/* Copyright (c) 2018 FIRST. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted (subject to the limitations in the disclaimer below) provided that * the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list * of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this * list of conditions and the following disclaimer in the documentation and/or * other materials provided with the distribution. * * Neither the name of FIRST nor the names of its contributors may be used to endorse or * promote products derived from this software without specific prior written permission. * * NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS * LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.firstinspires.ftc.robotcontroller.external.samples; import com.qualcomm.ftccommon.SoundPlayer; import com.qualcomm.robotcore.eventloop.opmode.Disabled; import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode; import com.qualcomm.robotcore.eventloop.opmode.TeleOp; import java.io.File; /** * This file demonstrates how to play simple sounds on both the RC and DS phones. * It illustrates how to play sound files that have been copied to the RC Phone * This technique is best suited for use with OnBotJava since it does not require the app to be modified. * * Operation: * * Gamepad X & B buttons are used to trigger sounds in this example, but any event can be used. * Note: Time should be allowed for sounds to complete before playing other sounds. * * To play a new sound, you will need to copy the .wav files to the phone, and then provide the full path to them as part of your OpMode. * This is done in this sample for the two sound files. silver.wav and gold.wav * * You can put the files in a variety of soundPaths, but we recommend you put them in the /FIRST/blocks/sounds folder. * Your OpModes will have guaranteed access to this folder, and you can transfer files into this folder using the BLOCKS web page. * -- There is a link called "sounds" on the right hand side of the color bar on the BLOCKS page that can be used to send sound files to this folder by default. * Or you can use Windows File Manager, or ADB to transfer the sound files * * To get full use of THIS sample, you will need to copy two sound file called silver.wav and gold.wav to /FIRST/blocks/sounds on the RC phone. * They can be located here: * https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/gold.wav * https://github.com/ftctechnh/ftc_app/tree/master/FtcRobotController/src/main/res/raw/silver.wav */ @TeleOp(name="Concept: Sound Files", group="Concept") @Disabled public class ConceptSoundsOnBotJava extends LinearOpMode { // Point to sound files on the phone's drive private String soundPath = "/FIRST/blocks/sounds"; private File goldFile = new File("/sdcard" + soundPath + "/gold.wav"); private File silverFile = new File("/sdcard" + soundPath + "/silver.wav"); // Declare OpMode members. private boolean isX = false; // Gamepad button state variables private boolean isB = false; private boolean wasX = false; // Gamepad button history variables private boolean WasB = false; @Override public void runOpMode() { // Make sure that the sound files exist on the phone boolean goldFound = goldFile.exists(); boolean silverFound = silverFile.exists(); // Display sound status telemetry.addData("gold sound", goldFound ? "Found" : "NOT Found \nCopy gold.wav to " + soundPath ); telemetry.addData("silver sound", silverFound ? "Found" : "NOT Found \nCopy silver.wav to " + soundPath ); // Wait for the game to start (driver presses PLAY) telemetry.addData(">", "Press Start to continue"); telemetry.update(); waitForStart(); telemetry.addData(">", "Press X or B to play sounds."); telemetry.update(); // run until the end of the match (driver presses STOP) while (opModeIsActive()) { // say Silver each time gamepad X is pressed (This sound is a resource) if (silverFound && (isX = gamepad1.x) && !wasX) { SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, silverFile); telemetry.addData("Playing", "Silver File"); telemetry.update(); } // say Gold each time gamepad B is pressed (This sound is a resource) if (goldFound && (isB = gamepad1.b) && !WasB) { SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, goldFile); telemetry.addData("Playing", "Gold File"); telemetry.update(); } // Save last button states wasX = isX; WasB = isB; } } }