added fps counter; fixed schtuff; ball has random direction; need to fix a lot
This commit is contained in:
parent
3749ff6217
commit
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@ -23,6 +23,17 @@ version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "baf1de4339761588bc0619e3cbc0120ee582ebb74b53b4efbf79117bd2da40fd"
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[[package]]
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name = "getrandom"
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version = "0.2.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c05aeb6a22b8f62540c194aac980f2115af067bfe15a0734d7277a768d396b31"
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dependencies = [
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"cfg-if",
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"libc",
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"wasi",
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]
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[[package]]
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name = "lazy_static"
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version = "1.4.0"
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@ -40,9 +51,47 @@ name = "ping"
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version = "0.1.0"
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dependencies = [
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"cat-box",
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"rand",
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"rand_core",
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"sdl2",
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]
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[[package]]
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name = "ppv-lite86"
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version = "0.2.17"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
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[[package]]
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name = "rand"
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version = "0.8.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
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dependencies = [
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"libc",
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"rand_chacha",
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"rand_core",
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]
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[[package]]
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name = "rand_chacha"
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version = "0.3.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
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dependencies = [
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"ppv-lite86",
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"rand_core",
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]
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[[package]]
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name = "rand_core"
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version = "0.6.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
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dependencies = [
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"getrandom",
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]
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[[package]]
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name = "sdl2"
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version = "0.35.2"
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@ -71,3 +120,9 @@ name = "version-compare"
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version = "0.1.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "579a42fc0b8e0c63b76519a339be31bed574929511fa53c1a3acae26eb258f29"
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[[package]]
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name = "wasi"
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version = "0.11.0+wasi-snapshot-preview1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423"
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@ -8,3 +8,5 @@ edition = "2021"
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[dependencies]
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cat-box = "22.6.21"
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sdl2 = "0.35.2"
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rand = "0.8.5"
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rand_core = "0.6.4"
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16
src/ball.rs
16
src/ball.rs
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@ -1,17 +1,25 @@
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use cat_box::Sprite;
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use rand::{self};
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pub struct Ball {
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pub sprite: Sprite,
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pub vol_x: i32,
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pub vol_y: i32,
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pub vel_x: i32,
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pub vel_y: i32,
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}
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impl Ball {
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pub fn new(x: i32, y: i32) -> Ball {
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let xbool = rand::random();
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let ybool = rand::random();
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let x_a: i32;
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let y_a: i32;
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if xbool { x_a = 1;} else { x_a = -1;}
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if ybool { y_a = 1;} else { y_a = -1;}
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Ball {
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sprite: Sprite::from_bytes(include_bytes!("../ping.png"), x, y).unwrap(),
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vol_x: -1,
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vol_y: 0,
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vel_x: x_a,
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vel_y: y_a,
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}
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}
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}
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43
src/main.rs
43
src/main.rs
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@ -27,13 +27,17 @@ fn main() {
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let mut dir_enemy = Direction::Still;
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let mut now = Instant::now();
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// FPS COUNTER
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let mut now2 = Instant::now();
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let mut counter = 0;
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game.run(|ctx| {
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ctx.set_background_colour(0, 0, 0);
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let (x_player, y_player) = paddle.position().into();
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let (x_enemy, y_enemy) = paddle_enemy.position().into();
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let (_, y_ball) = ball.sprite.position().into();
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let (x_ball, y_ball) = ball.sprite.position().into();
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let keys = get_keyboard_state(ctx).keys;
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for key in &keys {
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@ -60,34 +64,39 @@ fn main() {
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dir_enemy = Direction::Up;
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}
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if now.elapsed().as_millis() >= 90 {
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if now.elapsed().as_millis() >= 110 {
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if check_for_collision(&paddle, &ball.sprite) {
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if dir == Direction::Up {
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ball.vol_y += 1;
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ball.vel_y += 1;
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}
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if dir == Direction::Down {
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ball.vol_y -= 1;
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ball.vel_y -= 1;
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}
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ball.vol_x *= -1;
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ball.vol_y *= -1;
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ball.vel_x *= -1;
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ball.vel_y *= -1;
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}
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if check_for_collision(&paddle_enemy, &ball.sprite) {
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if dir_enemy == Direction::Up {
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ball.vol_y += 1;
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ball.vel_y += 1;
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}
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if dir_enemy == Direction::Down {
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ball.vol_y -= 1;
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ball.vel_y -= 1;
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}
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ball.vol_x *= -1;
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ball.vol_y *= -1;
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ball.vel_x *= -1;
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ball.vel_y *= -1;
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}
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if y_ball == 0 || y_ball == 500
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{
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ball.vol_y *= -1;
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ball.vel_y *= -1;
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}
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if x_ball == 0 || x_ball == 500
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{
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ball.sprite.set_position((250,250));
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ball.vel_x *= -1;
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}
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ball.sprite.translate((ball.vol_x, ball.vol_y));
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ball.sprite.translate((ball.vel_x, ball.vel_y));
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}
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if now.elapsed().as_millis() >= 120 {
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if (y_enemy - CORNER) < 0 {
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@ -129,11 +138,19 @@ fn main() {
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}
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now = Instant::now();
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}
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// FPS COUNTER STUFF
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if now2.elapsed().as_millis() >= 1000
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{
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println!("{counter}");
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counter = 0;
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now2 = Instant::now();
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}
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counter += 1;
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ball.sprite.draw(ctx).unwrap();
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paddle.draw(ctx).unwrap();
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paddle_enemy.draw(ctx).unwrap();
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})
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.unwrap();
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}
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