Rewrite patcher in Bash (#29)
* Add shell patcher * Readme changes, exclude apk from git, slight android cleanage * Implement review suggestions - put main routine into seperate function - use locals - make some input access safe - use tempdir for appimage creation - check whether Java / xdelta is installed - print errors to stderr - Improve APK creation by copying less, and using tempDirs Co-Authored-By: Ivv <41924494+ivarwithoutbones@users.noreply.github.com> * Applied more review comments - mention the new dependencies - make linux default OS - make patcher not create in a subdir into prefix with local - change return to exit for non-0 - better indicate arguments - remove unneded dirs from cleaning Co-Authored-By: Ivv <41924494+ivarwithoutbones@users.noreply.github.com> * Fixes mostly android bugs - Removed credits - make android builds not have unnecessary assets - fix "is-installed" check - Make android properly ignore systemwide * Some more slight cleanups - rename OUTPUT to GAMEDIR to be more understandable * Fix application icon not being according to XDG in systemwide install * Make accidental deletion of important folders impossible Co-authored-by: Ivv <41924494+ivarwithoutbones@users.noreply.github.com>
This commit is contained in:
parent
9175d9597c
commit
7d180c1dad
1
.gitignore
vendored
1
.gitignore
vendored
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@ -1,3 +1,4 @@
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am2r_*/
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ARCHIVE-am2r_*/
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AM2R_11.zip
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AndroidM2R_*
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@ -1,3 +0,0 @@
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#! /bin/bash
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ARCH=x86_64 ./utilities/appimagetool-x86_64.AppImage -n AM2R.AppDir
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22
README.md
22
README.md
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@ -13,7 +13,7 @@ Include = /etc/pacman.d/mirrorlist
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```
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Then install the following dependencies:
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`sudo pacman -S --needed python xdelta3 jre8-openjdk lib32-libpulse`
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`sudo pacman -S --needed unzip sed xdelta3 jre8-openjdk lib32-libpulse`
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### Debian (including Ubuntu, Mint, PopOS, etc.)
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@ -25,13 +25,13 @@ sudo apt update && sudo apt install libc6:i386 libncurses5:i386 libstdc++6:i386
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```
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Then install the following dependencies:
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`sudo apt install python3 xdelta3 openjdk-8-jre libopenal1:i386`
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`sudo apt install unzip sed xdelta3 openjdk-8-jre libopenal1:i386`
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### Red Hat (including Fedora)
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`sudo yum python xdelta java-1.8.0-openjdk`
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`sudo yum unzip sed xdelta java-1.8.0-openjdk`
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### Suse
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`sudo zypper python xdelta3 java-1_8_0-openjdk`
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`sudo zypper unzip sed xdelta3 java-1_8_0-openjdk`
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## Controllers
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In order to be able to use a controller, you *need* the two following packages as well:
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@ -39,13 +39,15 @@ In order to be able to use a controller, you *need* the two following packages a
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- joystick
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## Linux and Android patching process
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To patch your copy of (Windows) AM2R v1.1, place the `AM2R_11.zip` (case-sensitive) file in the same folder as `patcher.py`. After installing the required dependencies for the version you would like to patch to, execute `patcher.py` via `python patcher.py`.
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To patch your copy of (Windows) AM2R v1.1, place the `AM2R_11.zip` (case-sensitive) file in the same folder as `patcher.sh`. After installing the required dependencies for the version you would like to patch to, execute the patching script via `./patcher.sh`.
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During the installation you will be asked, if you want to patch it for Linux or Android. Press the corresponding number for that.
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If no arguments are applied, the patching script will run as *interactive* mode. For a list of all arguments for headless mode, run `./patcher.sh --help`.
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## After patching
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Navigate to the newly created folder.
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If you have other questions/issues, please open an issue, post to [r/AM2R](https://www.reddit.com/r/AM2R/), or join the [Official AM2R Discord Server](https://discord.gg/YTQnkAJ).
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If you have other questions/issues, please open an issue, post to [r/AM2R](https://www.reddit.com/r/AM2R/), join the [Official AM2R Discord Server](https://discord.gg/YTQnkAJ) or join the [Official AM2R Matrix Space](https://matrix.to/#/#am2r:matrix.org).
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## Android installation instructions
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You will need an Android device with a file explorer application installed, and a USB cable to connect said device to your computer.
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@ -73,16 +75,16 @@ As said above, these dependencies are **only** needed if you want to run the gam
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### Arch (including Manjaro, EndeavourOS, RebornOS, etc.)
