SDL2/src/video/cocoa/SDL_cocoavideo.m
Ryan C. Gordon e061a92dc9 Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and
if an app doesn't explicitly handle these, each drop on the window will cause
a memory leak if the events are enabled. This follows the guidelines we have
for SDL_TEXTINPUT events already.

Second: when events are enabled or disabled, signal the video layer, as it
might be able to inform the OS, causing UI changes or optimizations (for
example, dropping a file icon on a Cocoa app that isn't accepting drops will
cause macOS to show a rejection animation instead of the drop operation just
vanishing into the ether, X11 might show a different cursor when dragging
onto an accepting window, etc).

Third: fill in the drop event details in the test library and enable the
events in testwm.c for making sure this all works as expected.
2018-08-02 16:03:47 -04:00

255 lines
8.4 KiB
Objective-C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoavulkan.h"
#include "SDL_assert.h"
/* Initialization/Query functions */
static int Cocoa_VideoInit(_THIS);
static void Cocoa_VideoQuit(_THIS);
/* Cocoa driver bootstrap functions */
static int
Cocoa_Available(void)
{
return (1);
}
static void
Cocoa_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
Cocoa_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
Cocoa_RegisterApp();
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
} else {
data = NULL;
}
if (!data) {
SDL_OutOfMemory();
SDL_free(device);
return NULL;
}
device->driverdata = data;
/* Set the function pointers */
device->VideoInit = Cocoa_VideoInit;
device->VideoQuit = Cocoa_VideoQuit;
device->GetDisplayBounds = Cocoa_GetDisplayBounds;
device->GetDisplayUsableBounds = Cocoa_GetDisplayUsableBounds;
device->GetDisplayDPI = Cocoa_GetDisplayDPI;
device->GetDisplayModes = Cocoa_GetDisplayModes;
device->SetDisplayMode = Cocoa_SetDisplayMode;
device->PumpEvents = Cocoa_PumpEvents;
device->SuspendScreenSaver = Cocoa_SuspendScreenSaver;
device->CreateSDLWindow = Cocoa_CreateWindow;
device->CreateSDLWindowFrom = Cocoa_CreateWindowFrom;
device->SetWindowTitle = Cocoa_SetWindowTitle;
device->SetWindowIcon = Cocoa_SetWindowIcon;
device->SetWindowPosition = Cocoa_SetWindowPosition;
device->SetWindowSize = Cocoa_SetWindowSize;
device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize;
device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize;
device->SetWindowOpacity = Cocoa_SetWindowOpacity;
device->ShowWindow = Cocoa_ShowWindow;
device->HideWindow = Cocoa_HideWindow;
device->RaiseWindow = Cocoa_RaiseWindow;
device->MaximizeWindow = Cocoa_MaximizeWindow;
device->MinimizeWindow = Cocoa_MinimizeWindow;
device->RestoreWindow = Cocoa_RestoreWindow;
device->SetWindowBordered = Cocoa_SetWindowBordered;
device->SetWindowResizable = Cocoa_SetWindowResizable;
device->SetWindowFullscreen = Cocoa_SetWindowFullscreen;
device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp;
device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp;
device->SetWindowGrab = Cocoa_SetWindowGrab;
device->DestroyWindow = Cocoa_DestroyWindow;
device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
device->SetWindowHitTest = Cocoa_SetWindowHitTest;
device->AcceptDragAndDrop = Cocoa_AcceptDragAndDrop;
device->shape_driver.CreateShaper = Cocoa_CreateShaper;
device->shape_driver.SetWindowShape = Cocoa_SetWindowShape;
device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape;
#if SDL_VIDEO_OPENGL_CGL
device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
device->GL_CreateContext = Cocoa_GL_CreateContext;
