SDL2/src/core
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
..
android Removed SDL_GetDisplayDPI() 2023-02-08 17:35:54 -08:00
freebsd Updated copyright for 2023 2023-01-09 09:41:41 -08:00
gdk Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
haiku Renamed SDL events for clarity 2023-01-24 07:26:48 -08:00
linux Change return type from void to int, for functions that set an error 2023-02-07 13:51:45 -08:00
n3ds Updated copyright for 2023 2023-01-09 09:41:41 -08:00
ngage Removed the vi format comments from the source 2022-12-26 11:17:23 -08:00
openbsd Updated copyright for 2023 2023-01-09 09:41:41 -08:00
ps2 Fixed PS2 build 2023-01-13 10:00:16 -08:00
psp Updated copyright for 2023 2023-01-09 09:41:41 -08:00
unix Updated copyright for 2023 2023-01-09 09:41:41 -08:00
windows Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
winrt Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag 2023-02-01 12:05:25 -08:00
SDL_runapp.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00