412 lines
14 KiB
Lua
412 lines
14 KiB
Lua
-- If LuaRocks is installed, make sure that packages installed through it are
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-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
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pcall(require, "luarocks.loader")
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-- Standard awesome library
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local gears = require("gears")
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local awful = require("awful")
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-- require("awful.autofocus")
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local wibox = require("wibox")
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local beautiful = require("beautiful")
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local menubar = require("menubar")
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local hotkeys_popup = require("awful.hotkeys_popup")
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local os = require "os"
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local xresources = require("beautiful.xresources")
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local dpi = xresources.apply_dpi
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-- {{{ Error handling
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-- Check if awesome encountered an error during startup and fell back to
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-- another config (This code will only ever execute for the fallback config)
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-- if awesome.startup_errors then
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-- awful.spawn_with_shell("notify-send 'oopsy woopsy we made a fucky wucky'")
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-- naughty.notify({ preset = naughty.config.presets.critical,
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-- title = "Oops, there were errors during startup!",
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-- text = awesome.startup_errors })
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-- os.execute("notify-send " .. awesome.startup_errors)
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-- end
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-- Handle runtime errors after startup
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do
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local in_error = false
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awesome.connect_signal("debug::error", function (err)
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-- Make sure we don't go into an endless error loop
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if in_error then return end
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in_error = true
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-- naughty.notify({ preset = naughty.config.presets.critical,
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-- title = "Oops, an error happened!",
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-- text = tostring(err) })
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-- awful.spawn_with_shell("notify-send 'oopsy woopsy we made a fucky wucky'")
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-- os.execute("notify-send " .. tostring(err))
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in_error = false
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end)
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end
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-- }}}
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-- Themes define colours, icons, font and wallpapers.
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beautiful.init(gears.filesystem.get_configuration_dir() .. "/themes/betelgeuse/betelgeuse.lua")
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terminal = "kitty"
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editor = os.getenv("EDITOR") or "nano"
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editor_cmd = terminal .. " -e " .. editor
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modkey = "Mod4"
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-- Table of layouts to cover with awful.layout.inc, order matters.
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awful.layout.layouts = {
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awful.layout.suit.floating,
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awful.layout.suit.tile,
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awful.layout.suit.tile.left,
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awful.layout.suit.tile.bottom,
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awful.layout.suit.tile.top,
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awful.layout.suit.fair,
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awful.layout.suit.fair.horizontal,
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awful.layout.suit.spiral,
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awful.layout.suit.spiral.dwindle,
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awful.layout.suit.max,
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awful.layout.suit.max.fullscreen,
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awful.layout.suit.magnifier,
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awful.layout.suit.corner.nw,
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-- awful.layout.suit.corner.ne,
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-- awful.layout.suit.corner.sw,
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-- awful.layout.suit.corner.se,
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}
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-- Menubar configuration
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menubar.utils.terminal = terminal -- Set the terminal for applications that require it
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local function set_wallpaper(s)
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-- Wallpaper
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if beautiful.wallpaper then
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local wallpaper = beautiful.wallpaper
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-- If wallpaper is a function, call it with the screen
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if type(wallpaper) == "function" then
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wallpaper = wallpaper(s)
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end
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gears.wallpaper.maximized(wallpaper, s, true)
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end
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end
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-- Re-set wallpaper when a screen's geometry changes (e.g. different resolution)
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screen.connect_signal("property::geometry", set_wallpaper)
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awful.screen.connect_for_each_screen(function(s)
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-- Wallpaper
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set_wallpaper(s)
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-- Each screen has its own tag table.
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awful.tag({ "1", "2", "3", "4", "5", "6", "7", "8", "9" }, s, awful.layout.layouts[1])
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-- Create a promptbox for each screen
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s.mypromptbox = awful.widget.prompt()
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-- Create an imagebox widget which will contain an icon indicating which layout we're using.
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-- We need one layoutbox per screen.
