Switch header convention from #include "SDL.h" to #include <SDL3/SDLh>

I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
This commit is contained in:
Sam Lantinga 2022-11-26 20:43:38 -08:00
parent 9a64aa6f95
commit 0a48abc860
661 changed files with 1623 additions and 2833 deletions

View file

@ -2922,7 +2922,7 @@ endif()
listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS)
set(EXTRA_CFLAGS ${_EXTRA_CFLAGS})
file(GLOB SDL3_INCLUDE_FILES ${SDL3_SOURCE_DIR}/include/*.h)
file(GLOB SDL3_INCLUDE_FILES ${SDL3_SOURCE_DIR}/include/SDL3/*.h)
foreach(_hdr IN LISTS SDL3_INCLUDE_FILES)
if(_hdr MATCHES ".*SDL_revision.h")
list(REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}")
@ -2963,8 +2963,9 @@ else()
set(SDL_REVISION "SDL-${SDL_VERSION}-no-vcs")
endif()
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3")
configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_revision.h.cmake"
"${SDL3_BINARY_DIR}/include/SDL_revision.h")
"${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h")
if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
# Avoid conflict between the dll import library and the static library
@ -3454,7 +3455,7 @@ if(NOT SDL3_DISABLE_INSTALL)
install(
FILES
${SDL3_INCLUDE_FILES}
"${SDL3_BINARY_DIR}/include/SDL_revision.h"
"${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h"
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SDL3)
install(FILES "LICENSE.txt" DESTINATION "${LICENSES_PREFIX}")

View file

@ -290,84 +290,84 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h" />
<ClInclude Include="..\..\include\close_code.h" />
<ClInclude Include="..\..\include\SDL.h" />
<ClInclude Include="..\..\include\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL_bits.h" />
<ClInclude Include="..\..\include\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keycode.h" />
<ClInclude Include="..\..\include\SDL_loadso.h" />
<ClInclude Include="..\..\include\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL_log.h" />
<ClInclude Include="..\..\include\SDL_main.h" />
<ClInclude Include="..\..\include\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL_name.h" />
<ClInclude Include="..\..\include\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL_opengles.h" />
<ClInclude Include="..\..\include\SDL_opengles2.h" />
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
<ClInclude Include="..\..\include\SDL_pixels.h" />
<ClInclude Include="..\..\include\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL_power.h" />
<ClInclude Include="..\..\include\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL_render.h" />
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL_system.h" />
<ClInclude Include="..\..\include\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL_test.h" />
<ClInclude Include="..\..\include\SDL_test_assert.h" />
<ClInclude Include="..\..\include\SDL_test_common.h" />
<ClInclude Include="..\..\include\SDL_test_compare.h" />
<ClInclude Include="..\..\include\SDL_test_crc32.h" />
<ClInclude Include="..\..\include\SDL_test_font.h" />
<ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
<ClInclude Include="..\..\include\SDL_test_harness.h" />
<ClInclude Include="..\..\include\SDL_test_images.h" />
<ClInclude Include="..\..\include\SDL_test_log.h" />
<ClInclude Include="..\..\include\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL_test_random.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\include\SDL_vulkan.h" />
<ClInclude Include="..\..\include\SDL3\begin_code.h" />
<ClInclude Include="..\..\include\SDL3\close_code.h" />
<ClInclude Include="..\..\include\SDL3\SDL.h" />
<ClInclude Include="..\..\include\SDL3\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL3\SDL_bits.h" />
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL3\SDL_egl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL3\SDL_error.h" />
<ClInclude Include="..\..\include\SDL3\SDL_events.h" />
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h" />
<ClInclude Include="..\..\include\SDL3\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL3\SDL_guid.h" />
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h" />
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h" />
<ClInclude Include="..\..\include\SDL3\SDL_locale.h" />
<ClInclude Include="..\..\include\SDL3\SDL_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_main.h" />
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h" />
<ClInclude Include="..\..\include\SDL3\SDL_metal.h" />
<ClInclude Include="..\..\include\SDL3\SDL_misc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL3\SDL_name.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h" />
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h" />
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h" />
<ClInclude Include="..\..\include\SDL3\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL3\SDL_power.h" />
<ClInclude Include="..\..\include\SDL3\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL3\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL3\SDL_render.h" />
<ClInclude Include="..\..\include\SDL3\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h" />
<ClInclude Include="..\..\include\SDL3\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL3\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL3\SDL_system.h" />
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_images.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL3\SDL_types.h" />
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />

