include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.

Fixes #6864.
This commit is contained in:
Ryan C. Gordon 2022-12-22 11:38:59 -05:00
parent 909b513c33
commit 3197632347
No known key found for this signature in database
GPG key ID: FA148B892AB48044
70 changed files with 167 additions and 164 deletions

View file

@ -288,8 +288,8 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\begin_code.h" />
<ClInclude Include="..\..\include\SDL3\close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />

View file

@ -174,10 +174,10 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\begin_code.h">
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\close_code.h">
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL.h">

View file

@ -35,8 +35,8 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\SDL3\begin_code.h" />
<ClInclude Include="..\include\SDL3\close_code.h" />
<ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\include\SDL3\SDL.h" />
<ClInclude Include="..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\include\SDL3\SDL_atomic.h" />

View file

@ -9,10 +9,10 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\SDL3\begin_code.h">
<ClInclude Include="..\include\SDL3\SDL_begin_code.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\SDL3\close_code.h">
<ClInclude Include="..\include\SDL3\SDL_close_code.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\SDL3\SDL.h">

View file

@ -234,8 +234,8 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\begin_code.h" />
<ClInclude Include="..\..\include\SDL3\close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />

View file

@ -171,10 +171,10 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\begin_code.h">
<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\close_code.h">
<ClInclude Include="..\..\include\SDL3\SDL_close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL3\SDL.h">

