catbox/src/vec2.rs

501 lines
10 KiB
Rust

//! Types representing directions and locations in 2d and 3d space.
//!
//!
//! This module contains 3 major types:
//! - [`Vec2`], a 2d float vector
//! - [`Vec2Int`], a 2d integer vector
//! - [`Direction`], a 2d cardinal direction
//!
//! All the types implement the expected [`From`]s and all the relevant operator traits.
use std::{
fmt::Debug,
ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign},
};
use sdl2::rect::Point;
// Direction
/// A cardinal direction in a 2d plane.
///
/// Conversions to a [`Vec2`] or [`Vec2Int`] assume that East is positive-x and South is positive-y.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Direction {
/// North, or Vec2::from((0, -1))
North,
/// North, or Vec2::from((0, 1))
South,
/// North, or Vec2::from((1, 0))
East,
/// North, or Vec2::from((-1, 0))
West,
}
#[allow(clippy::enum_glob_use)]
impl Direction {
/// Flips this `Direction` around both the x- and y-axes.
#[must_use]
pub fn flipped(self) -> Self {
self.flip_x().flip_y()
}
/// Flips this `Direction` around the x-axis.
#[must_use]
pub fn flip_x(self) -> Self {
use Direction::*;
match self {
East => West,
West => East,
v => v,
}
}
/// Flips this `Direction` around the y-axis.
#[must_use]
pub fn flip_y(self) -> Self {
use Direction::*;
match self {
North => South,
South => North,
v => v,
}
}
}
// ...and related op impls
impl Neg for Direction {
type Output = Self;
fn neg(self) -> Self::Output {
self.flipped()
}
}
#[allow(clippy::enum_glob_use)]
impl From<Direction> for Vec2 {
fn from(v: Direction) -> Self {
use Direction::*;
match v {
North => (0.0, -1.0).into(),
South => (0.0, 1.0).into(),
East => (1.0, 0.0).into(),
West => (-1.0, 0.0).into(),
}
}
}
#[allow(clippy::enum_glob_use)]
impl From<Direction> for Vec2Int {
fn from(v: Direction) -> Self {
use Direction::*;
match v {
North => (0, -1).into(),
South => (0, 1).into(),
East => (1, 0).into(),
West => (-1, 0).into(),
}
}
}
impl From<Point> for Vec2 {
fn from(p: Point) -> Self {
let x: (i32, i32) = p.into();
x.into()
}
}
impl From<Point> for Vec2Int {
fn from(p: Point) -> Self {
let x: (i32, i32) = p.into();
x.into()
}
}
impl Mul<f32> for Direction {
type Output = Vec2;
fn mul(self, rhs: f32) -> Self::Output {
Vec2::from(self) * rhs
}
}
impl Mul<i32> for Direction {
type Output = Vec2Int;
fn mul(self, rhs: i32) -> Self::Output {
Vec2Int::from(self) * rhs
}
}
// Vec2
/// A set of 2 [`f32`]s representing a location or direction in the 2d plane.
#[derive(Clone, Copy, Default, PartialEq)]
pub struct Vec2 {
/// The x component of the vector.
pub x: f32,
/// The y component of the vector.
pub y: f32,
}
impl Debug for Vec2 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("Vec2").field(&self.x).field(&self.y).finish()
}
}
impl Vec2 {
/// Creates a new `Vec2` with the given x- and y-values.
///
/// It is often simpler, and preferred, to just write `(x, y).into()`.
#[must_use]
pub const fn new(x: f32, y: f32) -> Vec2 {
Self { x, y }
}
/// Gets the squared magnitude of the vector.
///
/// Useful for comparisons as it is faster to calculate than `magnitude`.
#[must_use]
pub fn sq_magnitude(self) -> f32 {
self.x * self.x + self.y * self.y
}
/// Gets the magnitude of the vector.
#[must_use]
pub fn magnitude(self) -> f32 {
self.sq_magnitude().sqrt()
}
/// Gets the squared distance from this vector to `rhs`.
///
/// Useful for comparisons as it is faster to calculate than `dist`.
#[must_use]
pub fn sq_dist(self, rhs: Self) -> f32 {
(self - rhs).sq_magnitude()
}
/// Gets the distance from this vector to `rhs`.
#[must_use]
pub fn dist(self, rhs: Self) -> f32 {
(self - rhs).magnitude()
}
/// Normalizes the vector, making its magnitude `1`.
#[must_use]
pub fn normalized(self) -> Self {
self / self.magnitude()
}
/// Rounds the vector to a [`Vec2Int`].
///
/// This uses `as i32` under the hood, and as such comes with all the same unfortunate edge cases. Beware.