View file

@ -174,241 +174,241 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<ClInclude Include="..\..\include\SDL3\begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<ClInclude Include="..\..\include\SDL3\close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<ClInclude Include="..\..\include\SDL3\SDL.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<ClInclude Include="..\..\include\SDL3\SDL_audio.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_bits.h">
<ClInclude Include="..\..\include\SDL3\SDL_bits.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<ClInclude Include="..\..\include\SDL3\SDL_copying.h">
<Filter>API Headers</Filter>
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<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_egl.h">
<ClInclude Include="..\..\include\SDL3\SDL_egl.h">
<Filter>API Headers</Filter>
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<ClInclude Include="..\..\include\SDL_endian.h">
<ClInclude Include="..\..\include\SDL3\SDL_endian.h">
<Filter>API Headers</Filter>
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<ClInclude Include="..\..\include\SDL_error.h">
<ClInclude Include="..\..\include\SDL3\SDL_error.h">
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<ClInclude Include="..\..\include\SDL_events.h">
<ClInclude Include="..\..\include\SDL3\SDL_events.h">
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<ClInclude Include="..\..\include\SDL_filesystem.h">
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h">
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<ClInclude Include="..\..\include\SDL_gesture.h">
<ClInclude Include="..\..\include\SDL3\SDL_gesture.h">
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<ClInclude Include="..\..\include\SDL_guid.h">
<ClInclude Include="..\..\include\SDL3\SDL_guid.h">
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<ClInclude Include="..\..\include\SDL_haptic.h">
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h">
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<ClInclude Include="..\..\include\SDL_hints.h">
<ClInclude Include="..\..\include\SDL3\SDL_hints.h">
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<ClInclude Include="..\..\include\SDL_hidapi.h">
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
<Filter>API Headers</Filter>
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<ClInclude Include="..\..\include\SDL_joystick.h">
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
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<ClInclude Include="..\..\include\SDL_keyboard.h">
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<ClInclude Include="..\..\include\SDL_loadso.h">
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<ClInclude Include="..\..\include\SDL_locale.h">
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<ClInclude Include="..\..\include\SDL_log.h">
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<ClInclude Include="..\..\include\SDL_main.h">
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<ClInclude Include="..\..\include\SDL_messagebox.h">
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<ClInclude Include="..\..\include\SDL3\SDL_mouse.h">
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<ClInclude Include="..\..\include\SDL_mutex.h">
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h">
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<ClInclude Include="..\..\include\SDL_name.h">
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<ClInclude Include="..\..\include\SDL_pixels.h">
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<ClInclude Include="..\..\include\SDL_types.h">
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<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h" />
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h" />
<ClInclude Include="..\..\include\SDL3\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL3\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL3\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL3\SDL_version.h" />
<ClInclude Include="..\..\include\SDL3\SDL_video.h" />
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h" />
<ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />

