AwesomeFiles/config/awesome/helpers.lua
VincentKnightTesting 0cc6886341 updated
2022-04-25 09:51:27 -05:00

679 lines
18 KiB
Lua

-- helpers.lua
-- Functions that you use more than once and in different files would
-- be nice to define here.
local awful = require("awful")
local gears = require("gears")
local beautiful = require("beautiful")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local wibox = require("wibox")
local naughty = require("naughty")
local helpers = {}
function helpers.contains(_table, _c)
for _, c in ipairs(_table) do
if _c == c then
return true
end
end
return false
end
function helpers.find(rule)
local function matcher(c)
return awful.rules.match(c, rule)
end
local clients = client.get()
local findex = gears.table.hasitem(clients, client.focus) or 1
local start = gears.math.cycle(#clients, findex + 1)
local matches = {}
for c in awful.client.iterate(matcher, start) do
matches[#matches + 1] = c
end
return matches
end
-- Adds a maximized mask to a screen
function helpers.screen_mask(s, bg)
local mask = wibox({
visible = false,
ontop = true,
type = "splash",
screen = s,
})
awful.placement.maximize(mask)
mask.bg = bg
return mask
end
function helpers.custom_shape(cr, width, height)
cr:move_to(0, height / 25)
cr:line_to(height / 25, 0)
cr:line_to(width, 0)
cr:line_to(width, height - height / 25)
cr:line_to(width - height / 25, height)
cr:line_to(0, height)
cr:close_path()
end
-- Resize gaps on the fly
helpers.resize_gaps = function(amt)
local t = awful.screen.focused().selected_tag
t.gap = t.gap + tonumber(amt)
awful.layout.arrange(awful.screen.focused())
end
-- Resize padding on the fly
helpers.resize_padding = function(amt)
local s = awful.screen.focused()
local l = s.padding.left
local r = s.padding.right
local t = s.padding.top
local b = s.padding.bottom
s.padding = {
left = l + amt,
right = r + amt,
top = t + amt,
bottom = b + amt,
}
awful.layout.arrange(awful.screen.focused())
end
-- Create rounded rectangle shape (in one line)
helpers.rrect = function(radius)
return function(cr, width, height)
gears.shape.rounded_rect(cr, width, height, radius)
end
end
helpers.squircle = function(rate, delta)
return function(cr, width, height)
gears.shape.squircle(cr, width, height, rate, delta)
end
end
helpers.psquircle = function(rate, delta, tl, tr, br, bl)
return function(cr, width, height)
gears.shape.partial_squircle(cr, width, height, tl, tr, br, bl, rate, delta)
end
end
-- Create pi
helpers.pie = function(width, height, start_angle, end_angle, radius)
return function(cr)
gears.shape.pie(cr, width, height, start_angle, end_angle, radius)
end
end
-- Create parallelogram
helpers.prgram = function(height, base)
return function(cr, width)
gears.shape.parallelogram(cr, width, height, base)
end
end
-- Create partially rounded rect
helpers.prrect = function(radius, tl, tr, br, bl)
return function(cr, width, height)
gears.shape.partially_rounded_rect(cr, width, height, tl, tr, br, bl, radius)
end
end
-- Create rounded bar
helpers.rbar = function(width, height)
return function(cr)
gears.shape.rounded_bar(cr, width, height)
end
end
-- Markup helper
function helpers.colorize_text(txt, fg)
return "<span foreground='" .. fg .. "'>" .. txt .. "</span>"
end
function helpers.client_menu_toggle()
local instance = nil
return function()
if instance and instance.wibox.visible then
instance:hide()
instance = nil
else
instance = awful.menu.clients({ theme = { width = dpi(250) } })
end
end
end
-- Escapes a string so that it can be displayed inside pango markup
-- tags. Modified from:
-- https://github.com/kernelsauce/turbo/blob/master/turbo/escape.lua
function helpers.pango_escape(s)
return (string.gsub(s, "[&<>]", { ["&"] = "&amp;", ["<"] = "&lt;", [">"] = "&gt;" }))
end
function helpers.vertical_pad(height)
