Simple Directmedia Layer
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Ryan C. Gordon e061a92dc9 Some drag'and'drop improvements.
First: disable d'n'd events by default; most apps don't need these at all, and
if an app doesn't explicitly handle these, each drop on the window will cause
a memory leak if the events are enabled. This follows the guidelines we have
for SDL_TEXTINPUT events already.

Second: when events are enabled or disabled, signal the video layer, as it
might be able to inform the OS, causing UI changes or optimizations (for
example, dropping a file icon on a Cocoa app that isn't accepting drops will
cause macOS to show a rejection animation instead of the drop operation just
vanishing into the ether, X11 might show a different cursor when dragging
onto an accepting window, etc).

Third: fill in the drop event details in the test library and enable the
events in testwm.c for making sure this all works as expected.
2018-08-02 16:03:47 -04:00
acinclude
android-project Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!) 2018-07-13 12:55:50 -07:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts ltmain.sh: make OSX autofoo builds' compatibility version match Xcode builds. 2018-07-05 23:01:10 +03:00
cmake wayland: Keep protocol XML files in-tree. 2018-06-25 09:37:25 -07:00
debian Updated copyright for 2018 2018-01-03 10:03:25 -08:00
docs audio: Added ARM NEON versions of audio converters. 2018-05-16 02:03:06 -04:00
include Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) 2018-07-12 13:28:13 -07:00
src Some drag'and'drop improvements. 2018-08-02 16:03:47 -04:00
test Some drag'and'drop improvements. 2018-08-02 16:03:47 -04:00
VisualC ran 'chmod -x' on two files 2018-06-30 20:03:23 +03:00
VisualC-WinRT Windows Phone 8.0 is no longer supported 2018-02-09 08:03:03 -08:00
visualtest ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
wayland-protocols wayland: Keep protocol XML files in-tree. 2018-06-25 09:37:25 -07:00
Xcode ran 'chmod -x' on two files 2018-06-30 20:03:23 +03:00
Xcode-iOS ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
.hgignore Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
Android.mk Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!) 2018-07-12 13:28:13 -07:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Remove "lib" prefix from DLL file on MinGW builds 2018-06-29 18:29:17 +03:00
configure made the wasapi configury option consistent with others. 2018-07-01 19:50:00 +03:00
configure.in made the wasapi configury option consistent with others. 2018-07-01 19:50:00 +03:00
COPYING.txt Updated copyright for 2018 2018-01-03 10:03:25 -08:00
CREDITS.txt
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in wayland: Keep protocol XML files in-tree. 2018-06-25 09:37:25 -07:00
Makefile.minimal
Makefile.pandora pandora: Fixed compiler warning about redefining SDL_REVISION. 2017-06-18 23:00:27 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz
README-SDL.txt
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened 2018-03-07 13:30:40 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)