View file

@ -171,241 +171,238 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\begin_code.h">
<ClInclude Include="..\..\include\SDL3\begin_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\close_code.h">
<ClInclude Include="..\..\include\SDL3\close_code.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<ClInclude Include="..\..\include\SDL3\SDL.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<ClInclude Include="..\..\include\SDL3\SDL_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<ClInclude Include="..\..\include\SDL3\SDL_atomic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<ClInclude Include="..\..\include\SDL3\SDL_audio.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_bits.h">
<ClInclude Include="..\..\include\SDL3\SDL_bits.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<ClInclude Include="..\..\include\SDL3\SDL_blendmode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<ClInclude Include="..\..\include\SDL3\SDL_clipboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<ClInclude Include="..\..\include\SDL3\SDL_copying.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<ClInclude Include="..\..\include\SDL3\SDL_cpuinfo.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_egl.h">
<ClInclude Include="..\..\include\SDL3\SDL_egl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<ClInclude Include="..\..\include\SDL3\SDL_endian.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<ClInclude Include="..\..\include\SDL3\SDL_error.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<ClInclude Include="..\..\include\SDL3\SDL_events.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_filesystem.h">
<ClInclude Include="..\..\include\SDL3\SDL_filesystem.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gamecontroller.h">
<ClInclude Include="..\..\include\SDL3\SDL_gamecontroller.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gesture.h">
<ClInclude Include="..\..\include\SDL3\SDL_gesture.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_guid.h">
<ClInclude Include="..\..\include\SDL3\SDL_guid.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<ClInclude Include="..\..\include\SDL3\SDL_haptic.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<ClInclude Include="..\..\include\SDL3\SDL_hints.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hidapi.h">
<ClInclude Include="..\..\include\SDL3\SDL_hidapi.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<ClInclude Include="..\..\include\SDL3\SDL_joystick.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<ClInclude Include="..\..\include\SDL3\SDL_keyboard.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<ClInclude Include="..\..\include\SDL3\SDL_keycode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<ClInclude Include="..\..\include\SDL3\SDL_loadso.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_locale.h">
<ClInclude Include="..\..\include\SDL3\SDL_locale.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<ClInclude Include="..\..\include\SDL3\SDL_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<ClInclude Include="..\..\include\SDL3\SDL_main.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_messagebox.h">
<ClInclude Include="..\..\include\SDL3\SDL_messagebox.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<ClInclude Include="..\..\include\SDL3\SDL_mouse.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<ClInclude Include="..\..\include\SDL3\SDL_mutex.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<ClInclude Include="..\..\include\SDL3\SDL_name.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengl.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl_glext.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengl_glext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengles.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengles2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2ext.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_gl2platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h">
<ClInclude Include="..\..\include\SDL3\SDL_opengles2_khrplatform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<ClInclude Include="..\..\include\SDL3\SDL_pixels.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<ClInclude Include="..\..\include\SDL3\SDL_platform.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<ClInclude Include="..\..\include\SDL3\SDL_power.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<ClInclude Include="..\..\include\SDL3\SDL_quit.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<ClInclude Include="..\..\include\SDL3\SDL_rect.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<ClInclude Include="..\..\include\SDL3\SDL_render.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<ClInclude Include="..\..\include\SDL3\SDL_revision.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<ClInclude Include="..\..\include\SDL3\SDL_rwops.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<ClInclude Include="..\..\include\SDL3\SDL_scancode.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_sensor.h">
<ClInclude Include="..\..\include\SDL3\SDL_sensor.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<ClInclude Include="..\..\include\SDL3\SDL_shape.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<ClInclude Include="..\..\include\SDL3\SDL_stdinc.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<ClInclude Include="..\..\include\SDL3\SDL_surface.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_system.h">
<ClInclude Include="..\..\include\SDL3\SDL_system.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<ClInclude Include="..\..\include\SDL3\SDL_syswm.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test.h">
<ClInclude Include="..\..\include\SDL3\SDL_test.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_assert.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_assert.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_common.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_common.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_compare.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_compare.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_crc32.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_crc32.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_font.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_font.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_fuzzer.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_fuzzer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_harness.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_harness.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_images.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_images.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_log.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_log.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_md5.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_md5.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_random.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_random.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<ClInclude Include="..\..\include\SDL3\SDL_thread.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<ClInclude Include="..\..\include\SDL3\SDL_timer.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<ClInclude Include="..\..\include\SDL3\SDL_touch.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<ClInclude Include="..\..\include\SDL3\SDL_version.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<ClInclude Include="..\..\include\SDL3\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_vulkan.h">
<ClInclude Include="..\..\include\SDL3\SDL_vulkan.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_dataqueue.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\SDL_list.h" />
<ClInclude Include="..\..\include\SDL_metal.h">
<ClInclude Include="..\..\include\SDL3\SDL_metal.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_misc.h">
<ClInclude Include="..\..\include\SDL3\SDL_misc.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_test_memory.h">
<ClInclude Include="..\..\include\SDL3\SDL_test_memory.h">
<Filter>API Headers</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">

View file

@ -6,6 +6,7 @@ This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
General:
* SDL headers should now be included as `#include <SDL3/SDL.h>`
* M_PI is no longer defined in SDL_stdinc.h, now the symbols SDL_PI_D (double) and SDL_PI_F (float) are available
* SDL_GetWindowWMInfo() returns a standard int result code instead of SDL_bool, and takes SDL_SYSWM_CURRENT_VERSION as a new third parameter
* The preprocessor symbol __MACOSX__ has been renamed __MACOS__

File diff suppressed because it is too large Load diff

View file

@ -10,9 +10,9 @@ if [ -e ./VERSION.txt ]; then
exit 0
fi
major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL3/SDL_version.h)
minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL3/SDL_version.h)
micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL3/SDL_version.h)
version="${major}.${minor}.${micro}"
if [ -x "$(command -v git)" ]; then

View file

@ -6,9 +6,9 @@ set -eu
cd `dirname $0`/..
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL_version.h)
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL_version.h)
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL_version.h)
ref_major=$(sed -ne 's/^#define SDL_MAJOR_VERSION *//p' include/SDL3/SDL_version.h)
ref_minor=$(sed -ne 's/^#define SDL_MINOR_VERSION *//p' include/SDL3/SDL_version.h)
ref_micro=$(sed -ne 's/^#define SDL_PATCHLEVEL *//p' include/SDL3/SDL_version.h)
ref_version="${ref_major}.${ref_minor}.${ref_micro}"
tests=0

