KarxOS/src/vga_buffer.rs
2021-09-17 21:33:58 -05:00

207 lines
5 KiB
Rust

use core::fmt;
use lazy_static::lazy_static;
use spin::Mutex;
use volatile::Volatile;
use x86_64::instructions::port::Port;
#[allow(dead_code)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(u8)]
pub enum Color {
Black = 0,
Blue = 1,
Green = 2,
Cyan = 3,
Red = 4,
Magenta = 5,
Brown = 6,
LightGray = 7,
DarkGray = 8,
LightBlue = 9,
LightGreen = 10,
LightCyan = 11,
LightRed = 12,
Pink = 13,
Yellow = 14,
White = 15,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(transparent)]
pub(crate) struct ColorCode(u8);
impl ColorCode {
pub fn new(foreground: Color, background: Color) -> ColorCode {
ColorCode((background as u8) << 4 | (foreground as u8))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[repr(C)]
pub struct ScreenChar {
pub ascii_character: u8,
pub(crate) color_code: ColorCode,
}
// This is characters, not pixels
pub(crate) const BUFFER_HEIGHT: usize = 25;
pub(crate) const BUFFER_WIDTH: usize = 80;
#[repr(transparent)]
pub struct Buffer {
pub chars: [[Volatile<ScreenChar>; BUFFER_WIDTH]; BUFFER_HEIGHT], // Use Volatile for futureproofing reads/writes
}
pub struct Writer {
pub column_position: usize,
color_code: ColorCode,
pub buffer: &'static mut Buffer,
}
impl Writer {
pub fn write_byte(&mut self, byte: u8) {
match byte {
b'\n' => self.new_line(),
byte => {
if self.column_position < BUFFER_WIDTH {
let row = BUFFER_HEIGHT - 1;
let col = self.column_position;
let color_code = self.color_code;
self.buffer.chars[row][col].write(ScreenChar {
ascii_character: byte,
color_code,
});
self.column_position += 1;
}
}
}
}
pub fn write_string(&mut self, s: &str) {
for byte in s.bytes() {
match byte {
// Only write printable ASCII characters
0x20..=0x7e | b'\n' => self.write_byte(byte),
_ => self.write_byte(0xfe),
}
}
}
fn new_line(&mut self) {
// Move all the rows up
for row in 1..BUFFER_HEIGHT {
for col in 0..BUFFER_WIDTH {
let character = self.buffer.chars[row][col].read();
self.buffer.chars[row - 1][col].write(character);
}
}
// Clear top row
self.clear_row(BUFFER_HEIGHT - 1);
self.column_position = 0;
}
fn clear_row(&mut self, row: usize) {
let blank = ScreenChar {
ascii_character: b' ',
color_code: self.color_code,
};
for col in 0..BUFFER_WIDTH {
self.buffer.chars[row][col].write(blank);
}
}
}
impl fmt::Write for Writer {
fn write_str(&mut self, s: &str) -> fmt::Result {
self.write_string(s);
Ok(())
}
}
lazy_static! {
pub static ref WRITER: Mutex<Writer> = Mutex::new(Writer {
column_position: 0,
color_code: ColorCode::new(Color::White, Color::Black),
buffer: unsafe { &mut *(0xb8000 as *mut Buffer) }
});
}
#[macro_export]
macro_rules! print {
($($arg:tt)*) => ($crate::vga_buffer::_print(format_args!($($arg)*)));
}
#[macro_export]
macro_rules! println {
() => ($crate::print!("\n"));
($($arg:tt)*) => ($crate::print!("{}\n", format_args!($($arg)*)));
}
#[doc(hidden)]
pub fn _print(args: fmt::Arguments) {
use core::fmt::Write;
use x86_64::instructions::interrupts;
// Turn off interrupts to avoid a deadlock
interrupts::without_interrupts(|| {
WRITER.lock().write_fmt(args).unwrap();
});
}
pub fn backspace() {
let mut writer = WRITER.lock();
let row = BUFFER_HEIGHT - 1;
let col = writer.column_position;
let color_code = writer.color_code;
// Barrier for prompt
if col != 4 {
writer.buffer.chars[row][col - 1].write(ScreenChar {
ascii_character: b' ',
color_code,
});
writer.column_position -= 1;
}
}
pub struct Cursor {
port_low: Port<u8>,
port_high: Port<u8>,
}
impl Cursor {
pub fn new() -> Cursor {
Cursor {
port_low: Port::new(0x3D4),
port_high: Port::new(0x3D5),
}
}
fn move_cursor(&mut self, pos: u16) {
unsafe {
self.port_low.write(0x0F);
self.port_high.write((pos & 0xFF) as u8);
self.port_low.write(0x0E);
self.port_high.write(((pos >> 8) & 0xFF) as u8);
}
}
}
lazy_static! {
pub static ref CURSOR: Mutex<Cursor> = Mutex::new(Cursor::new());
}
pub fn move_cursor(x: u16, y: u16) {
let pos: u16 = y * (BUFFER_WIDTH as u16) + x;
let mut cursor = CURSOR.lock();
cursor.move_cursor(pos);
}
pub fn change_color(foreground: Color, background: Color) {
let mut writer = WRITER.lock();
let color = ColorCode::new(foreground, background);
writer.color_code = color;
}