power-play/FtcRobotController/src/main/java/org/firstinspires/ftc/robotcontroller/external/samples/ConceptSoundsASJava.java
2022-07-23 13:50:42 +09:00

136 lines
6.3 KiB
Java

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package org.firstinspires.ftc.robotcontroller.external.samples;
import com.qualcomm.ftccommon.SoundPlayer;
import com.qualcomm.robotcore.eventloop.opmode.Disabled;
import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
import java.io.File;
/**
* This file demonstrates how to play simple sounds on both the RC and DS phones.
* It illustrates how to build sounds into your application as a resource.
* This technique is best suited for use with Android Studio since it assumes you will be creating a new application
*
* If you are using OnBotJava, please see the ConceptSoundsOnBotJava sample
*
* Use Android Studio to Copy this Class, and Paste it into your team's code folder with a new name.
* Remove or comment out the @Disabled line to add this opmode to the Driver Station OpMode list
*
* Operation:
*
* Gamepad X & B buttons are used to trigger sounds in this example, but any event can be used.
* Note: Time should be allowed for sounds to complete before playing other sounds.
*
* For sound files to be used as a compiled-in resource, they need to be located in a folder called "raw" under your "res" (resources) folder.
* You can create your own "raw" folder from scratch, or you can copy the one from the FtcRobotController module.
*
* Android Studio coders will ultimately need a folder in your path as follows:
* <project root>/TeamCode/src/main/res/raw
*
* Copy any .wav files you want to play into this folder.
* Make sure that your files ONLY use lower-case characters, and have no spaces or special characters other than underscore.
*
* The name you give your .wav files will become the resource ID for these sounds.
* eg: gold.wav becomes R.raw.gold
*
* If you wish to use the sounds provided for this sample, they are located in:
* <project root>/FtcRobotController/src/main/res/raw
* You can copy and paste the entire 'raw' folder using Android Studio.
*
*/
@TeleOp(name="Concept: Sound Resources", group="Concept")
@Disabled
public class ConceptSoundsASJava extends LinearOpMode {
// Declare OpMode members.
private boolean goldFound; // Sound file present flags
private boolean silverFound;
private boolean isX = false; // Gamepad button state variables
private boolean isB = false;
private boolean wasX = false; // Gamepad button history variables
private boolean WasB = false;
@Override
public void runOpMode() {
// Determine Resource IDs for sounds built into the RC application.
int silverSoundID = hardwareMap.appContext.getResources().getIdentifier("silver", "raw", hardwareMap.appContext.getPackageName());
int goldSoundID = hardwareMap.appContext.getResources().getIdentifier("gold", "raw", hardwareMap.appContext.getPackageName());
// Determine if sound resources are found.
// Note: Preloading is NOT required, but it's a good way to verify all your sounds are available before you run.
if (goldSoundID != 0)
goldFound = SoundPlayer.getInstance().preload(hardwareMap.appContext, goldSoundID);
if (silverSoundID != 0)
silverFound = SoundPlayer.getInstance().preload(hardwareMap.appContext, silverSoundID);
// Display sound status
telemetry.addData("gold resource", goldFound ? "Found" : "NOT found\n Add gold.wav to /src/main/res/raw" );
telemetry.addData("silver resource", silverFound ? "Found" : "Not found\n Add silver.wav to /src/main/res/raw" );
// Wait for the game to start (driver presses PLAY)
telemetry.addData(">", "Press Start to continue");
telemetry.update();
waitForStart();
telemetry.addData(">", "Press X, B to play sounds.");
telemetry.update();
// run until the end of the match (driver presses STOP)
while (opModeIsActive()) {
// say Silver each time gamepad X is pressed (This sound is a resource)
if (silverFound && (isX = gamepad1.x) && !wasX) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, silverSoundID);
telemetry.addData("Playing", "Resource Silver");
telemetry.update();
}
// say Gold each time gamepad B is pressed (This sound is a resource)
if (goldFound && (isB = gamepad1.b) && !WasB) {
SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, goldSoundID);
telemetry.addData("Playing", "Resource Gold");
telemetry.update();
}
// Save last button states
wasX = isX;
WasB = isB;
}
}
}