View file

@ -62,9 +62,9 @@ perl -w -pi -e 's/\A(.* SDL_MAJOR_VERSION = )\d+/${1}'$MAJOR'/;' android-project
perl -w -pi -e 's/\A(.* SDL_MINOR_VERSION = )\d+/${1}'$MINOR'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/\A(.* SDL_MICRO_VERSION = )\d+/${1}'$PATCH'/;' android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL_version.h
perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL_version.h
perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL_version.h
perl -w -pi -e 's/(\#define SDL_MAJOR_VERSION\s+)\d+/${1}'$MAJOR'/;' include/SDL3/SDL_version.h
perl -w -pi -e 's/(\#define SDL_MINOR_VERSION\s+)\d+/${1}'$MINOR'/;' include/SDL3/SDL_version.h
perl -w -pi -e 's/(\#define SDL_PATCHLEVEL\s+)\d+/${1}'$PATCH'/;' include/SDL3/SDL_version.h
perl -w -pi -e 's/(FILEVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc
perl -w -pi -e 's/(PRODUCTVERSION\s+)\d+,\d+,\d+/${1}'$MAJOR','$MINOR','$PATCH'/;' src/main/windows/version.rc

View file

@ -5,7 +5,7 @@
outdir=`pwd`
cd `dirname $0`
srcdir=..
header=$outdir/include/SDL_revision.h
header=$outdir/include/SDL3/SDL_revision.h
dist=
vendor=

View file

@ -4,6 +4,8 @@ This guide provides useful information for migrating applications from SDL 2.0 t
We have provided a handy Python script to automate some of this work for you [link to script], and details on the changes are organized by SDL 2.0 header below.
SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
## SDL_platform.h

View file

@ -29,42 +29,56 @@
#ifndef SDL_h_
#define SDL_h_
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_assert.h"
#include "SDL_atomic.h"
#include "SDL_audio.h"
#include "SDL_clipboard.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_filesystem.h"
#include "SDL_gamecontroller.h"
#include "SDL_guid.h"
#include "SDL_haptic.h"
#include "SDL_hidapi.h"
#include "SDL_hints.h"
#include "SDL_joystick.h"
#include "SDL_loadso.h"
#include "SDL_log.h"
#include "SDL_messagebox.h"
#include "SDL_metal.h"
#include "SDL_mutex.h"
#include "SDL_power.h"
#include "SDL_render.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_shape.h"
#include "SDL_system.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_locale.h"
#include "SDL_misc.h"
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_assert.h>
#include <SDL3/SDL_atomic.h>
#include <SDL3/SDL_audio.h>
#include <SDL3/SDL_bits.h>
#include <SDL3/SDL_blendmode.h>
#include <SDL3/SDL_clipboard.h>
#include <SDL3/SDL_cpuinfo.h>
#include <SDL3/SDL_endian.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_filesystem.h>
#include <SDL3/SDL_gamecontroller.h>
#include <SDL3/SDL_gesture.h>
#include <SDL3/SDL_guid.h>
#include <SDL3/SDL_haptic.h>
#include <SDL3/SDL_hidapi.h>
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_joystick.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_loadso.h>
#include <SDL3/SDL_locale.h>
#include <SDL3/SDL_log.h>
#include <SDL3/SDL_messagebox.h>
#include <SDL3/SDL_metal.h>
#include <SDL3/SDL_misc.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_mutex.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_platform.h>
#include <SDL3/SDL_power.h>
#include <SDL3/SDL_quit.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_revision.h>
#include <SDL3/SDL_rwops.h>
#include <SDL3/SDL_scancode.h>
#include <SDL3/SDL_sensor.h>
#include <SDL3/SDL_shape.h>
#include <SDL3/SDL_surface.h>
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_thread.h>
#include <SDL3/SDL_timer.h>
#include <SDL3/SDL_touch.h>
#include <SDL3/SDL_version.h>
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -226,7 +240,7 @@ extern DECLSPEC void SDLCALL SDL_Quit(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_h_ */

View file

@ -22,9 +22,9 @@
#ifndef SDL_assert_h_
#define SDL_assert_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -319,7 +319,7 @@ extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_assert_h_ */

View file

@ -59,10 +59,10 @@
#ifndef SDL_atomic_h_
#define SDL_atomic_h_
#include "SDL_stdinc.h"
#include "SDL_platform.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_platform.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -403,7 +403,7 @@ extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a);
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_atomic_h_ */

