[----------Header----------] Author = "Gatordile" Version = "1.5.2" Ex = "THESE VALUES ARE CREATED AT GAME EXECUTION. THEY CANNOT BE CHANGED ON THE FLY." Ex = "Most non-Metroid values are either 0 for off or 1 for on." Ex = "Health and Damage may have modifiers in addition to base rates. These modifiers are based off missile tanks or E-tanks acquired." Ex = "Most damage and health are true figures for enemy health and damage." Ex = "AlphaGamma section is factored by multiplication. You may use decimals here. 0 is not valid for AlphaGamma section." Ex = "ETankHealth section is factored by multiplactation as well. 0 is valid here." Ex = "Missles do 10 damage usually, super missles do 50 damage by default." Ex = "If this file does not exist, or stats are outside of proper values, the defaults will be applied." Ex = "If not explained: 0 = off and 1 = on." [----------Randomizer Configurations----------] [RandomizerSeed] Defaults = "0, 0" Ex = "Used to force randomizer to use a specific seed instead of a random seed." Ex = "Seed should be able to contain any character except spaces. May not work with some special characters." Ex = "This section works in Pure Random mode." UseManualSeed = 0 Seed = 0000000000 [RandomizerSettings] Defaults = "1, 1, 1, 1" Ex = "These settings are for the Starting Paths random game mode." Ex = "BombRun: Bombs may be your primary item drop in area 1. Potentially easy difficulty randomizer." Ex = "PowerBombsRun: Power Bombs may be your primary item drop other than bombs. Potentially medium difficulty randomizer." Ex = "ScrewAttackRun: Screw Attack may be your primary item drop other than bombs. Potentially hard difficulty randomizer." BombRun = 1 PowerBombsRun = 1 ScrewAttackRun = 1 [----------Difficulty Modifiers----------] [ETankHealth] Default = "1" Ex = "Percentage of health eTanks will hold. Scale is 0 to 1. Changing this will give Samus less overall health." Multiplier = 1 [MissileStartCount] Default = "30" Ex = "Normally you start with 30 missiles. You can handicap yourself with this setting. Must be between 0 and 30." Ex = "In a Normal Game you will start with a minimum of 5 missiles if this is lower than 5." StartingCount = 30 [PlantDrain] Defaults = "0.1, 0.05" PowerSuit = 0.1 VariaSuit = 0.05 [LavaBurn] Defaults = "0.1, 0.05" PowerSuit = 0.1 VariaSuit = 0.05 [Spikes] Defaults = "3, 7, 25, 40, 10, 25" Ex = "Damage2 used in Ancient Guardian fight" Damage1 = 3 Damage2 = 7 Damage3 = 25 Damage4 = 40 DamageCeiling = 10 DamageZeta = 25 [----------8-bit Color Filters----------] [GBOriginalColorFilter] ColorDefaults = "53, 43, 49, 75, 109, 133, 150, 207, 133, 247, 247, 214" Ex = "CustomColors: These are values for a custom filter. These are RGB values 0 through 255." Ex = "There are four filters to choose from. F10 key cycles through the filters. HUD is still normal colors." Ex = "By default filter starts off when using it. F9 key toggles the filter either on or off." Ex = "Map will be slightly distorted with filters turned on." CustomColor1Value1 = 53 CustomColor1Value2 = 43 CustomColor1Value3 = 49 CustomColor2Value1 = 75 CustomColor2Value2 = 109 CustomColor2Value3 = 133 CustomColor3Value1 = 150 CustomColor3Value2 = 207 CustomColor3Value3 = 133 CustomColor4Value1 = 247 CustomColor4Value2 = 247 CustomColor4Value3 = 214 [----------Bosses and