initial commit
This commit is contained in:
commit
a0a0a04176
18
.gitignore
vendored
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18
.gitignore
vendored
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@ -0,0 +1,18 @@
|
|||
# :)
|
||||
.DS_Store
|
||||
|
||||
# ---> Rust
|
||||
# Generated by Cargo
|
||||
# will have compiled files and executables
|
||||
debug/
|
||||
target/
|
||||
|
||||
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
|
||||
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
|
||||
Cargo.lock
|
||||
|
||||
# These are backup files generated by rustfmt
|
||||
**/*.rs.bk
|
||||
|
||||
# MSVC Windows builds of rustc generate these, which store debugging information
|
||||
*.pdb
|
8
Cargo.toml
Normal file
8
Cargo.toml
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@ -0,0 +1,8 @@
|
|||
[package]
|
||||
name = "vectorn"
|
||||
version = "0.1.0"
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||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
17
LICENSE
Normal file
17
LICENSE
Normal file
|
@ -0,0 +1,17 @@
|
|||
Permission is hereby granted, without written agreement and without
|
||||
license or royalty fees, to use, copy, modify, and distribute this
|
||||
software and its documentation for any purpose, provided that the
|
||||
above copyright notice and the following two paragraphs appear in
|
||||
all copies of this software.
|
||||
|
||||
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
|
||||
DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
|
||||
ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
|
||||
IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGE.
|
||||
|
||||
THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
|
||||
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS
|
||||
ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
|
||||
PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
|
13
README.md
Normal file
13
README.md
Normal file
|
@ -0,0 +1,13 @@
|
|||
Types representing directions and locations in 2d and 3d space.
|
||||
|
||||
NOTE: `Vec3`, `Vec3Int`, and `Direction3` don't exist yet. Coming soon!
|
||||
|
||||
This crate contains 6 major types:
|
||||
- `Vec2`, a 2d float vector
|
||||
- `Vec2Int`, a 2d integer vector
|
||||
- `Direction2`, a 2d cardinal direction
|
||||
- `Vec3`, a 3d float vector (TODO)
|
||||
- `Vec3Int`, a 3d integer vector (TODO)
|
||||
- `Direction3`, a 3d cardinal direction (TODO)
|
||||
|
||||
All the types implement the expected `From`s and all the relevant operator traits.
|
473
src/lib.rs
Normal file
473
src/lib.rs
Normal file
|
@ -0,0 +1,473 @@
|
|||
//! Types representing directions and locations in 2d and 3d space.
|
||||
//!
|
||||
//! NOTE: `Vec3`, `Vec3Int`, and `Direction3` don't exist yet. Coming soon!
|
||||
//!
|
||||
//! This crate contains 6 major types:
|
||||
//! - [`Vec2`], a 2d float vector
|
||||
//! - [`Vec2Int`], a 2d integer vector
|
||||
//! - [`Direction2`], a 2d cardinal direction
|
||||
//! - [`Vec3`], a 3d float vector (TODO)
|
||||
//! - [`Vec3Int`], a 3d integer vector (TODO)
|
||||
//! - [`Direction3`], a 3d cardinal direction (TODO)
|
||||
//!
|
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//! All the types implement the expected [`From`]s and all the relevant operator traits.
|
||||
|
||||
#![warn(clippy::pedantic)]
|
||||
#![warn(missing_docs)]
|
||||
#![allow(clippy::must_use_candidate)]
|
||||
|
||||
#[cfg(test)]
|
||||
mod test;
|
||||
|
||||
use std::{ops::{Add, AddAssign, Div, DivAssign, Mul, MulAssign, Neg, Sub, SubAssign}, fmt::Debug};
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||||
|
||||
// Direction
|
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/// A cardinal direction in a 2d plane.
|
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///
|
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/// Conversions to a [`Vec2`] or [`Vec2Int`] assume that East is positive-x and South is positive-y.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
|
||||
pub enum Direction2 {
|
||||
/// North, or Vec2::from((0, -1))
|
||||
North,
|
||||
/// North, or Vec2::from((0, 1))
|
||||
South,
|
||||
/// North, or Vec2::from((1, 0))
|
||||
East,
|
||||
/// North, or Vec2::from((-1, 0))
|
||||
West,
|
||||
}
|
||||
|
||||
#[allow(clippy::enum_glob_use)]
|
||||
impl Direction2 {
|
||||
/// Flips this `Direction` around both the x- and y-axes.