View file

@ -30,14 +30,14 @@
#ifndef SDL_audio_h_
#define SDL_audio_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_endian.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "SDL_rwops.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_endian.h>
#include <SDL3/SDL_mutex.h>
#include <SDL3/SDL_thread.h>
#include <SDL3/SDL_rwops.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1493,7 +1493,7 @@ extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_audio_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_bits_h_
#define SDL_bits_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -119,7 +119,7 @@ SDL_HasExactlyOneBitSet32(Uint32 x)
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_bits_h_ */

View file

@ -28,7 +28,7 @@
#ifndef SDL_blendmode_h_
#define SDL_blendmode_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -191,7 +191,7 @@ extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_blendmode_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_clipboard_h_
#define SDL_clipboard_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -134,7 +134,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasPrimarySelectionText(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_clipboard_h_ */

View file

@ -28,7 +28,7 @@
#ifndef SDL_cpuinfo_h_
#define SDL_cpuinfo_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
@ -124,7 +124,7 @@ _m_prefetch(void *__P)
#endif
#endif /* HAVE_IMMINTRIN_H */
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -587,7 +587,7 @@ extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_cpuinfo_h_ */

View file

@ -28,7 +28,7 @@
#ifndef SDL_endian_h_
#define SDL_endian_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
@ -110,7 +110,7 @@ _m_prefetch(void *__P)
#endif /* !SDL_FLOATWORDORDER */
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -341,7 +341,7 @@ SDL_SwapFloat(float x)
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_endian_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_error_h_
#define SDL_error_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -156,7 +156,7 @@ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_error_h_ */

View file

@ -28,18 +28,18 @@
#ifndef SDL_events_h_
#define SDL_events_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_quit.h"
#include "SDL_gesture.h"
#include "SDL_touch.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_joystick.h>
#include <SDL3/SDL_gamecontroller.h>
#include <SDL3/SDL_quit.h>
#include <SDL3/SDL_gesture.h>
#include <SDL3/SDL_touch.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1159,7 +1159,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_events_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_filesystem_h_
#define SDL_filesystem_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -142,7 +142,7 @@ extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_filesystem_h_ */

View file

@ -28,13 +28,13 @@
#ifndef SDL_gamecontroller_h_
#define SDL_gamecontroller_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_rwops.h"
#include "SDL_sensor.h"
#include "SDL_joystick.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_rwops.h>
#include <SDL3/SDL_sensor.h>
#include <SDL3/SDL_joystick.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1067,7 +1067,7 @@ extern DECLSPEC const char* SDLCALL SDL_GameControllerGetAppleSFSymbolsNameForAx
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_gamecontroller_h_ */

View file

@ -28,14 +28,14 @@
#ifndef SDL_gesture_h_
#define SDL_gesture_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h>
#include "SDL_touch.h"
#include <SDL3/SDL_touch.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -110,7 +110,7 @@ extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWo
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_gesture_h_ */

View file

@ -28,10 +28,10 @@
#ifndef SDL_guid_h_
#define SDL_guid_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -93,7 +93,7 @@ extern DECLSPEC SDL_GUID SDLCALL SDL_GUIDFromString(const char *pchGUID);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_guid_h_ */

View file

@ -107,11 +107,11 @@
#ifndef SDL_haptic_h_
#define SDL_haptic_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_joystick.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_joystick.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1334,7 +1334,7 @@ extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_haptic_h_ */

View file

@ -62,9 +62,9 @@
#ifndef SDL_hidapi_h_
#define SDL_hidapi_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -444,7 +444,7 @@ extern DECLSPEC void SDLCALL SDL_hid_ble_scan(SDL_bool active);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_hidapi_h_ */

View file

@ -39,9 +39,9 @@
#ifndef SDL_hints_h_
#define SDL_hints_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -2566,7 +2566,7 @@ extern DECLSPEC void SDLCALL SDL_ClearHints(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_hints_h_ */

View file

@ -41,11 +41,11 @@
#ifndef SDL_joystick_h_
#define SDL_joystick_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_guid.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_guid.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1059,7 +1059,7 @@ extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_joystick_h_ */

View file

@ -28,12 +28,12 @@
#ifndef SDL_keyboard_h_
#define SDL_keyboard_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_keycode.h"
#include "SDL_video.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -346,7 +346,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_keyboard_h_ */

View file

@ -28,8 +28,8 @@
#ifndef SDL_keycode_h_
#define SDL_keycode_h_
#include "SDL_stdinc.h"
#include "SDL_scancode.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_scancode.h>
/**
* \brief The SDL virtual key representation.