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s.mylayoutbox = awful.widget.layoutbox(s)
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s.mylayoutbox:buttons(gears.table.join(
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awful.button({ }, 1, function () awful.layout.inc( 1) end),
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awful.button({ }, 3, function () awful.layout.inc(-1) end),
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awful.button({ }, 4, function () awful.layout.inc( 1) end),
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awful.button({ }, 5, function () awful.layout.inc(-1) end)))
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-- Create a taglist widget
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s.mytaglist = awful.widget.taglist {
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screen = s,
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filter = awful.widget.taglist.filter.all,
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buttons = taglist_buttons
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}
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-- Create a tasklist widget
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s.mytasklist = awful.widget.tasklist {
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screen = s,
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filter = awful.widget.tasklist.filter.currenttags,
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buttons = tasklist_buttons
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}
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-- Create the wibox
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-- s.mywibox = awful.wibar({ position = "top", screen = s })
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-- Add widgets to the wibox
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-- s.mywibox:setup {
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-- layout = wibox.layout.align.horizontal,
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-- { -- Left widgets
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-- layout = wibox.layout.fixed.horizontal,
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-- mylauncher,
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-- s.mytaglist,
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-- s.mypromptbox,
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-- },
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-- s.mytasklist, -- Middle widget
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-- { -- Right widgets
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-- layout = wibox.layout.fixed.horizontal,
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-- mykeyboardlayout,
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-- wibox.widget.systray(),
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-- mytextclock,
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-- s.mylayoutbox,
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-- },
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-- }
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end)
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-- }}}
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-- {{{ Mouse bindings
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root.buttons(gears.table.join(
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awful.button({ }, 3, function () mymainmenu:toggle() end),
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awful.button({ }, 4, awful.tag.viewnext),
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awful.button({ }, 5, awful.tag.viewprev)
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))
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-- }}}
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-- {{{ Key bindings
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globalkeys = gears.table.join(
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awful.key({ modkey, }, "s", hotkeys_popup.show_help,
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{description="show help", group="awesome"}),
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-- Standard program
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awful.key({ modkey, }, "Return", function () awful.spawn(terminal) end,
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{description = "open a terminal", group = "launcher"}),
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awful.key({ modkey, "Control" }, "r", awesome.restart,
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{description = "reload awesome", group = "awesome"})
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)
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clientkeys = gears.table.join(
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awful.key({ modkey, }, "f",
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function (c)
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c.fullscreen = not c.fullscreen
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c:raise()
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end,
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{description = "toggle fullscreen", group = "client"}),
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awful.key({ modkey, "Shift" }, "c", function (c) c:kill() end,
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{description = "close", group = "client"}),
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awful.key({ modkey, "Control" }, "space", awful.client.floating.toggle ,
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{description = "toggle floating", group = "client"}),
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awful.key({ modkey, "Control" }, "Return", function (c) c:swap(awful.client.getmaster()) end,
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{description = "move to master", group = "client"}),
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awful.key({ modkey, }, "o", function (c) c:move_to_screen() end,
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{description = "move to screen", group = "client"}),
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awful.key({ modkey, }, "t", function (c) c.ontop = not c.ontop end,
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{description = "toggle keep on top", group = "client"}),
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awful.key({ modkey, }, "n",
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function (c)
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-- The client currently has the input focus, so it cannot be
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-- minimized, since minimized clients can't have the focus.
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c.minimized = true
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end ,
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{description = "minimize", group = "client"}),
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awful.key({ modkey, }, "m",
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function (c)
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c.maximized = not c.maximized
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c:raise()
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end ,
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{description = "(un)maximize", group = "client"}),
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awful.key({ modkey, "Control" }, "m",
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function (c)
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c.maximized_vertical = not c.maximized_vertical
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c:raise()
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end ,
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{description = "(un)maximize vertically", group = "client"}),
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awful.key({ modkey, "Shift" }, "m",
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function (c)
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c.maximized_horizontal = not c.maximized_horizontal
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c:raise()
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end ,
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{description = "(un)maximize horizontally", group = "client"})
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)
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-- Bind all key numbers to tags.
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-- Be careful: we use keycodes to make it work on any keyboard layout.
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-- This should map on the top row of your keyboard, usually 1 to 9.
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-- for i = 1, 9 do
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-- globalkeys = gears.table.join(globalkeys,
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-- -- View tag only.
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-- awful.key({ modkey }, "#" .. i + 9,
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-- function ()
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-- local screen = awful.screen.focused()
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-- local tag = screen.tags[i]
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-- if tag then
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-- tag:view_only()
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-- end
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-- end,
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-- {description = "view tag #"..i, group = "tag"}),
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-- -- Toggle tag display.
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-- awful.key({ modkey, "Control" }, "#" .. i + 9,
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-- function ()
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-- local screen = awful.screen.focused()
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-- local tag = screen.tags[i]
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-- if tag then
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-- awful.tag.viewtoggle(tag)
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-- end
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-- end,
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-- {description = "toggle tag #" .. i, group = "tag"}),
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-- -- Move client to tag.
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-- awful.key({ modkey, "Shift" }, "#" .. i + 9,
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-- function ()
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-- if client.focus then
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-- local tag = client.focus.screen.tags[i]
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-- if tag then
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-- client.focus:move_to_tag(tag)
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-- end
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-- end
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-- end,
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-- {description = "move focused client to tag #"..i, group = "tag"}),
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-- -- Toggle tag on focused client.