return wibox.widget({
forced_height = height,
layout = wibox.layout.fixed.vertical,
})
end
function helpers.horizontal_pad(width)
return wibox.widget({
forced_width = width,
layout = wibox.layout.fixed.horizontal,
})
end
-- Maximizes client and also respects gaps
function helpers.maximize(c)
c.maximized = not c.maximized
if c.maximized then
awful.placement.maximize(c, {
honor_padding = true,
honor_workarea = true,
margins = beautiful.useless_gap * 2,
})
end
c:raise()
end
function helpers.move_to_edge(c, direction)
-- local workarea = awful.screen.focused().workarea
-- local client_geometry = c:geometry()
if direction == "up" then
local old_x = c:geometry().x
awful.placement.top(c, {
honor_padding = true,
honor_workarea = true,
honor_padding = true,
})
c.x = old_x
-- c:geometry({ nil, y = workarea.y + beautiful.screen_margin * 2, nil, nil })
elseif direction == "down" then
local old_x = c:geometry().x
awful.placement.bottom(c, {
honor_padding = true,
honor_workarea = true,
honor_padding = true,
})
c.x = old_x
-- c:geometry({ nil, y = workarea.height + workarea.y - client_geometry.height - beautiful.screen_margin * 2 - beautiful.border_width * 2, nil, nil })
elseif direction == "left" then
local old_y = c:geometry().y
awful.placement.left(c, {
honor_padding = true,
honor_workarea = true,
honor_padding = true,
})
c.y = old_y
-- c:geometry({ x = workarea.x + beautiful.screen_margin * 2, nil, nil, nil })
elseif direction == "right" then
local old_y = c:geometry().y
awful.placement.right(c, {
honor_padding = true,
honor_workarea = true,
honor_padding = true,
})
c.y = old_y
-- c:geometry({ x = workarea.width + workarea.x - client_geometry.width - beautiful.screen_margin * 2 - beautiful.border_width * 2, nil, nil, nil })
end
end
local double_tap_timer = nil
function helpers.single_double_tap(single_tap_function, double_tap_function)
if double_tap_timer then
double_tap_timer:stop()
double_tap_timer = nil
double_tap_function()
-- naughty.notify({text = "We got a double tap"})
return
end
double_tap_timer = gears.timer.start_new(0.20, function()
double_tap_timer = nil
-- naughty.notify({text = "We got a single tap"})
if single_tap_function then
single_tap_function()
end
return false
end)
end
-- Used as a custom command in rofi to move a window into the current tag
-- instead of following it.
-- Rofi has access to the X window id of the client.
function helpers.rofi_move_client_here(window)
local win = function(c)
return awful.rules.match(c, { window = window })
end
for c in awful.client.iterate(win) do
c.minimized = false
c:move_to_tag(mouse.screen.selected_tag)
client.focus = c
c:raise()
end
end
-- Add a hover cursor to a widget by changing the cursor on
-- mouse::enter and mouse::leave
-- You can find the names of the available cursors by opening any
-- cursor theme and looking in the "cursors folder"
-- For example: "hand1" is the cursor that appears when hovering over
-- links
function helpers.add_hover_cursor(w, hover_cursor)
local original_cursor = "left_ptr"
w:connect_signal("mouse::enter", function()
local w = _G.mouse.current_wibox
if w then
w.cursor = hover_cursor
end
end)
w:connect_signal("mouse::leave", function()
local w = _G.mouse.current_wibox
if w then
w.cursor = original_cursor
end
end)
end
-- Tag back and forth:
-- If you try to focus the tag you are already at, go back to the previous tag.
-- Useful for quick switching after for example checking an incoming chat
-- message at tag 2 and coming back to your work at tag 1 with the same
-- keypress.
-- Also focuses urgent clients if they exist in the tag. This fixes the issue
-- (visual mismatch) where after switching to a tag which includes an urgent
-- client, the urgent client is unfocused but still covers all other windows
-- (even the currently focused window).