View file

@ -3444,18 +3444,18 @@
F3F7D9D62933074E00816151 /* SDL_version.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E42933074D00816151 /* SDL_version.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9D72933074E00816151 /* SDL_version.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E42933074D00816151 /* SDL_version.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9D82933074E00816151 /* SDL_version.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E42933074D00816151 /* SDL_version.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9D92933074E00816151 /* close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DA2933074E00816151 /* close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DB2933074E00816151 /* close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DC2933074E00816151 /* close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9D92933074E00816151 /* SDL_close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* SDL_close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DA2933074E00816151 /* SDL_close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* SDL_close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DB2933074E00816151 /* SDL_close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* SDL_close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DC2933074E00816151 /* SDL_close_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E52933074D00816151 /* SDL_close_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DD2933074E00816151 /* SDL_mutex.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E62933074E00816151 /* SDL_mutex.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DE2933074E00816151 /* SDL_mutex.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E62933074E00816151 /* SDL_mutex.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9DF2933074E00816151 /* SDL_mutex.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E62933074E00816151 /* SDL_mutex.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E02933074E00816151 /* SDL_mutex.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E62933074E00816151 /* SDL_mutex.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E12933074E00816151 /* begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E22933074E00816151 /* begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E32933074E00816151 /* begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E42933074E00816151 /* begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E12933074E00816151 /* SDL_begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* SDL_begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E22933074E00816151 /* SDL_begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* SDL_begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E32933074E00816151 /* SDL_begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* SDL_begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E42933074E00816151 /* SDL_begin_code.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E72933074E00816151 /* SDL_begin_code.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E52933074E00816151 /* SDL_system.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E82933074E00816151 /* SDL_system.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E62933074E00816151 /* SDL_system.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E82933074E00816151 /* SDL_system.h */; settings = {ATTRIBUTES = (Public, ); }; };
F3F7D9E72933074E00816151 /* SDL_system.h in Headers */ = {isa = PBXBuildFile; fileRef = F3F7D8E82933074E00816151 /* SDL_system.h */; settings = {ATTRIBUTES = (Public, ); }; };
@ -3966,9 +3966,9 @@
F3F7D8E22933074D00816151 /* SDL_rect.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_rect.h; path = SDL3/SDL_rect.h; sourceTree = "<group>"; };
F3F7D8E32933074D00816151 /* SDL_copying.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_copying.h; path = SDL3/SDL_copying.h; sourceTree = "<group>"; };
F3F7D8E42933074D00816151 /* SDL_version.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_version.h; path = SDL3/SDL_version.h; sourceTree = "<group>"; };
F3F7D8E52933074D00816151 /* close_code.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = close_code.h; path = SDL3/close_code.h; sourceTree = "<group>"; };
F3F7D8E52933074D00816151 /* SDL_close_code.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_close_code.h; path = SDL3/SDL_close_code.h; sourceTree = "<group>"; };
F3F7D8E62933074E00816151 /* SDL_mutex.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_mutex.h; path = SDL3/SDL_mutex.h; sourceTree = "<group>"; };
F3F7D8E72933074E00816151 /* begin_code.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = begin_code.h; path = SDL3/begin_code.h; sourceTree = "<group>"; };
F3F7D8E72933074E00816151 /* SDL_begin_code.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_begin_code.h; path = SDL3/SDL_begin_code.h; sourceTree = "<group>"; };
F3F7D8E82933074E00816151 /* SDL_system.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_system.h; path = SDL3/SDL_system.h; sourceTree = "<group>"; };
F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; };
F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
@ -4133,8 +4133,8 @@
0153844A006D81B07F000001 /* Public Headers */ = {
isa = PBXGroup;
children = (
F3F7D8E72933074E00816151 /* begin_code.h */,
F3F7D8E52933074D00816151 /* close_code.h */,
F3F7D8E72933074E00816151 /* SDL_begin_code.h */,
F3F7D8E52933074D00816151 /* SDL_close_code.h */,
F3F7D8E02933074D00816151 /* SDL_assert.h */,
F3F7D8B92933074A00816151 /* SDL_atomic.h */,
F3F7D8AA2933074900816151 /* SDL_audio.h */,
@ -5858,9 +5858,9 @@
A7D8BBAC23E2514500DCD162 /* SDL_windowevents_c.h in Headers */,
A7D8B3B123E2514200DCD162 /* SDL_yuv_c.h in Headers */,
A7D8B9CC23E2514400DCD162 /* SDL_yuv_sw_c.h in Headers */,
F3F7D9E22933074E00816151 /* begin_code.h in Headers */,
F3F7D9E22933074E00816151 /* SDL_begin_code.h in Headers */,
A7D8BB4623E2514500DCD162 /* blank_cursor.h in Headers */,
F3F7D9DA2933074E00816151 /* close_code.h in Headers */,
F3F7D9DA2933074E00816151 /* SDL_close_code.h in Headers */,
A7D8B5B823E2514300DCD162 /* controller_type.h in Headers */,
A7D8BB4C23E2514500DCD162 /* default_cursor.h in Headers */,
A7D8B23D23E2514200DCD162 /* egl.h in Headers */,
@ -6086,9 +6086,9 @@
A7D8BBAD23E2514500DCD162 /* SDL_windowevents_c.h in Headers */,
A7D8B3B223E2514200DCD162 /* SDL_yuv_c.h in Headers */,
A7D8B9CD23E2514400DCD162 /* SDL_yuv_sw_c.h in Headers */,
F3F7D9E32933074E00816151 /* begin_code.h in Headers */,
F3F7D9E32933074E00816151 /* SDL_begin_code.h in Headers */,
A7D8BB4723E2514500DCD162 /* blank_cursor.h in Headers */,
F3F7D9DB2933074E00816151 /* close_code.h in Headers */,
F3F7D9DB2933074E00816151 /* SDL_close_code.h in Headers */,
A7D8B5B923E2514300DCD162 /* controller_type.h in Headers */,
A7D8BB4D23E2514500DCD162 /* default_cursor.h in Headers */,
A7D8B23E23E2514200DCD162 /* egl.h in Headers */,
@ -6479,9 +6479,9 @@
A7D8BBAB23E2514500DCD162 /* SDL_windowevents_c.h in Headers */,
A7D8B3B023E2514200DCD162 /* SDL_yuv_c.h in Headers */,
A7D8B9CB23E2514400DCD162 /* SDL_yuv_sw_c.h in Headers */,
F3F7D9E12933074E00816151 /* begin_code.h in Headers */,
F3F7D9E12933074E00816151 /* SDL_begin_code.h in Headers */,
A7D8BB4523E2514500DCD162 /* blank_cursor.h in Headers */,
F3F7D9D92933074E00816151 /* close_code.h in Headers */,
F3F7D9D92933074E00816151 /* SDL_close_code.h in Headers */,
A7D8B5B723E2514300DCD162 /* controller_type.h in Headers */,
A7D8BB4B23E2514500DCD162 /* default_cursor.h in Headers */,
A7D8B23C23E2514200DCD162 /* egl.h in Headers */,
@ -6920,8 +6920,8 @@
F3F7D9D82933074E00816151 /* SDL_version.h in Headers */,
F3F7D95C2933074E00816151 /* SDL_video.h in Headers */,
F3F7D9982933074E00816151 /* SDL_vulkan.h in Headers */,
F3F7D9E42933074E00816151 /* begin_code.h in Headers */,
F3F7D9DC2933074E00816151 /* close_code.h in Headers */,
F3F7D9E42933074E00816151 /* SDL_begin_code.h in Headers */,
F3F7D9DC2933074E00816151 /* SDL_close_code.h in Headers */,
);
runOnlyForDeploymentPostprocessing = 0;
};

View file

@ -29,6 +29,9 @@ The SDL3test library has been renamed SDL3_test.
There is no static SDLmain library anymore, it's now header-only, see below in the SDL_main.h section.
begin_code.h and close_code.h in the public headers have been renamed to SDL_begin_code.h and SDL_close_code.h. These aren't meant to be included directly by applications, but if your application did, please update your `#include` lines.
## SDL_cpuinfo.h
The following headers are no longer automatically included, and will need to be included manually:

View file

@ -24,7 +24,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -313,7 +313,7 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_assert_h_ */

View file

@ -62,7 +62,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_platform.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -403,7 +403,7 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_atomic_h_ */

View file

@ -37,7 +37,7 @@
#include <SDL3/SDL_thread.h>
#include <SDL3/SDL_rwops.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1493,7 +1493,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_audio_h_ */

View file

@ -20,7 +20,7 @@
*/
/**
* \file begin_code.h
* \file SDL_begin_code.h
*
* This file sets things up for C dynamic library function definitions,
* static inlined functions, and structures aligned at 4-byte alignment.
@ -28,10 +28,10 @@
*/
/* This shouldn't be nested -- included it around code only. */
#ifdef _begin_code_h
#error Nested inclusion of begin_code.h
#ifdef _SDL_begin_code_h
#error Nested inclusion of SDL_begin_code.h
#endif
#define _begin_code_h
#define _SDL_begin_code_h
#ifndef SDL_DEPRECATED
# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */
@ -78,7 +78,7 @@
/* Force structure packing at 4 byte alignment.
This is necessary if the header is included in code which has structure
packing set to an alternate value, say for loading structures from disk.
The packing is reset to the previous value in close_code.h
The packing is reset to the previous value in SDL_close_code.h
*/
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
#ifdef _MSC_VER

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -119,7 +119,7 @@ SDL_HasExactlyOneBitSet32(Uint32 x)
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_bits_h_ */

View file

@ -28,7 +28,7 @@
#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -191,7 +191,7 @@ extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_blendmode_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -134,7 +134,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_clipboard_h_ */

View file

@ -20,16 +20,16 @@
*/
/**
* \file close_code.h
* \file SDL_close_code.h
*
* This file reverses the effects of begin_code.h and should be included
* This file reverses the effects of SDL_begin_code.h and should be included
* after you finish any function and structure declarations in your headers
*/
#ifndef _begin_code_h
#error close_code.h included without matching begin_code.h
#ifndef _SDL_begin_code_h
#error SDL_close_code.h included without matching SDL_begin_code.h
#endif
#undef _begin_code_h
#undef _SDL_begin_code_h
/* Reset structure packing at previous byte alignment */
#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -493,7 +493,7 @@ extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_cpuinfo_h_ */

View file

@ -110,7 +110,7 @@ _m_prefetch(void *__P)
#endif /* !SDL_FLOATWORDORDER */
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -341,7 +341,7 @@ SDL_SwapFloat(float x)
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_endian_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -156,7 +156,7 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_error_h_ */

View file

@ -38,7 +38,7 @@
#include <SDL3/SDL_quit.h>
#include <SDL3/SDL_touch.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1143,7 +1143,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_events_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -142,7 +142,7 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_filesystem_h_ */

View file

@ -34,7 +34,7 @@
#include <SDL3/SDL_sensor.h>
#include <SDL3/SDL_joystick.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1048,7 +1048,7 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAx
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_gamecontroller_h_ */

View file

@ -31,7 +31,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -93,7 +93,7 @@ extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_guid_h_ */

View file

@ -111,7 +111,7 @@
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_joystick.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1334,7 +1334,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_haptic_h_ */

View file

@ -64,7 +64,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -444,7 +444,7 @@ extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_hidapi_h_ */

View file

@ -41,7 +41,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -2549,7 +2549,7 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_hints_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -192,7 +192,7 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_init_h_ */

View file

@ -46,7 +46,7 @@
#include <SDL3/SDL_guid.h>
#include <SDL3/SDL_mutex.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1023,7 +1023,7 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_joystick_h_ */

View file

@ -33,7 +33,7 @@
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -346,7 +346,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_keyboard_h_ */

View file

@ -44,7 +44,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -108,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_loadso_h_ */

View file

@ -31,7 +31,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
@ -96,7 +96,7 @@ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
}
/* *INDENT-ON* */
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* _SDL_locale_h */

View file

@ -39,7 +39,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -397,7 +397,7 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_log_h_ */

View file

@ -144,7 +144,7 @@
#define main SDL_main
#endif
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
#ifdef __cplusplus
extern "C" {
#endif
@ -275,7 +275,7 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL)
/* include header-only SDL_main implementations */

View file

@ -48,7 +48,7 @@
#define WINAPI __stdcall
#endif
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
#ifdef __cplusplus
extern "C" {
@ -98,7 +98,7 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
} /* extern "C" */
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
/* end of __WIN32__ and __GDK__ impls */
#elif defined(__WINRT__)
@ -171,7 +171,7 @@ TInt E32Main()
#else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
#ifdef __cplusplus
extern "C" {
@ -186,7 +186,7 @@ int main(int argc, char *argv[])
} /* extern "C" */
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
/* end of impls for standard-conforming platforms */

