SDL2/test
2022-12-15 14:11:08 +01:00
..
emscripten Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
n3ds N3DS port (squashed) 2022-10-10 08:50:59 -07:00
shapes Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
axis.bmp Split controller axes into positive and negative sides so each can be bound independently. 2016-12-27 01:39:07 -08:00
button.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
checkkeys.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
checkkeysthreads.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
CMakeLists.txt gesture: Removed the gesture API from SDL3. 2022-12-13 14:54:37 -05:00
controllermap.bmp Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
controllermap.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
controllermap_back.bmp Be explicit about mapping the new game controller paddle buttons 2020-11-07 02:22:15 -08:00
COPYING Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
icon.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
loopwave.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
loopwavequeue.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
moose.dat Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
picture.xbm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README testsurround: Add surround sound channel tester 2021-10-30 21:26:03 -07:00
relative_mode.markdown Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sample.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sample.wav Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
template.test.in test: Install GNOME-style installed-tests metadata 2022-05-04 18:17:55 -07:00
testatomic.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testaudiocapture.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testaudiohotplug.c Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
testaudioinfo.c Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
testautomation.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_audio.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_clipboard.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_events.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_guid.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_hints.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_joystick.c Removed balls from the joystick API 2022-12-05 13:17:18 -08:00
testautomation_keyboard.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_main.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_math.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_mouse.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_pixels.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_platform.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_rect.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_render.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testautomation_rwops.c fixed build rwops (#6818) 2022-12-15 10:06:15 +01:00
testautomation_sdltest.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_stdlib.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testautomation_suites.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_surface.c tests: avoid redefinition warnings for MSVC _CRT_???_NO_DEPRECATE macros 2022-12-05 00:35:20 +03:00
testautomation_syswm.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testautomation_timer.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testautomation_video.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testbounds.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testcustomcursor.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testdisplayinfo.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testdraw2.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testdrawchessboard.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testdropfile.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testerror.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testevdev.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testfile.c test: patched to compile. 2022-12-14 23:25:09 -05:00
testfilesystem.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testgamecontroller.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testgeometry.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testgl2.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testgles.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testgles2.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testgles2_sdf.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testgles2_sdf_img_normal.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testgles2_sdf_img_sdf.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testhaptic.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testhittesting.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testhotplug.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testiconv.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testime.c testime.c: fix various warnings + test error code from SDL_RWread, changing bytesRead to Sint64 (thanks Ozkan) see #6818 2022-12-15 14:11:08 +01:00
testintersections.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testjoystick.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testkeys.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testloadso.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testlocale.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testlock.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testmessage.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testmouse.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testmultiaudio.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testnative.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testnative.h Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testnativecocoa.m Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
testnativew32.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testnativex11.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testoffscreen.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testoverlay2.c rwops: Make read and write work like POSIX, not stdio. 2022-12-14 15:47:13 -05:00
testplatform.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testpower.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testqsort.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testrelative.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testrendercopyex.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testrendertarget.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testresample.c rwops: Make read and write work like POSIX, not stdio. 2022-12-14 15:47:13 -05:00
testrumble.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testscale.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testsem.c N3DS: Semaphore fixes. (#6776) 2022-12-11 11:27:16 -08:00
testsensor.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testshader.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testshape.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testsprite2.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testspriteminimal.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
teststreaming.c rwops: Make read and write work like POSIX, not stdio. 2022-12-14 15:47:13 -05:00
testsurround.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testthread.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testtimer.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testurl.c Switch header convention from #include "SDL.h" to #include <SDL3/SDLh> 2022-11-26 22:15:18 -08:00
testutils.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testutils.h Switch header convention from #include "SDL.h" to #include <SDL3/SDLh> 2022-11-26 22:15:18 -08:00
testver.c Update for SDL3 coding style (#6717) 2022-11-30 12:51:59 -08:00
testviewport.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testvulkan.c Convert ticks to 64-bit, added nanosecond precision to the API 2022-12-02 12:37:41 -08:00
testwm2.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testyuv.bmp Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
testyuv.c render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer. 2022-12-13 23:27:35 -05:00
testyuv_cvt.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
testyuv_cvt.h Updated copyright for 2022 2022-01-03 09:40:21 -08:00
torturethread.c Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
unifont-13.0.06-license.txt Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
unifont-13.0.06.hex Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
utf8.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

These are test programs for the SDL library:

	checkkeys	Watch the key events to check the keyboard
	loopwave	Audio test -- loop playing a WAV file
	loopwavequeue	Audio test -- loop playing a WAV file with SDL_QueueAudio
	testsurround	Audio test -- play test tone on each audio channel
	testaudioinfo	Lists audio device capabilities
	testerror	Tests multi-threaded error handling
	testfile	Tests RWops layer
	testgl2		A very simple example of using OpenGL with SDL
	testiconv	Tests international string conversion
	testjoystick	List joysticks and watch joystick events
	testkeys	List the available keyboard keys
	testloadso	Tests the loadable library layer
	testlocale  Test Locale API
	testlock	Hacked up test of multi-threading and locking
	testmouse	Tests mouse coordinates
	testmultiaudio	Tests using several audio devices
	testoverlay2	Tests the overlay flickering/scaling during playback.
	testplatform	Tests types, endianness and cpu capabilities
	testsem		Tests SDL's semaphore implementation
	testshape	Tests shaped windows
	testsprite2	Example of fast sprite movement on the screen
	testthread	Hacked up test of multi-threading
	testtimer	Test the timer facilities
	testver		Check the version and dynamic loading and endianness
	testwm2		Test window manager -- title, icon, events
	torturethread	Simple test for thread creation/destruction
	controllermap   Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

     From the album The Living Proof
     Publisher: 5 Guys Named Will
     Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

    https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

    http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!