2020-09-21 11:09:43 -05:00
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/* Copyright (c) 2018 FIRST. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification,
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* are permitted (subject to the limitations in the disclaimer below) provided that
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* the following conditions are met:
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*
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* Redistributions of source code must retain the above copyright notice, this list
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* of conditions and the following disclaimer.
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*
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* Redistributions in binary form must reproduce the above copyright notice, this
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* list of conditions and the following disclaimer in the documentation and/or
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* other materials provided with the distribution.
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*
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* Neither the name of FIRST nor the names of its contributors may be used to endorse or
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* promote products derived from this software without specific prior written permission.
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*
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* NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
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* LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.firstinspires.ftc.robotcontroller.external.samples;
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import com.qualcomm.ftccommon.SoundPlayer;
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import com.qualcomm.robotcore.eventloop.opmode.Disabled;
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import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
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import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
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import java.io.File;
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/**
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* This file demonstrates how to play simple sounds on both the RC and DS phones.
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* It illustrates how to build sounds into your application as a resource.
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* This technique is best suited for use with Android Studio since it assumes you will be creating a new application
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*
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* If you are using OnBotJava, please see the ConceptSoundsOnBotJava sample
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*
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2022-07-22 23:50:42 -05:00
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* Use Android Studio to Copy this Class, and Paste it into your team's code folder with a new name.
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2020-09-21 11:09:43 -05:00
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* Remove or comment out the @Disabled line to add this opmode to the Driver Station OpMode list
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*
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* Operation:
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*
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* Gamepad X & B buttons are used to trigger sounds in this example, but any event can be used.
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* Note: Time should be allowed for sounds to complete before playing other sounds.
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*
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* For sound files to be used as a compiled-in resource, they need to be located in a folder called "raw" under your "res" (resources) folder.
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* You can create your own "raw" folder from scratch, or you can copy the one from the FtcRobotController module.
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*
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* Android Studio coders will ultimately need a folder in your path as follows:
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* <project root>/TeamCode/src/main/res/raw
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*
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* Copy any .wav files you want to play into this folder.
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* Make sure that your files ONLY use lower-case characters, and have no spaces or special characters other than underscore.
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*
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* The name you give your .wav files will become the resource ID for these sounds.
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* eg: gold.wav becomes R.raw.gold
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*
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* If you wish to use the sounds provided for this sample, they are located in:
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* <project root>/FtcRobotController/src/main/res/raw
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* You can copy and paste the entire 'raw' folder using Android Studio.
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*
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*/
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@TeleOp(name="Concept: Sound Resources", group="Concept")
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@Disabled
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public class ConceptSoundsASJava extends LinearOpMode {
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// Declare OpMode members.
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private boolean goldFound; // Sound file present flags
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private boolean silverFound;
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private boolean isX = false; // Gamepad button state variables
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private boolean isB = false;
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private boolean wasX = false; // Gamepad button history variables
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private boolean WasB = false;
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@Override
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public void runOpMode() {
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// Determine Resource IDs for sounds built into the RC application.
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int silverSoundID = hardwareMap.appContext.getResources().getIdentifier("silver", "raw", hardwareMap.appContext.getPackageName());
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int goldSoundID = hardwareMap.appContext.getResources().getIdentifier("gold", "raw", hardwareMap.appContext.getPackageName());
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// Determine if sound resources are found.
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// Note: Preloading is NOT required, but it's a good way to verify all your sounds are available before you run.
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if (goldSoundID != 0)
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goldFound = SoundPlayer.getInstance().preload(hardwareMap.appContext, goldSoundID);
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if (silverSoundID != 0)
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silverFound = SoundPlayer.getInstance().preload(hardwareMap.appContext, silverSoundID);
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// Display sound status
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telemetry.addData("gold resource", goldFound ? "Found" : "NOT found\n Add gold.wav to /src/main/res/raw" );
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telemetry.addData("silver resource", silverFound ? "Found" : "Not found\n Add silver.wav to /src/main/res/raw" );
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// Wait for the game to start (driver presses PLAY)
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telemetry.addData(">", "Press Start to continue");
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telemetry.update();
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waitForStart();
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telemetry.addData(">", "Press X, B to play sounds.");
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telemetry.update();
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// run until the end of the match (driver presses STOP)
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while (opModeIsActive()) {
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// say Silver each time gamepad X is pressed (This sound is a resource)
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if (silverFound && (isX = gamepad1.x) && !wasX) {
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SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, silverSoundID);
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telemetry.addData("Playing", "Resource Silver");
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telemetry.update();
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}
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// say Gold each time gamepad B is pressed (This sound is a resource)
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if (goldFound && (isB = gamepad1.b) && !WasB) {
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SoundPlayer.getInstance().startPlaying(hardwareMap.appContext, goldSoundID);
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telemetry.addData("Playing", "Resource Gold");
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telemetry.update();
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}
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// Save last button states
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wasX = isX;
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WasB = isB;
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}
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}
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}
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