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Make sure that multilib is enabled, as this is a 32-bit application and Arch does not do so by default.
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To enable it, go to `/etc/pacman.conf`, search for `[multilib]`, and make sure that both this and the next line are uncommented. After that, install the following packages:
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`sudo pacman -S --needed python xdelta3 lib32-openal lib32-openssl-1.0 lib32-libcurl-compat lib32-libpulse lib32-gcc-libs lib32-libxxf86vm lib32-libglvnd lib32-libxrandr lib32-glu`
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`sudo pacman -S --needed unzip sed xdelta3 lib32-openal lib32-openssl-1.0 lib32-libcurl-compat lib32-libpulse lib32-gcc-libs lib32-libxxf86vm lib32-libglvnd lib32-libxrandr lib32-glu`
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### Debian (including Ubuntu, Mint, PopOS, etc.)
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`sudo apt install python xdelta3 libc6:i386 libstdc++6:i386 zlib1g-dev:i386 libxxf86vm1:i386 libcurl3:i386 libssl1.0:i386 libopenal1:i386 libxrandr2:i386 libglu1:i386`
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`sudo apt install unzip sed xdelta3 libc6:i386 libstdc++6:i386 zlib1g-dev:i386 libxxf86vm1:i386 libcurl3:i386 libssl1.0:i386 libopenal1:i386 libxrandr2:i386 libglu1:i386`
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On newer versions (Debian 10+ or Ubuntu 18+) you may have to do the below command instead. Please make sure first, that you neither have `libcurl3` nor `libcurl4` installed.
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`sudo apt install python python3 xdelta3 libc6:i386 libstdc++6:i386 zlib1g-dev:i386 libxxf86vm1:i386 libopenal1:i386 libxrandr2:i386 libglu1:i386 && wget http://archive.ubuntu.com/ubuntu/pool/main/o/openssl1.0/libssl1.0.0_1.0.2n-1ubuntu5.5_i386.deb && sudo dpkg -i libssl1.0.0_1.0.2n-1ubuntu5.5_i386.deb && wget http://archive.ubuntu.com/ubuntu/pool/universe/c/curl3/libcurl3_7.58.0-2ubuntu2_i386.deb && sudo dpkg -i libcurl3_7.58.0-2ubuntu2_i386.deb && rm libssl1.0.0_1.0.2n-1ubuntu5.5_i386.deb libcurl3_7.58.0-2ubuntu2_i386.deb && sudo apt install -f`
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`sudo apt install unzip sed xdelta3 libc6:i386 libstdc++6:i386 zlib1g-dev:i386 libxxf86vm1:i386 libopenal1:i386 libxrandr2:i386 libglu1:i386 && wget http://archive.ubuntu.com/ubuntu/pool/main/o/openssl1.0/libssl1.0.0_1.0.2n-1ubuntu5.5_i386.deb && sudo dpkg -i libssl1.0.0_1.0.2n-1ubuntu5.5_i386.deb && wget http://archive.ubuntu.com/ubuntu/pool/universe/c/curl3/libcurl3_7.58.0-2ubuntu2_i386.deb && sudo dpkg -i libcurl3_7.58.0-2ubuntu2_i386.deb && rm libssl1.0.0_1.0.2n-1ubuntu5.5_i386.deb libcurl3_7.58.0-2ubuntu2_i386.deb && sudo apt install -f`
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### Red Hat (including Fedora)
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`sudo yum install python xdelta openal-soft compat-openssl10`
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`sudo yum install unzip sed xdelta openal-soft compat-openssl10`
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If you cannot run AM2R after installing the packages, use `ldd` in order to find out which packages are missing.
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After patching, if you want to launch AM2R via command line, make sure to do it like this: `env "LD_PRELOAD=libcurl.so.3" ./AM2R`.
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271
patcher.py
271
patcher.py
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#!/usr/bin/env python
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from zipfile import ZipFile
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import os.path
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from os import remove, mkdir, rename
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from shutil import copy, copytree, rmtree, move
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import glob
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import subprocess
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version = '15_5'
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output = 'am2r_' + version
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# Thanks, stackoverflow
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def _find_getch():
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try:
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import termios
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except ImportError:
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# Non-POSIX. Return msvcrt's (Windows') getch.
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import msvcrt
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return msvcrt.getch
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# POSIX system. Create and return a getch that manipulates the tty.