#[must_use]
pub fn rounded(self) -> Vec2Int {
#[allow(clippy::cast_possible_truncation)]
Vec2Int {
x: self.x as i32,
y: self.y as i32,
}
}
}
impl From<(i32, i32)> for Vec2 {
fn from(v: (i32, i32)) -> Self {
Vec2Int::from(v).to_f32()
}
}
impl From<(f32, f32)> for Vec2 {
fn from(v: (f32, f32)) -> Self {
Self { x: v.0, y: v.1 }
}
}
impl From<Vec2> for (f32, f32) {
fn from(v: Vec2) -> Self {
(v.x, v.y)
}
}
impl PartialEq<(i32, i32)> for Vec2 {
fn eq(&self, other: &(i32, i32)) -> bool {
self == &Self::from(*other)
}
}
impl PartialEq<(f32, f32)> for Vec2 {
fn eq(&self, other: &(f32, f32)) -> bool {
self == &Self::from(*other)
}
}
// ...and related op impls
impl Neg for Vec2 {
type Output = Self;
fn neg(self) -> Self::Output {
self * -1.0
}
}
impl Add for Vec2 {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self {
x: self.x + rhs.x,
y: self.y + rhs.y,
}
}
}
impl Add<Direction> for Vec2 {
type Output = Self;
fn add(self, rhs: Direction) -> Self::Output {
self + Self::from(rhs)
}
}
impl<T> AddAssign<T> for Vec2
where
Vec2: Add<T, Output = Self>,
{
fn add_assign(&mut self, rhs: T) {
*self = *self + rhs;
}
}
impl<T> Sub<T> for Vec2
where
Vec2: Add<T, Output = Self>,
{
type Output = Self;
fn sub(self, rhs: T) -> Self::Output {
-(-self + rhs)
}
}
impl<T> SubAssign<T> for Vec2
where
Vec2: Sub<T, Output = Self>,
{
fn sub_assign(&mut self, rhs: T) {
*self = *self - rhs;
}
}
impl Mul<f32> for Vec2 {
type Output = Self;
fn mul(self, rhs: f32) -> Self::Output {
Self {
x: self.x * rhs,
y: self.y * rhs,
}
}
}
impl Div<f32> for Vec2 {
type Output = Self;
fn div(self, rhs: f32) -> Self::Output {
Self {
x: self.x / rhs,
y: self.y / rhs,
}
}
}
impl MulAssign<f32> for Vec2 {
fn mul_assign(&mut self, rhs: f32) {
*self = *self * rhs;
}
}
impl DivAssign<f32> for Vec2 {
fn div_assign(&mut self, rhs: f32) {
*self = *self / rhs;
}
}
// Vec2Int
/// A set of 2 [`i32`]s representing a location or direction in the 2d plane.
#[derive(Clone, Copy, Default, PartialEq, Eq, Hash)]
pub struct Vec2Int {
/// The x component of the vector.
pub x: i32,
/// The y component of the vector.
pub y: i32,
}
impl Debug for Vec2Int {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_tuple("Vec2Int")
.field(&self.x)
.field(&self.y)
.finish()
}
}
impl Vec2Int {
/// Creates a new `Vec2` with the given x- and y-values.
///
/// It is often simpler, and preferred, to just write `(x, y).into()`.
#[must_use]
pub const fn new(x: i32, y: i32) -> Vec2Int {
Self { x, y }
}
/// Gets the squared magnitude of the vector.
///
/// Useful for comparisons as it is faster to calculate than `magnitude`.
#[must_use]
pub fn sq_magnitude(self) -> i32 {
self.x * self.x + self.y * self.y
}
/// Gets the magnitude of the vector.
#[must_use]
pub fn magnitude(self) -> f32 {
#[allow(clippy::cast_precision_loss)]
(self.sq_magnitude() as f32).sqrt()
}
/// Gets the squared distance from this vector to `rhs`.
///
/// Useful for comparisons as it is faster to calculate than `dist`.
#[must_use]
pub fn sq_dist(self, rhs: Self) -> i32 {
(self - rhs).sq_magnitude()
}
/// Gets the distance from this vector to `rhs`.
#[must_use]
pub fn dist(self, rhs: Self) -> f32 {
(self - rhs).magnitude()
}
/// Casts this vector to a [`Vec2`].
///
/// This uses `as f32` under the hood, and as such comes with all the same unfortunate edge cases. Beware.
#[must_use]
pub fn to_f32(self) -> Vec2 {
#[allow(clippy::cast_precision_loss)]
Vec2 {
x: self.x as f32,
y: self.y as f32,
}
}
}
impl From<(i32, i32)> for Vec2Int {
fn from(v: (i32, i32)) -> Self {
Self { x: v.0, y: v.1 }
}
}
impl From<Vec2Int> for (i32, i32) {
fn from(v: Vec2Int) -> Self {
(v.x, v.y)
}
}
impl PartialEq<(i32, i32)> for Vec2Int {
fn eq(&self, other: &(i32, i32)) -> bool {
self == &Self::from(*other)
}
}
// ...and related op impls
impl Neg for Vec2Int {
type Output = Self;
fn neg(self) -> Self::Output {
self * -1
}
}
impl Add for Vec2Int {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self {
x: self.x + rhs.x,
y: self.y + rhs.y,
}
}
}
impl Add<Direction> for Vec2Int {
type Output = Self;
fn add(self, rhs: Direction) -> Self::Output {
self + Self::from(rhs)
}
}
impl<T> AddAssign<T> for Vec2Int
where
Vec2Int: Add<T, Output = Self>,
{
fn add_assign(&mut self, rhs: T) {
*self = *self + rhs;
}
}
impl<T> Sub<T> for Vec2Int
where
Vec2Int: Add<T, Output = Self>,
{
type Output = Self;
fn sub(self, rhs: T) -> Self::Output {
-(-self + rhs)
}
}
impl<T> SubAssign<T> for Vec2Int
where
Vec2Int: Sub<T, Output = Self>,
{
fn sub_assign(&mut self, rhs: T) {
*self = *self - rhs;
}
}
impl Mul<i32> for Vec2Int {
type Output = Self;
fn mul(self, rhs: i32) -> Self::Output {
Self {
x: self.x * rhs,
y: self.y * rhs,
}
}
}
impl Div<i32> for Vec2Int {
type Output = Self;
fn div(self, rhs: i32) -> Self::Output {
Self {
x: self.x / rhs,
y: self.y / rhs,
}
}
}
impl MulAssign<i32> for Vec2Int {
fn mul_assign(&mut self, rhs: i32) {
*self = *self * rhs;
}
}
impl DivAssign<i32> for Vec2Int {
fn div_assign(&mut self, rhs: i32) {
*self = *self / rhs;
}
}