|
||||
pub fn flipped(self) -> Self {
|
||||
self.flip_x().flip_y()
|
||||
}
|
||||
|
||||
/// Flips this `Direction` around the x-axis.
|
||||
pub fn flip_x(self) -> Self {
|
||||
use Direction2::*;
|
||||
match self {
|
||||
East => West,
|
||||
West => East,
|
||||
v => v,
|
||||
}
|
||||
}
|
||||
|
||||
/// Flips this `Direction` around the y-axis.
|
||||
pub fn flip_y(self) -> Self {
|
||||
use Direction2::*;
|
||||
match self {
|
||||
North => South,
|
||||
South => North,
|
||||
v => v,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ...and related op impls
|
||||
impl Neg for Direction2 {
|
||||
type Output = Self;
|
||||
|
||||
fn neg(self) -> Self::Output {
|
||||
self.flipped()
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::enum_glob_use)]
|
||||
impl From<Direction2> for Vec2 {
|
||||
fn from(v: Direction2) -> Self {
|
||||
use Direction2::*;
|
||||
match v {
|
||||
North => (0.0, -1.0).into(),
|
||||
South => (0.0, 1.0).into(),
|
||||
East => (1.0, 0.0).into(),
|
||||
West => (-1.0, 0.0).into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::enum_glob_use)]
|
||||
impl From<Direction2> for Vec2Int {
|
||||
fn from(v: Direction2) -> Self {
|
||||
use Direction2::*;
|
||||
match v {
|
||||
North => (0, -1).into(),
|
||||
South => (0, 1).into(),
|
||||
East => (1, 0).into(),
|
||||
West => (-1, 0).into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<f32> for Direction2 {
|
||||
type Output = Vec2;
|
||||
|
||||
fn mul(self, rhs: f32) -> Self::Output {
|
||||
Vec2::from(self) * rhs
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<i32> for Direction2 {
|
||||
type Output = Vec2Int;
|
||||
|
||||
fn mul(self, rhs: i32) -> Self::Output {
|
||||
Vec2Int::from(self) * rhs
|
||||
}
|
||||
}
|
||||
|
||||
// Vec2
|
||||
/// A set of 2 [`f32`]s representing a location or direction in the 2d plane.
|
||||
#[derive(Clone, Copy, Default, PartialEq)]
|
||||
pub struct Vec2 {
|
||||
/// The x component of the vector.
|
||||
pub x: f32,
|
||||
/// The y component of the vector.
|
||||
pub y: f32,
|
||||
}
|
||||
|
||||
impl Debug for Vec2 {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_tuple("Vec2").field(&self.x).field(&self.y).finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl Vec2 {
|
||||
/// Creates a new `Vec2` with the given x- and y-values.
|
||||
///
|
||||
/// It is often simpler, and preferred, to just write `(x, y).into()`.
|
||||
pub const fn new(x: f32, y: f32) -> Vec2 {
|
||||
Self { x, y }
|
||||
}
|
||||
|
||||
/// Gets the squared magnitude of the vector.
|
||||
///
|
||||
/// Useful for comparisons as it is faster to calculate than `magnitude`.
|
||||
pub fn sq_magnitude(self) -> f32 {
|
||||
self.x * self.x + self.y * self.y
|
||||
}
|
||||
|
||||
/// Gets the magnitude of the vector.
|
||||
pub fn magnitude(self) -> f32 {
|
||||
self.sq_magnitude().sqrt()
|
||||
}
|
||||
|
||||
/// Gets the squared distance from this vector to `rhs`.
|
||||
///
|
||||
/// Useful for comparisons as it is faster to calculate than `dist`.
|
||||
pub fn sq_dist(self, rhs: Self) -> f32 {
|
||||
(self - rhs).sq_magnitude()
|
||||
}
|
||||
|
||||
/// Gets the distance from this vector to `rhs`.
|
||||
pub fn dist(self, rhs: Self) -> f32 {
|
||||
(self - rhs).magnitude()
|
||||
}
|
||||
|
||||
/// Normalizes the vector, making its magnitude `1`.
|
||||
pub fn normalized(self) -> Self {
|
||||
self / self.magnitude()
|
||||
}
|
||||
|
||||
/// Rounds the vector to a [`Vec2Int`].
|
||||
///
|
||||
/// This uses `as i32` under the hood, and as such comes with all the same unfortunate edge cases. Beware.
