Add README

This commit is contained in:
Yash Karandikar 2022-03-11 15:29:53 -06:00
parent 9c2ded512f
commit 47c4f20049
Signed by: karx
GPG key ID: A794DA2529474BA5

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README.md Normal file
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# catbox
Work in progress game engine, inspired by [arcade](arcade.academy/).
```rs
use catbox::{Event, Game, Keycode, Sprite};
fn main() {
let game = Game::new("catbox demo", 1000, 800);
let mut i = 0.0;
let mut s = Sprite::new("duck.png", 500, 400).unwrap();
game.run(|canvas, event_pump| {
i = (i + 1.0) % 360.0;
let (start_x, start_y) = s.position();
let m = sdl2::mouse::MouseState::new(event_pump.as_ref());
let x_diff = m.x() - start_x;
let y_diff = m.y() - start_y;
let angle = (y_diff as f64).atan2(x_diff as f64);
s.set_angle(angle.to_degrees());
for event in event_pump {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => game.terminate(),
Event::KeyDown { keycode, .. } => {
let offset = match keycode.unwrap() {
Keycode::W | Keycode::Up => (0, 5),
Keycode::S | Keycode::Down => (0, -5),
Keycode::A | Keycode::Left => (5, 0),
Keycode::D | Keycode::Right => (-5, 0),
_ => (0, 0),
};
s.translate(offset);
}
_ => {}
}
}
s.draw(canvas).unwrap();
})
.unwrap();
}
```