View file

@ -41,10 +41,10 @@
#ifndef SDL_loadso_h_
#define SDL_loadso_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -108,7 +108,7 @@ extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_loadso_h_ */

View file

@ -28,10 +28,10 @@
#ifndef _SDL_locale_h
#define _SDL_locale_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
@ -96,7 +96,7 @@ extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* _SDL_locale_h */

View file

@ -37,9 +37,9 @@
#ifndef SDL_log_h_
#define SDL_log_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -397,7 +397,7 @@ extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction call
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_log_h_ */

View file

@ -22,7 +22,7 @@
#ifndef SDL_main_h_
#define SDL_main_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
/**
* \file SDL_main.h
@ -134,7 +134,7 @@
#define main SDL_main
#endif
#include "begin_code.h"
#include <SDL3/begin_code.h>
#ifdef __cplusplus
extern "C" {
#endif
@ -266,7 +266,7 @@ extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_main_h_ */

View file

@ -22,10 +22,10 @@
#ifndef SDL_messagebox_h_
#define SDL_messagebox_h_
#include "SDL_stdinc.h"
#include "SDL_video.h" /* For SDL_Window */
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_video.h> /* For SDL_Window */
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -186,7 +186,7 @@ extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *t
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_messagebox_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_metal_h_
#define SDL_metal_h_
#include "SDL_video.h"
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -108,6 +108,6 @@ extern DECLSPEC void SDLCALL SDL_Metal_GetDrawableSize(SDL_Window* window, int *
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_metal_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_misc_h_
#define SDL_misc_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
@ -72,7 +72,7 @@ extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_misc_h_ */

View file

@ -28,11 +28,11 @@
#ifndef SDL_mouse_h_
#define SDL_mouse_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -460,7 +460,7 @@ extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_mouse_h_ */

View file

@ -28,10 +28,10 @@
* Functions to provide thread synchronization primitives.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -464,7 +464,7 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_mutex_h_ */

View file

@ -35,7 +35,7 @@
#ifndef SDL_opengl_h_
#define SDL_opengl_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
#ifndef __IOS__ /* No OpenGL on iOS. */
@ -69,7 +69,7 @@
#define __gl_h_
#if defined(USE_MGL_NAMESPACE)
#include "gl_mangle.h"
#include <SDL3/gl_mangle.h>
#endif
@ -2095,7 +2095,7 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
* defined in gl.h). Otherwise, extensions will be included from glext.h.
*/
#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
#include "SDL_opengl_glext.h"
#include <SDL3/SDL_opengl_glext.h>
#endif /* GL_GLEXT_LEGACY */

View file

@ -24,7 +24,7 @@
*
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
*/
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
#ifdef __IOS__
#include <OpenGLES/ES1/gl.h>

View file

@ -24,7 +24,7 @@
*
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
*/
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
@ -40,10 +40,10 @@
#else /* _MSC_VER */
/* OpenGL ES2 headers for Visual Studio */
#include "SDL_opengles2_khrplatform.h"
#include "SDL_opengles2_gl2platform.h"
#include "SDL_opengles2_gl2.h"
#include "SDL_opengles2_gl2ext.h"
#include <SDL3/SDL_opengles2_khrplatform.h>
#include <SDL3/SDL_opengles2_gl2platform.h>
#include <SDL3/SDL_opengles2_gl2.h>
#include <SDL3/SDL_opengles2_gl2ext.h>
#endif /* _MSC_VER */

View file

@ -28,10 +28,10 @@
#ifndef SDL_pixels_h_
#define SDL_pixels_h_
#include "SDL_stdinc.h"
#include "SDL_endian.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_endian.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -625,7 +625,7 @@ extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_pixels_h_ */

View file

@ -207,7 +207,7 @@
#define __3DS__ 1
#endif
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -235,7 +235,7 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_platform_h_ */

View file

@ -28,9 +28,9 @@
* Header for the SDL power management routines.
*/
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -81,7 +81,7 @@ extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_power_h_ */

View file

@ -28,8 +28,8 @@
#ifndef SDL_quit_h_
#define SDL_quit_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
/**
* \file SDL_quit.h

View file

@ -28,12 +28,12 @@
#ifndef SDL_rect_h_
#define SDL_rect_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_rwops.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -369,7 +369,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectFRectAndLine(const SDL_FRect *
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_rect_h_ */

View file

@ -48,11 +48,11 @@
#ifndef SDL_render_h_
#define SDL_render_h_
#include "SDL_stdinc.h"
#include "SDL_rect.h"
#include "SDL_video.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -1912,7 +1912,7 @@ extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_render_h_ */

View file

@ -29,10 +29,10 @@
#ifndef SDL_rwops_h_
#define SDL_rwops_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -785,7 +785,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_rwops_h_ */

View file

@ -28,7 +28,7 @@
#ifndef SDL_scancode_h_
#define SDL_scancode_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
/**
* \brief The SDL keyboard scancode representation.

