catbox3d/README.md

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# cat-box
[![crates.io](https://img.shields.io/crates/v/cat-box.svg)](https://crates.io/crates/cat-box)
[![Documentation](https://docs.rs/cat-box/badge.svg)](https://docs.rs/cat-box)
[![MIT License](https://img.shields.io/crates/l/cat-box.svg)](./LICENSE)
Work in progress game engine, inspired by [arcade](https://arcade.academy/).
## Getting started
Add `cat-box` to your `Cargo.toml`, and then follow the example below. Read [the documentation](https://docs.rs/cat-box/latest/cat_box/) for more info.
```rs
use cat_box::{draw_text, Game, Sprite, SpriteCollection, get_mouse_state, get_keyboard_state};
use sdl2::keyboard::Scancode;
fn main() {
let game = Game::new("catbox demo", 1000, 800);
let mut i = 0u8;
let mut s = Sprite::new("duck.png", 500, 400).unwrap();
let mut s2 = Sprite::new("duck.png", 400, 500).unwrap();
let mut coll = SpriteCollection::new();
for n in 0..10 {
for o in 0..8 {
let x = Sprite::new("duck.png", n * 100, o * 100).unwrap();
coll.push(x);
}
}
game.run(|ctx| {
i = (i + 1) % 255;
ctx.set_background_colour(i as u8, 64, 255);
draw_text(
ctx,
format!("i is {}", i),
"MesloLGS NF Regular.ttf",
72,
(300, 300),
cat_box::TextMode::Shaded {
foreground: (255, 255, 255),
background: (0, 0, 0),
},
)
.unwrap();
let (start_x, start_y) = s.position();
let m = get_mouse_state(ctx);
let x_diff = m.x - start_x;
let y_diff = m.y - start_y;
let angle = (y_diff as f64).atan2(x_diff as f64);
s.set_angle(angle.to_degrees());
for spr in coll.iter() {
let (start_x, start_y) = spr.position();
let m = get_mouse_state(ctx);
let x_diff = m.x - start_x;
let y_diff = m.y - start_y;
let angle = (y_diff as f64).atan2(x_diff as f64);
spr.set_angle(angle.to_degrees());
}
let keys = get_keyboard_state(ctx).keys;
for key in keys {
let offset = match key {
Scancode::Escape => {
game.terminate();
(0, 0)
},
Scancode::W | Scancode::Up => (0, 5),
Scancode::S | Scancode::Down => (0, -5),
Scancode::A | Scancode::Left => (-5, 0),
Scancode::D | Scancode::Right => (5, 0),
_ => (0, 0),
};
s.translate(offset);
for spr in coll.iter() {
spr.translate(offset);
}
}
s2.draw(ctx).unwrap();
s.draw(ctx).unwrap();
coll.draw(ctx).unwrap();
})
.unwrap();
}
```