Make sure the display list is up to date for window placement

This commit is contained in:
Sam Lantinga 2022-12-08 17:01:18 -08:00
parent 264da8c127
commit ab479b4961
3 changed files with 11 additions and 0 deletions

View file

@ -187,6 +187,11 @@ struct SDL_VideoDevice
* Display functions
*/
/*
* Refresh the display list
*/
void (*RefreshDisplays)(_THIS);
/*
* Get the bounds of a display
*/

View file

@ -1584,6 +1584,11 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
}
}
/* Make sure the display list is up to date for window placement */
if (_this->RefreshDisplays) {
_this->RefreshDisplays(_this);
}
/* ensure no more than one of these flags is set */
type_flags = flags & (SDL_WINDOW_UTILITY | SDL_WINDOW_TOOLTIP | SDL_WINDOW_POPUP_MENU);
if ((type_flags & (type_flags - 1)) != 0) {

View file

@ -159,6 +159,7 @@ static SDL_VideoDevice *WIN_CreateDevice(void)
device->VideoInit = WIN_VideoInit;
device->VideoQuit = WIN_VideoQuit;
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
device->RefreshDisplays = WIN_RefreshDisplays;
device->GetDisplayBounds = WIN_GetDisplayBounds;
device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds;
device->GetDisplayDPI = WIN_GetDisplayDPI;