View file

@ -29,10 +29,10 @@
#ifndef SDL_sensor_h_
#define SDL_sensor_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
@ -315,7 +315,7 @@ extern DECLSPEC void SDLCALL SDL_SensorUpdate(void);
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_sensor_h_ */

View file

@ -22,13 +22,13 @@
#ifndef SDL_shape_h_
#define SDL_shape_h_
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_surface.h"
#include "SDL_video.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_surface.h>
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -150,6 +150,6 @@ extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_Windo
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_shape_h_ */

View file

@ -28,7 +28,7 @@
#ifndef SDL_stdinc_h_
#define SDL_stdinc_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
@ -367,7 +367,7 @@ SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
#endif /* DOXYGEN_SHOULD_IGNORE_THIS */
/** \endcond */
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -740,7 +740,7 @@ SDL_FORCE_INLINE int _SDL_size_add_overflow_builtin (size_t a,
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_stdinc_h_ */

View file

@ -28,13 +28,13 @@
#ifndef SDL_surface_h_
#define SDL_surface_h_
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_blendmode.h"
#include "SDL_rwops.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_blendmode.h>
#include <SDL3/SDL_rwops.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -990,7 +990,7 @@ extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResol
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_surface_h_ */

View file

@ -28,12 +28,12 @@
#ifndef SDL_system_h_
#define SDL_system_h_
#include "SDL_stdinc.h"
#include "SDL_keyboard.h"
#include "SDL_render.h"
#include "SDL_video.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_keyboard.h>
#include <SDL3/SDL_render.h>
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -616,7 +616,7 @@ extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue)
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_system_h_ */

View file

@ -28,10 +28,10 @@
#ifndef SDL_syswm_h_
#define SDL_syswm_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_version.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h>
#include <SDL3/SDL_version.h>
/**
* \brief SDL_syswm.h
@ -57,7 +57,7 @@
*/
struct SDL_SysWMinfo;
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -261,7 +261,7 @@ extern DECLSPEC int SDLCALL SDL_GetWindowWMInfo(SDL_Window *window, SDL_SysWMinf
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_syswm_h_ */

View file

@ -30,21 +30,21 @@
#ifndef SDL_test_h_
#define SDL_test_h_
#include "SDL.h"
#include "SDL_test_assert.h"
#include "SDL_test_common.h"
#include "SDL_test_compare.h"
#include "SDL_test_crc32.h"
#include "SDL_test_font.h"
#include "SDL_test_fuzzer.h"
#include "SDL_test_harness.h"
#include "SDL_test_images.h"
#include "SDL_test_log.h"
#include "SDL_test_md5.h"
#include "SDL_test_memory.h"
#include "SDL_test_random.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test_assert.h>
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_test_compare.h>
#include <SDL3/SDL_test_crc32.h>
#include <SDL3/SDL_test_font.h>
#include <SDL3/SDL_test_fuzzer.h>
#include <SDL3/SDL_test_harness.h>
#include <SDL3/SDL_test_images.h>
#include <SDL3/SDL_test_log.h>
#include <SDL3/SDL_test_md5.h>
#include <SDL3/SDL_test_memory.h>
#include <SDL3/SDL_test_random.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -62,7 +62,7 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_assert_h_
#define SDL_test_assert_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -98,7 +98,7 @@ int SDLTest_AssertSummaryToTestResult(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_assert_h_ */

View file

@ -32,7 +32,7 @@
#ifndef SDL_test_common_h_
#define SDL_test_common_h_
#include "SDL.h"
#include <SDL3/SDL.h>
#if defined(__PSP__)
#define DEFAULT_WINDOW_WIDTH 480
@ -121,7 +121,7 @@ typedef struct
} SDLTest_CommonState;
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -229,7 +229,7 @@ void SDLTest_CommonDrawWindowInfo(SDL_Renderer * renderer, SDL_Window * window,
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_common_h_ */

View file

@ -36,11 +36,11 @@
#ifndef SDL_test_compare_h_
#define SDL_test_compare_h_
#include "SDL.h"
#include <SDL3/SDL.h>
#include "SDL_test_images.h"
#include <SDL3/SDL_test_images.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -62,7 +62,7 @@ int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface,
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_compare_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_crc32_h_
#define SDL_test_crc32_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -117,7 +117,7 @@ int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_crc32_h_ */

