Merge pull request 'added music theory' (#5) from gallant/catbox:master into audio

Reviewed-on: karx/catbox#5
This commit is contained in:
Yash Karandikar 2022-10-06 08:41:44 -05:00
commit b42a12465a
4 changed files with 33 additions and 5 deletions

View file

@ -14,6 +14,10 @@ exclude = ["src/main.rs"]
version = "0.35.2"
features = ["image", "ttf"]
[dependencies]
rodio = { version = "0.15.0", optional = true}
[features]
default = []
default = ["audio"]
static = ["sdl2/static-link", "sdl2/bundled"]
audio = ["dep:rodio"]

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@ -100,7 +100,7 @@ use std::{
path::Path,
slice::IterMut,
};
use std::{thread};
use sdl2::{
image::ImageRWops,
mouse::MouseButton,
@ -112,7 +112,10 @@ use sdl2::{
video::{Window, WindowBuildError, WindowContext},
EventPump, IntegerOrSdlError,
};
use std::fs::File;
use std::io::BufReader;
#[cfg(feature = "audio")]
use rodio::{self, Decoder, OutputStream, source::Source};
use vec2::Vec2Int;
#[doc(no_inline)]
@ -758,7 +761,7 @@ impl Game {
Ok(())
}
/// Stops the game loop. This method should be called inside the closure that you passed to [`Self::run()`].
/// ```
/// # use cat_box::Game;
@ -770,3 +773,23 @@ impl Game {
self.stopped.set(true);
}
}
/// Plays an audio file given the path of file and plays it for y seconds
/// ```
/// play(String::from("/path/to/song.mp3", 15));
/// ```
#[cfg(feature = "audio")]
pub fn play<P: AsRef<Path> + std::marker::Send + 'static>(x: P, y: u64) -> thread::JoinHandle<()> {
thread::spawn(move || {
let (_stream, stream_handle) = OutputStream::try_default().unwrap();
// Load a sound from a file, using a path relative to Cargo.toml
let file = BufReader::new(File::open(x).unwrap());
// Decode that sound file into a source
let source = Decoder::new(file).unwrap();
// Play the sound directly on the device
stream_handle.play_raw(source.convert_samples()).unwrap();
// The sound plays in a separate audio thread,
// so we need to keep the main thread alive while it's playing.
std::thread::sleep(std::time::Duration::from_secs(y));
})
}

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@ -1,6 +1,6 @@
#![warn(clippy::pedantic)]
use cat_box::{draw_text, get_keyboard_state, get_mouse_state, Game, Sprite, SpriteCollection};
use cat_box::{draw_text, get_keyboard_state, get_mouse_state, Game, Sprite, SpriteCollection, play};
use sdl2::keyboard::Scancode;
fn main() {
@ -19,6 +19,7 @@ fn main() {
coll.push(x);
}
}
play(String::from("output.mp3"), 120);
game.run(|ctx| {
i = (i + 1) % 255;
ctx.set_background_colour(i as u8, 64, 255);