function helpers.tag_back_and_forth(tag_index)
local s = mouse.screen
local tag = s.tags[tag_index]
if tag then
if tag == s.selected_tag then
awful.tag.history.restore()
else
tag:view_only()
end
local urgent_clients = function(c)
return awful.rules.match(c, { urgent = true, first_tag = tag })
end
for c in awful.client.iterate(urgent_clients) do
client.focus = c
c:raise()
end
end
end
-- Resize DWIM (Do What I Mean)
-- Resize client or factor
-- Constants --
local floating_resize_amount = dpi(20)
local tiling_resize_factor = 0.05
---------------
function helpers.resize_dwim(c, direction)
if awful.layout.get(mouse.screen) == awful.layout.suit.floating or (c and c.floating) then
if direction == "up" then
c:relative_move(0, 0, 0, -floating_resize_amount)
elseif direction == "down" then
c:relative_move(0, 0, 0, floating_resize_amount)
elseif direction == "left" then
c:relative_move(0, 0, -floating_resize_amount, 0)
elseif direction == "right" then
c:relative_move(0, 0, floating_resize_amount, 0)
end
else
if direction == "up" then
awful.client.incwfact(-tiling_resize_factor)
elseif direction == "down" then
awful.client.incwfact(tiling_resize_factor)
elseif direction == "left" then
awful.tag.incmwfact(-tiling_resize_factor)
elseif direction == "right" then
awful.tag.incmwfact(tiling_resize_factor)
end
end
end
-- Move client to screen edge, respecting the screen workarea
function helpers.move_to_edge(c, direction)
local workarea = awful.screen.focused().workarea
if direction == "up" then
c:geometry({ nil, y = workarea.y + beautiful.useless_gap * 2, nil, nil })
elseif direction == "down" then
c:geometry({
nil,
y = workarea.height
+ workarea.y
- c:geometry().height
- beautiful.useless_gap * 2
- beautiful.border_width * 2,
nil,
nil,
})
elseif direction == "left" then
c:geometry({ x = workarea.x + beautiful.useless_gap * 2, nil, nil, nil })
elseif direction == "right" then
c:geometry({
x = workarea.width
+ workarea.x
- c:geometry().width
- beautiful.useless_gap * 2
- beautiful.border_width * 2,
nil,
nil,
nil,
})
end
end
-- Move client DWIM (Do What I Mean)
-- Move to edge if the client / layout is floating
-- Swap by index if maximized
-- Else swap client by direction
function helpers.move_client_dwim(c, direction)
if c.floating or (awful.layout.get(mouse.screen) == awful.layout.suit.floating) then
helpers.move_to_edge(c, direction)
elseif awful.layout.get(mouse.screen) == awful.layout.suit.max then
if direction == "up" or direction == "left" then
awful.client.swap.byidx(-1, c)
elseif direction == "down" or direction == "right" then
awful.client.swap.byidx(1, c)
end
else
awful.client.swap.bydirection(direction, c, nil)
end
end
-- Make client floating and snap to the desired edge
function helpers.float_and_edge_snap(c, direction)
-- if not c.floating then
-- c.floating = true
-- end
naughty.notify({ text = "double tap" })
c.floating = true
local workarea = awful.screen.focused().workarea
if direction == "up" then
local axis = "horizontally"
local f = awful.placement.scale + awful.placement.top + (axis and awful.placement["maximize_" .. axis] or nil)
local geo = f(client.focus, {
honor_padding = true,
honor_workarea = true,
to_percent = 0.5,
})
elseif direction == "down" then
local axis = "horizontally"
local f = awful.placement.scale
+ awful.placement.bottom
+ (axis and awful.placement["maximize_" .. axis] or nil)
local geo = f(client.focus, {
honor_padding = true,
honor_workarea = true,
to_percent = 0.5,
})
elseif direction == "left" then
local axis = "vertically"
local f = awful.placement.scale + awful.placement.left + (axis and awful.placement["maximize_" .. axis] or nil)
local geo = f(client.focus, {
honor_padding = true,
honor_workarea = true,
to_percent = 0.5,
})
elseif direction == "right" then
local axis = "vertically"
local f = awful.placement.scale + awful.placement.right + (axis and awful.placement["maximize_" .. axis] or nil)
local geo = f(client.focus, {
honor_padding = true,
honor_workarea = true,
to_percent = 0.5,
})
end
end
-- Rounds a number to any number of decimals
function helpers.round(number, decimals)
local power = 10 ^ decimals
return math.floor(number * power) / power
end
function helpers.fake_escape()
root.fake_input("key_press", "Escape")
root.fake_input("key_release", "Escape")
end
function helpers.pad(size)
local str = ""
for i = 1, size do
str = str .. " "
end
local pad = wibox.widget.textbox(str)
return pad
end
function helpers.float_and_resize(c, width, height)
c.width = width
c.height = height
awful.placement.centered(c, { honor_workarea = true, honor_padding = true })
awful.client.property.set(c, "floating_geometry", c:geometry())
c.floating = true
c:raise()
end
function helpers.centered_client_placement(c)
return gears.timer.delayed_call(function()
awful.placement.centered(c, { honor_padding = true, honor_workarea = true })
end)
end
-- Useful for periodically checking the output of a command that
-- requires internet access.
-- Ensures that `command` will be run EXACTLY once during the desired
-- `interval`, even if awesome restarts multiple times during this time.
-- Saves output in `output_file` and checks its last modification
-- time to determine whether to run the command again or not.
