Rename crate because I'm bad at this
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parent
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b7b8b38543
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@ -1,5 +1,5 @@
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[package]
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name = "catbox"
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name = "cat-box"
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version = "0.1.0"
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edition = "2021"
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@ -1,12 +1,12 @@
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# catbox
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# cat-box
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Work in progress game engine, inspired by [arcade](arcade.academy/).
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```rs
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use catbox::{Event, Game, Keycode, Sprite};
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use cat_box::{Event, Game, Keycode, Sprite};
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fn main() {
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let game = Game::new("catbox demo", 1000, 800);
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let game = Game::new("cat-box demo", 1000, 800);
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let mut i = 0.0;
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let mut s = Sprite::new("duck.png", 500, 400).unwrap();
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@ -48,4 +48,4 @@ fn main() {
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})
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.unwrap();
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}
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```
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```
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40
src/lib.rs
40
src/lib.rs
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//! Work in progress game engine, inspired by [arcade](arcade.academy/).
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//!
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//! ```
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//! use catbox::{Event, Game, Keycode, Sprite};
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//!
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//! ```no_run
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//! use cat_box::{Event, Game, Keycode, Sprite};
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//!
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//! fn main() {
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//! let game = Game::new("catbox demo", 1000, 800);
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//!
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//! let game = Game::new("cat_box demo", 1000, 800);
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//!
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//! let mut i = 0.0;
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//! let mut s = Sprite::new("duck.png", 500, 400).unwrap();
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//! game.run(|canvas, event_pump| {
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//! i = (i + 1.0) % 360.0;
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//!
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//!
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//! let (start_x, start_y) = s.position();
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//! let m = sdl2::mouse::MouseState::new(event_pump.as_ref());
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//! let x_diff = m.x() - start_x;
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//! let y_diff = m.y() - start_y;
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//!
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//!
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//! let angle = (y_diff as f64).atan2(x_diff as f64);
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//! s.set_angle(angle.to_degrees());
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//!
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//!
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//! for event in event_pump {
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//! match event {
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//! Event::Quit { .. }
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@ -26,7 +26,7 @@
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//! keycode: Some(Keycode::Escape),
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//! ..
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//! } => game.terminate(),
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//!
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//!
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//! Event::KeyDown { keycode, .. } => {
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//! let offset = match keycode.unwrap() {
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//! Keycode::W | Keycode::Up => (0, 5),
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//! Keycode::D | Keycode::Right => (-5, 0),
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//! _ => (0, 0),
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//! };
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//!
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//!
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//! s.translate(offset);
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//! }
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//! _ => {}
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//! }
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//! }
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//!
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//!
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//! s.draw(canvas).unwrap();
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//! })
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//! .unwrap();
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@ -148,7 +148,7 @@ impl Sprite {
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///
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/// Don't forget to call [`Sprite::draw()`] after this.
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/// ```
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/// # use catbox::*;
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/// # use cat_box::*;
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/// let s = Sprite::new("duck.png", 500, 400).unwrap();
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/// ```
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pub fn new<P: AsRef<Path>>(path: P, x: i32, y: i32) -> Result<Self> {
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@ -168,7 +168,7 @@ impl Sprite {
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/// Draws the sprite to the window. This should only be called inside your main event loop.
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///
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/// ```no_run
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/// # use catbox::*;
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/// # use cat_box::*;
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/// # let mut s = Sprite::new("duck.png", 500, 400).unwrap();
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/// # let game = Game::new("sprite demo", 1000, 1000);
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/// # game.run(|canvas, _| {
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@ -189,7 +189,7 @@ impl Sprite {
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/// Translate the sprite, in the form of (delta x, delta y)
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///
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/// ```
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/// # use catbox::*;
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/// # use cat_box::*;
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/// # let mut s = Sprite::new("duck.png", 500, 400).unwrap();
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/// s.translate((5, 10));
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/// ```
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@ -204,7 +204,7 @@ impl Sprite {
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/// Set the angle of the sprite, in degrees of clockwise rotation.
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///
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/// ```
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/// # use catbox::*;
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/// # use cat_box::*;
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/// # let mut s = Sprite::new("duck.png", 500, 400).unwrap();
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/// s.set_angle(45.0);
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/// ```
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@ -215,7 +215,7 @@ impl Sprite {
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/// Get the angle of the sprite, in degrees of clockwise rotation.
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///
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/// ```
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/// # use catbox::*;
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/// # use cat_box::*;
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/// # let s = Sprite::new("duck.png", 500, 400).unwrap();
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/// let angle = s.angle();
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/// ```
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@ -226,7 +226,7 @@ impl Sprite {
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/// Get the x and y coordinates of the center of the sprite, in the form of (x, y).
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///
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/// ```
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/// # use catbox::*;
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/// # use cat_box::*;
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/// # let s = Sprite::new("duck.png", 500, 400).unwrap();
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/// let (x, y) = s.position();
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/// ```
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@ -252,7 +252,7 @@ impl Game {
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/// Make sure to use [`Self::run()`] to actually begin the game logic.
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///
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/// ```
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/// # use catbox::Game;
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/// # use cat_box::Game;
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/// Game::new("cool game", 1000, 1000);
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/// ```
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///
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/// Runs the game. Note: this method blocks, as it uses an infinite loop.
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///
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/// ```no_run
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/// # use catbox::Game;
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/// # use cat_box::Game;
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/// # let game = Game::new("Cool game", 1000, 1000);
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/// game.run(|canvas, events| {
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/// // Game logic goes here
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/// Stops the game loop. This method should be called inside the closure that you passed to [`Self::run()`].
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/// ```
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/// # use catbox::Game;
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/// # use cat_box::Game;
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/// # let game = Game::new("asjdhfkajlsdh", 0, 0);
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/// // ... in the game loop:
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/// game.terminate();
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@ -1,4 +1,4 @@
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use catbox::{Event, Game, Keycode, Sprite};
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use cat_box::{Event, Game, Keycode, Sprite};
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fn main() {
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let game = Game::new("catbox demo", 1000, 800);
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