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import sys, tty
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def _getch():
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fd = sys.stdin.fileno()
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old_settings = termios.tcgetattr(fd)
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try:
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tty.setraw(fd)
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ch = sys.stdin.read(1)
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finally:
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termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
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return ch
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return _getch
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getch = _find_getch()
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# End stackoverflow code
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# Residual file cleanup to prevent accidents
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if os.path.isdir('utilities/android/assets'):
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rmtree('utilities/android/assets')
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if os.path.isdir(output):
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rmtree(output)
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if os.path.isdir("ARCHIVE-"+output):
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rmtree("ARCHIVE-"+output)
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if os.path.isdir('AM2R.AppDir'):
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rmtree('AM2R.AppDir')
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print("-------------------------------------------\n\nAM2R 1.5.5 Python Autopatching Utility\nScripted by Lojemiru\n\n-------------------------------------------\n")
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# Check for AM2R_11.zip...
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if os.path.isfile('AM2R_11.zip'):
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print("AM2R_11.zip found! Extracting to " + output)
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# Unzip AM2R_11.zip
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try:
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with ZipFile('AM2R_11.zip', 'r') as zipObj:
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# Extract all the contents of zip file in current directory
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zipObj.extractall(output)
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except:
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print("AM2R_11.zip failed to extract. Try unzipping the folder and run this utility again.")
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quit()
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else:
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if os.path.isdir('AM2R_11'):
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print("AM2R_11 found! Copying to " + output)
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else:
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print("AM2R_11 not found. Place AM2R_11.zip (case sensitive) in this folder and try again.")
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quit()
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print("\nSelect your patch type:\n\n1 - Linux\n2 - Android\n\nAwaiting input:\n")
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type = getch()
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# Determine type
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if (type == '1'):
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print("Linux selected.\nApplying AM2R patch...")
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# apply AM2R.bps
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# subprocess.call(['utilities/floating/./flips-linux', '-a', 'data/AM2R.bps', output+'/AM2R.exe', output+'/AM2R'])
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subprocess.call(['xdelta3', '-dfs', output+'/AM2R.exe', 'data/AM2R.xdelta', output+'/runner'])
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print("\nApplying data patch...")
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# apply game.unx patch
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# subprocess.call(['utilities/floating/./flips-linux', '-a', 'data/game.bps', output+'/data.win', output+'/game.unx'])
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subprocess.call(['xdelta3', '-dfs', output+'/data.win', 'data/game.xdelta', output+'/game.unx'])
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# clean up Windows files
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print("\nCleaning up residual AM2R 1.1 files...")
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remove(output+'/AM2R.exe')
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remove(output+'/data.win')
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# structure for Linux
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print("\nFormatting game directory...")
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os.mkdir(output+'/assets')
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for z in glob.glob(output+'/*.*'):
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move(z, output+'/assets')
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# install new datafiles...
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print("\nInstalling new datafiles...")
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# copy the whole files_to_copy folder over
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for file2 in glob.glob("data/files_to_copy/*"):
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if (os.path.isdir(file2)):
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copytree(file2, output+"/assets/"+os.path.basename(file2))
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else:
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copy(file2, output+'/assets')
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print("\nInstall high quality in-game music? Increases filesize by 194 MB!\n\n[y/n]\n")
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hq = getch()
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# install HQ music
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if (hq == 'y'):
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print("Copying HQ music...")
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for file in glob.glob("data/HDR_HQ_in-game_music/*.ogg"):
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copy(file, output+'/assets')
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# format music for linux
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print("Formatting music files for Linux application recognition...")
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for music in glob.glob(output+'/assets/*.ogg'):
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rename(music, music.lower())
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# remove old lang
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rmtree(output+'/lang')
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#make game executable
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subprocess.call(["chmod", "+x", output+"/runner"])
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#create AppImage
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print("Creating Appimage...")
