Simple Directmedia Layer
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Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
.github Cancel current CI actions when a PR is updated 2022-12-28 13:10:27 -08:00
android-project Android: orientation, check for exact match to "Portrait". (see #6959) 2023-01-01 18:47:13 +01:00
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BUGS.txt Cleaned up a few more Bugzilla mentions. 2021-02-12 14:46:49 -05:00
CMakeLists.txt Added SDL_modf() and SDL_modff() 2022-12-29 23:12:19 -08:00
CREDITS.txt Use Apple's nomenclature for macOS and iOS 2022-11-25 16:00:06 -08:00
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LICENSE.txt Updated copyright for 2022 2022-01-03 09:40:21 -08:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.md First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
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WhatsNew.txt Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00

Simple DirectMedia Layer (SDL) Version 3.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)