View file

@ -30,7 +30,7 @@
#ifndef SDL_test_font_h_
#define SDL_test_font_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -161,7 +161,7 @@ void SDLTest_CleanupTextDrawing(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_font_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_fuzzer_h_
#define SDL_test_fuzzer_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -379,7 +379,7 @@ int SDLTest_GetFuzzerInvocationCount(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_fuzzer_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_h_arness_h
#define SDL_test_h_arness_h
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -127,7 +127,7 @@ int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *user
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_h_arness_h */

View file

@ -36,9 +36,9 @@
#ifndef SDL_test_images_h_
#define SDL_test_images_h_
#include "SDL.h"
#include <SDL3/SDL.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -71,7 +71,7 @@ SDL_Surface *SDLTest_ImagePrimitivesBlend(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_images_h_ */

View file

@ -36,7 +36,7 @@
#ifndef SDL_test_log_h_
#define SDL_test_log_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -60,7 +60,7 @@ void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_log_h_ */

View file

@ -56,7 +56,7 @@
#ifndef SDL_test_md5_h_
#define SDL_test_md5_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -122,7 +122,7 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_md5_h_ */

View file

@ -30,7 +30,7 @@
#ifndef SDL_test_memory_h_
#define SDL_test_memory_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -56,7 +56,7 @@ void SDLTest_LogAllocations(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_memory_h_ */

View file

@ -40,7 +40,7 @@
#ifndef SDL_test_random_h_
#define SDL_test_random_h_
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -108,7 +108,7 @@ extern "C" {
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_test_random_h_ */

View file

@ -28,18 +28,18 @@
* Header for the SDL thread management routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
/* Thread synchronization primitives */
#include "SDL_atomic.h"
#include "SDL_mutex.h"
#include <SDL3/SDL_atomic.h>
#include <SDL3/SDL_mutex.h>
#if defined(__WIN32__) || defined(__GDK__)
#include <process.h> /* _beginthreadex() and _endthreadex() */
#endif
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -414,7 +414,7 @@ extern DECLSPEC void SDLCALL SDL_TLSCleanup(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_thread_h_ */

View file

@ -28,10 +28,10 @@
* Header for the SDL time management routines.
*/
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -215,7 +215,7 @@ extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_timer_h_ */

View file

@ -28,11 +28,11 @@
#ifndef SDL_touch_h_
#define SDL_touch_h_
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -143,7 +143,7 @@ extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_touch_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_version_h_
#define SDL_version_h_
#include "SDL_stdinc.h"
#include <SDL3/SDL_stdinc.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -156,7 +156,7 @@ extern DECLSPEC const char *SDLCALL SDL_GetRevision(void);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_version_h_ */

View file

@ -28,12 +28,12 @@
#ifndef SDL_video_h_
#define SDL_video_h_
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_surface.h"
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_surface.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -2122,7 +2122,7 @@ extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_video_h_ */

View file

@ -28,9 +28,9 @@
#ifndef SDL_vulkan_h_
#define SDL_vulkan_h_
#include "SDL_video.h"
#include <SDL3/SDL_video.h>
#include "begin_code.h"
#include <SDL3/begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
@ -210,6 +210,6 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_GetDrawableSize(SDL_Window * window,
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#include <SDL3/close_code.h>
#endif /* SDL_vulkan_h_ */

View file

@ -1,29 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_types.h
*
* \deprecated
*/
/* DEPRECATED */
#include "SDL_stdinc.h"

View file

@ -22,7 +22,7 @@
#ifndef SDL_build_config_h_
#define SDL_build_config_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
/**
* \file SDL_build_config.h

View file

@ -29,7 +29,7 @@
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
/* C language features */
#cmakedefine const @HAVE_CONST@

View file

@ -23,7 +23,7 @@
#define SDL_build_config_android_h_
#define SDL_build_config_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
/**
* \file SDL_build_config_android.h

View file

@ -22,7 +22,7 @@
#ifndef _SDL_build_config_emscripten_h_
#define _SDL_build_config_emscripten_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
/**
* \file SDL_build_config_emscripten.h

View file

@ -23,7 +23,7 @@
#define SDL_build_config_ios_h_
#define SDL_build_config_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
#define HAVE_GCC_ATOMICS 1

View file

@ -23,7 +23,7 @@
#define SDL_build_config_macos_h_
#define SDL_build_config_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
#include <AvailabilityMacros.h>

View file

@ -23,7 +23,7 @@
#define SDL_build_config_minimal_h_
#define SDL_build_config_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
/**
* \file SDL_build_config_minimal.h

View file

@ -23,7 +23,7 @@
#define SDL_build_config_ngage_h_
#define SDL_build_config_h_
#include "SDL_platform.h"
#include <SDL3/SDL_platform.h>
typedef signed char int8_t;
typedef unsigned char uint8_t;

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