d3d12: actually execute the pending commands before processing resize

This makes sure all the resources are in the expected state

Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
This commit is contained in:
Sam Lantinga 2022-10-11 07:25:27 -07:00
parent 0b88e609bc
commit df1bd07dee

View file

@ -1285,8 +1285,7 @@ D3D12_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor; D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor;
/* Release resources in the current command list */ /* Release resources in the current command list */
D3D_CALL(data->commandList, Close); D3D12_IssueBatch(data);
D3D12_ResetCommandList(data);
D3D_CALL(data->commandList, OMSetRenderTargets, 0, NULL, FALSE, NULL); D3D_CALL(data->commandList, OMSetRenderTargets, 0, NULL, FALSE, NULL);
/* Release render targets */ /* Release render targets */