FreeOfCharge2022-23/FtcRobotController/src/main/java/org/firstinspires/ftc/robotcontroller/external/samples/ConceptSoundsOnBotJava.java
Nathan Wang cfafe34339 initial commit
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2021-10-19 17:53:06 -05:00

120 lines
5.7 KiB
Java

/* Copyright (c) 2018 FIRST. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted (subject to the limitations in the disclaimer below) provided that
* the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
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*
* Neither the name of FIRST nor the names of its contributors may be used to endorse or
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*
* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
* LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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*/
package org.firstinspires.ftc.robotcontroller.external.samples;
import com.qualcomm.ftccommon.SoundPlayer;
import com.qualcomm.robotcore.eventloop.opmode.Disabled;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import java.io.File;
/**
* This file demonstrates how to play simple sounds on both the RC and DS phones.
* It illustrates how to play sound files that have been copied to the RC Phone
* This technique is best suited for use with OnBotJava since it does not require the app to be modified.
*
* Operation:
*
* Gamepad X & B buttons are used to trigger sounds in this example, but any event can be used.
* Note: Time should be allowed for sounds to complete before playing other sounds.
*
* To play a new sound, you will need to copy the .wav files to the phone, and then provide the full path to them as part of your OpMode.
* This is done in this sample for the two sound files. silver.wav and gold.wav
*
* You can put the files in a variety of soundPaths, but we recommend you put them in the /FIRST/blocks/sounds folder.
* Your OpModes will have guaranteed access to this folder, and you can transfer files into this folder using the BLOCKS web page.
* -- There is a link called "sounds" on the right hand side of the color bar on the BLOCKS page that can be used to send sound files to this folder by default.
* Or you can use Windows File Manager, or ADB to transfer the sound files
*
* To get full use of THIS sample, you will need to copy two sound file called silver.wav and gold.wav to /FIRST/blocks/sounds on the RC phone.
* They can be located here:
* https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/gold.wav
* https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/silver.wav
*/
@TeleOp(name="Concept: Sound Files", group="Concept")
@Disabled
public class ConceptSoundsOnBotJava extends LinearOpMode {
// Point to sound files on the phone's drive
private String soundPath = "/FIRST/blocks/sounds";
private File goldFile = new File("/sdcard" + soundPath + "/gold.wav");
private File silverFile = new File("/sdcard" + soundPath + "/silver.wav");
// Declare OpMode members.
private boolean isX = false; // Gamepad button state variables
private boolean isB = false;
private boolean wasX = false; // Gamepad button history variables
private boolean WasB = false;
@Override
public void runOpMode() {
// Make sure that the sound files exist on the phone
boolean goldFound = goldFile.exists();
boolean silverFound = silverFile.exists();
// Display sound status
telemetry.addData("gold sound", goldFound ? "Found" : "NOT Found \nCopy gold.wav to " + soundPath );
telemetry.addData("silver sound", silverFound ? "Found" : "NOT Found \nCopy silver.wav to " + soundPath );
// Wait for the game to start (driver presses PLAY)
telemetry.addData(">", "Press Start to continue");
telemetry.update();
waitForStart();
telemetry.addData(">", "Press X or B to play sounds.");
telemetry.update();
// run until the end of the match (driver presses STOP)
while (opModeIsActive()) {
// say Silver each time gamepad X is pressed (This sound is a resource)
if (silverFound && (isX = gamepad1.x) && !wasX) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, silverFile);
telemetry.addData("Playing", "Silver File");
telemetry.update();
}
// say Gold each time gamepad B is pressed (This sound is a resource)
if (goldFound && (isB = gamepad1.b) && !WasB) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, goldFile);
telemetry.addData("Playing", "Gold File");
telemetry.update();
}
// Save last button states
wasX = isX;
WasB = isB;
}
}
}