Enemies: Damage and Health----------] [RoboMineProjectile] Default = "30" Damage = 30 [BladeBot] Default = "60" Damage = 60 [AlphaGamma] Defaults = "1, 1" Ex = "This controls the percent of health and damage received from Alpha and Gamma Metroids." Ex = "This is a universal multiplier for all of said types of Metroids." Ex = "Factored by percentage. May have decimals. Percent must be 1 or greater." Health = 1 Damage = 1 [Gamma] Default = "40" Electric = 40 [GrabbedGamma] Defaults = "0.08, 0.05, 0.03" PowerSuit = 0.08 VariaSuit = 0.05 GravitySuit = 0.03 [Zeta] Defaults = "300, 50, 80, 80, 40" Health = 300 Damage = 50 DamageSlash1 = 80 DamageSlash2 = 80 DamageAcid = 40 [Omega] Defaults = "320, 30, 150, 100, 10, 150, 250" Ex = "I believe Omega version 1.0 health was set to 400." Ex = "Back damage cannot be more than defaults. Version 1.0 back damage was 20 and 100." Health = 320 DamageBackMissile = 30 DamageBackSuper = 150 Damage = 100 DamageGroundHit = 10 DamageFlame = 150 DamageProjectile = 250 [AncientGuardian] Defaults = "500, 8, 15, 20, 14, 14, 16, 5, 15" Health = 500 DamageHead = 8 DamageBeam = 15 DamageFireballOrange = 20 DamageFireballOrangeExplosionRight = 14 DamageFireballOrangeExplosionLeft = 14 DamageFireballGreen = 16 DamageFireballGreenExplosion = 5 DamageFirebalRed = 15 [Arachnus] Defaults = "20, 15, 15, 15, 15, 8, 22, 10" Damage = 20 DamageFireballOrange = 15 DamageFireWallOrange = 15 DamageFireballGreen = 15 DamageFireWallGreen = 15 DamageFireballRed = 8 DamageClaw = 22 DamageSpikes = 10 [Torizo] Defaults = "200, 240, 300, 350, 30, 30, 18, 24, 18" Ex = "Health appears to be reduced by 5 for missiles and 25 for super missiles." HealthForm1 = 200 HealthForm2 = 240 HealthForm1Hard = 300 HealthForm2Hard = 350 DamageForm1 = 30 DamageForm2 = 30 DamageFireball = 18 DamageSlash = 24 DamageGhost = 18 [Tester] Defaults = "15, 100, 30, 200, 25, 40, 40, 40, 50, 25, 35" HealthCannon = 15 HealthEye = 100 HealthGlass = 30 HealthShield = 200 DamageIceSpark = 25 Damage = 40 DamageShield = 40 DamageMissile = 40 DamagePlasma = 50 DamageSpazer = 25 DamageWave = 35 [Tank] Defaults = "100, 150, 125, 100, 100, 40, 24" HealthBottom = 100 HealthCannon = 150 HealthCore = 125 HealthHead = 100 HealthShield = 100 Damage = 40 DamageProjectile = 24 [Serris] Defaults = "100, 10, 50, 50" Health = 100 HealthBody = 10 Damage = 50 DamageBody = 50 [Genesis] Defaults = "250, 80, 30, 90" Health = 250 Damage = 80 DamageAcid = 30 DamageSlash = 90 [Metroids] Defaults = "5, 1, 5, 2, 1, 0.5" Ex = "Missles do 1 damage. Super do 5." Health = 5 DamageMissiles = 1 DamageSuperMissiles = 5 DrainPowerSuit = 2 DrainVariaSuit = 1 DrainGravitySuit = 0.5 [Queen] Defaults = "600, 200, 400, 300, 60, 90, 80, 100, 250" HealthStart = 600 HealthCorridors = 200 HealthBigRoom = 400 HealthLast = 300 DamageBody = 60 DamageHead = 90 HealthProjectile = 80 DamageProjectile = 100 DamageFireball = 250 DamageAcid = 80 [----------Core-X: Damage and Health----------] [CoreXArachnus] Ex = "15, 1, 2, 2" Damage = 15 HealthBlue = 1 HealthYellow = 2 HealthRed = 2 [CoreXTorizo] Ex = "25, 2, 2, 2" Damage = 25 HealthBlue = 2 HealthYellow = 2 HealthRed = 2 [CoreXGenesis] Ex = "40, 2, 3, 3" Damage = 40 HealthBlue = 2 HealthYellow = 3 HealthRed = 3 [CoreXSerris] Ex = "65, 3, 4, 3" Damage = 65 HealthBlue = 3 HealthYellow = 4 HealthRed = 3