-- Passes the output of `command` to `callback` function.
function helpers.remote_watch(command, interval, output_file, callback)
local run_the_thing = function()
-- Pass output to callback AND write it to file
awful.spawn.easy_async_with_shell(command .. " | tee " .. output_file, function(out)
callback(out)
end)
end
local timer
timer = gears.timer({
timeout = interval,
call_now = true,
autostart = true,
single_shot = false,
callback = function()
awful.spawn.easy_async_with_shell(
"date -r " .. output_file .. " +%s",
function(last_update, _, __, exitcode)
-- Probably the file does not exist yet (first time
-- running after reboot)
if exitcode == 1 then
run_the_thing()
return
end
local diff = os.time() - tonumber(last_update)
if diff >= interval then
run_the_thing()
else
-- Pass the date saved in the file since it is fresh enough
awful.spawn.easy_async_with_shell("cat " .. output_file, function(out)
callback(out)
end)
-- Schedule an update for when the remaining time to complete the interval passes
timer:stop()
gears.timer.start_new(interval - diff, function()
run_the_thing()
timer:again()
end)
end
end
)
end,
})
end
-- Volume Control
function helpers.volume_control(step)
local cmd
if step == 0 then
cmd = "pactl set-sink-mute @DEFAULT_SINK@ toggle"
else
sign = step > 0 and "+" or ""
cmd = "pactl set-sink-mute @DEFAULT_SINK@ 0 && pactl set-sink-volume @DEFAULT_SINK@ "
.. sign
.. tostring(step)
.. "%"
end
awful.spawn.with_shell(cmd)
end
function helpers.music_control(state)
local cmd
if state == "toggle" then
cmd = "playerctl -p spotify,mpd play-pause"
elseif state == "prev" then
cmd = "playerctl -p spotify,mpd previous"
elseif state == "next" then
cmd = "playerctl -p spotify,mpd next"
end
awful.spawn.with_shell(cmd)
end
function helpers.send_key(c, key)
awful.spawn.with_shell("xdotool key --window " .. tostring(c.window) .. " " .. key)
end
function helpers.send_key_sequence(c, seq)
awful.spawn.with_shell("xdotool type --delay 5 --window " .. tostring(c.window) .. " " .. seq)
end
local prompt_font = beautiful.prompt_font
function helpers.prompt(action, textbox, prompt, callback)
if action == "run" then
awful.prompt.run({
prompt = prompt,
textbox = textbox,
font = prompt_font,
done_callback = callback,
exe_callback = awful.spawn,
completion_callback = awful.completion.shell,
history_path = awful.util.get_cache_dir() .. "/history",
})
elseif action == "web_search" then
awful.prompt.run({
prompt = prompt,
textbox = textbox,
font = prompt_font,
history_path = awful.util.get_cache_dir() .. "/history_web",
done_callback = callback,
exe_callback = function(input)
if not input or #input == 0 then
return
end
awful.spawn.with_shell("noglob " .. web_search_cmd .. "'" .. input .. "'")
naughty.notify({
title = "Searching the web for",
text = input,
urgency = "low",
})
end,
})
end
end
-- Given a `match` condition, returns an array with clients that match it, or
-- just the first found client if `first_only` is true
function helpers.find_clients(match, first_only)
local matcher = function(c)
return awful.rules.match(c, match)
end
if first_only then
for c in awful.client.iterate(matcher) do
return c
end
else
local clients = {}
for c in awful.client.iterate(matcher) do
table.insert(clients, c)
end
return clients
end
return nil
end
-- Given a `match` condition, calls the specified function `f_do` on all the
-- clients that match it
function helpers.find_clients_and_do(match, f_do)
local matcher = function(c)
return awful.rules.match(c, match)
end
for c in awful.client.iterate(matcher) do
f_do(c)
end
end
function helpers.run_or_raise(match, move, spawn_cmd, spawn_args)
local matcher = function(c)
return awful.rules.match(c, match)
end
-- Find and raise
local found = false
for c in awful.client.iterate(matcher) do
found = true
c.minimized = false
if move then
c:move_to_tag(mouse.screen.selected_tag)
client.focus = c
else
c:jump_to()
end
break
end
-- Spawn if not found
if not found then
awful.spawn(spawn_cmd, spawn_args)
end
end
-- Run raise or minimize a client (scratchpad style)
-- Depends on helpers.run_or_raise
-- If it not running, spawn it
-- If it is running, focus it
-- If it is focused, minimize it
function helpers.scratchpad(match, spawn_cmd, spawn_args)
local cf = client.focus
if cf and awful.rules.match(cf, match) then
cf.minimized = true
else
helpers.run_or_raise(match, true, spawn_cmd, spawn_args)
end
end
return helpers