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copytree("data/AM2R.AppDir", "AM2R.AppDir", symlinks=True)
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subprocess.call(["cp", "-rpT", output , "AM2R.AppDir/usr/bin"])
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fd = os.open("/dev/null", os.O_WRONLY)
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savefd = os.dup(2)
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os.dup2(fd,2)
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subprocess.call(["sh", "./AppImageCreation.sh", "-n"])
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os.dup2(savefd,2)
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rename("AM2R-x86_64.AppImage", "AM2R.AppImage")
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rmtree("AM2R.AppDir")
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#rename the output to archive, so we only have a new folder, containing the appimage and a desktop file for it
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rename(output, "ARCHIVE-"+output)
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mkdir(output)
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move("AM2R.AppImage", output+"/AM2R.AppImage")
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copy("data/files_to_copy/icon.png", output+"/icon.png")
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print("\nDo you want to install AM2R systemwide?\n\n[y/n]\n")
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inp = getch()
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if( inp == 'y'):
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#install it to /usr/local/bin
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#first, create the folder in case it's not there
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subprocess.call(["sudo", "mkdir", "-p", "/usr/local/bin/am2r/"])
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#couldn't figure it out, how to do it with a normal cp command, so I just copy everything manually
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#except for /assets
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for file8 in glob.glob(output + "/*"):
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subprocess.call(["sudo", "cp", "-p", file8 , "/usr/local/bin/am2r/"])
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#subprocess.call(["sudo", "cp", "-rp", output+"/assets/" , "/usr/local/bin/am2r/"])
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template = open("DesktopTemplate", "r")
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fileContents = template.read()
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fileContents = fileContents.replace("[REPLACE]", "/usr/local/bin/am2r")
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desktopFile = open(output+"/AM2R.desktop", "w+")
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desktopFile.seek(0)
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desktopFile.write(fileContents)
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subprocess.call(["chmod", "+x", output+"/AM2R.desktop"])
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subprocess.call(["sudo", "cp", "-fp", output+"/AM2R.desktop", "/usr/share/applications/AM2R.desktop"])
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#we could chmod ./AM2R in the install folder, but it's not really necessary
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else:
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#creating the desktop file for local
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cwd = os.getcwd()
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desktopFilePath = output+"/AM2R.desktop"
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copy("DesktopTemplate", desktopFilePath)
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desktopFile = open(desktopFilePath, 'r+')
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fileContents = desktopFile.read()
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fileContents = fileContents.replace("[REPLACE]", cwd+"/"+output)
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desktopFile.seek(0)
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desktopFile.write(fileContents)
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#make the desktopFile executable. For some reason, this is not *necessary*, when copying it into /applications.
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#But I'll do it anyways, because I want the local one to work as well
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subprocess.call(["chmod", "+x", desktopFilePath])
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print("Desktop file has been created!")
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elif (type == '2'):
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print("Android selected.\nApplying data patch...")
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# To be completely honest I don't know why I made the Android patch work like this.
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# I'm going to revert it until I run into problems.
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# subprocess.call(['utilities/floating/./flips-linux', '-a', 'data/game.bps', output+'/data.win', output+'/game.unx'])
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# subprocess.call(['xdelta3', '-dfs', output+'/data.win', 'data/game.bps', output+'/game.unx'])
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print("\nApplying Android patch...")
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# subprocess.call(['utilities/floating/./flips-linux', '-a', 'data/droid.bps', output+'/game.unx', output+'/game.droid'])
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subprocess.call(['xdelta3', '-dfs', output+'/data.win', 'data/droid.xdelta', output+'/game.droid'])
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copy("data/android/AM2RWrapper.apk", "utilities/android/")
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remove(output+"/D3DX9_43.dll")
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remove(output+"/AM2R.exe")
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remove(output+"/data.win")
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# remove(output+"/game.unx")
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copytree(output, "utilities/android/assets")
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# Only copy the file over if it exists
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if (os.path.exists("data/android/AM2R.ini")):
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copy("data/android/AM2R.ini", "utilities/android/assets")
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# Install new datafiles...
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print("\nInstalling new datafiles...")
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# Music
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for file2 in glob.glob("data/files_to_copy/*.ogg"):
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copy(file2, 'utilities/android/assets')
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print("\nInstall high quality in-game music? Increases filesize by 194 MB!\n\n[y/n]\n")
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hq = getch()
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# Install HQ music
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if (hq == 'y'):
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print("Copying HQ music...")
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for file in glob.glob("data/HDR_HQ_in-game_music/*.ogg"):
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copy(file, 'utilities/android/assets')
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# Remove old lang
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rmtree('utilities/android/assets/lang')
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# Install new lang
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copytree('data/files_to_copy/lang', 'utilities/android/assets/lang')
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# Text
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for file3 in glob.glob("data/files_to_copy/*.txt"):
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copy(file3, 'utilities/android/assets')
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# Modifiers
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copy('data/files_to_copy/modifiers.ini', 'utilities/android/assets')
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os.chdir('utilities/android')
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print("\nPackaging APK.")
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print("If Java JDK 8 or newer is not present, this will fail!")
