265 lines
6.8 KiB
INI
265 lines
6.8 KiB
INI
[----------Header----------]
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Author = "Gatordile"
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Version = "1.5.2"
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Ex = "THESE VALUES ARE CREATED AT GAME EXECUTION. THEY CANNOT BE CHANGED ON THE FLY."
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Ex = "Most non-Metroid values are either 0 for off or 1 for on."
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Ex = "Health and Damage may have modifiers in addition to base rates. These modifiers are based off missile tanks or E-tanks acquired."
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Ex = "Most damage and health are true figures for enemy health and damage."
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Ex = "AlphaGamma section is factored by multiplication. You may use decimals here. 0 is not valid for AlphaGamma section."
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Ex = "ETankHealth section is factored by multiplactation as well. 0 is valid here."
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Ex = "Missles do 10 damage usually, super missles do 50 damage by default."
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Ex = "If this file does not exist, or stats are outside of proper values, the defaults will be applied."
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Ex = "If not explained: 0 = off and 1 = on."
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[----------Randomizer Configurations----------]
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[RandomizerSeed]
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Defaults = "0, 0"
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Ex = "Used to force randomizer to use a specific seed instead of a random seed."
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Ex = "Seed should be able to contain any character except spaces. May not work with some special characters."
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Ex = "This section works in Pure Random mode."
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UseManualSeed = 0
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Seed = 0000000000
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[RandomizerSettings]
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Defaults = "1, 1, 1, 1"
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Ex = "These settings are for the Starting Paths random game mode."
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Ex = "BombRun: Bombs may be your primary item drop in area 1. Potentially easy difficulty randomizer."
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Ex = "PowerBombsRun: Power Bombs may be your primary item drop other than bombs. Potentially medium difficulty randomizer."
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Ex = "ScrewAttackRun: Screw Attack may be your primary item drop other than bombs. Potentially hard difficulty randomizer."
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BombRun = 1
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PowerBombsRun = 1
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ScrewAttackRun = 1
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[----------Difficulty Modifiers----------]
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[ETankHealth]
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Default = "1"
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Ex = "Percentage of health eTanks will hold. Scale is 0 to 1. Changing this will give Samus less overall health."
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Multiplier = 1
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[MissileStartCount]
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Default = "30"
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Ex = "Normally you start with 30 missiles. You can handicap yourself with this setting. Must be between 0 and 30."
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Ex = "In a Normal Game you will start with a minimum of 5 missiles if this is lower than 5."
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StartingCount = 30
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[PlantDrain]
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Defaults = "0.1, 0.05"
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PowerSuit = 0.1
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VariaSuit = 0.05
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[LavaBurn]
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Defaults = "0.1, 0.05"
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PowerSuit = 0.1
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VariaSuit = 0.05
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[Spikes]
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Defaults = "3, 7, 25, 40, 10, 25"
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Ex = "Damage2 used in Ancient Guardian fight"
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Damage1 = 3
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Damage2 = 7
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Damage3 = 25
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Damage4 = 40
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DamageCeiling = 10
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DamageZeta = 25
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[----------8-bit Color Filters----------]
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[GBOriginalColorFilter]
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ColorDefaults = "53, 43, 49, 75, 109, 133, 150, 207, 133, 247, 247, 214"
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Ex = "CustomColors: These are values for a custom filter. These are RGB values 0 through 255."
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Ex = "There are four filters to choose from. F10 key cycles through the filters. HUD is still normal colors."
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Ex = "By default filter starts off when using it. F9 key toggles the filter either on or off."
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Ex = "Map will be slightly distorted with filters turned on."
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CustomColor1Value1 = 53
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CustomColor1Value2 = 43
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CustomColor1Value3 = 49
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CustomColor2Value1 = 75
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CustomColor2Value2 = 109
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CustomColor2Value3 = 133
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CustomColor3Value1 = 150
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CustomColor3Value2 = 207
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CustomColor3Value3 = 133
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CustomColor4Value1 = 247
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CustomColor4Value2 = 247
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CustomColor4Value3 = 214
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[----------Bosses and Enemies: Damage and Health----------]
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[RoboMineProjectile]
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Default = "30"
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Damage = 30
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[BladeBot]
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Default = "60"
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Damage = 60
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[AlphaGamma]
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Defaults = "1, 1"
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Ex = "This controls the percent of health and damage received from Alpha and Gamma Metroids."
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Ex = "This is a universal multiplier for all of said types of Metroids."
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Ex = "Factored by percentage. May have decimals. Percent must be 1 or greater."
