Use timer instead of sleeping

This commit is contained in:
Yash Karandikar 2023-01-19 16:02:19 -06:00
parent c2cb3b4915
commit 5aa2a67c17

View file

@ -2,7 +2,7 @@ use cat_box::{draw_text, get_keyboard_state, Game, Sprite, SpriteCollection};
use rand::thread_rng;
use rand::Rng;
use sdl2::keyboard::Scancode;
use std::time::Duration;
use std::time::Instant;
#[derive(Copy, Clone, Debug, Eq, PartialEq)]
enum Direction {
@ -41,6 +41,8 @@ fn main() {
let mut score = 0u64;
let mut time = Instant::now();
game.run(|ctx| {
draw_text(
ctx,
@ -72,95 +74,97 @@ fn main() {
};
}
{
let mut last_part = snake[0].position();
if time.elapsed().as_millis() >= 125 {
{
let mut last_part = snake[0].position();
for s in snake.iter().skip(1) {
let (lastx, lasty) = last_part;
let (x, y) = s.position();
let (xdiff, ydiff) = (lastx - x, y - lasty);
last_part = s.position();
s.translate((xdiff, ydiff));
for s in snake.iter().skip(1) {
let (lastx, lasty) = last_part;
let (x, y) = s.position();
let (xdiff, ydiff) = (lastx - x, y - lasty);
last_part = s.position();
s.translate((xdiff, ydiff));
}
}
}
// The snake head needs to be moved after the body or else the body will just collapse into the head
match dir {
Direction::Up => {
snake[0].translate((0, 37));
}
Direction::Left => {
snake[0].translate((-37, 0));
}
Direction::Down => {
snake[0].translate((0, -37));
}
Direction::Right => {
snake[0].translate((37, 0));
}
};
{
let hitted = cat_box::physics::check_for_collision_with_collection(&snake[0], &snake);
if hitted.len() > 1 {
println!("Game over!");
println!("Your score was: {}", score);
game.terminate();
}
}
if !cat_box::physics::check_for_collision_with_collection(&apple, &snake).is_empty() {
let x = thread_rng().gen_range(0..=27) * 37;
let y = thread_rng().gen_range(0..=27) * 37;
let (currx, curry) = apple.position();
let (xdiff, ydiff) = (x - currx, curry - y);
apple.translate((xdiff, ydiff));
let second_to_last = snake[snake.len() - 2].position();
let last = snake[snake.len() - 1].position();
let direc = check_direction(last, second_to_last);
let (newx, newy) = match direc {
Direction::Left => (last.0 - 37, last.1),
Direction::Right => (last.0 + 37, last.1),
Direction::Up => (last.0, last.1 - 37),
Direction::Down => (last.0, last.1 + 37),
// The snake head needs to be moved after the body or else the body will just collapse into the head
match dir {
Direction::Up => {
snake[0].translate((0, 37));
}
Direction::Left => {
snake[0].translate((-37, 0));
}
Direction::Down => {
snake[0].translate((0, -37));
}
Direction::Right => {
snake[0].translate((37, 0));
}
};
let s = Sprite::new("snakecell.png", newx, newy).unwrap();
snake.push(s);
score += 1;
}
{
let (mut x, mut y) = snake[0].position();
x /= 37;
y /= 37;
if dir == Direction::Left || dir == Direction::Right {
if x <= 0 {
let diff = (27 * 37) - (x * 37);
snake[0].translate((diff, 0));
} else if x >= 27 {
let diff = 0 - (x * 37);
snake[0].translate((diff, 0));
{
let hitted =
cat_box::physics::check_for_collision_with_collection(&snake[0], &snake);
if hitted.len() > 1 {
println!("Game over!");
println!("Your score was: {}", score);
game.terminate();
}
}
if dir == Direction::Up || dir == Direction::Down {
if y <= 0 {
let diff = (y * 37) - (27 * 37);
snake[0].translate((0, diff));
} else if y >= 27 {
snake[0].translate((0, (y * 37)));
if !cat_box::physics::check_for_collision_with_collection(&apple, &snake).is_empty() {
let x = thread_rng().gen_range(0..=27) * 37;
let y = thread_rng().gen_range(0..=27) * 37;
let (currx, curry) = apple.position();
let (xdiff, ydiff) = (x - currx, curry - y);
apple.translate((xdiff, ydiff));
let second_to_last = snake[snake.len() - 2].position();
let last = snake[snake.len() - 1].position();
let direc = check_direction(last, second_to_last);
let (newx, newy) = match direc {
Direction::Left => (last.0 - 37, last.1),
Direction::Right => (last.0 + 37, last.1),
Direction::Up => (last.0, last.1 - 37),
Direction::Down => (last.0, last.1 + 37),
};
let s = Sprite::new("snakecell.png", newx, newy).unwrap();
snake.push(s);
score += 1;
}
{
let (mut x, mut y) = snake[0].position();
x /= 37;
y /= 37;
if dir == Direction::Left || dir == Direction::Right {
if x <= 0 {
let diff = (27 * 37) - (x * 37);
snake[0].translate((diff, 0));
} else if x >= 27 {
let diff = 0 - (x * 37);
snake[0].translate((diff, 0));
}
}
if dir == Direction::Up || dir == Direction::Down {
if y <= 0 {
let diff = (y * 37) - (27 * 37);
snake[0].translate((0, diff));
} else if y >= 27 {
snake[0].translate((0, (y * 37)));
}
}
}
}
// So that the snake doesn't move at super speed
std::thread::sleep(Duration::from_millis(125));
time = Instant::now();
}
apple.draw(ctx).unwrap();
snake.draw(ctx).unwrap();
})