Run rustfmt
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deb18f852b
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20
src/main.rs
20
src/main.rs
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@ -1,4 +1,7 @@
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use bevy::{prelude::*, render::{camera::Camera, render_graph::base::camera::CAMERA_2D}};
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use bevy::{
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prelude::*,
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render::{camera::Camera, render_graph::base::camera::CAMERA_2D},
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};
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#[derive(Default, Debug)]
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struct Player {
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@ -11,7 +14,7 @@ struct Player {
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struct GameState {
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player: Player,
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score: u32,
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camera_focus: Vec3
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camera_focus: Vec3,
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}
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fn main() {
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@ -109,18 +112,17 @@ fn movement(
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if moved {
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if let Some(entity) = game.player.entity {
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*query.get_mut(entity).unwrap() = Transform {
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translation: Vec3::new(
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game.player.x as f32,
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game.player.y as f32,
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0.0
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),
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translation: Vec3::new(game.player.x as f32, game.player.y as f32, 0.0),
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..Default::default()
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};
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}
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}
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}
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fn focus_camera(mut game: ResMut<GameState>, mut transforms: QuerySet<(Query<(&mut Transform, &Camera)>, Query<&Transform>)>) {
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fn focus_camera(
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mut game: ResMut<GameState>,
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mut transforms: QuerySet<(Query<(&mut Transform, &Camera)>, Query<&Transform>)>,
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) {
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if let Some(player_entity) = game.player.entity {
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if let Ok(player_transform) = transforms.q1().get(player_entity) {
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game.camera_focus = player_transform.translation;
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@ -132,4 +134,4 @@ fn focus_camera(mut game: ResMut<GameState>, mut transforms: QuerySet<(Query<(&m
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*transform.translation = *game.camera_focus;
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}
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}
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}
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}
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