26 lines
556 B
Rust
26 lines
556 B
Rust
use cat_box::Sprite;
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use rand::{self};
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pub struct Ball {
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pub sprite: Sprite,
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pub vel_x: i32,
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pub vel_y: i32,
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}
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impl Ball {
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pub fn new(x: i32, y: i32) -> Ball {
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let xbool = rand::random();
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let ybool = rand::random();
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let x_a: i32;
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let y_a: i32;
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if xbool { x_a = 1;} else { x_a = -1;}
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if ybool { y_a = 1;} else { y_a = -1;}
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Ball {
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sprite: Sprite::from_bytes(include_bytes!("../ping.png"), x, y).unwrap(),
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vel_x: x_a,
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vel_y: y_a,
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}
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}
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}
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