|
||||
pub fn rounded(self) -> Vec2Int {
|
||||
#[allow(clippy::cast_possible_truncation)]
|
||||
Vec2Int {
|
||||
x: self.x as i32,
|
||||
y: self.y as i32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(i32, i32)> for Vec2 {
|
||||
fn from(v: (i32, i32)) -> Self {
|
||||
Vec2Int::from(v).to_f32()
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(f32, f32)> for Vec2 {
|
||||
fn from(v: (f32, f32)) -> Self {
|
||||
Self { x: v.0, y: v.1 }
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Vec2> for (f32, f32) {
|
||||
fn from(v: Vec2) -> Self {
|
||||
(v.x, v.y)
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<(i32, i32)> for Vec2 {
|
||||
fn eq(&self, other: &(i32, i32)) -> bool {
|
||||
self == &Self::from(*other)
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<(f32, f32)> for Vec2 {
|
||||
fn eq(&self, other: &(f32, f32)) -> bool {
|
||||
self == &Self::from(*other)
|
||||
}
|
||||
}
|
||||
|
||||
// ...and related op impls
|
||||
impl Neg for Vec2 {
|
||||
type Output = Self;
|
||||
|
||||
fn neg(self) -> Self::Output {
|
||||
self * -1.0
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for Vec2 {
|
||||
type Output = Self;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Self {
|
||||
x: self.x + rhs.x,
|
||||
y: self.y + rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Add<Direction2> for Vec2 {
|
||||
type Output = Self;
|
||||
|
||||
fn add(self, rhs: Direction2) -> Self::Output {
|
||||
self + Self::from(rhs)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> AddAssign<T> for Vec2
|
||||
where
|
||||
Vec2: Add<T, Output = Self>,
|
||||
{
|
||||
fn add_assign(&mut self, rhs: T) {
|
||||
*self = *self + rhs;
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Sub<T> for Vec2
|
||||
where
|
||||
Vec2: Add<T, Output = Self>,
|
||||
{
|
||||
type Output = Self;
|
||||
|
||||
fn sub(self, rhs: T) -> Self::Output {
|
||||
-(-self + rhs)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> SubAssign<T> for Vec2
|
||||
where
|
||||
Vec2: Sub<T, Output = Self>,
|
||||
{
|
||||
fn sub_assign(&mut self, rhs: T) {
|
||||
*self = *self - rhs;
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<f32> for Vec2 {
|
||||
type Output = Self;
|
||||
|
||||
fn mul(self, rhs: f32) -> Self::Output {
|
||||
Self {
|
||||
x: self.x * rhs,
|
||||
y: self.y * rhs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Div<f32> for Vec2 {
|
||||
type Output = Self;
|
||||
|
||||
fn div(self, rhs: f32) -> Self::Output {
|
||||
Self {
|
||||
x: self.x / rhs,
|
||||
y: self.y / rhs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign<f32> for Vec2 {
|
||||
fn mul_assign(&mut self, rhs: f32) {
|
||||
*self = *self * rhs;
|
||||
}
|
||||
}
|
||||
|
||||
impl DivAssign<f32> for Vec2 {
|
||||
fn div_assign(&mut self, rhs: f32) {
|
||||
*self = *self / rhs;
|
||||
}
|
||||
}
|
||||
|
||||
// Vec2Int
|
||||
/// A set of 2 [`i32`]s representing a location or direction in the 2d plane.
|
||||
#[derive(Clone, Copy, Default, PartialEq, Eq, Hash)]
|
||||
pub struct Vec2Int {
|
||||
/// The x component of the vector.
|
||||
pub x: i32,
|
||||
/// The y component of the vector.
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
impl Debug for Vec2Int {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_tuple("Vec2Int").field(&self.x).field(&self.y).finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl Vec2Int {
|
||||
/// Creates a new `Vec2` with the given x- and y-values.
|
||||
///
|
||||
/// It is often simpler, and preferred, to just write `(x, y).into()`.
|
||||
pub const fn new(x: i32, y: i32) -> Vec2Int {
|
||||
Self { x, y }
|
||||
}
|
||||
|
||||
/// Gets the squared magnitude of the vector.
|
||||
///
|
||||
/// Useful for comparisons as it is faster to calculate than `magnitude`.
|
||||
pub fn sq_magnitude(self) -> i32 {
|
||||
self.x * self.x + self.y * self.y
|
||||
}
|
||||
|
||||
/// Gets the magnitude of the vector.
|
||||
pub fn magnitude(self) -> f32 {
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
(self.sq_magnitude() as f32).sqrt()
|
||||
}
|
||||
|
||||
/// Gets the squared distance from this vector to `rhs`.