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#decompile the apk
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subprocess.call(["java", "-jar", "./apktool.jar", "d", "-f", "AM2RWrapper.apk"])
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#copy
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subprocess.call(["cp", "-r", "assets", "AM2RWrapper"])
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subprocess.call(["cp", "-f", "../../data/android/apktool.yml", "AM2RWrapper/apktool.yml"])
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#build
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subprocess.call(["java", "-jar", "./apktool.jar", "b", "AM2RWrapper", "-o", "AM2RWrapper.apk"])
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print("\nSigning APK...")
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subprocess.call(['java', '-jar', 'uber-apk-signer.jar', '-a', 'AM2RWrapper.apk'])
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# Cleanup
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remove('AM2RWrapper.apk')
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rmtree('assets')
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rmtree('../../'+output)
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rmtree('AM2RWrapper')
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# Move APK
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move('AM2RWrapper-aligned-debugSigned.apk', '../../AndroidM2R_'+version+'-signed.apk')
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else:
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print("Invalid input. Exiting.")
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quit()
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|
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print("\nThe operation was completed successfully. See you next mission!")
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343
patcher.sh
Executable file
343
patcher.sh
Executable file
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@ -0,0 +1,343 @@
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#!/usr/bin/env bash
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|
||||
# exit on any error to avoid showing everything was successfull even though it wasnt
|
||||
set -eou pipefail
|
||||
|
||||
# Patching user variables
|
||||
OSCHOICE="linux"
|
||||
AM2RZIP=""
|
||||
HQMUSIC=false
|
||||
SYSTEMWIDE=false
|
||||
APPIMAGE=false
|
||||
PREFIX=""
|
||||
|
||||
# Patching internal variables
|
||||
# Since people are likely to double click on this, I need a way to get the script_dir
|
||||
dirResult="$(dirname '${BASH_SOURCE[0]}')"
|
||||
SCRIPT_DIR="$(realpath $dirResult)"
|
||||
VERSION="1.5.5"
|
||||
GAMEDIR="${SCRIPT_DIR}/am2r_${VERSION}"
|
||||
RESOURCES="${GAMEDIR}/assets"
|
||||
|
||||
patch_am2r ()
|
||||
{
|
||||
# Set prefix to default value if empty
|
||||
if [ -z "$PREFIX" ]; then
|
||||
if [ "$SYSTEMWIDE" = true ] && [ ! "$OSCHOICE" = "android" ]; then
|
||||
PREFIX="/usr/local"
|
||||
else
|
||||
PREFIX="$SCRIPT_DIR/am2r_${VERSION}"
|
||||
fi
|
||||
fi
|
||||
|
||||
GAMEDIR=$(mktemp -d -u)
|
||||
trap "rm -rf $GAMEDIR" EXIT
|
||||
RESOURCES="${GAMEDIR}/assets"
|
||||
|
||||
local output=""
|
||||
# We need to do variable adjustments based on the prefix
|
||||
if [ "$SYSTEMWIDE" = true ]; then
|
||||
output="${PREFIX}/opt/am2r"
|
||||
else
|
||||
output="${PREFIX}"
|
||||
fi
|
||||
|
||||
# Create necessary directories
|
||||
mkdir -p "$GAMEDIR" "$RESOURCES"
|
||||
|
||||
# Check for AM2R_11
|
||||
if [[ -f "$AM2RZIP" ]]; then
|
||||
echo "AM2R_11.zip found!"
|
||||
unzip -q "$AM2RZIP" -d "$GAMEDIR"
|
||||
elif [[ -d "$AM2RZIP" ]]; then
|
||||
echo "AM2R_11 folder found!"
|
||||
cp -R "$AM2RZIP" "$GAMEDIR"
|
||||
else
|
||||
echo "AM2R_11 not found! Please place AM2R_11.zip (case sensitive) into \"$SCRIPT_DIR\" or provide it via command line arguments and try again."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check for which OS we patch
|
||||
if [ "$OSCHOICE" = "linux" ]; then
|
||||
|
||||
# Check whether Xdelta is installed
|
||||
if [ ! -x "$(command -v xdelta3)" ] ; then
|
||||
>&2 echo "Xdelta is not installed! Please install 'xdelta3' from your local package manager!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Patching for Linux..."
|
||||
echo "Applying AM2R xdelta patch..."
|
||||
xdelta3 -dfs "$GAMEDIR/AM2R.exe" "$SCRIPT_DIR/data/AM2R.xdelta" "$GAMEDIR/runner"
|
||||
|
||||
echo "Applying asset xdelta patch..."
|
||||
xdelta3 -dfs "$GAMEDIR/data.win" "$SCRIPT_DIR/data/game.xdelta" "$RESOURCES/game.unx"
|
||||
|
||||
echo "Cleaning up residual AM2R 1.1 files..."
