane!) 2022-11-25 17:16:34 -08:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Sam Lantinga 0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Anonymous Maarten e6c4db8160 The SDL2::SDL2 target in SDL2.framework needs to see the SDL2 include folder
SDL.h includes other files through SDL2/SDL_xxx.h
2022-11-15 19:22:47 +01:00
Sam Lantinga 0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Anonymous Maarten cbb1cf0c93 cmake+xcode: only create SDL2::SDL2main target when it does not exist again 2022-10-04 21:15:09 +02:00
Sam Lantinga 13c443f224 Removed obsolete search path setting 2022-09-28 01:10:10 -07:00
Sam Lantinga 26997bc153 Removed unused framework entries from the Xcode project 2022-09-28 00:52:39 -07:00
Sam Lantinga 229315b014 Updated SDL Xcode test project to build for iOS and tvOS
Tested with Xcode 14.0.1
2022-09-28 00:06:06 -07:00
Sam Lantinga 3a6b4835f8 Updated macOS Xcode test programs 2022-09-27 22:28:50 -07:00
Sam Lantinga 8fc133ac2c Updated Xcode project with new offscreen video driver files 2022-09-16 08:18:42 -07:00
Ozkan Sezer 911524da45 fix DYLIB version inconsistencies and test failures after #6188. 2022-09-06 03:15:02 +03:00
tjpadula a0f143fc93
Add build target to Xcode project to create an xcframework for iOS (#6188) 2022-09-05 13:10:15 -07:00
Sam Lantinga 4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Sam Lantinga 397672edfe Added SDL_hidapi_wii.c to the Xcode project 2022-09-01 15:31:03 -07:00
Anonymous Maarten dc2ef31c29 cmake: create SDL2::SDL2main target in Apple framework official release 2022-08-24 06:20:28 -07:00
Sam Lantinga 6ac6accd33 Added SDL_hidapi_ps3.c to the Xcode project 2022-08-23 23:05:11 -07:00
Sam Lantinga 6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga 8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Sam Lantinga c2db429f93 Added SDL_crc16.c to the Xcode project 2022-08-11 13:20:17 -07:00
Sam Lantinga 2909f63743 Revert "Enable bitcode by default for iOS and tvOS builds"
This reverts commit 59963473ef.

This fixes https://github.com/libsdl-org/SDL/issues/6015

Starting with Xcode 14, bitcode is no longer required for watchOS and tvOS applications, and the App Store no longer accepts bitcode submissions from Xcode 14.

Xcode no longer builds bitcode by default and generates a warning message if a project explicitly enables bitcode: “Building with bitcode is deprecated. Please update your project and/or target settings to disable bitcode.” The capability to build with bitcode will be removed in a future Xcode release. IPAs that contain bitcode will have the bitcode stripped before being submitted to the App Store. Debug symbols for past bitcode submissions remain available for download. (86118779)
2022-08-06 23:28:39 -07:00
Sam Lantinga 181877ebeb Added SDL_hidapi_combined.c to the Xcode project 2022-07-28 21:54:34 -07:00
Anonymous Maarten 5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00