|
||||
///
|
||||
/// Useful for comparisons as it is faster to calculate than `dist`.
|
||||
pub fn sq_dist(self, rhs: Self) -> i32 {
|
||||
(self - rhs).sq_magnitude()
|
||||
}
|
||||
|
||||
/// Gets the distance from this vector to `rhs`.
|
||||
pub fn dist(self, rhs: Self) -> f32 {
|
||||
(self - rhs).magnitude()
|
||||
}
|
||||
|
||||
/// Casts this vector to a [`Vec2`].
|
||||
///
|
||||
/// This uses `as f32` under the hood, and as such comes with all the same unfortunate edge cases. Beware.
|
||||
pub fn to_f32(self) -> Vec2 {
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
Vec2 {
|
||||
x: self.x as f32,
|
||||
y: self.y as f32,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<(i32, i32)> for Vec2Int {
|
||||
fn from(v: (i32, i32)) -> Self {
|
||||
Self { x: v.0, y: v.1 }
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Vec2Int> for (i32, i32) {
|
||||
fn from(v: Vec2Int) -> Self {
|
||||
(v.x, v.y)
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq<(i32, i32)> for Vec2Int {
|
||||
fn eq(&self, other: &(i32, i32)) -> bool {
|
||||
self == &Self::from(*other)
|
||||
}
|
||||
}
|
||||
|
||||
// ...and related op impls
|
||||
impl Neg for Vec2Int {
|
||||
type Output = Self;
|
||||
|
||||
fn neg(self) -> Self::Output {
|
||||
self * -1
|
||||
}
|
||||
}
|
||||
|
||||
impl Add for Vec2Int {
|
||||
type Output = Self;
|
||||
|
||||
fn add(self, rhs: Self) -> Self::Output {
|
||||
Self {
|
||||
x: self.x + rhs.x,
|
||||
y: self.y + rhs.y,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Add<Direction2> for Vec2Int {
|
||||
type Output = Self;
|
||||
|
||||
fn add(self, rhs: Direction2) -> Self::Output {
|
||||
self + Self::from(rhs)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> AddAssign<T> for Vec2Int
|
||||
where
|
||||
Vec2Int: Add<T, Output = Self>,
|
||||
{
|
||||
fn add_assign(&mut self, rhs: T) {
|
||||
*self = *self + rhs;
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Sub<T> for Vec2Int
|
||||
where
|
||||
Vec2Int: Add<T, Output = Self>,
|
||||
{
|
||||
type Output = Self;
|
||||
|
||||
fn sub(self, rhs: T) -> Self::Output {
|
||||
-(-self + rhs)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> SubAssign<T> for Vec2Int
|
||||
where
|
||||
Vec2Int: Sub<T, Output = Self>,
|
||||
{
|
||||
fn sub_assign(&mut self, rhs: T) {
|
||||
*self = *self - rhs;
|
||||
}
|
||||
}
|
||||
|
||||
impl Mul<i32> for Vec2Int {
|
||||
type Output = Self;
|
||||
|
||||
fn mul(self, rhs: i32) -> Self::Output {
|
||||
Self {
|
||||
x: self.x * rhs,
|
||||
y: self.y * rhs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Div<i32> for Vec2Int {
|
||||
type Output = Self;
|
||||
|
||||
fn div(self, rhs: i32) -> Self::Output {
|
||||
Self {
|
||||
x: self.x / rhs,
|
||||
y: self.y / rhs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MulAssign<i32> for Vec2Int {
|
||||
fn mul_assign(&mut self, rhs: i32) {
|
||||
*self = *self * rhs;
|
||||
}
|
||||
}
|
||||
|
||||
impl DivAssign<i32> for Vec2Int {
|
||||
fn div_assign(&mut self, rhs: i32) {
|
||||
*self = *self / rhs;
|
||||
}
|
||||
}
|
13
src/test.rs
Normal file
13
src/test.rs
Normal file
|
@ -0,0 +1,13 @@
|
|||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test() {
|
||||
let vec1: Vec2 = (3, 5).into();
|
||||
let vec2: Vec2 = (7, 2).into();
|
||||
|
||||
assert_eq!(vec1, (3, 5));
|
||||
assert_eq!(vec2, (7, 2));
|
||||
assert_eq!(vec1 + vec2, (10, 7));
|
||||
assert_eq!(vec1 - vec2, (-4, 3));
|
||||
assert_eq!(vec1 * 4.0, (12, 20));
|
||||
}
|
Loading…
Reference in a new issue