|
||||
rm "$GAMEDIR/AM2R.exe" "$GAMEDIR/data.win" "$GAMEDIR/D3DX9_43.dll"
|
||||
|
||||
echo "Formatting game directory..."
|
||||
# This won't move the runner, because it doesn't have a dot
|
||||
mv $GAMEDIR/*.* "$RESOURCES/"
|
||||
|
||||
echo "Installing new datafiles..."
|
||||
cp -R "$SCRIPT_DIR"/data/files_to_copy/* "$RESOURCES/"
|
||||
|
||||
if [ "$HQMUSIC" = true ]; then
|
||||
echo "Copying HQ music..."
|
||||
cp "$SCRIPT_DIR"/data/HDR_HQ_in-game_music/*.ogg "$RESOURCES/"
|
||||
fi
|
||||
|
||||
# On Unix the music filenames need to be converted to lowercase.
|
||||
find "$RESOURCES" -type f -exec bash -c '
|
||||
target="{}"
|
||||
# Only files are meant to be modified, not the folders they are contained in.
|
||||
cd "$(dirname "${target}")"
|
||||
target="$(basename "${target}")"
|
||||
# Convert the filename to lowercase, if required.
|
||||
! [[ "${target}" = "${target,,}" ]] && mv "${target}" "${target,,}"
|
||||
' \;
|
||||
|
||||
# Remove old lang folder
|
||||
rm -R "$GAMEDIR"/lang
|
||||
|
||||
chmod +x "$GAMEDIR/runner"
|
||||
|
||||
if [ "$SYSTEMWIDE" = true ]; then
|
||||
mkdir -p "$PREFIX/bin"
|
||||
if [ "$APPIMAGE" = true ]; then
|
||||
ln -sf "$output/AM2R.AppImage" "$PREFIX/bin/am2r"
|
||||
else
|
||||
ln -sf "$output/runner" "$PREFIX/bin/am2r"
|
||||
fi
|
||||
fi
|
||||
|
||||
# Create .desktop file
|
||||
echo "Creating desktop file..."
|
||||
cp "$SCRIPT_DIR/data/files_to_copy/icon.png" "$GAMEDIR/icon.png"
|
||||
local desktopPath="$GAMEDIR/AM2R.desktop"
|
||||
|
||||
# For systemwide we need to a) write to desktop file to a different directory
|
||||
# and b) copy the icon to the proper XDG icon dir and c) use proper icon reference in desktop file
|
||||
if [ "$SYSTEMWIDE" = true ]; then
|
||||
mkdir -p "$PREFIX/share/applications"
|
||||
desktopPath="$PREFIX/share/applications/AM2R.desktop"
|
||||
mkdir -p "$PREFIX/share/icons/hicolor/72x72/apps"
|
||||
mv "$GAMEDIR/icon.png" "$PREFIX/share/icons/hicolor/72x72/apps/am2r.icon"
|
||||
fi
|
||||
cp "$SCRIPT_DIR/DesktopTemplate" "$desktopPath"
|
||||
|
||||
# Replace with proper path
|
||||
sed -i "s#\[REPLACE\]#$GAMEDIR#" "$desktopPath"
|
||||
|
||||
if [ "$SYSTEMWIDE" = true ]; then
|
||||
sed -i "s#Icon=$GAMEDIR/icon.png#Icon=am2r#" "$desktopPath"
|
||||
fi
|
||||
|
||||
if [ "$APPIMAGE" = false ]; then
|
||||
# For non-appimage, the desktop file should point to runner
|
||||
sed -i "s/AM2R.AppImage/runner/" "$desktopPath"
|
||||
else
|
||||
# Create AppImage
|
||||
echo "Creating AppImage..."
|
||||
# Dry/unsafe run with mktemp, as otherwise cp below will copy into the dir, rather than as the dir
|
||||
local tempAppDir=$(mktemp -d -u)
|
||||
trap "rm -rf $tempAppDir" EXIT
|
||||
cp -R --preserve=links "$SCRIPT_DIR/data/AM2R.AppDir" $tempAppDir
|
||||
mkdir -p "$tempAppDir/bin"
|
||||
mv "$GAMEDIR"/* "$tempAppDir/bin"
|
||||
ARCH=x86_64 "$SCRIPT_DIR/utilities/appimagetool-x86_64.AppImage" -n $tempAppDir "$GAMEDIR/AM2R.AppImage" 2> /dev/null
|
||||
if [ "$SYSTEMWIDE" = false ] ; then
|
||||
mv "$tempAppDir/bin/icon.png" "$GAMEDIR/icon.png"
