SDL2/src/SDL_internal.h

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_internal_h_
#define SDL_internal_h_
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/* Many of SDL's features require _GNU_SOURCE on various platforms */
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#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
/* Need this so Linux systems define fseek64o, ftell64o and off64_t */
#ifndef _LARGEFILE64_SOURCE
#define _LARGEFILE64_SOURCE
#endif
/* This is for a variable-length array at the end of a struct:
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
Use this because GCC 2 needs different magic than other compilers. */
#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
#define SDL_VARIABLE_LENGTH_ARRAY 1
#else
#define SDL_VARIABLE_LENGTH_ARRAY
#endif
#define SDL_MAX_SMALL_ALLOC_STACKSIZE 128
#define SDL_small_alloc(type, count, pisstack) ((*(pisstack) = ((sizeof(type) * (count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type *)SDL_malloc(sizeof(type) * (count))))
#define SDL_small_free(ptr, isstack) \
if ((isstack)) { \
SDL_stack_free(ptr); \
} else { \
SDL_free(ptr); \
}
#include "build_config/SDL_build_config.h"
#include "dynapi/SDL_dynapi.h"
#if SDL_DYNAMIC_API
#include "dynapi/SDL_dynapi_overrides.h"
/* force DECLSPEC off...it's all internal symbols now.
These will have actual #defines during SDL_dynapi.c only */
#ifdef DECLSPEC
#undef DECLSPEC
#endif
#define DECLSPEC
#endif
#ifdef __APPLE__
#ifndef _DARWIN_C_SOURCE
#define _DARWIN_C_SOURCE 1 /* for memset_pattern4() */
#endif
#endif
#ifdef HAVE_SYS_TYPES_H
#include <sys/types.h>
#endif
#ifdef HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(HAVE_STDLIB_H)
#include <stdlib.h>
#elif defined(HAVE_MALLOC_H)
#include <malloc.h>
#endif
#if defined(HAVE_STDDEF_H)
#include <stddef.h>
#endif
#if defined(HAVE_STDARG_H)
#include <stdarg.h>
#endif
#ifdef HAVE_STRING_H
#ifdef HAVE_MEMORY_H
#include <memory.h>
#endif
#include <string.h>
#endif
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#ifdef HAVE_WCHAR_H
#include <wchar.h>
#endif
#if defined(HAVE_INTTYPES_H)
#include <inttypes.h>
#elif defined(HAVE_STDINT_H)
#include <stdint.h>
#endif
#ifdef HAVE_CTYPE_H
#include <ctype.h>
#endif
#ifdef HAVE_MATH_H
#include <math.h>
#endif
#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
/* If you run into a warning that O_CLOEXEC is redefined, update the SDL configuration header for your platform to add HAVE_O_CLOEXEC */
#ifndef HAVE_O_CLOEXEC
#define O_CLOEXEC 0
#endif
/* A few #defines to reduce SDL footprint.
Only effective when library is statically linked.
You have to manually edit this file. */
#ifndef SDL_LEAN_AND_MEAN
#define SDL_LEAN_AND_MEAN 0
#endif
/* Optimized functions from 'SDL_blit_0.c'
- blit with source BitsPerPixel < 8, palette */
#ifndef SDL_HAVE_BLIT_0
#define SDL_HAVE_BLIT_0 !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_1.c'
- blit with source BytesPerPixel == 1, palette */
#ifndef SDL_HAVE_BLIT_1
#define SDL_HAVE_BLIT_1 !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_A.c'
- blit with 'SDL_BLENDMODE_BLEND' blending mode */
#ifndef SDL_HAVE_BLIT_A
#define SDL_HAVE_BLIT_A !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_N.c'
- blit with COLORKEY mode, or nothing */
#ifndef SDL_HAVE_BLIT_N
#define SDL_HAVE_BLIT_N !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_N.c'
- RGB565 conversion with Lookup tables */
#ifndef SDL_HAVE_BLIT_N_RGB565
#define SDL_HAVE_BLIT_N_RGB565 !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_AUTO.c'
- blit with modulate color, modulate alpha, any blending mode
- scaling or not */
#ifndef SDL_HAVE_BLIT_AUTO
#define SDL_HAVE_BLIT_AUTO !SDL_LEAN_AND_MEAN
#endif
/* Run-Length-Encoding
- SDL_SetSurfaceColorKey() called with SDL_RLEACCEL flag */
#ifndef SDL_HAVE_RLE
#define SDL_HAVE_RLE !SDL_LEAN_AND_MEAN
#endif
/* Software SDL_Renderer
- creation of software renderer
- *not* general blitting functions
- {blend,draw}{fillrect,line,point} internal functions */
#ifndef SDL_VIDEO_RENDER_SW
#define SDL_VIDEO_RENDER_SW !SDL_LEAN_AND_MEAN
#endif
/* YUV formats
- handling of YUV surfaces
- blitting and conversion functions */
#ifndef SDL_HAVE_YUV
#define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
#endif
#include <SDL3/SDL.h>
#include <SDL3/SDL_intrin.h>
#define SDL_MAIN_NOIMPL /* don't drag in header-only implementation of SDL_main */
Implement SDL_main as header-only lib for Win32 (remaining platforms will follow) SDL_main.h is *not* included by SDL.h anymore, users are supposed to include it directly now, usually only in the file they implement main() in. If they need the header elsewhere or don't want SDL_main to implement main() (but only call SDL_SetMainReady() or whatever), they can #define SDL_MAIN_HANDLED first, same as before. For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the implementation and `#define main SDL_main`, but still defines SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before. To make the implementaion in the header shorter and avoid including windows.h, I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(), so the header-only part is just the different main functions calling SDL_Win32RunApp(SDL_main, NULL) Note that I changed changed the return value and type of OutOfMemory() to return -1 instead of FALSE, so main() (or WinMain() or whatever) returns -1 instead of 0 in case of an out-of-memory error Compared to original Win32 SDL_main, I tweaked the part of the implementation in SDL_main_impl.h a bit to avoid linker warnings and conflicts with stuff from windows.h: - replaced windows.h with own define of WINAPI and typedef-ing HINSTANCE and LPSTR. This prevents conflicts between all the generically-named #defines and types in windows.h and user code (like DrawState in some SDL tests) - only using one of main() or wmain() gets rid of a MSVC linker error ("warning LNK4067: ambiguous entry point") If this still causes problems, we might try getting rid of wmain(), seemed to me like MSVC can use regular main() in UNICODE mode as well - simplified the UNICODE logic for that - while this is not exactly equivalent to the old, it should make sense and Works For Me
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#include <SDL3/SDL_main.h>
/* The internal implementations of these functions have up to nanosecond precision.
We can expose these functions as part of the API if we want to later.
*/
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
extern DECLSPEC int SDLCALL SDL_SemWaitTimeoutNS(SDL_sem *sem, Sint64 timeoutNS);
extern DECLSPEC int SDLCALL SDL_CondWaitTimeoutNS(SDL_cond *cond, SDL_mutex *mutex, Sint64 timeoutNS);
extern DECLSPEC int SDLCALL SDL_WaitEventTimeoutNS(SDL_Event *event, Sint64 timeoutNS);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* SDL_internal_h_ */