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Health = 1
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Damage = 1
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[Gamma]
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Default = "40"
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Electric = 40
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[GrabbedGamma]
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Defaults = "0.08, 0.05, 0.03"
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PowerSuit = 0.08
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VariaSuit = 0.05
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GravitySuit = 0.03
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[Zeta]
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Defaults = "300, 50, 80, 80, 40"
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Health = 300
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Damage = 50
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DamageSlash1 = 80
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DamageSlash2 = 80
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DamageAcid = 40
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[Omega]
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Defaults = "320, 30, 150, 100, 10, 150, 250"
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Ex = "I believe Omega version 1.0 health was set to 400."
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Ex = "Back damage cannot be more than defaults. Version 1.0 back damage was 20 and 100."
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Health = 320
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DamageBackMissile = 30
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DamageBackSuper = 150
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Damage = 100
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DamageGroundHit = 10
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DamageFlame = 150
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DamageProjectile = 250
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[AncientGuardian]
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Defaults = "500, 8, 15, 20, 14, 14, 16, 5, 15"
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Health = 500
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DamageHead = 8
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DamageBeam = 15
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DamageFireballOrange = 20
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DamageFireballOrangeExplosionRight = 14
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DamageFireballOrangeExplosionLeft = 14
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DamageFireballGreen = 16
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DamageFireballGreenExplosion = 5
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DamageFirebalRed = 15
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[Arachnus]
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Defaults = "20, 15, 15, 15, 15, 8, 22, 10"
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Damage = 20
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DamageFireballOrange = 15
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DamageFireWallOrange = 15
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DamageFireballGreen = 15
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DamageFireWallGreen = 15
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DamageFireballRed = 8
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DamageClaw = 22
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DamageSpikes = 10
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[Torizo]
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Defaults = "200, 240, 300, 350, 30, 30, 18, 24, 18"
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Ex = "Health appears to be reduced by 5 for missiles and 25 for super missiles."
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HealthForm1 = 200
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HealthForm2 = 240
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HealthForm1Hard = 300
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HealthForm2Hard = 350
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DamageForm1 = 30
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DamageForm2 = 30
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DamageFireball = 18
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DamageSlash = 24
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DamageGhost = 18
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[Tester]
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Defaults = "15, 100, 30, 200, 25, 40, 40, 40, 50, 25, 35"
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HealthCannon = 15
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HealthEye = 100
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HealthGlass = 30
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HealthShield = 200
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DamageIceSpark = 25
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Damage = 40
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DamageShield = 40
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DamageMissile = 40
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DamagePlasma = 50
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DamageSpazer = 25
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DamageWave = 35
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[Tank]
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Defaults = "100, 150, 125, 100, 100, 40, 24"
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HealthBottom = 100
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HealthCannon = 150
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HealthCore = 125
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HealthHead = 100
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HealthShield = 100
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Damage = 40
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DamageProjectile = 24
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[Serris]
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Defaults = "100, 10, 50, 50"
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Health = 100
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HealthBody = 10
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Damage = 50
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DamageBody = 50
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[Genesis]
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Defaults = "250, 80, 30, 90"
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Health = 250
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Damage = 80
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DamageAcid = 30
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DamageSlash = 90
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[Metroids]
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Defaults = "5, 1, 5, 2, 1, 0.5"
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Ex = "Missles do 1 damage. Super do 5."
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Health = 5
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DamageMissiles = 1
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DamageSuperMissiles = 5
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DrainPowerSuit = 2
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DrainVariaSuit = 1
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DrainGravitySuit = 0.5
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[Queen]
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Defaults = "600, 200, 400, 300, 60, 90, 80, 100, 250"
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HealthStart = 600
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HealthCorridors = 200
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HealthBigRoom = 400
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HealthLast = 300
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DamageBody = 60
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DamageHead = 90
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HealthProjectile = 80
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DamageProjectile = 100
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DamageFireball = 250
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DamageAcid = 80
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[----------Core-X: Damage and Health----------]
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[CoreXArachnus]
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Ex = "15, 1, 2, 2"
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Damage = 15
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HealthBlue = 1
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HealthYellow = 2
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HealthRed = 2
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[CoreXTorizo]
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Ex = "25, 2, 2, 2"
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Damage = 25
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HealthBlue = 2
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HealthYellow = 2
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HealthRed = 2
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[CoreXGenesis]
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Ex = "40, 2, 3, 3"
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Damage = 40
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HealthBlue = 2
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HealthYellow = 3
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HealthRed = 3
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[CoreXSerris]
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Ex = "65, 3, 4, 3"
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Damage = 65
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HealthBlue = 3
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HealthYellow = 4
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HealthRed = 3 |