|
||||
fi
|
||||
# For systemwide, we already moved the desktop file to prefix/share earlier above.
|
||||
if [ "$SYSTEMWIDE" = false ]; then
|
||||
mv "$tempAppDir/bin/AM2R.desktop" "$desktopPath"
|
||||
fi
|
||||
rm -R "$tempAppDir"
|
||||
fi
|
||||
|
||||
elif [ "$OSCHOICE" = "android" ]; then
|
||||
|
||||
# Check whether Xdelta is installed
|
||||
if [ ! -x "$(command -v xdelta3)" ]; then
|
||||
>&2 echo "Xdelta is not installed! Please install 'xdelta3' from your local package manager!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check whether Java is installed
|
||||
if [ ! -x "$(command -v java)" ]; then
|
||||
>&2 echo "Java is not installed! Please install a Java runtime from your local package manager!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Creating an APK for Android..."
|
||||
local apktoolPath="$SCRIPT_DIR/utilities/android/apktool.jar"
|
||||
local uberPath="$SCRIPT_DIR/utilities/android/uber-apk-signer.jar"
|
||||
|
||||
echo "Applying Android patch..."
|
||||
xdelta3 -dfs "$GAMEDIR/data.win" "$SCRIPT_DIR/data/droid.xdelta" "$GAMEDIR/game.droid"
|
||||
|
||||
rm -rf "$GAMEDIR/D3DX9_43.dll" "$GAMEDIR/AM2R.exe" "$GAMEDIR/data.win" "$GAMEDIR/assets"
|
||||
|
||||
if [ -f "$SCRIPT_DIR/data/android/AM2R.ini" ]; then
|
||||
cp -p "$SCRIPT_DIR/data/android/AM2R.ini" "$GAMEDIR/"
|
||||
fi
|
||||
|
||||
echo "Installing new datafiles..."
|
||||
cp -R "$SCRIPT_DIR"/data/files_to_copy/* "$GAMEDIR"
|
||||
|
||||
if [ "$HQMUSIC" = true ]; then
|
||||
cp "$SCRIPT_DIR"/data/HDR_HQ_in-game_music/*.ogg "$GAMEDIR"
|
||||
fi
|
||||
|
||||
echo "Packaging APK..."
|
||||
# decompile the apk
|
||||
# Dry/unsafe run with mktemp, as otherwise apktool below will GAMEDIR into the dir, rather than as the dir
|
||||
local tempApkDir=$(mktemp -d -u)
|
||||
trap "rm -rf $tempApkDir" EXIT
|
||||
java -jar "$apktoolPath" -q d -f "$SCRIPT_DIR/data/android/AM2RWrapper.apk" -o "$tempApkDir"
|
||||
mv "$GAMEDIR/"* "$tempApkDir/assets"
|
||||
|
||||
echo "Editing apktool.yml..."
|
||||
sed -i "s/doNotCompress:/doNotCompress:\n- ogg/" "$tempApkDir/apktool.yml"
|
||||
|
||||
# build apk
|
||||
echo "Building APK..."
|
||||
java -jar "$apktoolPath" -q b "$tempApkDir" -o "$tempApkDir/AM2RWrapper.apk"
|
||||
echo "Signing APK..."
|
||||
java -jar "$uberPath" -a "$tempApkDir/AM2RWrapper.apk"
|
||||
|
||||
# Move APK
|
||||
mv "$tempApkDir/AM2RWrapper-aligned-debugSigned.apk" "$PREFIX/AndroidM2R_"$VERSION"-signed.apk"
|
||||
|
||||
else
|
||||
>&2 echo "Invalid OS \"$OSCHOICE\"! Cannot patch anything!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Put everything from temp directory into the proper output directory
|
||||
# Moving does *not* work, as mv doesn't allow to overwrite existing directories
|
||||
mkdir -p $output
|
||||
cp -r -f $GAMEDIR/* $output
|
||||
|
||||
echo ""
|
||||
echo "The operation was completed successfully. See you next mission!"
