AwesomeFiles/config/awesome/helpers/color.lua
2022-07-11 20:06:55 -05:00

208 lines
5.1 KiB
Lua
Executable file

local color_libary = require("modules.color")
local tonumber = tonumber
local string = string
local math = math
local type = type
local floor = math.floor
local max = math.max
local min = math.min
local pow = math.pow
local random = math.random
local abs = math.abs
local format = string.format
local _color = {}
local function round(x, p)
local power = 10 ^ (p or 0)
return (x * power + 0.5 - (x * power + 0.5) % 1) / power
end
-- Returns a value that is clipped to interval edges if it falls outside the interval
local function clip(num, min_num, max_num)
return max(min(num, max_num), min_num)
end
-- Converts the given hex color to rgba
function _color.hex_to_rgb(color)
color = color:gsub("#", "")
return {
r = tonumber("0x" .. color:sub(1, 2)),
g = tonumber("0x" .. color:sub(3, 4)),
b = tonumber("0x" .. color:sub(5, 6)),
a = #color == 8 and tonumber("0x" .. color:sub(7, 8)) or 255,
}
end
-- Converts the given rgba color to hex
function _color.rgb_to_hex(color)
local r = clip(color.r or color[1], 0, 255)
local g = clip(color.g or color[2], 0, 255)
local b = clip(color.b or color[3], 0, 255)
local a = clip(color.a or color[4] or 255, 0, 255)
return "#" .. format("%02x%02x%02x%02x", floor(r), floor(g), floor(b), floor(a))
end
-- Converts the given hex color to hsv
function _color.hex_to_hsv(color)
local color = _color.hex_to_rgb(color)
local C_max = max(color.r, color.g, color.b)
local C_min = min(color.r, color.g, color.b)
local delta = C_max - C_min
local H, S, V
if delta == 0 then
H = 0
elseif C_max == color.r then
H = 60 * (((color.g - color.b) / delta) % 6)
elseif C_max == color.g then
H = 60 * (((color.b - color.r) / delta) + 2)
elseif C_max == color.b then
H = 60 * (((color.r - color.g) / delta) + 4)
end
if C_max == 0 then
S = 0
else
S = delta / C_max
end
V = C_max
return { h = H, s = S * 100, v = V * 100 }
end
--- Try to guess if a color is dark or light.
function _color.is_dark(color)
color = color_libary.color({ hex = color })
return color.l <= 0.4
end
--- Check if a color is opaque.
function _color.is_opaque(color)
color = color_libary.color({ hex = color })
return color.a == 0
end
-- Calculates the relative luminance of the given color
function _color.relative_luminance(color)
local function from_sRGB(u)
return u <= 0.0031308 and 25 * u / 323 or pow(((200 * u + 11) / 211), 12 / 5)
end
color = color_libary.color({ hex = color })
return 0.2126 * from_sRGB(color.r) + 0.7152 * from_sRGB(color.g) + 0.0722 * from_sRGB(color.b)
end
-- Calculates the contrast ratio between the two given colors
function _color.contrast_ratio(fg, bg)
return (_color.relative_luminance(fg) + 0.05) / (_color.relative_luminance(bg) + 0.05)
end
-- Returns true if the contrast between the two given colors is suitable
function _color.is_contrast_acceptable(fg, bg)
return _color.contrast_ratio(fg, bg) >= 7 and true
end
-- Returns a bright-ish, saturated-ish, color of random hue
function _color.rand_hex(lb_angle, ub_angle)
return color_libary.color({
h = random(lb_angle or 0, ub_angle or 360),
s = 70,
v = 90,
}).hex
end
-- Rotates the hue of the given hex color by the specified angle (in degrees)
function _color.rotate_hue(color, angle)
color = color_libary.color({ hex = color })
angle = clip(angle or 0, 0, 360)
color.h = (color.h + angle) % 360
return color.hex
end
function _color.button_color(color, amount)
color = color_libary.color({ hex = color })
if _color.is_dark(color.hex) then
color = color + string.format("%fl", amount)
else
color = color - string.format("%fl", amount)
end
return color.hex
end
function _color.lighten(color, amount)
amount = amount or 0
color = color_libary.color({ hex = color })
color.l = color.l + amount
return color.hex
end
function _color.darken(color, amount)
amount = amount or 0
color = color_libary.color({ hex = color })
color.l = color.l - amount
return color.hex
end
-- Pywal like functions
function _color.pywal_blend(color1, color2)
color1 = color_libary.color({ hex = color1 })
color2 = color_libary.color({ hex = color2 })
return color_libary.color({
r = round(0.5 * color1.r + 0.5 * color2.r),
g = round(0.5 * color1.g + 0.5 * color2.g),
b = round(0.5 * color1.b + 0.5 * color2.b),
}).hex
end
function _color.pywal_saturate_color(color, amount)
color = color_libary.color({ hex = color })
color.s = clip(amount, 0, 1)
return color.hex
end
function _color.pywal_alter_brightness(color, amount, sat)
sat = sat or 0
color = color_libary.color({ hex = color })
color.l = clip(color.l + amount, 0, 1)
color.s = clip(color.s + sat, 0, 1)
return color.hex
end
function _color.pywal_lighten(color, amount)
color = color_libary.color({ hex = color })
color.r = round(color.r + (255 - color.r) * amount)
color.g = round(color.g + (255 - color.g) * amount)
color.b = round(color.b + (255 - color.b) * amount)
return color.hex
end
function _color.pywal_darken(color, amount)
color = color_libary.color({ hex = color })
color.r = round(color.r * (1 - amount))
color.g = round(color.g * (1 - amount))
color.b = round(color.b * (1 - amount))
return color.hex
end
return _color