Finish snake movement
This commit is contained in:
parent
4473b0330b
commit
ec73756b2c
34
src/main.rs
34
src/main.rs
|
@ -28,14 +28,27 @@ fn main() {
|
|||
for key in keys {
|
||||
match key {
|
||||
Scancode::Q => game.terminate(),
|
||||
Scancode::W => dir = Direction::Up,
|
||||
Scancode::A => dir = Direction::Left,
|
||||
Scancode::S => dir = Direction::Down,
|
||||
Scancode::D => dir = Direction::Right,
|
||||
Scancode::W | Scancode::Up => dir = Direction::Up,
|
||||
Scancode::A | Scancode::Left => dir = Direction::Left,
|
||||
Scancode::S | Scancode::Down => dir = Direction::Down,
|
||||
Scancode::D | Scancode::Right => dir = Direction::Right,
|
||||
_ => (),
|
||||
};
|
||||
}
|
||||
|
||||
{
|
||||
let mut last_part = snake[0].position();
|
||||
|
||||
for s in snake.iter().skip(1) {
|
||||
let (lastx, lasty) = last_part;
|
||||
let (x, y) = s.position();
|
||||
let (xdiff, ydiff) = (lastx - x, y - lasty);
|
||||
s.translate((xdiff, ydiff));
|
||||
last_part = s.position();
|
||||
}
|
||||
}
|
||||
|
||||
// The snake head needs to be moved after the body or else the body will just collapse into the head
|
||||
match dir {
|
||||
Direction::Up => {
|
||||
snake[0].translate((0, 37));
|
||||
|
@ -51,18 +64,7 @@ fn main() {
|
|||
}
|
||||
};
|
||||
|
||||
{
|
||||
let mut last_part = snake[0].position();
|
||||
|
||||
for s in &mut *snake {
|
||||
let (lastx, lasty) = last_part;
|
||||
let (x, y) = s.position();
|
||||
let (xdiff, ydiff) = (lastx - x, y - lasty);
|
||||
s.translate((xdiff, ydiff));
|
||||
last_part = s.position();
|
||||
}
|
||||
}
|
||||
|
||||
// So that the snake doesn't move at super speed
|
||||
std::thread::sleep(Duration::from_millis(125));
|
||||
snake.draw(ctx).unwrap();
|
||||
})
|
||||
|
|
Loading…
Reference in a new issue