|
||||
return 0
|
||||
}
|
||||
|
||||
# ----
|
||||
# Main function starts here
|
||||
# ---
|
||||
main ()
|
||||
{
|
||||
echo "-------------------------------------------"
|
||||
echo ""
|
||||
echo "AM2R ${VERSION} Shell Autopatching Utility"
|
||||
echo ""
|
||||
echo "-------------------------------------------"
|
||||
|
||||
if (( $# <= 0 )); then
|
||||
APPIMAGE=true
|
||||
AM2RZIP="$SCRIPT_DIR/AM2R_11.zip"
|
||||
local input=""
|
||||
echo "Running in interactive mode. For a full list of arguments, run the script with \"--help\""
|
||||
echo "Select your patch type:"
|
||||
echo ""
|
||||
echo "1 - Linux"
|
||||
echo "2 - Android"
|
||||
echo ""
|
||||
echo "Awaiting input:"
|
||||
read -n1 input
|
||||
echo ""
|
||||
if [[ "${input}" = "1" ]]; then
|
||||
OSCHOICE="linux"
|
||||
elif [[ "${input}" = "2" ]]; then
|
||||
OSCHOICE="android"
|
||||
else
|
||||
>&2 echo "Invalid OS!"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Install high quality in-game music? Increases filesize by 194 MB!"
|
||||
echo "[y/n]"
|
||||
read -n1 input
|
||||
echo ""
|
||||
if [[ "${input,,}" = "y" ]]; then
|
||||
HQMUSIC=true
|
||||
fi
|
||||
|
||||
if [ $OSCHOICE = "linux" ]; then
|
||||
echo "Do you want to install AM2R systemwide?"
|
||||
echo "[y/n]"
|
||||
read -n1 input
|
||||
echo ""
|
||||
if [[ "${input,,}" = "y" ]]; then
|
||||
SYSTEMWIDE=true
|
||||
fi
|
||||
fi
|
||||
|
||||
patch_am2r
|
||||
local result=$?
|
||||
echo "Press any key to quit..."
|
||||
read -s -n1 INPUT
|
||||
exit $result
|
||||
fi
|
||||
|
||||
while (( $# > 0 )); do
|
||||
case $1 in
|
||||
-s|--os)
|
||||
OSCHOICE="$2"
|
||||
shift 2 # past argument and value
|
||||
;;
|
||||
-m|--hqmusic)
|
||||
HQMUSIC=true
|
||||
shift # past argument
|
||||
;;
|
||||
-w|--systemwide)
|
||||
SYSTEMWIDE=true
|
||||
shift # past argument
|
||||
;;
|
||||
-a|--appimage)
|
||||
APPIMAGE=true
|
||||
shift # past argument
|
||||
;;
|
||||
-p|--prefix)
|
||||
PREFIX=$(realpath "$2")
|
||||
shift 2 # past argument and value
|
||||
;;
|
||||
-z|--am2rzip)
|
||||
AM2RZIP="$2"
|
||||
shift 2 # past argument and value
|
||||
;;
|
||||
-h|--help)
|
||||
echo -e "-s, --os\t\t\tThe operating system to patch to. Valid are \"linux\" and \"android\". Default is \"linux\""
|
||||
echo -e "-m, --hqmusic\t\t\tIf provided, high quality music will be used, otherwise low quality music will be used instead."
|
||||
echo -e "-w, --systemwide\t\tIf provided, Linux will get installed systemwide, otherwise Linux will get installed portably. Has no effect on Android."
|
||||
echo -e "-a, --appimage\t\t\tIf provided, an AppImage will get generated, otherwise the raw binary will get generated instead. Has no effect on Android."
|
||||
echo -e "-p, --prefix\t\t\tThe prefix used for patching operations. Default for systemwide is \"/usr/local\" and for non-systemwide \"<directory where this script resides>/am2r_<VersionNumber>\". As systemwide is ignored on Android, for Android this will always default to the latter option."
|
||||
echo -e "-z, --am2rzip\t\t\tThe path to the AM2R_11 zip or directory. Default is \"<directory where the script resides>/AM2R_11.zip\""
|
||||
exit 0
|
||||
;;
|
||||
*)
|
||||
>&2 echo "Unknown option $1"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
done
|
||||
# restore positional parameters
|
||||
set -- "${POSITIONAL_ARGS[@]}"
|
||||
|
||||
# check if necessary variables are provided
|
||||
if [ -z "$OSCHOICE" ]; then
|
||||
>&2 echo "Missing argument! The OS needs to be provided via the \"--os\" flag! For further info use --help."
|
||||
exit 1
|
||||
fi
|
||||
if [ -z "$AM2RZIP" ]; then
|
||||
AM2RZIP="$SCRIPT_DIR/AM2R_11.zip"
|
||||
fi
|
||||
|
||||
patch_am2r
|
||||
}
|
||||
|
||||
main "$@"
|
Loading…
Reference in a new issue