View file

@ -25,7 +25,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_video.h> /* For SDL_Window */
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -186,7 +186,7 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_messagebox_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -108,6 +108,6 @@ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_metal_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -72,7 +72,7 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_misc_h_ */

View file

@ -32,7 +32,7 @@
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -463,7 +463,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_mouse_h_ */

View file

@ -105,7 +105,7 @@
/******************************************************************************/
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -538,7 +538,7 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond,
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_mutex_h_ */

View file

@ -31,7 +31,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_endian.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -614,7 +614,7 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_pixels_h_ */

View file

@ -207,7 +207,7 @@
#define __3DS__ 1
#endif
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -235,7 +235,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_platform_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -80,7 +80,7 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *perce
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_power_h_ */

View file

@ -33,7 +33,7 @@
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_rwops.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -369,7 +369,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_rect_h_ */

View file

@ -52,7 +52,7 @@
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1929,7 +1929,7 @@ extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_render_h_ */

View file

@ -32,7 +32,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -805,7 +805,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_rwops_h_ */

View file

@ -32,7 +32,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
@ -298,7 +298,7 @@ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
}
/* *INDENT-ON* */
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_sensor_h_ */

View file

@ -28,7 +28,7 @@
#include <SDL3/SDL_surface.h>
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -150,6 +150,6 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_shape_h_ */

View file

@ -367,7 +367,7 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
/** \endcond */
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -740,7 +740,7 @@ SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a,
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_stdinc_h_ */

View file

@ -34,7 +34,7 @@
#include <SDL3/SDL_blendmode.h>
#include <SDL3/SDL_rwops.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -882,7 +882,7 @@ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResol
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_surface_h_ */

View file

@ -33,7 +33,7 @@
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -616,7 +616,7 @@ extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue)
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_system_h_ */

View file

@ -57,7 +57,7 @@
*/
struct SDL_SysWMinfo;
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -261,7 +261,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinf
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_syswm_h_ */

View file

@ -44,7 +44,7 @@
#include <SDL3/SDL_test_memory.h>
#include <SDL3/SDL_test_random.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -62,7 +62,7 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_assert_h_
#define SDL_test_assert_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -98,7 +98,7 @@ int SDLTest_AssertSummaryToTestResult(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_assert_h_ */

View file

@ -121,7 +121,7 @@ typedef struct
} SDLTest_CommonState;
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -229,7 +229,7 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window,
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_common_h_ */

View file

@ -40,7 +40,7 @@
#include <SDL3/SDL_test_images.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -62,7 +62,7 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface,
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_compare_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_crc32_h_
#define SDL_test_crc32_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -117,7 +117,7 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_crc32_h_ */

View file

@ -30,7 +30,7 @@
#ifndef SDL_test_font_h_
#define SDL_test_font_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -161,7 +161,7 @@ void SDLTest_CleanupTextDrawing(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_font_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_fuzzer_h_
#define SDL_test_fuzzer_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -379,7 +379,7 @@ int SDLTest_GetFuzzerInvocationCount(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_fuzzer_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_h_arness_h
#define SDL_test_h_arness_h
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -127,7 +127,7 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_h_arness_h */

View file

@ -38,7 +38,7 @@
#include <SDL3/SDL.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -71,7 +71,7 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_images_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_log_h_
#define SDL_test_log_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -60,7 +60,7 @@ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_log_h_ */

View file

@ -56,7 +56,7 @@
#ifndef SDL_test_md5_h_
#define SDL_test_md5_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -122,7 +122,7 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_md5_h_ */

View file

@ -30,7 +30,7 @@
#ifndef SDL_test_memory_h_
#define SDL_test_memory_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -56,7 +56,7 @@ void SDLTest_LogAllocations(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_memory_h_ */

View file

@ -40,7 +40,7 @@
#ifndef SDL_test_random_h_
#define SDL_test_random_h_
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -108,7 +108,7 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_test_random_h_ */

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@ -39,7 +39,7 @@
#include <process.h> /* _beginthreadex() and _endthreadex() */
#endif
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -414,7 +414,7 @@ extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_thread_h_ */

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@ -31,7 +31,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -193,7 +193,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_timer_h_ */

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@ -32,7 +32,7 @@
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -141,7 +141,7 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_touch_h_ */

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@ -30,7 +30,7 @@
#include <SDL3/SDL_stdinc.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -156,7 +156,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_version_h_ */

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@ -33,7 +33,7 @@
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_surface.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -2080,7 +2080,7 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_video_h_ */

View file

@ -30,7 +30,7 @@
#include <SDL3/SDL_video.h>
#include <SDL3/begin_code.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -210,6 +210,6 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
#ifdef __cplusplus
}
#endif
#include <SDL3/close_code.h>
#include <SDL3/SDL_close_code.h>
#endif /* SDL_vulkan_h_ */