device->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
device->GL_GetDrawableSize = Cocoa_GL_GetDrawableSize;
device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GL_SwapWindow;
device->GL_DeleteContext = Cocoa_GL_DeleteContext;
#elif SDL_VIDEO_OPENGL_EGL
device->GL_LoadLibrary = Cocoa_GLES_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GLES_GetProcAddress;
device->GL_UnloadLibrary = Cocoa_GLES_UnloadLibrary;
device->GL_CreateContext = Cocoa_GLES_CreateContext;
device->GL_MakeCurrent = Cocoa_GLES_MakeCurrent;
device->GL_SetSwapInterval = Cocoa_GLES_SetSwapInterval;
device->GL_GetSwapInterval = Cocoa_GLES_GetSwapInterval;
device->GL_SwapWindow = Cocoa_GLES_SwapWindow;
device->GL_DeleteContext = Cocoa_GLES_DeleteContext;
#endif
#if SDL_VIDEO_VULKAN
device->Vulkan_LoadLibrary = Cocoa_Vulkan_LoadLibrary;
device->Vulkan_UnloadLibrary = Cocoa_Vulkan_UnloadLibrary;
device->Vulkan_GetInstanceExtensions = Cocoa_Vulkan_GetInstanceExtensions;
device->Vulkan_CreateSurface = Cocoa_Vulkan_CreateSurface;
device->Vulkan_GetDrawableSize = Cocoa_Vulkan_GetDrawableSize;
#endif
device->StartTextInput = Cocoa_StartTextInput;
device->StopTextInput = Cocoa_StopTextInput;
device->SetTextInputRect = Cocoa_SetTextInputRect;
device->SetClipboardText = Cocoa_SetClipboardText;
device->GetClipboardText = Cocoa_GetClipboardText;
device->HasClipboardText = Cocoa_HasClipboardText;
device->free = Cocoa_DeleteDevice;
return device;
}
VideoBootStrap COCOA_bootstrap = {
"cocoa", "SDL Cocoa video driver",
Cocoa_Available, Cocoa_CreateDevice
};
int
Cocoa_VideoInit(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
Cocoa_InitModes(_this);
Cocoa_InitKeyboard(_this);
Cocoa_InitMouse(_this);
data->allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE));
/* The IOPM assertion API can disable the screensaver as of 10.7. */
data->screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6;
return 0;
}
void
Cocoa_VideoQuit(_THIS)
{
Cocoa_QuitModes(_this);
Cocoa_QuitKeyboard(_this);
Cocoa_QuitMouse(_this);
}
/* This function assumes that it's called from within an autorelease pool */
NSImage *
Cocoa_CreateImage(SDL_Surface * surface)
{
SDL_Surface *converted;
NSBitmapImageRep *imgrep;
Uint8 *pixels;
int i;
NSImage *img;
converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32, 0);
if (!converted) {
return nil;
}
imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL
pixelsWide: converted->w
pixelsHigh: converted->h
bitsPerSample: 8
samplesPerPixel: 4
hasAlpha: YES
isPlanar: NO
colorSpaceName: NSDeviceRGBColorSpace
bytesPerRow: converted->pitch
bitsPerPixel: converted->format->BitsPerPixel] autorelease];
if (imgrep == nil) {
SDL_FreeSurface(converted);
return nil;
}
/* Copy the pixels */
pixels = [imgrep bitmapData];
SDL_memcpy(pixels, converted->pixels, converted->h * converted->pitch);
SDL_FreeSurface(converted);
/* Premultiply the alpha channel */
for (i = (surface->h * surface->w); i--; ) {
Uint8 alpha = pixels[3];
pixels[0] = (Uint8)(((Uint16)pixels[0] * alpha) / 255);
pixels[1] = (Uint8)(((Uint16)pixels[1] * alpha) / 255);
pixels[2] = (Uint8)(((Uint16)pixels[2] * alpha) / 255);
pixels += 4;
}
img = [[[NSImage alloc] initWithSize: NSMakeSize(surface->w, surface->h)] autorelease];
if (img != nil) {
[img addRepresentation: imgrep];
}
return img;
}
/*
* Mac OS X log support.
*
* This doesn't really have aything to do with the interfaces of the SDL video
* subsystem, but we need to stuff this into an Objective-C source code file.
*/
void SDL_NSLog(const char *text)
{
NSLog(@"%s", text);
}
#endif /* SDL_VIDEO_DRIVER_COCOA */
/* vim: set ts=4 sw=4 expandtab: */