SDL2/test
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
..
emscripten Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
n3ds N3DS port (squashed) 2022-10-10 08:50:59 -07:00
shapes Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
axis.bmp Split controller axes into positive and negative sides so each can be bound independently. 2016-12-27 01:39:07 -08:00
button.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
checkkeys.c SDL API renaming: *Is* functions 2022-12-28 19:40:25 -08:00
checkkeysthreads.c SDL API renaming: *Is* functions 2022-12-28 19:40:25 -08:00
CMakeLists.txt SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
COPYING Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
gamepadmap.bmp SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
gamepadmap.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
gamepadmap_back.bmp SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
icon.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
loopwave.c Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
loopwavequeue.c Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
main.cpp Make WinRT's SDL_main header-only 2022-12-15 08:01:01 -08:00
moose.dat Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
picture.xbm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
relative_mode.markdown Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sample.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sample.wav Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
template.test.in test: Install GNOME-style installed-tests metadata 2022-05-04 18:17:55 -07:00
testatomic.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testaudiocapture.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testaudiohotplug.c Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
testaudioinfo.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testautomation.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testautomation_audio.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_clipboard.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testautomation_events.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_guid.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testautomation_hints.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_joystick.c Updated gamepad, joystick, sensor APIs, removing device indices 2022-12-28 13:10:27 -08:00
testautomation_keyboard.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_main.c SDL API renaming: SDL_gamecontroller.h 2022-12-27 09:47:24 -08:00
testautomation_math.c Added SDL_modf() and SDL_modff() 2022-12-29 23:12:19 -08:00
testautomation_mouse.c Mouse coordinates are floating point 2022-12-29 23:12:19 -08:00
testautomation_pixels.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_platform.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_rect.c Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
testautomation_render.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testautomation_rwops.c SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* 2022-12-29 15:07:15 -08:00
testautomation_sdltest.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testautomation_stdlib.c Fixed rounding of floating point values in snprintf 2023-01-03 06:35:25 -08:00
testautomation_suites.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_surface.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_syswm.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testautomation_timer.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testautomation_video.c The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
testbounds.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testcustomcursor.c SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* 2022-12-29 15:07:15 -08:00
testdisplayinfo.c The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
testdraw2.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testdrawchessboard.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testdropfile.c Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor() 2022-12-28 17:49:34 -08:00
testerror.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testevdev.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testfile.c SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy* 2022-12-29 15:07:15 -08:00
testfilesystem.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testgamepad.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testgeometry.c Mouse coordinates are floating point 2022-12-29 23:12:19 -08:00
testgl2.c Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
testgles.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testgles2.c Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
testgles2_sdf.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testgles2_sdf_img_normal.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testgles2_sdf_img_sdf.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testhaptic.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testhittesting.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testhotplug.c Updated gamepad, joystick, sensor APIs, removing device indices 2022-12-28 13:10:27 -08:00
testiconv.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testime.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testintersections.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testjoystick.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testkeys.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testloadso.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testlocale.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testlock.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testmessage.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testmouse.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testmultiaudio.c Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
testnative.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testnative.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testnativecocoa.m Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
testnativew32.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testnativex11.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testoffscreen.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testoverlay2.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testplatform.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testpower.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testqsort.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testrelative.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testrendercopyex.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testrendertarget.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testresample.c Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
testrumble.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testscale.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testsem.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testsensor.c Updated gamepad, joystick, sensor APIs, removing device indices 2022-12-28 13:10:27 -08:00
testshader.c SDL API renaming: SDL_surface.h 2022-12-27 06:36:39 -08:00
testshape.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testsprite2.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testspriteminimal.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
teststreaming.c SDL API renaming: SDL_render.h 2022-12-27 06:21:13 -08:00
testsurround.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testthread.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testtimer.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testurl.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testutils.c SDL API renaming: SDL_surface.h 2022-12-27 06:36:39 -08:00
testutils.h Switch header convention from #include "SDL.h" to #include <SDL3/SDLh> 2022-11-26 22:15:18 -08:00
testver.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testviewport.c Removed non-float versions of SDL render API drawing functions 2023-01-03 08:16:58 -08:00
testvulkan.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testwm2.c Fixed spinning rendering too fast 2023-01-03 06:35:25 -08:00
testyuv.bmp Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
testyuv.c SDL API renaming: SDL_surface.h 2022-12-27 06:36:39 -08:00
testyuv_cvt.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
testyuv_cvt.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
torturethread.c Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
unifont-13.0.06-license.txt Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
unifont-13.0.06.hex Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
utf8.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

These are test programs for the SDL library:

	checkkeys	Watch the key events to check the keyboard
	loopwave	Audio test -- loop playing a WAV file
	loopwavequeue	Audio test -- loop playing a WAV file with SDL_QueueAudio
	testsurround	Audio test -- play test tone on each audio channel
	testaudioinfo	Lists audio device capabilities
	testerror	Tests multi-threaded error handling
	testfile	Tests RWops layer
	testgl2		A very simple example of using OpenGL with SDL
	testiconv	Tests international string conversion
	testjoystick	List joysticks and watch joystick events
	testkeys	List the available keyboard keys
	testloadso	Tests the loadable library layer
	testlocale  Test Locale API
	testlock	Hacked up test of multi-threading and locking
	testmouse	Tests mouse coordinates
	testmultiaudio	Tests using several audio devices
	testoverlay2	Tests the overlay flickering/scaling during playback.
	testplatform	Tests types, endianness and cpu capabilities
	testsem		Tests SDL's semaphore implementation
	testshape	Tests shaped windows
	testsprite2	Example of fast sprite movement on the screen
	testthread	Hacked up test of multi-threading
	testtimer	Test the timer facilities
	testver		Check the version and dynamic loading and endianness
	testwm2		Test window manager -- title, icon, events
	torturethread	Simple test for thread creation/destruction
	gamepadmap   Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

     From the album The Living Proof
     Publisher: 5 Guys Named Will
     Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

    https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

    http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!