snake/src/main.rs
2022-04-30 16:10:10 -05:00

164 lines
4.6 KiB
Rust

use cat_box::{draw_text, get_keyboard_state, Game, Sprite, SpriteCollection};
use rand::thread_rng;
use rand::Rng;
use sdl2::keyboard::Scancode;
use std::time::Duration;
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
enum Direction {
Up,
Down,
Left,
Right,
}
macro_rules! set_if_not_opp {
($i:ident, $e:expr, $opp:expr) => {
if $i != $opp {
$i = $e
}
};
}
fn main() {
let game = Game::new("Snake", 1000, 1000);
let snake_boxes: Vec<(i32, i32)> = vec![(13, 13), (14, 13)];
let mut snake = SpriteCollection::with_capacity(snake_boxes.len());
for (x, y) in snake_boxes {
let s = Sprite::new("snakecell.png", x * 37, y * 37).unwrap();
snake.push(s);
}
let mut apple = {
let x = thread_rng().gen_range(0..=27);
let y = thread_rng().gen_range(0..=27);
Sprite::new("apple.png", x * 37, y * 37).unwrap()
};
let mut dir = Direction::Left;
let mut score = 0u64;
game.run(|ctx| {
draw_text(
ctx,
format!("Score: {}", score),
"ibm_bios-2y.ttf",
36,
(100, 100),
cat_box::TextMode::Transparent {
colour: (255, 255, 255),
},
)
.unwrap();
let keys = get_keyboard_state(ctx).keys;
for key in keys {
use Direction::*;
match key {
Scancode::Q => game.terminate(),
Scancode::W | Scancode::Up => set_if_not_opp!(dir, Up, Down),
Scancode::A | Scancode::Left => set_if_not_opp!(dir, Left, Right),
Scancode::S | Scancode::Down => set_if_not_opp!(dir, Down, Up),
Scancode::D | Scancode::Right => set_if_not_opp!(dir, Right, Left),
_ => (),
};
}
{
let mut last_part = snake[0].position();
for s in snake.iter().skip(1) {
let (lastx, lasty) = last_part;
let (x, y) = s.position();
let (xdiff, ydiff) = (lastx - x, y - lasty);
last_part = s.position();
s.translate((xdiff, ydiff));
}
}
// The snake head needs to be moved after the body or else the body will just collapse into the head
match dir {
Direction::Up => {
snake[0].translate((0, 37));
}
Direction::Left => {
snake[0].translate((-37, 0));
}
Direction::Down => {
snake[0].translate((0, -37));
}
Direction::Right => {
snake[0].translate((37, 0));
}
};
if !cat_box::physics::check_for_collision_with_collection(&apple, &snake).is_empty() {
let x = thread_rng().gen_range(0..=27) * 37;
let y = thread_rng().gen_range(0..=27) * 37;
let (currx, curry) = apple.position();
let (xdiff, ydiff) = (x - currx, curry - y);
apple.translate((xdiff, ydiff));
let second_to_last = snake[snake.len() - 2].position();
let last = snake[snake.len() - 1].position();
let direc = check_direction(last, second_to_last);
let (newx, newy) = match direc {
Direction::Left => (last.0 - 37, last.1),
Direction::Right => (last.0 + 37, last.1),
Direction::Up => (last.0, last.1 - 37),
Direction::Down => (last.0, last.1 + 37),
};
let s = Sprite::new("snakecell.png", newx, newy).unwrap();
snake.push(s);
score += 1;
}
{
let (mut x, mut y) = snake[0].position();
x /= 37;
y /= 37;
if x == 0 {
snake[0].translate((27 * 37, 0));
} else if x == 27 {
snake[0].translate((-27 * 37, 0));
};
if y == 0 {
snake[0].translate((0, -27 * 37));
} else if y == 27 {
snake[0].translate((0, 27 * 37));
}
}
// So that the snake doesn't move at super speed
std::thread::sleep(Duration::from_millis(125));
apple.draw(ctx).unwrap();
snake.draw(ctx).unwrap();
})
.unwrap();
}
fn check_direction(square1: (i32, i32), square2: (i32, i32)) -> Direction {
if square1.0 < square2.0 {
return Direction::Left;
} else if square1.0 > square2.0 {
return Direction::Right;
};
if square1.1 > square2.1 {
return Direction::Up;
} else if square1.1 < square2.1 {
return Direction::Down;
};
Direction::Up
}