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-- awful.key({ modkey, "Control", "Shift" }, "#" .. i + 9,
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-- function ()
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-- if client.focus then
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-- local tag = client.focus.screen.tags[i]
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-- if tag then
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-- client.focus:toggle_tag(tag)
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-- end
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-- end
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-- end,
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-- {description = "toggle focused client on tag #" .. i, group = "tag"})
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-- )
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-- end
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clientbuttons = gears.table.join(
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awful.button({ }, 1, function (c)
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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end),
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awful.button({ "Mod1" }, 1, function (c)
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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awful.mouse.client.move(c)
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end),
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awful.button({ "Mod1" }, 3, function (c)
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c:emit_signal("request::activate", "mouse_click", {raise = true})
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awful.mouse.client.resize(c)
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end)
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)
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-- Set keys
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root.keys(globalkeys)
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-- }}}
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awful.rules.rules = {
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-- All clients will match this rule.
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{ rule = { },
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properties = { border_width = beautiful.border_width,
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border_color = beautiful.border_normal,
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focus = awful.client.focus.filter,
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raise = true,
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keys = clientkeys,
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buttons = clientbuttons,
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screen = awful.screen.preferred,
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placement = awful.placement.centered+awful.placement.no_offscreen,
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floating = true
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}
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},
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-- Add titlebars to normal clients and dialogs
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{ rule_any = {type = { "normal", "dialog" }
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}, properties = { titlebars_enabled = true }
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}
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}
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-- }}}
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-- {{{ Signals
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-- Signal function to execute when a new client appears.
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client.connect_signal("manage", function (c)
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-- Set the windows at the slave,
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-- i.e. put it at the end of others instead of setting it master.
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-- if not awesome.startup then awful.client.setslave(c) end
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c.shape = function(cr,w,h)
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gears.shape.rounded_rect(cr,w,h,0)
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end
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if awesome.startup
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and not c.size_hints.user_position
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and not c.size_hints.program_position then
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-- Prevent clients from being unreachable after screen count changes.
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awful.placement.no_offscreen(c)
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end
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end)
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-- Add a titlebar if titlebars_enabled is set to true in the rules.
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client.connect_signal("request::titlebars", function(c)
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-- buttons for the titlebar
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local buttons = gears.table.join(
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awful.button({}, 1, function()
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c:emit_signal("request::activate", "titlebar", { raise = true })
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awful.mouse.client.move(c)
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end),
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awful.button({}, 3, function()
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c:emit_signal("request::activate", "titlebar", { raise = true })
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awful.mouse.client.resize(c)
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end)
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)
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local close = create_title_button(c, beautiful.xcolor1, beautiful.xcolor8 .. 55, gears.shape.circle)
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close:connect_signal("button::press", function()
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c:kill()
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end)
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local minimize = create_title_button(c, beautiful.xcolor3, beautiful.xcolor8 .. 55, gears.shape.circle)
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minimize:connect_signal("button::press", function()
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c.minimized = true
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end)
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local maximize = create_title_button(c, beautiful.xcolor2, beautiful.xcolor8 .. 55, gears.shape.circle)
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maximize:connect_signal("button::press", function()
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helpers.maximize(c)
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end)
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-- Titlebars setup
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--------------------
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awful.titlebar(c, { position = "top", size = dpi(45), bg = beautiful.transparent }):setup({
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{
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layout = wibox.layout.align.horizontal,
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{
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{
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close,
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minimize,
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maximize,
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layout = wibox.layout.fixed.horizontal,
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spacing = dpi(10),
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},
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left = dpi(15),
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widget = wibox.container.margin,
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},
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{
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{
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{ -- Title
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align = "center",
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widget = awful.titlebar.widget.titlewidget(c),
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},
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layout = wibox.layout.flex.horizontal,
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spacing = dpi(10),
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},
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left = dpi(10),
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right = dpi(10),
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widget = wibox.container.margin,
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buttons = buttons,
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},
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{
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{
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layout = wibox.layout.fixed.horizontal,
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spacing = dpi(10),
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},
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left = dpi(10),
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right = dpi(10),
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widget = wibox.container.margin,
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buttons = buttons,
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},
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},
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bg = beautiful.titlebar_bg,
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shape = helpers.prrect(beautiful.border_radius, true, true, false, false),
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widget = wibox.container.background,
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})
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awful.titlebar(c, {
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position = "bottom",
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size = dpi(24),
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bg = beautiful.transparent,
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}):setup({
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bg = beautiful.titlebar_bg,
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shape = helpers.prrect(beautiful.border_radius, false, false, true, true),
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widget = wibox.container.background,
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})
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end)
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client.connect_signal("focus", function(c) c.border_color = beautiful.border_focus end)
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client.connect_signal("unfocus", function(c) c.border_color = beautiful.border_normal end)
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-- }}}
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